fix again
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@@ -133,7 +133,12 @@ public class UnityFile
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name = Pathing.ToPlatformAssetBundleName(name);
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}
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//string text = Pathing.appContentDataPath + localpath + name;
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string text = "file://localhost/" + HelperFunctions.CreateFilePath(("/" + localpath+ name)).TrimStart('/');
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string text = HelperFunctions.CreateFilePath("/" + localpath + name);
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if (Application.platform != RuntimePlatform.Android)
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{
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text = "file://localhost/" + text.TrimStart('/');
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}
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Debug.LogWarning("Loader: "+ text);
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return text;
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}
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