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; op03_cas.ks
*op03_cas_01
;COMMENT: WHOLE FILE IS MACHINE TRANSLATED **PLEASE RETRANSLATE** **SHINSOUBAN EXCLUSIVE**
[set value="voicecheck" param="0"]
[set value="scene" param="3nd Opening (Heart Castle)"]
; 【時間経過】イベント中
[clearmessage]
[chara3]
[bgimage file="bg_001_map_a.png" time="1205"]
[bgm file="map_all2_ali.wav"]
[stoprw]
[se1]
[se2]
[bgimage file="bg_003_hmap_a.png" time="1505"]
[wait time="105"]
[cg file="bg_kuro60.png"]
[bgimage file="bg_020_hmat_a.png" effect="time_in" time="1505"]
[cg effect="time_out" time="1805"]
[se1 file="hea_se359.wav" volume="60"]
[se2 file="hea_se540.wav"]
[wait time="305"]
[next file="op03_com.ks" target="*op03_com_01"]
*op03_cas_02
; 【時間経過】イベント中
[se1]
[se2]
[bgimage file="bg_001_map_a.png" time="1505"]
[bgimage file="bg_001_map_b.png" time="805"]
[wait time="305"]
[bgimage file="bg_004_hmon_b.png" time="1005" effect="map_cas"]
[wait time="105"]
[cg file="bg_kuro60.png"]
[bgimage file="bg_005_hrou_a.png" effect="time_in" time="1505"]
[bgm file="castle_corridor_p_ali.wav"]
[cg effect="time_out" time="1805"]
[wait time="305"]
[se1 file="hea_se224.wav"]
[chara3 file="pet_l_1_07_l.png" pos="center"]
;Original Line: 「お帰りなさい、[print value="firstname"]!!」
[message window="kyara" name="Peter" voice="pet_1521.wav"]
"Welcome home, [print value="firstname"]!!"
[/message]
[se1 file="hea_se061.wav"]
[chara3 file="pet_l_1_07_x.png" pos="center" time="300"]
[shake powerh="3" powerv="3" time="200"]
;Original Line: ハートの城に帰り着くと、いきなりペーターが飛びついてきた。
[message window="togaki" face="alic_c_1_02.png"]
When I arrived back at the Castle of Hearts, Peter suddenly jumped on me.
[/message]
;Original Line: 主の帰りを待ち侘びていたペットのよう。[br] ウサギとはいえ、相手がこいつでは可愛くも何ともない。
[message window="togaki" face="alic_c_1_02.png"]
Like a pet waiting impatiently for the return of its master.
Even though he is a rabbit, it is not cute with him.
[/message]
;Original Line: 「離してよ、暑苦しいわね」
[message window="heroine" face="alic_r_1_19.png"]
"Get off me, you're making me hot."
[/message]
[se1 file="hea_se076.wav" volume="70"]
[chara3 file="pet_l_1_03_l.png" pos="center"]
;Original Line: べりべりと引き剥しながら、言葉でも訴える。[br] ペーターは渋々といった様子で離れた。
[message window="togaki" face="alic_c_1_02.png"]
While peeling him off, I appealed with words.
Peter reluctantly backs away.
[/message]
[chara3 file="pet_c_1_03_l.png" pos="center"]
;Original Line: 「だって、ずっとあなたのことが心配だったんですよ。[br] 見守ろうと決めたものの、留守中は気が気ではありません」
[message window="kyara" name="Peter" face="alic_c_1_02.png" voice="pet_1522.wav"]
"I've been worried since you've been gone for so long."
I decided to watch over you, but I've been on edge while you've been away."
[/message]
[chara3 file="pet_c_1_02_l.png" pos="center"]
;Original Line: 「…………」
[message window="kyara" name="Peter" face="alic_c_1_02.png"]
"..."
[/message]
[chara3 file="pet_c_2_08_l.png" pos="center"]
;Original Line: 「……どうでした?[br] 各領土を回って、どこか気になるところはありましたか?」
[message window="kyara" name="Peter" face="alic_c_1_02.png" voice="pet_1523.wav"]
"... how was it?
Was there anything that caught your attention as you toured each territory? "
[/message]
;Original Line: 「……へ?」
[message window="heroine" face="alic_c_1_09.png"]
"......Eh?"
[/message]
;Original Line: なぜ、私がしっかり全領土を回ってきたことを知っているのだろう。
[message window="togaki" face="alic_c_1_02.png"]
How does he know that I have been around all the territories?
[/message]
;Original Line: (こいつ……。[br] 見守るとかいって、見張りでもつけているんじゃないでしょうね?)
[message window="monologue" face="alic_l_1_04.png"]
(This guy…….
When he say watch over, is he implying he followed me? )
[/message]
;Original Line: ……ペーターなら、やりかねない気がする。[br] 俄かに頭痛がしてきた。
[message window="togaki" face="alic_c_1_02.png"]
… I feel like Peter would do it. [br]
I suddenly had a headache.
[/message]
[chara3 file="pet_r_1_02_l.png" pos="center"]
;Original Line: 「どうしたんです、困ったような顔をして。[br] どこか、他領土で嫌なめにでもあったんですか?」
[message window="kyara" name="Peter" face="alic_c_1_02.png" voice="pet_1524.wav"]
"What's the matter, you look troubled.
Did you have a bad experience somewhere, in another territory?"
[/message]
;Original Line: 「……いいえ、違う。[br] 別に嫌なめにはあっていないわ」
[message window="heroine" face="alic_r_2_02.png"]
"...... No, no. [br]
I didn't have a bad time."
[/message]
;Original Line: (……あっているとすれば、むしろ今。[br] ああ、でも言っても仕方ないわね)
[message window="monologue" face="alic_c_1_22.png"]
(...... If anything, now could be considered a bad time.
Oh, but I won't say that.)
[/message]
;Original Line: 「あちこち回って、気になったところといえば……。[br] そうね……」
[message window="heroine" face="alic_l_1_10.png"]
"I've been all over the place, and if there's one place I've been curious about, it's ....... "
[/message]
; 【時間経過】イベント中
[clearmessage]
[chara3]
[se1]
[se2]
[bgimage file="bg_001_map_b.png"]
[wait time="300"]
;選択肢が出る
;後に条件を満たせば、ルート毎にここで選択した滞在地のキャラの非滞在ルートに分岐
;ただし、ユリウスは城滞在の非滞在ルートがないので、選択しても分岐なし
;「帽子屋屋敷」
;「遊園地」
;「時計塔」
[select name="map_btn02.png" file="op03_com_2.ks" target="*op03_com_07_nothat"]
[select name="map_btn03.png" file="op03_com_2.ks" target="*op03_com_07_notamu"]
[select name="map_btn04.png" file="op03_com_2.ks" target="*op03_com_07_nottow"]
[stop name="map_no_castle" readed="false"]
*op03_cas_03_hat
[wait time="300"]
[bgimage file="bg_005_hrou_a.png"]
[chara3 file="pet_r_1_11_l.png" pos="center"]
;Original Line: 「帽子屋屋敷、ですか……。[br] 最低な奴らの集まりだったでしょう?」
[message window="kyara" name="Peter" face="alic_c_1_02.png" voice="pet_1525.wav"]
The Hatter's Mansion, huh…
They're the worst, aren't they?"
[/message]
;Original Line: 「……最低かどうかなんて、分かるわけがないでしょう。[br] まだ一回会っただけなのよ」
[message window="heroine" face="alic_l_1_06.png"]
"...How would I know if they are the worst?
I've only met them once."
[/message]
;Original Line: まあ、マフィアという時点で善人なわけはない。[br] 話していても楽な相手ではなかったが、第一印象で決め付けるのは早すぎる。
[message window="togaki" face="alic_c_1_02.png"]
Well, you can't be good guys when you're in the mafia. They weren't particularly easy to talk to, but it is too early to make assumptions based on first impressions.
[/message]
[chara3 file="pet_c_1_02_l.png" pos="center"]
;Original Line: 「……ともかく、今あなたは、その場所に興味をひかれているんですね。[br] 分かりました」
[message window="kyara" name="Peter" face="alic_c_1_02.png" voice="pet_1530.wav"]
"...... Anyway, now you're intrigued by the place, aren't you?
I understand."
[/message]
[chara3 file="pet_c_2_04_l.png" pos="center"]
;Original Line: 「本当は、こんなこと言いたくないんですけど……。[br] 気になるところへは、また行ってみるといいでしょう」
[message window="kyara" name="Peter" face="alic_c_1_02.png" voice="pet_1531.wav"]
"Actually, I don't want to say this, but .......
You should go back to the places you're interested in."
[/message]
[chara3 file="pet_c_1_04_l.png" pos="center"]
;Original Line: 「そういうゲームですから。[br] あなたがどこへ行こうと、僕には止められません」
[message window="kyara" name="Peter" face="alic_c_1_02.png" voice="pet_1532.wav"]
"That's how the game works.
Wherever you go, I can't stop you."
[/message]
[next file="op03_cas.ks" target="*op03_cas_04"]
*op03_cas_03_amu
[wait time="300"]
[bgimage file="bg_005_hrou_a.png"]
[chara3 file="pet_r_1_10_l.png" pos="center"]
;Original Line: 「遊園地ですか……、あんなところ、楽しくも何ともなかったでしょう。[br] オーナーは、恐ろしい迷惑行為を趣味としていますし……」
[message window="kyara" name="Peter" face="alic_l_1_04.png" voice="pet_1526.wav"]
"The amusement park, is it...? But I suppose it won't be very enjoyable there. After all, The owner is quite a nuisance with his hobby ..."
[/message]
;Original Line: (……?[br] 迷惑行為?)
[message window="monologue" face="alic_c_2_02.png"]
(……?
Nuisance? )
[/message]
;Original Line: (素行が悪いのかしら?[br] 人当たりのいいタイプで、そんなふうに見えなかったけどな)
[message window="monologue" face="alic_c_2_09.png"]
(I wonder if he's a nuisance?
He's a friendly type, and I didn't see
him that way.)
[/message]
[chara3 file="pet_c_1_02_l.png" pos="center"]
;Original Line: 「……ともかく、今あなたは、その場所に興味をひかれているんですね。[br] 分かりました」
[message window="kyara" name="Peter" face="alic_c_2_09.png" voice="pet_1530.wav"]
"...... Anyway, now you're intrigued by the place, aren't you?
I understand."
[/message]
[chara3 file="pet_c_2_04_l.png" pos="center"]
;Original Line: 「本当は、こんなこと言いたくないんですけど……。[br] 気になるところへは、また行ってみるといいでしょう」
[message window="kyara" name="Peter" face="alic_c_2_09.png" voice="pet_1531.wav"]
"Actually, I don't want to say this, but .......
You should go back to the places you're interested in."
[/message]
[chara3 file="pet_c_1_04_l.png" pos="center"]
;Original Line: 「そういうゲームですから。[br] あなたがどこへ行こうと、僕には止められません」
[message window="kyara" name="Peter" face="alic_c_2_09.png" voice="pet_1532.wav"]
"That's how the game works.
Wherever you go, I can't stop you."
[/message]
[next file="op03_cas.ks" target="*op03_cas_04"]
*op03_cas_03_tow
[wait time="300"]
[bgimage file="bg_005_hrou_a.png"]
[chara3 file="pet_r_1_11_l.png" pos="center"]
;Original Line: 「時計塔、ですか……。[br] あんな陰気で厭味な男のところ、楽しくないでしょうに」
[message window="kyara" name="Peter" face="alic_c_1_02.png" voice="pet_1527.wav"]
"The clock tower, huh...?
You wouldn't enjoy being with such a gloomy, sarcastic man."
[/message]
[chara3 file="pet_c_1_02_l.png" pos="center"]
;Original Line: 「最初に会ったとき、あれだけ悪しざまに言われたのに気になるなんて。[br] あなたってエスかと思いきや、意外とエム……」
[message window="kyara" name="Peter" face="alic_c_1_02.png" voice="pet_1528.wav"]
"The first time I met you, you were so mean to me.
I thought you were an S-type, but turns out you're more of an M..."
[/message]
;Original Line: [f size="150"]「くだらないこと言ってるんじゃないわよ」[/f]
[message window="heroine" face="alic_c_1_20.png"]
"[f size="150"]Don't be ridiculous.[/f]"
[/message]
;Original Line: 「……殴られたくて言っているなら、あんたのほうこそエムなんじゃないの?」
[message window="heroine" face="alic_r_2_07.png"]
"If you're saying that because you want to get punched, then maybe you're the one who's an M."
[/message]
[chara3 file="pet_c_1_05_l.png" pos="center"]
;Original Line: 「すっ、すみません……っ。[br] 違いますから、殴らないでくださいよ、ね!?」
[message window="kyara" name="Peter" face="alic_r_2_07.png" voice="pet_1529.wav"]
"I-I'm sorry...
I was mistaken, please don't hit me, okay!?"
[/message]
[chara3 file="pet_l_1_03_l.png" pos="center"]
;Original Line: 「……ともかく、今あなたは、その場所に興味をひかれているんですね。[br] 分かりました」
[message window="kyara" name="Peter" face="alic_r_2_07.png" voice="pet_1530.wav"]
"...... Anyway, now you're intrigued by the place, aren't you?
I understand."
[/message]
[chara3 file="pet_l_1_04_l.png" pos="center"]
;Original Line: 「本当は、こんなこと言いたくないんですけど……。[br] 気になるところへは、また行ってみるといいでしょう」
[message window="kyara" name="Peter" face="alic_r_2_07.png" voice="pet_1531.wav"]
"Actually, I don't want to say this, but .......
You should go back to the places you're interested in."
[/message]
[chara3 file="pet_c_1_03_l.png" pos="center"]
;Original Line: 「そういうゲームですから。[br] あなたがどこへ行こうと、僕には止められません」
[message window="kyara" name="Peter" face="alic_r_2_07.png" voice="pet_1532.wav"]
"That's how the game works.
Wherever you go, I can't stop you."
[/message]
;選択肢で変わる部分、ここまで↑
[next file="op03_cas.ks" target="*op03_cas_04"]
*op03_cas_04
;Original Line: 妙に切なげに言う白ウサギ。[br] 本人は健気を気取っているようだが、同情する気にはなれない。
[message window="togaki" face="alic_c_1_02.png"]
The white rabbit says it in a strangely wistful way.
He seems to be trying to be upbeat, but I'm not inclined to feel sorry for him.
[/message]
;Original Line: 「興味をひかれていると言っても……。[br] あんたが聞くから、強いて言えば……って程度に気になっているだけよ?」
[message window="heroine" face="alic_r_2_02.png"]
"Even though I said I was interested...
it's only because you asked. It's not like I'm really that curious."
[/message]
;Original Line: 正直、この世界はどこもかしこも奇妙で危険すぎる。
[message window="togaki" face="alic_c_1_02.png"]
Honestly, this world is strange and dangerous no matter where you go.
[/message]
;Original Line: 「……まあ、好き勝手にするわ」
[message window="heroine" face="alic_l_1_01.png"]
"Well, I'll do as I please."
[/message]
[chara3]
;Original Line: (どうせ、目が覚めるまでの間だけだもの)
[message window="monologue" face="alic_l_1_10.png"]
(After all, it's only until I wake up.)
[/message]
[next file="op03_com_2.ks" target="*op03_com_09"]
*op03_cas_05
;-----------------------------------------------------------------------------------------------
;[message window="monologue" face="alic_c_2_02.png"]
; (でも……、気になる相手といえば。[br]
; 余所よりも、城内で充分じゃない?)
;[/message]
;
;
;[message window="togaki" face="alic_c_1_02.png"]
; 何しろ、同居人なのだ。[br]
; 他領土の人物よりも、よほどこの城の住人のほうが気に掛かる。
;[/message]
;-----------------------------------------------------------------------------------------------
;Original Line: (特に、興味をひかれる人は……)
[message window="monologue" face="alic_c_2_12.png"]
(I'm especially interested in...)
[/message]
;-----------------------------------------------------------------------------------------------
;[bgm file="map_castle_ali.wav"]
;-----------------------------------------------------------------------------------------------
[clearmessage]
[chara3 time="303"]
;選択肢が出る
;選んだキャラの好感度が+1
;選んだキャラによってルート確定
;ビバルディの選択肢は、OP2で1:「城を探検してみる」を選択している場合のみ発生
[if_readed_next check="op02_cas_3.ks" label="*op02_cas_07a" comp="op03_cas.ks" comptarget="*op03_cas_06a"]
;<<ビバルディルートの開放条件を満たしていない場合>>
;「ペーター」
;「エース」
[cg2 file="kyara_bnr.png" layer="9"]
[cg file="cgm_bg_1.png" time="1005"]
[select name="cgm_btn_cha01.png" file="op03_cas.ks" target="*op03_cas_n_blo"]
[select name="cgm_btn_cha02.png" file="op03_cas.ks" target="*op03_cas_n_ell"]
[select name="cgm_btn_cha03.png" file="op03_cas.ks" target="*op03_cas_n_dad"]
[select name="cgm_btn_cha05.png" file="op03_cas.ks" target="*op03_cas_07_pet"]
[select name="cgm_btn_cha06.png" file="op03_cas.ks" target="*op03_cas_07_ace"]
[select name="cgm_btn_cha07.png" file="op03_cas.ks" target="*op03_cas_n_gow"]
[select name="cgm_btn_cha08.png" file="op03_cas.ks" target="*op03_cas_n_bor"]
[stop readed="false"]
;[select name="sel09.png" file="op03_cas.ks" target="*op03_cas_07_pet"]
;[select name="sel10.png" file="op03_cas.ks" target="*op03_cas_07_ace"]
;[stop readed="false"]
*op03_cas_06a
[cg2 file="kyara_bnr.png" layer="9"]
[cg file="cgm_bg_1.png" time="1005"]
;<<ビバルディルートの開放条件を満たしている場合>>
;「ペーター」
;「エース」
;「ビバルディ」
[select name="cgm_btn_cha01.png" file="op03_cas.ks" target="*op03_cas_n_blo"]
[select name="cgm_btn_cha02.png" file="op03_cas.ks" target="*op03_cas_n_ell"]
[select name="cgm_btn_cha03.png" file="op03_cas.ks" target="*op03_cas_n_dad"]
[select name="cgm_btn_cha04.png" file="op03_cas.ks" target="*op03_cas_07_viv"]
[select name="cgm_btn_cha05.png" file="op03_cas.ks" target="*op03_cas_07_pet"]
[select name="cgm_btn_cha06.png" file="op03_cas.ks" target="*op03_cas_07_ace"]
[select name="cgm_btn_cha07.png" file="op03_cas.ks" target="*op03_cas_n_gow"]
[select name="cgm_btn_cha08.png" file="op03_cas.ks" target="*op03_cas_n_bor"]
[stop readed="false"]
;[select name="sel09.png" file="op03_cas.ks" target="*op03_cas_07_pet"]
;[select name="sel10.png" file="op03_cas.ks" target="*op03_cas_07_ace"]
;[select name="sel08.png" file="op03_cas.ks" target="*op03_cas_07_viv"]
;[stop readed="false"]
*op03_cas_07_pet
[cg]
[cg2]
[set value="route" param="peter"]
[add value="love" index="peter" param="+1"]
;1:「ペーター」(○ペーターの好感度+1)
;Original Line: (……悔しいけど、こいつだな)
[message window="monologue" face="alic_l_1_05.png"]
(...As frustrating as it is, it has to be this guy.)
[/message]
;Original Line: 私をこの世界に連れてきた、ペーター。[br] 生活まで共にするようになり、嫌でも気になってしまう。
[message window="togaki" face="alic_c_1_02.png"]
Peter, the one who brought me to this world. We ended up living together and even though I don't want to, I can't help but be concerned about him.
[/message]
;Original Line: (興味というより、危機感に近いけどね)
[message window="monologue" face="alic_r_2_03.png"]
(It's closer to a sense of concern than interest.)
[/message]
;Original Line: 隙を見せたら、何をされるか分からない。[br] 何しろ、相手はストーカーだ。
[message window="togaki" face="alic_c_1_02.png"]
If I let my guard down, I don't know what he might do.
After all, he's a stalker.
[/message]
[next file="op03_cas.ks" target="*op03_cas_08"]
*op03_cas_07_ace
[cg]
[cg2]
[set value="route" param="ace"]
[add value="love" index="ace" param="+1"]
;2:「エース」(◎エースの好感度+1)
;Original Line: (……エース、かな)
[message window="monologue" face="alic_c_2_01.png"]
(...... Ace, I think)
[/message]
;Original Line: この城の騎士だという青年。
[message window="togaki" face="alic_c_1_02.png"]
A young man who claims to be a knight of this castle.
[/message]
[if_readed_next check="op02_cas_1.ks" label="*op02_cas_04a" incomp="op03_cas.ks" incomptarget="*op03_cas_07_ace_com"]
;OP2で1:「城へ向かう」を選んでいる場合のみ↓
;Original Line: 彼は、方向音痴のくせに騎士らしい。[br] 後からメイドに聞いたところ、実力も伴っていて、かなり強くもあるようだ。
[message window="togaki" face="alic_c_1_02.png"]
Despite his poor sense of direction, he has the demeanor of a true knight. After asking the maids earlier, it turns out that he also possesses considerable strength.
[/message]
;OP2で1:「城へ向かう」を選んでいる場合のみ↑
[next file="op03_cas.ks" target="*op03_cas_07_ace_com"]
*op03_cas_07_ace_com
;Original Line: ああいう爽やかなタイプは苦手なのだが、妙に気に掛かる。
[message window="togaki" face="alic_c_1_02.png"]
I'm not a fan of those refreshing types, but for some reason, I'm strangely curious about him.
[/message]
;Original Line: (きっと、あの方向音痴っぷりのせいよね……。[br] 変な騎士)
[message window="monologue" face="alic_r_2_03.png"]
(Maybe it's because of his terrible sense of direction... he's such a strange knight.)
[/message]
;Original Line: ただの爽やか好青年というふうにも思えないが……。[br] あの爽やかな笑顔の下にあるものなど、今はまだ何も分からない。
[message window="togaki" face="alic_c_1_02.png"]
He doesn't seem like just a simple and refreshing young man...
I still have no idea what's underneath that refreshing smile.
[/message]
[next file="op03_cas.ks" target="*op03_cas_08"]
*op03_cas_07_viv
[cg]
[cg2]
[set value="route" param="vivaldi"]
[add value="love" index="vivaldi" param="+1"]
;3:「ビバルディ」(●ビバルディの好感度+1)(※OP2で1:「城を探検してみる」を選択している場合のみ選択肢発生)
;Original Line: (……ビバルディ、かしら)
[message window="monologue" face="alic_l_1_01.png"]
(...... Vivaldi, I think)
[/message]
;Original Line: 以前、一度だけ会った美女。[br] 王女かと尋ねると違うと言われたが、結局誰なのか聞けなかった。
[message window="togaki" face="alic_c_1_02.png"]
A beautiful woman I met once before. [br]
When I asked her if she was a princess, she said no, but I couldn't ask her who she was after all.
[/message]
;Original Line: あまり話も出来なかったせいで、彼女のことが気に掛かる。
[message window="togaki" face="alic_c_1_02.png"]
I couldn't talk much with her, so I'm curious about her.
[/message]
;Original Line: (高貴な人には違いないんだろうけど……)
[message window="monologue" face="alic_r_1_02.png"]
(I'm sure she must be a noble person. ......)
[/message]
;Original Line: (……あの人、何者なんだろう?)
[message window="monologue" face="alic_r_2_02.png"]
(……I wonder who that person is?)
[/message]
[next file="op03_cas.ks" target="*op03_cas_08"]
;
; 非滞在ルート確定
;
;-------------------------------------------------
;非滞在ブラッドルート確定
;-------------------------------------------------
*op03_cas_n_blo
[cg]
[cg2]
[set value="route" param="blood"]
;Original Line: (ブラッド、かな)
[message window="monologue" face="alic_l_1_09.png"]
(Blood, I think.)
[/message]
[next file="op03_cas.ks" target="*op03_cas_08"]
;-------------------------------------------------
;非滞在エリオットルート確定
;-------------------------------------------------
*op03_cas_n_ell
[cg]
[cg2]
[set value="route" param="elliot"]
;Original Line: (エリオット、かな)
[message window="monologue" face="alic_l_1_09.png"]
(Elliot, I think.)
[/message]
[next file="op03_cas.ks" target="*op03_cas_08"]
;-------------------------------------------------
;非滞在双子ルート確定
;-------------------------------------------------
*op03_cas_n_dad
[cg]
[cg2]
[set value="route" param="deedum"]
;Original Line: (ディーとダム、かな)
[message window="monologue" face="alic_l_1_09.png"]
(Dee and Dum, I think.)
[/message]
[next file="op03_cas.ks" target="*op03_cas_08"]
;-------------------------------------------------
;非滞在ゴーランド確定
;-------------------------------------------------
*op03_cas_n_gow
[cg]
[cg2]
[set value="route" param="gowland"]
;Original Line: (……ゴーランド、かな)
[message window="monologue" face="alic_c_2_01.png"]
(...... Gowland, I think)
[/message]
[next file="op03_cas.ks" target="*op03_cas_08"]
;-------------------------------------------------
;非滞在ボリス確定
;-------------------------------------------------
*op03_cas_n_bor
[cg]
[cg2]
[set value="route" param="boris"]
;Original Line: (……ボリス、かな)
[message window="monologue" face="alic_l_1_09.png"]
(...... Boris, I think)
[/message]
[next file="op03_cas.ks" target="*op03_cas_08"]
;
*op03_cas_08
;選択肢で変わる部分、ここまで↑
[chara3 file="pet_c_1_02_l.png" pos="center"]
;Original Line: 「……[print value="firstname"]?」
[message window="kyara" name="Peter"]
"...[print value="firstname"]?"
[/message]
;Original Line:
[message window="monologue" face="alic_c_1_11.png"]
(!)
[/message]
;Original Line: 名前を呼ばれ、物思いから覚める。[br] 黙り込んだ私を、ペーターがじいっと見ていた。
[message window="togaki" face="alic_c_1_02.png"]
When my name is called, I wake up from my thoughts.
Peter stared at me intently while I fell silent.
[/message]
;Original Line: 赤い瞳で凝視されると、悪びれる必要などないはずなのに居た堪れなくなってしまう。
[message window="togaki" face="alic_c_1_02.png"]
Even though there was no need to feel guilty when being scrutinized by his red eyes, I couldn't help but feel restless.
[/message]
[chara3 file="pet_l_1_03_l.png" pos="center"]
;Original Line: 「元気がないですね?[br] 歩きすぎて疲れちゃいましたか?」
[message window="kyara" name="Peter" face="alic_c_1_02.png" voice="pet_1533.wav"]
"Are you feeling alright?
Are you tired from walking too much? ”
[/message]
;Original Line: 「……そうね。[br] ちょっと疲れたのかもしれない」
[message window="heroine" face="alic_c_1_21.png"]
"...Yeah
Maybe I did tire myself out a little."
[/message]
;Original Line: 肉体的にというよりも、精神的に。[br] ざっと会って来たこの世界の住人は、とにかく誰も彼も個性が強すぎる。
[message window="togaki" face="alic_c_1_02.png"]
Not physically, but mentally.
Even though I only spent a brief amount of time with the residents of this world, I can tell they all have strong personalities.
[/message]
;Original Line: 「部屋に戻るわ。[br] それじゃあね、ペーター」
[message window="heroine" face="alic_r_1_01.png"]
"I'm going back to my room.
See you later, Peter."
[/message]
[chara3 file="pet_l_1_06_l.png" pos="center"]
;Original Line: 「あ、はい!僕も、仕事が終わったら遊びに行きますね![br] いえ、仕事を放り出してでも……!」
[message window="kyara" name="Peter" face="alic_r_1_01.png" voice="pet_1534.wav"]
"Oh, yes! I'll come to visit you after I finish work!
No, even if I have to abandon my work...!"
[/message]
;Original Line: [f size="150"]「来なくていい」[/f]
[message window="heroine" face="alic_r_1_15.png"]
"[f size="150"]You don't have to come.[/f]".
[/message]
[se1 file="hea_se541.wav"]
[chara3]
;Original Line: ペーターにそっけなく手を振り、自室を目指す。
[message window="togaki" face="alic_c_1_02.png"]
I wave my hand at Peter curtly and head for my room.
[/message]
; 【時間経過】イベント中
[clearmessage]
[chara3]
[se1]
[se2]
[bgimage file="bg_001_map_b.png" time="1205"]
[bgimage file="bg_black.png" time="1205"]
[wait time="505"]
[endmemory]
[next file="op03_cas.ks" target="*op03_cas_memory"]
*op03_cas_memory
[se1]
[next file="nig01.ks" target="*nig01_01"]
;1:「ペーター」を選んでいる場合、ペーター滞在ルートへ→
;2:「エース」を選んでいる場合、エース滞在ルートへ→
;3:「ビバルディ」を選んでいる場合、ビバルディ滞在ルートへ→
;[if_param_next value="route" param="peter" comp="pet_stay01.ks" comptarget="*pet_stay01_01"]
;[if_param_next value="route" param="ace" comp="ace_stay01.ks" comptarget="*ace_stay01_01"]
;[next file="viv_stay01.ks" target="*viv_stay01_01"]