fix scripts not loading and build scene load order
This commit is contained in:
+74
-47
@@ -71,8 +71,8 @@
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\ErrorDef.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\ErrorDef.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CHARA2.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CHARA2.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\GameInitWindow.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\GameInitWindow.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\IntroductionWindow.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\UnityFileLoader.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\UnityFileLoader.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\IntroductionWindow.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\UnityTask.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\UnityTask.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\VoiceOptionList.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\VoiceOptionList.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsLog.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsLog.cs" />
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@@ -80,8 +80,8 @@
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<Compile Include="Assets\Scripts\Assembly-CSharp\CreditsWindow.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\CreditsWindow.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\CSVManager.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\CSVManager.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\AM\Game\SYS_SAVE_DATA_HEADER.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\AM\Game\SYS_SAVE_DATA_HEADER.cs" />
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<Compile Include="Assets\Scripts\SetLanguage.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Singleton.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Singleton.cs" />
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<Compile Include="Assets\Scripts\SetLanguage.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\DebugMenuWnd.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\DebugMenuWnd.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\ImageAnimationMaterialColor.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\ImageAnimationMaterialColor.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\GalleryInputNameDialogExitType.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\GalleryInputNameDialogExitType.cs" />
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@@ -96,23 +96,23 @@
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<Compile Include="Assets\Scripts\P31RestKit\P31RestKit.cs" />
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<Compile Include="Assets\Scripts\P31RestKit\P31RestKit.cs" />
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<Compile Include="Assets\Scripts\P31RestKit\Reflection\MemberMapLoader.cs" />
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<Compile Include="Assets\Scripts\P31RestKit\Reflection\MemberMapLoader.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\MsgTagData.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\MsgTagData.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CMD.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CHARA.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CHARA.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CMD.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\ListItemObject.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\ListItemObject.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Script\QC_VARTYPE.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\ImageBytesInfo.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\ImageBytesInfo.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\SoundData.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\SoundData.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\GameInput.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Script\QC_VARTYPE.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\AM\Game\SysSaveData.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\AM\Game\SysSaveData.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\PLAY_MODE.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\PLAY_MODE.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\GameInput.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\effect_sample_main.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\effect_sample_main.cs" />
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<Compile Include="Assets\Scripts\P31RestKit\HTTPVerb.cs" />
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<Compile Include="Assets\Scripts\P31RestKit\HTTPVerb.cs" />
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<Compile Include="Assets\Scripts\P31RestKit\JsonArray.cs" />
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<Compile Include="Assets\Scripts\P31RestKit\JsonArray.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_SE1.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_SE1.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\MSG_STYLE.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\MSG_STYLE.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CHARA3.cs" />
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<Compile Include="Assets\Scripts\P31RestKit\Reflection\SafeDictionary.cs" />
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<Compile Include="Assets\Scripts\P31RestKit\Reflection\SafeDictionary.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\SoundDef.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\SoundDef.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CHARA3.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp-firstpass\StoreKitDownloadState.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp-firstpass\StoreKitDownloadState.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\VoiceOptionScrollbar.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\VoiceOptionScrollbar.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_IF_PARAM_NEXT.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_IF_PARAM_NEXT.cs" />
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@@ -132,8 +132,8 @@
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<Compile Include="Assets\Scripts\Assembly-CSharp-firstpass\GoogleIABManager.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp-firstpass\GoogleIABManager.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_SE2.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_SE2.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\MSGWND_STYLE.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\MSGWND_STYLE.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp-firstpass\StoreKitProduct.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\OptionSoundWindow.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\OptionSoundWindow.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp-firstpass\StoreKitProduct.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\BytesHash.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\BytesHash.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_FLASH.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_FLASH.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\TitleRestoreWindow.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\TitleRestoreWindow.cs" />
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@@ -141,9 +141,9 @@
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\File\FileId.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\File\FileId.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\UnityApp.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\UnityApp.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_PRINT.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_PRINT.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Param\Read.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\CSVCGListHolder.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\CSVCGListHolder.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\CSVSceneMemory.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\CSVSceneMemory.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Param\Read.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\SCENE_SKIPFLAG.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\SCENE_SKIPFLAG.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Param\GameParam.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Param\GameParam.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\EffectDef.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\EffectDef.cs" />
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@@ -154,8 +154,8 @@
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<Compile Include="Assets\Scripts\Assembly-CSharp\Properties\AssemblyInfo.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Properties\AssemblyInfo.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CG.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CG.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Size.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Size.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp-firstpass\StoreKitManager.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\QO\IO\QODirectory.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\QO\IO\QODirectory.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp-firstpass\StoreKitManager.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\UIActionToggle.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\UIActionToggle.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\UITextureInfo.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\UITextureInfo.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\File\NmbFile.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\File\NmbFile.cs" />
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@@ -188,8 +188,8 @@
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<Compile Include="Assets\Scripts\Assembly-CSharp\NameInputKeyboard.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\NameInputKeyboard.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\BackLogDef.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\BackLogDef.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\AM\Game\SYS_SAVE_DATA.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\AM\Game\SYS_SAVE_DATA.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\MemoryCharaSelectWindow.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\StorySelectWindow.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\StorySelectWindow.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\MemoryCharaSelectWindow.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\ManSprite.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\ManSprite.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\SYSTEM_IDX.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\SYSTEM_IDX.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\CONFIG.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\CONFIG.cs" />
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@@ -202,8 +202,8 @@
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Game\KS_LOG_DATA.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Game\KS_LOG_DATA.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\SCENECALLDATA.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\SCENECALLDATA.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_MOVIE.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_MOVIE.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\BMSymbol.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\AdventureMenuWindow.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\AdventureMenuWindow.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\BMSymbol.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVENTBACKUPDATA.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVENTBACKUPDATA.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\TitleWindow.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\TitleWindow.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\UnityBaseClass.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\UnityBaseClass.cs" />
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@@ -254,15 +254,15 @@
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<Compile Include="Assets\Scripts\Assembly-CSharp\LogoMovieWindow.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\LogoMovieWindow.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Message\BackLog.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Message\BackLog.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\DebugDef.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\DebugDef.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\PaymentWindow.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CHARA1.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CHARA1.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\PaymentWindow.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\GalleryMovieWindow.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\GalleryMovieWindow.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Point2.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Point2.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\ManTexture.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\ManTexture.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\MovieTex.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\MovieTex.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\MSGFONTSIZE.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\SubTaskBaseWindow.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\SubTaskBaseWindow.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\MobileMovieTexture.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\MobileMovieTexture.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\MSGFONTSIZE.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\NsQT\CQPocketK3.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\NsQT\CQPocketK3.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\AnimationRange_Color.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\AnimationRange_Color.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Game\KsExec.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Game\KsExec.cs" />
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@@ -274,12 +274,12 @@
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVSP.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVSP.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Game\Chara.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Game\Chara.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\SelectWnd.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\SelectWnd.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\GameDef.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsSceneDrawObject.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsSceneDrawObject.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVENTSCENE.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVENTSCENE.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_IF_COMPARE_NEXT.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_IF_COMPARE_NEXT.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp-firstpass\StoreKitDownload.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\GameDef.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\FileDef.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\FileDef.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp-firstpass\StoreKitDownload.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\myClass.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\myClass.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\SCENEPOSDATA.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\SCENEPOSDATA.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_STOP_CALL.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_STOP_CALL.cs" />
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@@ -309,26 +309,26 @@
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\TagData.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\TagData.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsMsgConfig.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsMsgConfig.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\SCENE_DRAW_OBJECT.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\SCENE_DRAW_OBJECT.cs" />
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<Compile Include="Assets\Scripts\P31RestKit\P31DeserializeableFieldAttribute.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\PaymentStoreApi\PaymentSave.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\PaymentStoreApi\PaymentSave.cs" />
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<Compile Include="Assets\Scripts\P31RestKit\P31DeserializeableFieldAttribute.cs" />
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<Compile Include="Assets\Scripts\P31RestKit\DateTimeExtensions.cs" />
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<Compile Include="Assets\Scripts\P31RestKit\DateTimeExtensions.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsPlayer.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsPlayer.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\DebugMovieWnd.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\DebugMovieWnd.cs" />
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<Compile Include="Assets\Scripts\P31RestKit\SimpleJson.cs" />
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<Compile Include="Assets\Scripts\P31RestKit\SimpleJson.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_STOPRW.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_STOPRW.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\ParamData.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\ParamData.cs" />
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<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_BR.cs" />
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||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\FONTINFO.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\FONTINFO.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_BR.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\NsQT\QK3_ITEMINFO.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\NsQT\QK3_ITEMINFO.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVENTSCENE_OBJ.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVENTSCENE_OBJ.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_F.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_F.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVENTSCENE_CG.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVENTSCENE_CG.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\CharObject.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\P31RestKit\JsonObject.cs" />
|
<Compile Include="Assets\Scripts\P31RestKit\JsonObject.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Input\KsInput.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Input\KsInput.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVENTSCENE_MSG.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVENTSCENE_MSG.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\MemorySelectWindow.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\MemorySelectWindow.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\File\NMB_FILEHEADER.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\File\NMB_FILEHEADER.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Assembly-CSharp\CharObject.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Wnd\MessageDlg.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Wnd\MessageDlg.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Script\AmCalc.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Script\AmCalc.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\MsgDef.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\MsgDef.cs" />
|
||||||
@@ -339,14 +339,14 @@
|
|||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\SoundVoice.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\SoundVoice.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\PaymentGameApi\RestoreMain.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\PaymentGameApi\RestoreMain.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\MoveType.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\MoveType.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\SaveFileInfo.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Application\App.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Application\App.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Assembly-CSharp\SaveFileInfo.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\UnityFileLoaderQueue.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\UnityFileLoaderQueue.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\SoundOptionType.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\SoundOptionType.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\DEBUG_ID.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\DEBUG_ID.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_ANIMATION.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\OptionVoiceWindow.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_NEXT.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_NEXT.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Assembly-CSharp\OptionVoiceWindow.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_ANIMATION.cs" />
|
||||||
<Compile Include="Assets\Scripts\P31RestKit\JsonExtensions.cs" />
|
<Compile Include="Assets\Scripts\P31RestKit\JsonExtensions.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\UIValue.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\UIValue.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\UIFont.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\UIFont.cs" />
|
||||||
@@ -359,9 +359,9 @@
|
|||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_WAIT.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_WAIT.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\UIActionButton.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\UIActionButton.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\AKB_FILEINFO.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\AKB_FILEINFO.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\NsQT\QK3_NODETYPE.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\QO\AllocMem.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\QO\AllocMem.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_IF_READED_NEXT.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_IF_READED_NEXT.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Assembly-CSharp\NsQT\QK3_NODETYPE.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\GallerySelectWindow.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\GallerySelectWindow.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\UnityTextSprite.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\UnityTextSprite.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Param\PARAM_DATA.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Param\PARAM_DATA.cs" />
|
||||||
@@ -400,14 +400,14 @@
|
|||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_SHAKE.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_SHAKE.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\TagBase.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\TagBase.cs" />
|
||||||
<Compile Include="Assets\Scripts\P31RestKit\Json.cs" />
|
<Compile Include="Assets\Scripts\P31RestKit\Json.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_EXIT.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp-firstpass\StoreKitBinding.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\SLIDE_VECTOR.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\CSVCGList.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\CSVCGList.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\MonoBehaviourWrap.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\MonoBehaviourWrap.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\ScriptEvent.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_EXIT.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Assembly-CSharp\SLIDE_VECTOR.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Assembly-CSharp-firstpass\StoreKitBinding.cs" />
|
||||||
<Compile Include="Assets\Scripts\P31RestKit\AbstractManager.cs" />
|
<Compile Include="Assets\Scripts\P31RestKit\AbstractManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CG1.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_CG1.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Assembly-CSharp\ScriptEvent.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Graphics\Graph.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Graphics\Graph.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\CG.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\CG.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\File\Nmb.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\File\Nmb.cs" />
|
||||||
@@ -415,14 +415,14 @@
|
|||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\TagReader.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\TagReader.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\Point3.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\Point3.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\ScriptEventTriger.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\ScriptEventTriger.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\myClassChild.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp-firstpass\Properties\AssemblyInfo.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp-firstpass\Properties\AssemblyInfo.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Assembly-CSharp\myClassChild.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\EffectManager.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\EffectManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\DefSysParam.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Def\DefSysParam.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\TAG_RESULT.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\TAG_RESULT.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsScene.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Param\Look.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Param\Look.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVENTSCENE_SE.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVENTSCENE_SE.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsScene.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\OptionBackWindow.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\OptionBackWindow.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\SaveLoadSample.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\SaveLoadSample.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Script\QC_FUNCNO.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Script\QC_FUNCNO.cs" />
|
||||||
@@ -443,9 +443,9 @@
|
|||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_IF_SYS_READED_CALL.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_IF_SYS_READED_CALL.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Game\SystemParam.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Game\SystemParam.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\ChannelTexture.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\ChannelTexture.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\AnimationRange.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\SoundSystem\Sound.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\SoundSystem\Sound.cs" />
|
||||||
<Compile Include="Assets\Scripts\P31RestKit\OAuthResponse.cs" />
|
<Compile Include="Assets\Scripts\P31RestKit\OAuthResponse.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Assembly-CSharp\AnimationRange.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\CHAR_POS.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\CHAR_POS.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_IF_SYS_READED_NEXT.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_IF_SYS_READED_NEXT.cs" />
|
||||||
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVSP_NO.cs" />
|
<Compile Include="Assets\Scripts\Assembly-CSharp\Qoo\Ks\EVSP_NO.cs" />
|
||||||
@@ -2064,6 +2064,9 @@
|
|||||||
<Reference Include="UnityEditor.UnityConnectModule">
|
<Reference Include="UnityEditor.UnityConnectModule">
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
|
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="Newtonsoft.Json">
|
||||||
|
<HintPath>Library\PackageCache\com.unity.nuget.newtonsoft-json@3.0.2\Runtime\Newtonsoft.Json.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="Unity.Android.Types">
|
<Reference Include="Unity.Android.Types">
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\PlaybackEngines\AndroidPlayer\Unity.Android.Types.dll</HintPath>
|
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\PlaybackEngines\AndroidPlayer\Unity.Android.Types.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
@@ -2439,54 +2442,78 @@
|
|||||||
<Reference Include="System.Xml.Serialization">
|
<Reference Include="System.Xml.Serialization">
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Timeline">
|
|
||||||
<HintPath>Library\ScriptAssemblies\Unity.Timeline.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Sysroot.Linux_x86_64">
|
<Reference Include="Unity.Sysroot.Linux_x86_64">
|
||||||
<HintPath>Library\ScriptAssemblies\Unity.Sysroot.Linux_x86_64.dll</HintPath>
|
<HintPath>Library\ScriptAssemblies\Unity.Sysroot.Linux_x86_64.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.AI.Navigation">
|
<Reference Include="Unity.AI.Navigation">
|
||||||
<HintPath>Library\ScriptAssemblies\Unity.AI.Navigation.dll</HintPath>
|
<HintPath>Library\ScriptAssemblies\Unity.AI.Navigation.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="Unity.ResourceManager">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.ResourceManager.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Timeline.Editor">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Localization.Editor">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.Localization.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.ScriptableBuildPipeline">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.ScriptableBuildPipeline.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Localization">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.Localization.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.VisualStudio.Editor">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.VisualStudio.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEditor.UI">
|
||||||
|
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UI">
|
||||||
|
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEditor.CacheServer">
|
||||||
|
<HintPath>Library\ScriptAssemblies\UnityEditor.CacheServer.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Rider.Editor">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Timeline">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.Timeline.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Addressables.Editor">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.Addressables.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="Unity.SysrootPackage.Editor">
|
<Reference Include="Unity.SysrootPackage.Editor">
|
||||||
<HintPath>Library\ScriptAssemblies\Unity.SysrootPackage.Editor.dll</HintPath>
|
<HintPath>Library\ScriptAssemblies\Unity.SysrootPackage.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.AI.Navigation.Updater">
|
<Reference Include="Unity.AI.Navigation.Updater">
|
||||||
<HintPath>Library\ScriptAssemblies\Unity.AI.Navigation.Updater.dll</HintPath>
|
<HintPath>Library\ScriptAssemblies\Unity.AI.Navigation.Updater.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Timeline.Editor">
|
|
||||||
<HintPath>Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.VisualStudio.Editor">
|
|
||||||
<HintPath>Library\ScriptAssemblies\Unity.VisualStudio.Editor.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.TextMeshPro">
|
<Reference Include="Unity.TextMeshPro">
|
||||||
<HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
|
<HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UI">
|
|
||||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.TextMeshPro.Editor">
|
<Reference Include="Unity.TextMeshPro.Editor">
|
||||||
<HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll</HintPath>
|
<HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UI">
|
|
||||||
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.AI.Navigation.Editor">
|
<Reference Include="Unity.AI.Navigation.Editor">
|
||||||
<HintPath>Library\ScriptAssemblies\Unity.AI.Navigation.Editor.dll</HintPath>
|
<HintPath>Library\ScriptAssemblies\Unity.AI.Navigation.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Rider.Editor">
|
|
||||||
<HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.AI.Navigation.Editor.ConversionSystem">
|
<Reference Include="Unity.AI.Navigation.Editor.ConversionSystem">
|
||||||
<HintPath>Library\ScriptAssemblies\Unity.AI.Navigation.Editor.ConversionSystem.dll</HintPath>
|
<HintPath>Library\ScriptAssemblies\Unity.AI.Navigation.Editor.ConversionSystem.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VSCode.Editor">
|
<Reference Include="Unity.VSCode.Editor">
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asm: Unity.Localization}
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m_OpeningBrace: 123
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asm: Unity.Localization}
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data:
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m_Names:
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asm: Unity.Localization}
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asm: Unity.Localization}
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asm: Unity.Localization}
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- plural
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- p
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-
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type: {class: ConditionalFormatter, ns: UnityEngine.Localization.SmartFormat.Extensions,
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asm: Unity.Localization}
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data:
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asm: Unity.Localization}
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- timespan
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- time
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- t
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-
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asm: Unity.Localization}
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data:
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m_Names:
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- xelement
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|
- xml
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||||||
|
- x
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-
|
||||||
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- rid: 7744365433769951252
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type: {class: ChooseFormatter, ns: UnityEngine.Localization.SmartFormat.Extensions,
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asm: Unity.Localization}
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data:
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m_Names:
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- choose
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- c
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m_SplitChar: 124
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- rid: 7744365433769951253
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type: {class: SubStringFormatter, ns: UnityEngine.Localization.SmartFormat.Extensions,
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asm: Unity.Localization}
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data:
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- substr
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type: {class: IsMatchFormatter, ns: UnityEngine.Localization.SmartFormat.Extensions,
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asm: Unity.Localization}
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|
data:
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|
m_Names:
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- ismatch
|
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- rid: 7744365433769951255
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type: {class: DefaultFormatter, ns: UnityEngine.Localization.SmartFormat.Extensions,
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|
asm: Unity.Localization}
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|
data:
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m_Names:
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|
- default
|
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|
- d
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|
-
|
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|
- rid: 7744365433769951258
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type: {class: AppInfo, ns: UnityEngine.Localization.Platform.Android, asm: Unity.Localization}
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data:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: f1fba30f0293b7b4590283e17564d8ba
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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fileFormatVersion: 2
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,16 @@
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|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<manifest
|
||||||
|
xmlns:android="http://schemas.android.com/apk/res/android"
|
||||||
|
package="com.unity3d.player"
|
||||||
|
xmlns:tools="http://schemas.android.com/tools">
|
||||||
|
<application>
|
||||||
|
<activity android:name="com.unity3d.player.UnityPlayerActivity"
|
||||||
|
android:theme="@style/UnityThemeSelector">
|
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|
<intent-filter>
|
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|
<action android:name="android.intent.action.MAIN" />
|
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|
<category android:name="android.intent.category.LAUNCHER" />
|
||||||
|
</intent-filter>
|
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|
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
|
||||||
|
</activity>
|
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|
</application>
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|
</manifest>
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assetBundleVariant:
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@@ -185,7 +185,7 @@ public class ScreenResWindow : BaseWindow
|
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int num;
|
int num;
|
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if (this.dict.TryGetValue(obj, out num))
|
if (this.dict.TryGetValue(obj, out num))
|
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{
|
{
|
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if (num == 0)
|
if (num == 0)
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{
|
{
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base.PlaySE_Cancel();
|
base.PlaySE_Cancel();
|
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SceneManager.BackScene();
|
SceneManager.BackScene();
|
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@@ -193,7 +193,8 @@ public class ScreenResWindow : BaseWindow
|
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else if (num == 1)
|
else if (num == 1)
|
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{
|
{
|
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Screen.SetResolution(1024, 576, false, 60);
|
Screen.SetResolution(1024, 576, false, 60);
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}
|
|
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|
}
|
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else if (num == 2)
|
else if (num == 2)
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{
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{
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Screen.SetResolution(1280, 720, false, 60);
|
Screen.SetResolution(1280, 720, false, 60);
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|
|||||||
@@ -200,7 +200,8 @@ public class UnityFile
|
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if (Application.platform == RuntimePlatform.Android)
|
if (Application.platform == RuntimePlatform.Android)
|
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{
|
{
|
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// On Android, use "jar:file://" URL to load file from StreamingAssets
|
// On Android, use "jar:file://" URL to load file from StreamingAssets
|
||||||
url = ("jar:file://" + Application.dataPath + "!/assets" + m_szPath + m_szName + ".png").TrimStart('/');
|
//url = ("jar:file://" + Application.dataPath + "!/assets" + m_szPath + m_szName + ".png").TrimStart('/');
|
||||||
|
url = ("jar:file://" + Pathing.BaseContentPath.TrimEnd('/') + m_szPath + m_szName + ".png").TrimStart('/');
|
||||||
UnityEngine.Debug.LogWarning(url);
|
UnityEngine.Debug.LogWarning(url);
|
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}
|
}
|
||||||
else
|
else
|
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|
|||||||
@@ -8,10 +8,6 @@ public class RebootGame : MonoBehaviour
|
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void Start()
|
void Start()
|
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{
|
{
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int test = 0;
|
int test = 0;
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while (UnityEngine.SceneManagement.SceneManager.loadedSceneCount > 1)
|
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{
|
|
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UnityEngine.Debug.Log(UnityEngine.SceneManagement.SceneManager.loadedSceneCount);
|
|
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}
|
|
||||||
this.gameObject.GetComponent<UnityApp>().enabled = true;
|
this.gameObject.GetComponent<UnityApp>().enabled = true;
|
||||||
}
|
}
|
||||||
|
|
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|
|||||||
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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Reference in New Issue
Block a user