; op03_cas.ks *op03_cas_01 ;COMMENT: WHOLE FILE IS MACHINE TRANSLATED **PLEASE RETRANSLATE** **SHINSOUBAN EXCLUSIVE** [set value="voicecheck" param="0"] [set value="scene" param="3nd Opening (Heart Castle)"] ; 【時間経過】イベント中 [clearmessage] [chara3] [bgimage file="bg_001_map_a.png" time="1205"] [bgm file="map_all2_ali.wav"] [stoprw] [se1] [se2] [bgimage file="bg_003_hmap_a.png" time="1505"] [wait time="105"] [cg file="bg_kuro60.png"] [bgimage file="bg_020_hmat_a.png" effect="time_in" time="1505"] [cg effect="time_out" time="1805"] [se1 file="hea_se359.wav" volume="60"] [se2 file="hea_se540.wav"] [wait time="305"] [next file="op03_com.ks" target="*op03_com_01"] *op03_cas_02 ; 【時間経過】イベント中 [se1] [se2] [bgimage file="bg_001_map_a.png" time="1505"] [bgimage file="bg_001_map_b.png" time="805"] [wait time="305"] [bgimage file="bg_004_hmon_b.png" time="1005" effect="map_cas"] [wait time="105"] [cg file="bg_kuro60.png"] [bgimage file="bg_005_hrou_a.png" effect="time_in" time="1505"] [bgm file="castle_corridor_p_ali.wav"] [cg effect="time_out" time="1805"] [wait time="305"] [se1 file="hea_se224.wav"] [chara3 file="pet_l_1_07_l.png" pos="center"] ;Original Line: 「お帰りなさい、[print value="firstname"]!!」 [message window="kyara" name="Peter" voice="pet_1521.wav"] "Welcome home, [print value="firstname"]!!" [/message] [se1 file="hea_se061.wav"] [chara3 file="pet_l_1_07_x.png" pos="center" time="300"] [shake powerh="3" powerv="3" time="200"] ;Original Line: ハートの城に帰り着くと、いきなりペーターが飛びついてきた。 [message window="togaki" face="alic_c_1_02.png"] When I arrived back at the Castle of Hearts, Peter suddenly jumped on me. [/message] ;Original Line: 主の帰りを待ち侘びていたペットのよう。[br] ウサギとはいえ、相手がこいつでは可愛くも何ともない。 [message window="togaki" face="alic_c_1_02.png"] Like a pet waiting impatiently for the return of its master. Even though he is a rabbit, it is not cute with him. [/message] ;Original Line: 「離してよ、暑苦しいわね」 [message window="heroine" face="alic_r_1_19.png"] "Get off me, you're making me hot." [/message] [se1 file="hea_se076.wav" volume="70"] [chara3 file="pet_l_1_03_l.png" pos="center"] ;Original Line: べりべりと引き剥しながら、言葉でも訴える。[br] ペーターは渋々といった様子で離れた。 [message window="togaki" face="alic_c_1_02.png"] While peeling him off, I appealed with words. Peter reluctantly backs away. [/message] [chara3 file="pet_c_1_03_l.png" pos="center"] ;Original Line: 「だって、ずっとあなたのことが心配だったんですよ。[br] 見守ろうと決めたものの、留守中は気が気ではありません」 [message window="kyara" name="Peter" face="alic_c_1_02.png" voice="pet_1522.wav"] "I've been worried since you've been gone for so long." I decided to watch over you, but I've been on edge while you've been away." [/message] [chara3 file="pet_c_1_02_l.png" pos="center"] ;Original Line: 「…………」 [message window="kyara" name="Peter" face="alic_c_1_02.png"] "..." [/message] [chara3 file="pet_c_2_08_l.png" pos="center"] ;Original Line: 「……どうでした?[br] 各領土を回って、どこか気になるところはありましたか?」 [message window="kyara" name="Peter" face="alic_c_1_02.png" voice="pet_1523.wav"] "... how was it? Was there anything that caught your attention as you toured each territory? " [/message] ;Original Line: 「……へ?」 [message window="heroine" face="alic_c_1_09.png"] "......Eh?" [/message] ;Original Line: なぜ、私がしっかり全領土を回ってきたことを知っているのだろう。 [message window="togaki" face="alic_c_1_02.png"] How does he know that I have been around all the territories? [/message] ;Original Line: (こいつ……。[br] 見守るとかいって、見張りでもつけているんじゃないでしょうね?) [message window="monologue" face="alic_l_1_04.png"] (This guy……. When he say watch over, is he implying he followed me? ) [/message] ;Original Line: ……ペーターなら、やりかねない気がする。[br] 俄かに頭痛がしてきた。 [message window="togaki" face="alic_c_1_02.png"] … I feel like Peter would do it. [br] I suddenly had a headache. [/message] [chara3 file="pet_r_1_02_l.png" pos="center"] ;Original Line: 「どうしたんです、困ったような顔をして。[br] どこか、他領土で嫌なめにでもあったんですか?」 [message window="kyara" name="Peter" face="alic_c_1_02.png" voice="pet_1524.wav"] "What's the matter, you look troubled. Did you have a bad experience somewhere, in another territory?" [/message] ;Original Line: 「……いいえ、違う。[br] 別に嫌なめにはあっていないわ」 [message window="heroine" face="alic_r_2_02.png"] "...... No, no. [br] I didn't have a bad time." [/message] ;Original Line: (……あっているとすれば、むしろ今。[br] ああ、でも言っても仕方ないわね) [message window="monologue" face="alic_c_1_22.png"] (...... If anything, now could be considered a bad time. Oh, but I won't say that.) [/message] ;Original Line: 「あちこち回って、気になったところといえば……。[br] そうね……」 [message window="heroine" face="alic_l_1_10.png"] "I've been all over the place, and if there's one place I've been curious about, it's ....... " [/message] ; 【時間経過】イベント中 [clearmessage] [chara3] [se1] [se2] [bgimage file="bg_001_map_b.png"] [wait time="300"] ;選択肢が出る ;後に条件を満たせば、ルート毎にここで選択した滞在地のキャラの非滞在ルートに分岐 ;ただし、ユリウスは城滞在の非滞在ルートがないので、選択しても分岐なし ;「帽子屋屋敷」 ;「遊園地」 ;「時計塔」 [select name="map_btn02.png" file="op03_com_2.ks" target="*op03_com_07_nothat"] [select name="map_btn03.png" file="op03_com_2.ks" target="*op03_com_07_notamu"] [select name="map_btn04.png" file="op03_com_2.ks" target="*op03_com_07_nottow"] [stop name="map_no_castle" readed="false"] *op03_cas_03_hat [wait time="300"] [bgimage file="bg_005_hrou_a.png"] [chara3 file="pet_r_1_11_l.png" pos="center"] ;Original Line: 「帽子屋屋敷、ですか……。[br] 最低な奴らの集まりだったでしょう?」 [message window="kyara" name="Peter" face="alic_c_1_02.png" voice="pet_1525.wav"] The Hatter's Mansion, huh… They're the worst, aren't they?" [/message] ;Original Line: 「……最低かどうかなんて、分かるわけがないでしょう。[br] まだ一回会っただけなのよ」 [message window="heroine" face="alic_l_1_06.png"] "...How would I know if they are the worst? I've only met them once." [/message] ;Original Line: まあ、マフィアという時点で善人なわけはない。[br] 話していても楽な相手ではなかったが、第一印象で決め付けるのは早すぎる。 [message window="togaki" face="alic_c_1_02.png"] Well, you can't be good guys when you're in the mafia. They weren't particularly easy to talk to, but it is too early to make assumptions based on first impressions. [/message] [chara3 file="pet_c_1_02_l.png" pos="center"] ;Original Line: 「……ともかく、今あなたは、その場所に興味をひかれているんですね。[br] 分かりました」 [message window="kyara" name="Peter" face="alic_c_1_02.png" voice="pet_1530.wav"] "...... Anyway, now you're intrigued by the place, aren't you? I understand." [/message] [chara3 file="pet_c_2_04_l.png" pos="center"] ;Original Line: 「本当は、こんなこと言いたくないんですけど……。[br] 気になるところへは、また行ってみるといいでしょう」 [message window="kyara" name="Peter" face="alic_c_1_02.png" voice="pet_1531.wav"] "Actually, I don't want to say this, but ....... You should go back to the places you're interested in." [/message] [chara3 file="pet_c_1_04_l.png" pos="center"] ;Original Line: 「そういうゲームですから。[br] あなたがどこへ行こうと、僕には止められません」 [message window="kyara" name="Peter" face="alic_c_1_02.png" voice="pet_1532.wav"] "That's how the game works. Wherever you go, I can't stop you." [/message] [next file="op03_cas.ks" target="*op03_cas_04"] *op03_cas_03_amu [wait time="300"] [bgimage file="bg_005_hrou_a.png"] [chara3 file="pet_r_1_10_l.png" pos="center"] ;Original Line: 「遊園地ですか……、あんなところ、楽しくも何ともなかったでしょう。[br] オーナーは、恐ろしい迷惑行為を趣味としていますし……」 [message window="kyara" name="Peter" face="alic_l_1_04.png" voice="pet_1526.wav"] "The amusement park, is it...? But I suppose it won't be very enjoyable there. After all, The owner is quite a nuisance with his hobby ..." [/message] ;Original Line: (……?[br] 迷惑行為?) [message window="monologue" face="alic_c_2_02.png"] (……? Nuisance? ) [/message] ;Original Line: (素行が悪いのかしら?[br] 人当たりのいいタイプで、そんなふうに見えなかったけどな) [message window="monologue" face="alic_c_2_09.png"] (I wonder if he's a nuisance? He's a friendly type, and I didn't see him that way.) [/message] [chara3 file="pet_c_1_02_l.png" pos="center"] ;Original Line: 「……ともかく、今あなたは、その場所に興味をひかれているんですね。[br] 分かりました」 [message window="kyara" name="Peter" face="alic_c_2_09.png" voice="pet_1530.wav"] "...... Anyway, now you're intrigued by the place, aren't you? I understand." [/message] [chara3 file="pet_c_2_04_l.png" pos="center"] ;Original Line: 「本当は、こんなこと言いたくないんですけど……。[br] 気になるところへは、また行ってみるといいでしょう」 [message window="kyara" name="Peter" face="alic_c_2_09.png" voice="pet_1531.wav"] "Actually, I don't want to say this, but ....... You should go back to the places you're interested in." [/message] [chara3 file="pet_c_1_04_l.png" pos="center"] ;Original Line: 「そういうゲームですから。[br] あなたがどこへ行こうと、僕には止められません」 [message window="kyara" name="Peter" face="alic_c_2_09.png" voice="pet_1532.wav"] "That's how the game works. Wherever you go, I can't stop you." [/message] [next file="op03_cas.ks" target="*op03_cas_04"] *op03_cas_03_tow [wait time="300"] [bgimage file="bg_005_hrou_a.png"] [chara3 file="pet_r_1_11_l.png" pos="center"] ;Original Line: 「時計塔、ですか……。[br] あんな陰気で厭味な男のところ、楽しくないでしょうに」 [message window="kyara" name="Peter" face="alic_c_1_02.png" voice="pet_1527.wav"] "The clock tower, huh...? You wouldn't enjoy being with such a gloomy, sarcastic man." [/message] [chara3 file="pet_c_1_02_l.png" pos="center"] ;Original Line: 「最初に会ったとき、あれだけ悪しざまに言われたのに気になるなんて。[br] あなたってエスかと思いきや、意外とエム……」 [message window="kyara" name="Peter" face="alic_c_1_02.png" voice="pet_1528.wav"] "The first time I met you, you were so mean to me. I thought you were an S-type, but turns out you're more of an M..." [/message] ;Original Line: [f size="150"]「くだらないこと言ってるんじゃないわよ」[/f] [message window="heroine" face="alic_c_1_20.png"] "[f size="150"]Don't be ridiculous.[/f]" [/message] ;Original Line: 「……殴られたくて言っているなら、あんたのほうこそエムなんじゃないの?」 [message window="heroine" face="alic_r_2_07.png"] "If you're saying that because you want to get punched, then maybe you're the one who's an M." [/message] [chara3 file="pet_c_1_05_l.png" pos="center"] ;Original Line: 「すっ、すみません……っ。[br] 違いますから、殴らないでくださいよ、ね!?」 [message window="kyara" name="Peter" face="alic_r_2_07.png" voice="pet_1529.wav"] "I-I'm sorry... I was mistaken, please don't hit me, okay!?" [/message] [chara3 file="pet_l_1_03_l.png" pos="center"] ;Original Line: 「……ともかく、今あなたは、その場所に興味をひかれているんですね。[br] 分かりました」 [message window="kyara" name="Peter" face="alic_r_2_07.png" voice="pet_1530.wav"] "...... Anyway, now you're intrigued by the place, aren't you? I understand." [/message] [chara3 file="pet_l_1_04_l.png" pos="center"] ;Original Line: 「本当は、こんなこと言いたくないんですけど……。[br] 気になるところへは、また行ってみるといいでしょう」 [message window="kyara" name="Peter" face="alic_r_2_07.png" voice="pet_1531.wav"] "Actually, I don't want to say this, but ....... You should go back to the places you're interested in." [/message] [chara3 file="pet_c_1_03_l.png" pos="center"] ;Original Line: 「そういうゲームですから。[br] あなたがどこへ行こうと、僕には止められません」 [message window="kyara" name="Peter" face="alic_r_2_07.png" voice="pet_1532.wav"] "That's how the game works. Wherever you go, I can't stop you." [/message] ;選択肢で変わる部分、ここまで↑ [next file="op03_cas.ks" target="*op03_cas_04"] *op03_cas_04 ;Original Line: 妙に切なげに言う白ウサギ。[br] 本人は健気を気取っているようだが、同情する気にはなれない。 [message window="togaki" face="alic_c_1_02.png"] The white rabbit says it in a strangely wistful way. He seems to be trying to be upbeat, but I'm not inclined to feel sorry for him. [/message] ;Original Line: 「興味をひかれていると言っても……。[br] あんたが聞くから、強いて言えば……って程度に気になっているだけよ?」 [message window="heroine" face="alic_r_2_02.png"] "Even though I said I was interested... it's only because you asked. It's not like I'm really that curious." [/message] ;Original Line: 正直、この世界はどこもかしこも奇妙で危険すぎる。 [message window="togaki" face="alic_c_1_02.png"] Honestly, this world is strange and dangerous no matter where you go. [/message] ;Original Line: 「……まあ、好き勝手にするわ」 [message window="heroine" face="alic_l_1_01.png"] "Well, I'll do as I please." [/message] [chara3] ;Original Line: (どうせ、目が覚めるまでの間だけだもの) [message window="monologue" face="alic_l_1_10.png"] (After all, it's only until I wake up.) [/message] [next file="op03_com_2.ks" target="*op03_com_09"] *op03_cas_05 ;----------------------------------------------------------------------------------------------- ;[message window="monologue" face="alic_c_2_02.png"] ; (でも……、気になる相手といえば。[br] ; 余所よりも、城内で充分じゃない?) ;[/message] ; ; ;[message window="togaki" face="alic_c_1_02.png"] ; 何しろ、同居人なのだ。[br] ; 他領土の人物よりも、よほどこの城の住人のほうが気に掛かる。 ;[/message] ;----------------------------------------------------------------------------------------------- ;Original Line: (特に、興味をひかれる人は……) [message window="monologue" face="alic_c_2_12.png"] (I'm especially interested in...) [/message] ;----------------------------------------------------------------------------------------------- ;[bgm file="map_castle_ali.wav"] ;----------------------------------------------------------------------------------------------- [clearmessage] [chara3 time="303"] ;選択肢が出る ;選んだキャラの好感度が+1 ;選んだキャラによってルート確定 ;ビバルディの選択肢は、OP2で1:「城を探検してみる」を選択している場合のみ発生 [if_readed_next check="op02_cas_3.ks" label="*op02_cas_07a" comp="op03_cas.ks" comptarget="*op03_cas_06a"] ;<<ビバルディルートの開放条件を満たしていない場合>> ;「ペーター」 ;「エース」 [cg2 file="kyara_bnr.png" layer="9"] [cg file="cgm_bg_1.png" time="1005"] [select name="cgm_btn_cha01.png" file="op03_cas.ks" target="*op03_cas_n_blo"] [select name="cgm_btn_cha02.png" file="op03_cas.ks" target="*op03_cas_n_ell"] [select name="cgm_btn_cha03.png" file="op03_cas.ks" target="*op03_cas_n_dad"] [select name="cgm_btn_cha05.png" file="op03_cas.ks" target="*op03_cas_07_pet"] [select name="cgm_btn_cha06.png" file="op03_cas.ks" target="*op03_cas_07_ace"] [select name="cgm_btn_cha07.png" file="op03_cas.ks" target="*op03_cas_n_gow"] [select name="cgm_btn_cha08.png" file="op03_cas.ks" target="*op03_cas_n_bor"] [stop readed="false"] ;[select name="sel09.png" file="op03_cas.ks" target="*op03_cas_07_pet"] ;[select name="sel10.png" file="op03_cas.ks" target="*op03_cas_07_ace"] ;[stop readed="false"] *op03_cas_06a [cg2 file="kyara_bnr.png" layer="9"] [cg file="cgm_bg_1.png" time="1005"] ;<<ビバルディルートの開放条件を満たしている場合>> ;「ペーター」 ;「エース」 ;「ビバルディ」 [select name="cgm_btn_cha01.png" file="op03_cas.ks" target="*op03_cas_n_blo"] [select name="cgm_btn_cha02.png" file="op03_cas.ks" target="*op03_cas_n_ell"] [select name="cgm_btn_cha03.png" file="op03_cas.ks" target="*op03_cas_n_dad"] [select name="cgm_btn_cha04.png" file="op03_cas.ks" target="*op03_cas_07_viv"] [select name="cgm_btn_cha05.png" file="op03_cas.ks" target="*op03_cas_07_pet"] [select name="cgm_btn_cha06.png" file="op03_cas.ks" target="*op03_cas_07_ace"] [select name="cgm_btn_cha07.png" file="op03_cas.ks" target="*op03_cas_n_gow"] [select name="cgm_btn_cha08.png" file="op03_cas.ks" target="*op03_cas_n_bor"] [stop readed="false"] ;[select name="sel09.png" file="op03_cas.ks" target="*op03_cas_07_pet"] ;[select name="sel10.png" file="op03_cas.ks" target="*op03_cas_07_ace"] ;[select name="sel08.png" file="op03_cas.ks" target="*op03_cas_07_viv"] ;[stop readed="false"] *op03_cas_07_pet [cg] [cg2] [set value="route" param="peter"] [add value="love" index="peter" param="+1"] ;1:「ペーター」(○ペーターの好感度+1) ;Original Line: (……悔しいけど、こいつだな) [message window="monologue" face="alic_l_1_05.png"] (...As frustrating as it is, it has to be this guy.) [/message] ;Original Line: 私をこの世界に連れてきた、ペーター。[br] 生活まで共にするようになり、嫌でも気になってしまう。 [message window="togaki" face="alic_c_1_02.png"] Peter, the one who brought me to this world. We ended up living together and even though I don't want to, I can't help but be concerned about him. [/message] ;Original Line: (興味というより、危機感に近いけどね) [message window="monologue" face="alic_r_2_03.png"] (It's closer to a sense of concern than interest.) [/message] ;Original Line: 隙を見せたら、何をされるか分からない。[br] 何しろ、相手はストーカーだ。 [message window="togaki" face="alic_c_1_02.png"] If I let my guard down, I don't know what he might do. After all, he's a stalker. [/message] [next file="op03_cas.ks" target="*op03_cas_08"] *op03_cas_07_ace [cg] [cg2] [set value="route" param="ace"] [add value="love" index="ace" param="+1"] ;2:「エース」(◎エースの好感度+1) ;Original Line: (……エース、かな) [message window="monologue" face="alic_c_2_01.png"] (...... Ace, I think) [/message] ;Original Line: この城の騎士だという青年。 [message window="togaki" face="alic_c_1_02.png"] A young man who claims to be a knight of this castle. [/message] [if_readed_next check="op02_cas_1.ks" label="*op02_cas_04a" incomp="op03_cas.ks" incomptarget="*op03_cas_07_ace_com"] ;OP2で1:「城へ向かう」を選んでいる場合のみ↓ ;Original Line: 彼は、方向音痴のくせに騎士らしい。[br] 後からメイドに聞いたところ、実力も伴っていて、かなり強くもあるようだ。 [message window="togaki" face="alic_c_1_02.png"] Despite his poor sense of direction, he has the demeanor of a true knight. After asking the maids earlier, it turns out that he also possesses considerable strength. [/message] ;OP2で1:「城へ向かう」を選んでいる場合のみ↑ [next file="op03_cas.ks" target="*op03_cas_07_ace_com"] *op03_cas_07_ace_com ;Original Line: ああいう爽やかなタイプは苦手なのだが、妙に気に掛かる。 [message window="togaki" face="alic_c_1_02.png"] I'm not a fan of those refreshing types, but for some reason, I'm strangely curious about him. [/message] ;Original Line: (きっと、あの方向音痴っぷりのせいよね……。[br] 変な騎士) [message window="monologue" face="alic_r_2_03.png"] (Maybe it's because of his terrible sense of direction... he's such a strange knight.) [/message] ;Original Line: ただの爽やか好青年というふうにも思えないが……。[br] あの爽やかな笑顔の下にあるものなど、今はまだ何も分からない。 [message window="togaki" face="alic_c_1_02.png"] He doesn't seem like just a simple and refreshing young man... I still have no idea what's underneath that refreshing smile. [/message] [next file="op03_cas.ks" target="*op03_cas_08"] *op03_cas_07_viv [cg] [cg2] [set value="route" param="vivaldi"] [add value="love" index="vivaldi" param="+1"] ;3:「ビバルディ」(●ビバルディの好感度+1)(※OP2で1:「城を探検してみる」を選択している場合のみ選択肢発生) ;Original Line: (……ビバルディ、かしら) [message window="monologue" face="alic_l_1_01.png"] (...... Vivaldi, I think) [/message] ;Original Line: 以前、一度だけ会った美女。[br] 王女かと尋ねると違うと言われたが、結局誰なのか聞けなかった。 [message window="togaki" face="alic_c_1_02.png"] A beautiful woman I met once before. [br] When I asked her if she was a princess, she said no, but I couldn't ask her who she was after all. [/message] ;Original Line: あまり話も出来なかったせいで、彼女のことが気に掛かる。 [message window="togaki" face="alic_c_1_02.png"] I couldn't talk much with her, so I'm curious about her. [/message] ;Original Line: (高貴な人には違いないんだろうけど……) [message window="monologue" face="alic_r_1_02.png"] (I'm sure she must be a noble person. ......) [/message] ;Original Line: (……あの人、何者なんだろう?) [message window="monologue" face="alic_r_2_02.png"] (……I wonder who that person is?) [/message] [next file="op03_cas.ks" target="*op03_cas_08"] ;========================================== ; 非滞在ルート確定 ;========================================== ;------------------------------------------------- ;非滞在ブラッドルート確定 ;------------------------------------------------- *op03_cas_n_blo [cg] [cg2] [set value="route" param="blood"] ;Original Line: (ブラッド、かな) [message window="monologue" face="alic_l_1_09.png"] (Blood, I think.) [/message] [next file="op03_cas.ks" target="*op03_cas_08"] ;------------------------------------------------- ;非滞在エリオットルート確定 ;------------------------------------------------- *op03_cas_n_ell [cg] [cg2] [set value="route" param="elliot"] ;Original Line: (エリオット、かな) [message window="monologue" face="alic_l_1_09.png"] (Elliot, I think.) [/message] [next file="op03_cas.ks" target="*op03_cas_08"] ;------------------------------------------------- ;非滞在双子ルート確定 ;------------------------------------------------- *op03_cas_n_dad [cg] [cg2] [set value="route" param="deedum"] ;Original Line: (ディーとダム、かな) [message window="monologue" face="alic_l_1_09.png"] (Dee and Dum, I think.) [/message] [next file="op03_cas.ks" target="*op03_cas_08"] ;------------------------------------------------- ;非滞在ゴーランド確定 ;------------------------------------------------- *op03_cas_n_gow [cg] [cg2] [set value="route" param="gowland"] ;Original Line: (……ゴーランド、かな) [message window="monologue" face="alic_c_2_01.png"] (...... Gowland, I think) [/message] [next file="op03_cas.ks" target="*op03_cas_08"] ;------------------------------------------------- ;非滞在ボリス確定 ;------------------------------------------------- *op03_cas_n_bor [cg] [cg2] [set value="route" param="boris"] ;Original Line: (……ボリス、かな) [message window="monologue" face="alic_l_1_09.png"] (...... Boris, I think) [/message] [next file="op03_cas.ks" target="*op03_cas_08"] ;================================================ *op03_cas_08 ;選択肢で変わる部分、ここまで↑ [chara3 file="pet_c_1_02_l.png" pos="center"] ;Original Line: 「……[print value="firstname"]?」 [message window="kyara" name="Peter"] "...[print value="firstname"]?" [/message] ;Original Line: (!) [message window="monologue" face="alic_c_1_11.png"] (!) [/message] ;Original Line: 名前を呼ばれ、物思いから覚める。[br] 黙り込んだ私を、ペーターがじいっと見ていた。 [message window="togaki" face="alic_c_1_02.png"] When my name is called, I wake up from my thoughts. Peter stared at me intently while I fell silent. [/message] ;Original Line: 赤い瞳で凝視されると、悪びれる必要などないはずなのに居た堪れなくなってしまう。 [message window="togaki" face="alic_c_1_02.png"] Even though there was no need to feel guilty when being scrutinized by his red eyes, I couldn't help but feel restless. [/message] [chara3 file="pet_l_1_03_l.png" pos="center"] ;Original Line: 「元気がないですね?[br] 歩きすぎて疲れちゃいましたか?」 [message window="kyara" name="Peter" face="alic_c_1_02.png" voice="pet_1533.wav"] "Are you feeling alright? Are you tired from walking too much? ” [/message] ;Original Line: 「……そうね。[br] ちょっと疲れたのかもしれない」 [message window="heroine" face="alic_c_1_21.png"] "...Yeah Maybe I did tire myself out a little." [/message] ;Original Line: 肉体的にというよりも、精神的に。[br] ざっと会って来たこの世界の住人は、とにかく誰も彼も個性が強すぎる。 [message window="togaki" face="alic_c_1_02.png"] Not physically, but mentally. Even though I only spent a brief amount of time with the residents of this world, I can tell they all have strong personalities. [/message] ;Original Line: 「部屋に戻るわ。[br] それじゃあね、ペーター」 [message window="heroine" face="alic_r_1_01.png"] "I'm going back to my room. See you later, Peter." [/message] [chara3 file="pet_l_1_06_l.png" pos="center"] ;Original Line: 「あ、はい!僕も、仕事が終わったら遊びに行きますね![br] いえ、仕事を放り出してでも……!」 [message window="kyara" name="Peter" face="alic_r_1_01.png" voice="pet_1534.wav"] "Oh, yes! I'll come to visit you after I finish work! No, even if I have to abandon my work...!" [/message] ;Original Line: [f size="150"]「来なくていい」[/f] [message window="heroine" face="alic_r_1_15.png"] "[f size="150"]You don't have to come.[/f]". [/message] [se1 file="hea_se541.wav"] [chara3] ;Original Line: ペーターにそっけなく手を振り、自室を目指す。 [message window="togaki" face="alic_c_1_02.png"] I wave my hand at Peter curtly and head for my room. [/message] ; 【時間経過】イベント中 [clearmessage] [chara3] [se1] [se2] [bgimage file="bg_001_map_b.png" time="1205"] [bgimage file="bg_black.png" time="1205"] [wait time="505"] [endmemory] [next file="op03_cas.ks" target="*op03_cas_memory"] *op03_cas_memory [se1] [next file="nig01.ks" target="*nig01_01"] ;1:「ペーター」を選んでいる場合、ペーター滞在ルートへ→ ;2:「エース」を選んでいる場合、エース滞在ルートへ→ ;3:「ビバルディ」を選んでいる場合、ビバルディ滞在ルートへ→ ;[if_param_next value="route" param="peter" comp="pet_stay01.ks" comptarget="*pet_stay01_01"] ;[if_param_next value="route" param="ace" comp="ace_stay01.ks" comptarget="*ace_stay01_01"] ;[next file="viv_stay01.ks" target="*viv_stay01_01"]