@@ -17,6 +17,7 @@ sysinfo.txt
|
||||
/[Aa]ssets/AssetBundles/*
|
||||
/[Aa]ssets/StreamingAssets/*
|
||||
/[Aa]ssets/Resources/mp3
|
||||
/[Ss]ave/*
|
||||
|
||||
#Unity Meta Files
|
||||
*.meta
|
||||
|
||||
+655
-626
File diff suppressed because it is too large
Load Diff
Binary file not shown.
|
Before Width: | Height: | Size: 3.4 MiB After Width: | Height: | Size: 2.3 MiB |
@@ -104,7 +104,7 @@ NavMeshSettings:
|
||||
serializedVersion: 2
|
||||
m_ObjectHideFlags: 0
|
||||
m_BuildSettings:
|
||||
serializedVersion: 2
|
||||
serializedVersion: 3
|
||||
agentTypeID: 0
|
||||
agentRadius: 0.5
|
||||
agentHeight: 2
|
||||
@@ -117,7 +117,7 @@ NavMeshSettings:
|
||||
cellSize: 0.16666666
|
||||
manualTileSize: 0
|
||||
tileSize: 256
|
||||
accuratePlacement: 0
|
||||
buildHeightMesh: 0
|
||||
maxJobWorkers: 0
|
||||
preserveTilesOutsideBounds: 0
|
||||
debug:
|
||||
@@ -130,7 +130,7 @@ LightingSettings:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Settings.lighting
|
||||
serializedVersion: 4
|
||||
serializedVersion: 6
|
||||
m_GIWorkflowMode: 1
|
||||
m_EnableBakedLightmaps: 1
|
||||
m_EnableRealtimeLightmaps: 0
|
||||
@@ -139,7 +139,7 @@ LightingSettings:
|
||||
m_AlbedoBoost: 1
|
||||
m_IndirectOutputScale: 1
|
||||
m_UsingShadowmask: 0
|
||||
m_BakeBackend: 0
|
||||
m_BakeBackend: 1
|
||||
m_LightmapMaxSize: 1024
|
||||
m_BakeResolution: 50
|
||||
m_Padding: 2
|
||||
@@ -170,7 +170,7 @@ LightingSettings:
|
||||
m_LightProbeSampleCountMultiplier: 4
|
||||
m_PVRBounces: 2
|
||||
m_PVRMinBounces: 2
|
||||
m_PVREnvironmentMIS: 0
|
||||
m_PVREnvironmentImportanceSampling: 0
|
||||
m_PVRFilteringMode: 0
|
||||
m_PVRDenoiserTypeDirect: 0
|
||||
m_PVRDenoiserTypeIndirect: 0
|
||||
@@ -185,6 +185,8 @@ LightingSettings:
|
||||
m_PVRFilteringAtrousPositionSigmaIndirect: 2
|
||||
m_PVRFilteringAtrousPositionSigmaAO: 1
|
||||
m_PVRTiledBaking: 0
|
||||
m_NumRaysToShootPerTexel: -1
|
||||
m_RespectSceneVisibilityWhenBakingGI: 0
|
||||
--- !u!1 &501161484
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -218,6 +220,7 @@ MonoBehaviour:
|
||||
InitScene: SceneLogoMovie
|
||||
InitDebugScene: SceneLogoMovie
|
||||
isJapanese: 0
|
||||
preferredFontSize: 28
|
||||
--- !u!4 &501161486
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -105,7 +105,7 @@ NavMeshSettings:
|
||||
serializedVersion: 2
|
||||
m_ObjectHideFlags: 0
|
||||
m_BuildSettings:
|
||||
serializedVersion: 2
|
||||
serializedVersion: 3
|
||||
agentTypeID: 0
|
||||
agentRadius: 0.5
|
||||
agentHeight: 2
|
||||
@@ -118,7 +118,7 @@ NavMeshSettings:
|
||||
cellSize: 0.16666666
|
||||
manualTileSize: 0
|
||||
tileSize: 256
|
||||
accuratePlacement: 0
|
||||
buildHeightMesh: 0
|
||||
maxJobWorkers: 0
|
||||
preserveTilesOutsideBounds: 0
|
||||
debug:
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Qoo;
|
||||
using Qoo.Application;
|
||||
using Qoo.Application;
|
||||
using Qoo.Input;
|
||||
using Qoo.Message;
|
||||
using Qoo.SoundSystem;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
// Token: 0x020000A9 RID: 169
|
||||
@@ -56,7 +54,16 @@ public class CBackLogWnd : UserBaseClass
|
||||
unityTextSprite.z = 1301;
|
||||
unityTextSprite.SetColor(new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue));
|
||||
unityTextSprite.SetTextColor(new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue));
|
||||
if (!UnityApp.PlatformApp.isJapanese)
|
||||
{
|
||||
UnityEngine.Debug.LogWarning(UnityApp.PlatformApp.preferredFontSize);
|
||||
unityTextSprite.AddText("♪", UnityApp.PlatformApp.preferredFontSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
unityTextSprite.AddText("♪", 28);
|
||||
}
|
||||
|
||||
unityTextSprite.Show = false;
|
||||
}
|
||||
this.InitLog();
|
||||
@@ -382,8 +389,18 @@ public class CBackLogWnd : UserBaseClass
|
||||
unityTextSprite.SetTextColor(new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue));
|
||||
unityTextSprite2.SetTextColor(new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue));
|
||||
}
|
||||
if (!UnityApp.PlatformApp.isJapanese)
|
||||
{
|
||||
UnityEngine.Debug.LogWarning(UnityApp.PlatformApp.preferredFontSize);
|
||||
unityTextSprite.AddText(linedata.pszTxt, UnityApp.PlatformApp.preferredFontSize);
|
||||
unityTextSprite2.AddText("♪", UnityApp.PlatformApp.preferredFontSize);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
unityTextSprite.AddText(linedata.pszTxt, 28);
|
||||
unityTextSprite2.AddText("♪", 28);
|
||||
}
|
||||
if (linedata.nType == CBackLogWnd.LINETYPE.LINETYPE_MES)
|
||||
{
|
||||
unityTextSprite.x = 204;
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text.RegularExpressions;
|
||||
using Qoo;
|
||||
using Qoo.Def;
|
||||
using Qoo.Def;
|
||||
using Qoo.Game;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using UnityEngine;
|
||||
|
||||
// Token: 0x020000B2 RID: 178
|
||||
@@ -25,7 +24,7 @@ public class CMessageText
|
||||
this.m_Clip.SetSize(0, 0);
|
||||
this.m_nChNum = 0;
|
||||
this.m_nClipWEx = 0;
|
||||
this.m_isAutoRet = false;
|
||||
this.m_isAutoRet = true;
|
||||
this.m_anDefCol = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue);
|
||||
this.m_anKeyCol = new Color32(byte.MaxValue, 192, 0, byte.MaxValue);
|
||||
this.m_KeyCursor.BgColor = new Color32(0, 0, 0, 0);
|
||||
@@ -33,6 +32,7 @@ public class CMessageText
|
||||
this.SpCode.AddRange(MsgDef.SP_CODES);
|
||||
this.LineCode.AddRange(MsgDef.LINETOP_CODES);
|
||||
this.m_isKerning = IsKerning;
|
||||
|
||||
}
|
||||
|
||||
// Token: 0x170000BD RID: 189
|
||||
@@ -175,6 +175,49 @@ public class CMessageText
|
||||
// Token: 0x06000533 RID: 1331 RVA: 0x00014174 File Offset: 0x00012374
|
||||
public void AddMessage(string szMsg, Color32 color, MSGFONTSIZE nFontType = MSGFONTSIZE.NORMAL, int nKeywordNo = -1)
|
||||
{
|
||||
|
||||
int testWidth = 0;
|
||||
if (!UnityApp.PlatformApp.isJapanese)
|
||||
{
|
||||
for (int i = 0; i < szMsg.Length; i++)
|
||||
{
|
||||
//Force diacritics to closest letter with no accent mark
|
||||
if (Regex.IsMatch(szMsg[i].ToString(), "[À-ž]"))
|
||||
{
|
||||
szMsg = szMsg.Remove(i, 1).Insert(i, szMsg[i].ToString().Normalize(NormalizationForm.FormC).Normalize(NormalizationForm.FormD));
|
||||
}
|
||||
//Auto line breaker based on character widths
|
||||
BMGlyph glyph = this.font.Font.GetGlyph((int)szMsg[i], true);
|
||||
if (glyph != null)
|
||||
{
|
||||
testWidth += glyph.width;
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
if (szMsg[i] == '\n')
|
||||
{
|
||||
testWidth = 0;
|
||||
}
|
||||
if (testWidth > 960)
|
||||
{
|
||||
for (int j = i; j >= 0; j--)
|
||||
{
|
||||
if (szMsg[j] == ' ')
|
||||
{
|
||||
szMsg = szMsg.Remove(j, 1).Insert(j, "\n");
|
||||
i = j;
|
||||
testWidth = 0;
|
||||
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (char c in szMsg)
|
||||
{
|
||||
char c2 = '\0';
|
||||
|
||||
@@ -24,6 +24,7 @@ public class CSVSceneMemory
|
||||
// Token: 0x06000A61 RID: 2657 RVA: 0x0002E01C File Offset: 0x0002C21C
|
||||
public void Update()
|
||||
{
|
||||
//Set to True for 100% Scene Unlock
|
||||
bool flag = SysData.IsRead(this.triggerKs, (this.triggerLabel.Length != 0) ? this.triggerLabel.Substring(1) : string.Empty, 0);
|
||||
this.collectCount = ((!flag) ? 0 : 1);
|
||||
}
|
||||
|
||||
@@ -145,8 +145,9 @@ public class GalleryInputNameDialogWindow : BaseWindow
|
||||
if (line == 0)
|
||||
{
|
||||
string galleryInputNameDialog_Name = UIValue.GalleryInputNameDialog_Name;
|
||||
string paramString = GameData.GetParamString("familyname", string.Empty);
|
||||
return string.Format("Is {0} {1} correct?", galleryInputNameDialog_Name, paramString);
|
||||
string galleryInputNameDialog_LastName = UIValue.GalleryInputNameDialog_LastName;
|
||||
//string paramString = GameData.GetParamString("familyname", string.Empty);
|
||||
return string.Format("Is {0} {1} correct?", galleryInputNameDialog_Name, galleryInputNameDialog_LastName);
|
||||
}
|
||||
if (line != 1)
|
||||
{
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using Qoo.Game;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
@@ -15,7 +16,8 @@ public class GalleryInputNameKeyboardWindow : BaseWindow
|
||||
public IEnumerator Run()
|
||||
{
|
||||
string initvalue = UIValue.GalleryInputNameDialog_Name;
|
||||
yield return NameInputKeyboard.Open(initvalue, false);
|
||||
string initvalue2 = UIValue.GalleryInputNameDialog_LastName;
|
||||
yield return NameInputKeyboard.Open(initvalue, initvalue2, false);
|
||||
/*switch (Application.platform)
|
||||
{
|
||||
case RuntimePlatform.IPhonePlayer:
|
||||
@@ -26,6 +28,7 @@ public class GalleryInputNameKeyboardWindow : BaseWindow
|
||||
//NameInputKeyboard.DebugInputText = initvalue;
|
||||
IL_82:
|
||||
UIValue.GalleryInputNameDialog_Name = NameInputKeyboard.InputText;
|
||||
UIValue.GalleryInputNameDialog_LastName = NameInputKeyboard.InputTextLastName;
|
||||
UIValue.GalleryInputNameDialog_Exit = GalleryInputNameDialogExitType.INPUT;
|
||||
base.DeleteLastAddScene();
|
||||
NameInputKeyboard.Close();
|
||||
|
||||
@@ -12,6 +12,7 @@ public class GalleryInputNameWindow : BaseWindow
|
||||
{
|
||||
UIValue.GalleryInputNameDialog_Exit = GalleryInputNameDialogExitType.INVALID;
|
||||
UIValue.GalleryInputNameDialog_Name = GameData.GetParamString("firstname", string.Empty);
|
||||
UIValue.GalleryInputNameDialog_LastName = GameData.GetParamString("familyname", string.Empty);
|
||||
this.edit = true;
|
||||
this.wait = 0f;
|
||||
}
|
||||
@@ -80,15 +81,16 @@ public class GalleryInputNameWindow : BaseWindow
|
||||
{
|
||||
UIValue.GalleryInputNameDialog_Exit = GalleryInputNameDialogExitType.INVALID;
|
||||
string galleryInputNameDialog_Name = UIValue.GalleryInputNameDialog_Name;
|
||||
if (galleryInputNameDialog_Name.Length == 0 || this.checkSpaceOnly(galleryInputNameDialog_Name))
|
||||
string galleryInputNameDialog_LastName = UIValue.GalleryInputNameDialog_LastName;
|
||||
if (galleryInputNameDialog_Name.Length == 0 || this.checkSpaceOnly(galleryInputNameDialog_Name) || galleryInputNameDialog_LastName.Length == 0 || this.checkSpaceOnly(galleryInputNameDialog_LastName))
|
||||
{
|
||||
UIValue.GalleryInputNameDialog_Type = GalleryInputNameDialogType.EMPTY;
|
||||
}
|
||||
else if (galleryInputNameDialog_Name.Length > 7)
|
||||
else if (galleryInputNameDialog_Name.Length > 7 || galleryInputNameDialog_LastName.Length > 7)
|
||||
{
|
||||
UIValue.GalleryInputNameDialog_Type = GalleryInputNameDialogType.OVER;
|
||||
}
|
||||
else if (!this.checkValidString(galleryInputNameDialog_Name))
|
||||
else if (!this.checkValidString(galleryInputNameDialog_Name) || !this.checkValidString(galleryInputNameDialog_LastName))
|
||||
{
|
||||
UIValue.GalleryInputNameDialog_Type = GalleryInputNameDialogType.INVALIDCHAR;
|
||||
}
|
||||
@@ -102,6 +104,7 @@ public class GalleryInputNameWindow : BaseWindow
|
||||
case GalleryInputNameDialogExitType.YES:
|
||||
UIValue.GalleryInputNameDialog_Exit = GalleryInputNameDialogExitType.INVALID;
|
||||
GameData.SetParamString("firstname", string.Empty, UIValue.GalleryInputNameDialog_Name);
|
||||
GameData.SetParamString("familyname", string.Empty, UIValue.GalleryInputNameDialog_LastName);
|
||||
SceneManager.BackScene();
|
||||
break;
|
||||
case GalleryInputNameDialogExitType.NO:
|
||||
|
||||
@@ -40,7 +40,7 @@ public class GalleryMovieWindow : BaseWindow
|
||||
{
|
||||
//TODO fix movie playing. either make platform specific versions OR make platform agnostic
|
||||
//yield return base.StartCoroutine(MovieManager.PlayMovie("mp4/high/op_movie.mp4", FullScreenMovieControlMode.CancelOnInput));
|
||||
yield return base.StartCoroutine(MovieManager.PlayMovie("mp4/high/op_movie.mp4", this.gameObject));
|
||||
yield return base.StartCoroutine(MovieManager.PlayMovie("mp4/high/op_movie.webm", this.gameObject));
|
||||
this.state = GalleryMovieWindow.STATE.END;
|
||||
yield break;
|
||||
}
|
||||
|
||||
@@ -32,12 +32,20 @@ namespace Game
|
||||
msgwnd_STYLE_DATA.posFrm = new Point3(0, 181, 800);
|
||||
msgwnd_STYLE_DATA.posName[0] = new Point3(86, 170, 803);
|
||||
msgwnd_STYLE_DATA.posName[1] = new Point3(126, 170, 802);
|
||||
if (!UnityApp.PlatformApp.isJapanese)
|
||||
{
|
||||
msgwnd_STYLE_DATA.posTxt = new Point3(104, 198, 801);
|
||||
msgwnd_STYLE_DATA.sizeTxt = new Size(704, 136);
|
||||
}
|
||||
else
|
||||
{
|
||||
msgwnd_STYLE_DATA.posTxt = new Point3(109, 198, 801);
|
||||
msgwnd_STYLE_DATA.sizeTxt = new Size(654, 136);
|
||||
}
|
||||
msgwnd_STYLE_DATA.posFace = new Point3(0, 173, 803);
|
||||
msgwnd_STYLE_DATA.posBrk = new Point3(459, 252, 802);
|
||||
msgwnd_STYLE_DATA.sizeBrkSplit = new Size(32, 1);
|
||||
msgwnd_STYLE_DATA.nBrkWait = 4;
|
||||
msgwnd_STYLE_DATA.sizeTxt = new Size(654, 136);
|
||||
msgwnd_STYLE_DATA.nTxtWEx = 58;
|
||||
msgwnd_STYLE_DATA.bTxtAutoRet = true;
|
||||
msgwnd_STYLE_DATA.colTxt = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue);
|
||||
|
||||
@@ -34,7 +34,7 @@ public class LogoMovieWindow : BaseWindow
|
||||
{
|
||||
//TODO fix movie playing. either make platform specific versions OR make platform agnostic
|
||||
//yield return base.StartCoroutine(MovieManager.PlayMovie("mp4/normal/quinrose_logo_8.mp4", FullScreenMovieControlMode.CancelOnInput));
|
||||
yield return base.StartCoroutine(MovieManager.PlayMovie("mp4/normal/quinrose_logo_8.mp4", this.gameObject));
|
||||
yield return base.StartCoroutine(MovieManager.PlayMovie("mp4/normal/quinrose_logo_8.webm", this.gameObject));
|
||||
this.state = LogoMovieWindow.STATE.END;
|
||||
yield break;
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
public class MovieDef
|
||||
{
|
||||
// Token: 0x04000550 RID: 1360
|
||||
public const string MOVIE_EXT = ".mp4";
|
||||
public const string MOVIE_EXT = ".webm";
|
||||
|
||||
// Token: 0x04000551 RID: 1361
|
||||
public const string EFFECT_MOVIE_EXT = ".ogv";
|
||||
|
||||
@@ -42,7 +42,7 @@ public static class MovieManager
|
||||
VideoPlayer m_tex = movieFrame.obj.transform.gameObject.AddComponent<VideoPlayer>();
|
||||
m_tex.playOnAwake = true;
|
||||
Material newMat = new Material(Shader.Find("QO/Sprite") as Shader);
|
||||
m_tex.url = Application.streamingAssetsPath + "/" + path + ".mp4";
|
||||
m_tex.url = Application.streamingAssetsPath + "/" + path + ".webm";
|
||||
m_tex.isLooping = false;
|
||||
movieFrame.SetMaterial(newMat, 960, 544);
|
||||
m_tex.renderMode = UnityEngine.Video.VideoRenderMode.MaterialOverride;
|
||||
|
||||
@@ -46,7 +46,7 @@ public class MovieTex : MonoBehaviour
|
||||
/*this.m_tex.url = "file:///" + Application.streamingAssetsPath + "/" + path;
|
||||
this.m_tex.isLooping = isLoop;*/
|
||||
//this.m_tex.m_path = path + ".mp4";
|
||||
this.m_tex.url = "file:///" + Application.streamingAssetsPath + "/" + path + ".mp4";
|
||||
this.m_tex.url = "file:///" + Application.streamingAssetsPath + "/" + path + ".webm";
|
||||
this.m_tex.isLooping = isLoop;
|
||||
this.m_tex.renderMode = UnityEngine.Video.VideoRenderMode.MaterialOverride;
|
||||
//this.m_tex.targetMaterialRenderer = newMat;
|
||||
|
||||
@@ -20,6 +20,7 @@ public class NameInputKeyboard : MonoBehaviour
|
||||
}
|
||||
NameInputKeyboard.m_instance = gameObject.AddComponent<NameInputKeyboard>();
|
||||
NameInputKeyboard.m_instance.m_inputText = string.Empty;
|
||||
NameInputKeyboard.m_instance.m_inputTextLastName = string.Empty;
|
||||
}
|
||||
return NameInputKeyboard.m_instance;
|
||||
}
|
||||
@@ -45,32 +46,56 @@ public class NameInputKeyboard : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x170000D4 RID: 212
|
||||
// (get) Token: 0x0600060C RID: 1548 RVA: 0x000192F4 File Offset: 0x000174F4
|
||||
public static string InputTextLastName
|
||||
{
|
||||
get
|
||||
{
|
||||
return NameInputKeyboard.Instance.m_inputTextLastName;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x170000D5 RID: 213
|
||||
// (set) Token: 0x0600060D RID: 1549 RVA: 0x00019300 File Offset: 0x00017500
|
||||
public static string DebugInputTextLastName
|
||||
{
|
||||
set
|
||||
{
|
||||
NameInputKeyboard.Instance.m_inputTextLastName = value;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x0600060E RID: 1550 RVA: 0x00019310 File Offset: 0x00017510
|
||||
public static IEnumerator Open(string defaultString = "", bool isUnitySubTask = false)
|
||||
public static IEnumerator Open(string defaultString = "", string defaultString2 = "", bool isUnitySubTask = false)
|
||||
{
|
||||
if (isUnitySubTask)
|
||||
{
|
||||
yield return NameInputKeyboard.Instance.StartCoroutine(ScreenKeyboardManager.Open(defaultString));
|
||||
//Debug.LogWarning("Name" + defaultString + " = " + defaultString2);
|
||||
yield return NameInputKeyboard.Instance.StartCoroutine(ScreenKeyboardManager.Open(defaultString, defaultString2));
|
||||
}
|
||||
else
|
||||
{
|
||||
yield return ScreenKeyboardManager.Open(defaultString);
|
||||
yield return ScreenKeyboardManager.Open(defaultString, defaultString2);
|
||||
}
|
||||
if (ScreenKeyboardManager.IsCancel)
|
||||
{
|
||||
if (UnityApp.Instance.isJapanese)
|
||||
{
|
||||
NameInputKeyboard.Instance.m_inputText = "アリス";
|
||||
NameInputKeyboard.Instance.m_inputTextLastName = "リデル";
|
||||
}
|
||||
else
|
||||
{
|
||||
NameInputKeyboard.Instance.m_inputText = "Alice";
|
||||
NameInputKeyboard.Instance.m_inputTextLastName = "Liddell";
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
NameInputKeyboard.Instance.m_inputText = ScreenKeyboardManager.InputText;
|
||||
NameInputKeyboard.Instance.m_inputTextLastName = ScreenKeyboardManager.InputTextLastName;
|
||||
}
|
||||
yield break;
|
||||
}
|
||||
@@ -90,4 +115,6 @@ public class NameInputKeyboard : MonoBehaviour
|
||||
|
||||
// Token: 0x040005A8 RID: 1448
|
||||
private string m_inputText;
|
||||
|
||||
private string m_inputTextLastName;
|
||||
}
|
||||
|
||||
@@ -22,8 +22,18 @@ public static class Pathing
|
||||
get
|
||||
{
|
||||
string path = Application.streamingAssetsPath.TrimStart('/');
|
||||
if(Application.platform == RuntimePlatform.Android)
|
||||
{
|
||||
string url = path;
|
||||
//UnityEngine.Debug.LogWarning(url);
|
||||
return url;
|
||||
}
|
||||
else
|
||||
{
|
||||
return "file://localhost/" + path;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000159 RID: 345
|
||||
|
||||
@@ -11,6 +11,11 @@ namespace Qoo.Def
|
||||
return FontDef.FontInfo[(int)eSize];
|
||||
}
|
||||
|
||||
public static void SetFontInfo(FONTINFO[] newFontInfo)
|
||||
{
|
||||
FontDef.FontInfo = newFontInfo;
|
||||
}
|
||||
|
||||
// Token: 0x040004D7 RID: 1239
|
||||
public const bool KERNING_MODE = true;
|
||||
|
||||
|
||||
@@ -324,7 +324,7 @@ namespace Qoo.Game
|
||||
// Token: 0x0600009B RID: 155 RVA: 0x00004340 File Offset: 0x00002540
|
||||
public static void StartVoiceCheck()
|
||||
{
|
||||
GameData.SetParamInt("voicecheck", string.Empty, 1);
|
||||
GameData.SetParamInt("voicecheck", string.Empty, 0);
|
||||
}
|
||||
|
||||
// Token: 0x0600009C RID: 156 RVA: 0x00004354 File Offset: 0x00002554
|
||||
@@ -342,7 +342,7 @@ namespace Qoo.Game
|
||||
// Token: 0x0600009E RID: 158 RVA: 0x00004388 File Offset: 0x00002588
|
||||
public static bool IsFullVoiceCheck()
|
||||
{
|
||||
return GameData.GetParamInt("voicecheck", string.Empty) > 1;
|
||||
return GameData.GetParamInt("voicecheck", string.Empty) > 0;
|
||||
}
|
||||
|
||||
// Token: 0x0600009F RID: 159 RVA: 0x000043A8 File Offset: 0x000025A8
|
||||
@@ -427,6 +427,17 @@ namespace Qoo.Game
|
||||
return GameData.GetParamString("firstname", string.Empty);
|
||||
}
|
||||
|
||||
// Token: 0x060000A9 RID: 169 RVA: 0x000044D8 File Offset: 0x000026D8
|
||||
public static void SetLastName(string name)
|
||||
{
|
||||
GameData.SetParamString("familyname", string.Empty, name);
|
||||
}
|
||||
|
||||
public static string GetLastName()
|
||||
{
|
||||
return GameData.GetParamString("familyname", string.Empty);
|
||||
}
|
||||
|
||||
// Token: 0x060000A9 RID: 169 RVA: 0x000044D8 File Offset: 0x000026D8
|
||||
public static void SetFirstName(string name)
|
||||
{
|
||||
@@ -473,6 +484,7 @@ namespace Qoo.Game
|
||||
GameParam gameParam = new GameParam();
|
||||
gameParam.Copy(GameData.LockParam);
|
||||
gameParam.Set("firstname", GameData.GetFirstName());
|
||||
gameParam.Set("familyname", GameData.GetLastName());
|
||||
return gameParam;
|
||||
}
|
||||
|
||||
|
||||
@@ -85,12 +85,15 @@ namespace Qoo.Game
|
||||
if (UnityApp.Instance.isJapanese)
|
||||
{
|
||||
KsExec.editName = "アリス";
|
||||
KsExec.editLastName = "リデル";
|
||||
}
|
||||
else
|
||||
{
|
||||
KsExec.editName = "Alice";
|
||||
KsExec.editLastName = "Liddell";
|
||||
}
|
||||
NameInputKeyboard.DebugInputText = KsExec.editName;
|
||||
NameInputKeyboard.DebugInputTextLastName = KsExec.editLastName;
|
||||
KsExec.KeyboardMain();
|
||||
}
|
||||
else if (KsExec.confirm)
|
||||
@@ -98,6 +101,7 @@ namespace Qoo.Game
|
||||
if (KsExec.confirmResult)
|
||||
{
|
||||
GameData.SetParamString("firstname", string.Empty, KsExec.editName);
|
||||
GameData.SetParamString("familyname", string.Empty, KsExec.editLastName);
|
||||
NameInputKeyboard.Close();
|
||||
return true;
|
||||
}
|
||||
@@ -108,6 +112,7 @@ namespace Qoo.Game
|
||||
else
|
||||
{
|
||||
KsExec.editName = NameInputKeyboard.InputText;
|
||||
KsExec.editLastName = NameInputKeyboard.InputTextLastName;
|
||||
if (KsExec.editName.Length == 0 || KsExec.checkSpaceOnly(KsExec.editName))
|
||||
{
|
||||
UnityTask.SetSubNoUnityTask(MessageDlg.ExecDlg("No name entered", null));
|
||||
@@ -126,9 +131,10 @@ namespace Qoo.Game
|
||||
else
|
||||
{
|
||||
string arg = KsExec.editName;
|
||||
string arg2 = KsExec.editLastName;
|
||||
string paramString = GameData.GetParamString("familyname", string.Empty);
|
||||
string[] msgs;
|
||||
if (UnityApp.Instance.isJapanese)
|
||||
/*if (UnityApp.Instance.isJapanese)
|
||||
{
|
||||
msgs = new string[]
|
||||
{
|
||||
@@ -143,6 +149,23 @@ namespace Qoo.Game
|
||||
string.Format("Is {0} {1} correct?", arg, paramString)
|
||||
};
|
||||
|
||||
}*/
|
||||
|
||||
if (UnityApp.Instance.isJapanese)
|
||||
{
|
||||
msgs = new string[]
|
||||
{
|
||||
string.Format("「{0}={1}」です。", arg, arg2),
|
||||
"よろしいですか?"
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
msgs = new string[]
|
||||
{
|
||||
string.Format("Is {0} {1} correct?", arg, arg2)
|
||||
};
|
||||
|
||||
}
|
||||
UnityTask.SetSubNoUnityTask(MessageDlg.ExecDlg(msgs, new Action<bool>(KsExec.SetResult)));
|
||||
KsExec.confirm = true;
|
||||
@@ -168,7 +191,7 @@ namespace Qoo.Game
|
||||
// Token: 0x06000614 RID: 1556 RVA: 0x00019604 File Offset: 0x00017804
|
||||
private static void KeyboardMain()
|
||||
{
|
||||
UnityTask.SetSubTask(NameInputKeyboard.Open(KsExec.editName, true));
|
||||
UnityTask.SetSubTask(NameInputKeyboard.Open(KsExec.editName, KsExec.editLastName, true));
|
||||
/*switch (UnityEngine.Application.platform)
|
||||
{
|
||||
case RuntimePlatform.IPhonePlayer:
|
||||
@@ -259,5 +282,7 @@ namespace Qoo.Game
|
||||
|
||||
// Token: 0x040005AB RID: 1451
|
||||
private static string editName = string.Empty;
|
||||
|
||||
private static string editLastName = string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -297,6 +297,7 @@ namespace Qoo.Game
|
||||
}
|
||||
|
||||
// Token: 0x0600013E RID: 318 RVA: 0x000061A4 File Offset: 0x000043A4
|
||||
//Will 100% all CGs if called
|
||||
public static void SetReadCGAll()
|
||||
{
|
||||
SysData.m_LookCg.SetAll(true);
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
// Token: 0x02000174 RID: 372
|
||||
@@ -21,7 +23,11 @@ public class ScreenKeyboardManager : MonoBehaviour
|
||||
gameObject = new GameObject("_ScreenKeyboardManager");
|
||||
}
|
||||
ScreenKeyboardManager.m_instance = gameObject.AddComponent<ScreenKeyboardManager>();
|
||||
gameObject.AddComponent<EventSystem>();
|
||||
gameObject.AddComponent<StandaloneInputModule>();
|
||||
ScreenKeyboardManager.m_instance.m_inputText = string.Empty;
|
||||
ScreenKeyboardManager.m_instance.m_inputTextLastName = string.Empty;
|
||||
ScreenKeyboardManager.m_instance.isKeyboardActive = true;
|
||||
}
|
||||
return ScreenKeyboardManager.m_instance;
|
||||
}
|
||||
@@ -47,6 +53,26 @@ public class ScreenKeyboardManager : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700015B RID: 347
|
||||
// (get) Token: 0x06000A94 RID: 2708 RVA: 0x0002EA98 File Offset: 0x0002CC98
|
||||
public static string InputTextLastName
|
||||
{
|
||||
get
|
||||
{
|
||||
return ScreenKeyboardManager.Instance.m_inputTextLastName;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700015C RID: 348
|
||||
// (set) Token: 0x06000A95 RID: 2709 RVA: 0x0002EAA4 File Offset: 0x0002CCA4
|
||||
public static string DebugInputTextLastName
|
||||
{
|
||||
set
|
||||
{
|
||||
ScreenKeyboardManager.Instance.m_inputTextLastName = value;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700015D RID: 349
|
||||
// (get) Token: 0x06000A96 RID: 2710 RVA: 0x0002EAB4 File Offset: 0x0002CCB4
|
||||
public static bool IsCancel
|
||||
@@ -59,24 +85,54 @@ public class ScreenKeyboardManager : MonoBehaviour
|
||||
}
|
||||
|
||||
// Token: 0x06000A97 RID: 2711 RVA: 0x0002EAC8 File Offset: 0x0002CCC8
|
||||
public static IEnumerator Open(string defaultString = "")
|
||||
public static IEnumerator Open(string defaultString = "", string defaultString2 = "")
|
||||
{
|
||||
bool isKeyboardActive = true;
|
||||
int width = 350;
|
||||
//ScreenKeyboardManager.m_instance.isKeyboardActive = true;
|
||||
//Debug.LogWarning("Name: " + defaultString + " = " + defaultString2);
|
||||
GameObject manager = ScreenKeyboardManager.Instance.gameObject;
|
||||
|
||||
Canvas canvas = manager.AddComponent<Canvas>();
|
||||
CanvasScaler scaler = canvas.gameObject.AddComponent<CanvasScaler>();
|
||||
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
|
||||
canvas.gameObject.AddComponent<GraphicRaycaster>();
|
||||
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
||||
|
||||
InputField _inputFieldFirstName = createInputBox(canvas, "FirstName", defaultString, "Input First Name", new Vector3(-250, 50, 0));
|
||||
InputField _inputFieldLastName = createInputBox(canvas, "LastName", defaultString2, "Input Last Name", new Vector3(0, 50, 0));
|
||||
|
||||
createEqualsBox(canvas, "Equals", new Vector3(-125, 50, 0));
|
||||
createButton(canvas, "SubmitButton", new Vector3(-125, -35, 0));
|
||||
|
||||
string firstNameString = _inputFieldFirstName.text;
|
||||
string lastNameString = _inputFieldLastName.text;
|
||||
|
||||
while (ScreenKeyboardManager.m_instance.isKeyboardActive)
|
||||
{
|
||||
yield return 0;
|
||||
/*if (Input.GetKeyDown(KeyCode.Return))
|
||||
{
|
||||
firstNameString = _inputFieldFirstName.text;
|
||||
lastNameString = _inputFieldLastName.text;
|
||||
ScreenKeyboardManager.Instance.m_inputText = firstNameString;
|
||||
ScreenKeyboardManager.Instance.m_inputTextLastName = lastNameString;
|
||||
GameObject.Destroy(canvas.gameObject);
|
||||
isKeyboardActive = false;
|
||||
|
||||
}*/
|
||||
}
|
||||
yield break;
|
||||
}
|
||||
|
||||
public static InputField createInputBox(Canvas canvas, string objectName, string defaultString, string placeholderString, Vector3 position)
|
||||
{
|
||||
int width = 200;
|
||||
int height = 50;
|
||||
int fontSize = 24;
|
||||
Color fontColor = Color.white;
|
||||
Color inputBoxColor = new Color(87f / 255f, 48f / 255f, 55f / 255f, 255f / 255f);
|
||||
|
||||
GameObject manager= ScreenKeyboardManager.Instance.gameObject;
|
||||
|
||||
Canvas canvas = manager.AddComponent<Canvas>();
|
||||
canvas.gameObject.AddComponent<CanvasScaler>();
|
||||
canvas.gameObject.AddComponent<GraphicRaycaster>();
|
||||
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
||||
|
||||
GameObject container = new GameObject();
|
||||
container.name = "InputField";
|
||||
container.name = objectName;
|
||||
container.transform.parent = canvas.transform;
|
||||
container.AddComponent<CanvasRenderer>();
|
||||
|
||||
@@ -90,6 +146,7 @@ public class ScreenKeyboardManager : MonoBehaviour
|
||||
GameObject textContainer = new GameObject();
|
||||
textContainer.name = "Text";
|
||||
textContainer.transform.parent = container.transform;
|
||||
container.transform.localScale = new Vector3(1, 1, 1);
|
||||
Text _text = textContainer.AddComponent<Text>();
|
||||
RectTransform _textTransform = _text.GetComponent<RectTransform>();
|
||||
_textTransform.sizeDelta = new Vector2(width, height);
|
||||
@@ -112,7 +169,7 @@ public class ScreenKeyboardManager : MonoBehaviour
|
||||
_placeholder.fontStyle = FontStyle.Italic;
|
||||
_placeholder.supportRichText = false;
|
||||
_placeholder.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
_placeholder.text = "Enter your Name";
|
||||
_placeholder.text = placeholderString;
|
||||
_placeholder.alignment = TextAnchor.MiddleCenter;
|
||||
|
||||
InputField _inputField = container.AddComponent<InputField>();
|
||||
@@ -120,43 +177,95 @@ public class ScreenKeyboardManager : MonoBehaviour
|
||||
_inputField.textComponent = _text;
|
||||
_inputField.placeholder = _placeholder;
|
||||
RectTransform _inputFieldTransform = _inputField.GetComponent<RectTransform>();
|
||||
_inputFieldTransform.localPosition = new Vector3(0, 0, 0);
|
||||
_inputFieldTransform.localPosition = position;
|
||||
_inputFieldTransform.sizeDelta = new Vector2(width, height);
|
||||
_inputField.characterLimit = 7;
|
||||
_inputField.characterValidation = InputField.CharacterValidation.Name;
|
||||
_inputField.text = defaultString;
|
||||
return _inputField;
|
||||
}
|
||||
|
||||
string nameString = _inputField.text;
|
||||
public static void createButton(Canvas canvas, string objectName, Vector3 position)
|
||||
{
|
||||
int width = 150;
|
||||
int height = 50;
|
||||
int fontSize = 24;
|
||||
Color fontColor = Color.white;
|
||||
Color inputBoxColor = new Color(242f / 255f, 151f / 255f, 161f / 255f, 255f / 255f);
|
||||
|
||||
while (isKeyboardActive)
|
||||
GameObject container = new GameObject();
|
||||
container.name = objectName;
|
||||
container.transform.parent = canvas.transform;
|
||||
container.transform.localPosition = position;
|
||||
container.AddComponent<CanvasRenderer>();
|
||||
|
||||
|
||||
Image _image = container.AddComponent<Image>();
|
||||
_image.type = Image.Type.Sliced;
|
||||
_image.color = inputBoxColor;
|
||||
Button _button = container.AddComponent<Button>();
|
||||
_button.onClick.AddListener(delegate { OnButtonClick(container.transform.parent.GetChild(0).gameObject.GetComponent<InputField>(), container.transform.parent.GetChild(1).gameObject.GetComponent<InputField>(), canvas); });
|
||||
|
||||
RectTransform _containerTransform = container.GetComponent<RectTransform>();
|
||||
_containerTransform.sizeDelta = new Vector2(width, height);
|
||||
|
||||
Font font = (Font)Resources.Load("font/Cabin");
|
||||
|
||||
GameObject textContainer = new GameObject();
|
||||
textContainer.name = "Text";
|
||||
textContainer.transform.parent = container.transform;
|
||||
textContainer.transform.localPosition = new Vector3(0,0,0);
|
||||
container.transform.localScale = new Vector3(1, 1, 1);
|
||||
Text _text = textContainer.AddComponent<Text>();
|
||||
RectTransform _textTransform = _text.GetComponent<RectTransform>();
|
||||
_textTransform.sizeDelta = new Vector2(width, height);
|
||||
_text.supportRichText = false;
|
||||
_text.color = fontColor;
|
||||
_text.font = font;
|
||||
_text.fontSize = fontSize;
|
||||
_text.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
_text.alignment = TextAnchor.MiddleCenter;
|
||||
_text.text = "Confirm";
|
||||
}
|
||||
|
||||
public static void createEqualsBox(Canvas canvas, string objectName, Vector3 position)
|
||||
{
|
||||
yield return 0;
|
||||
if (Input.GetKeyDown(KeyCode.Return))
|
||||
int width = 50;
|
||||
int height = 50;
|
||||
int fontSize = 40;
|
||||
Color fontColor = Color.white;
|
||||
|
||||
GameObject container = new GameObject();
|
||||
container.name = objectName;
|
||||
container.transform.parent = canvas.transform;
|
||||
|
||||
container.AddComponent<CanvasRenderer>();
|
||||
|
||||
Font font = (Font)Resources.Load("font/Cabin");
|
||||
|
||||
container.transform.localScale = new Vector3(1, 1, 1);
|
||||
Text _text = container.AddComponent<Text>();
|
||||
RectTransform _textTransform = _text.GetComponent<RectTransform>();
|
||||
_textTransform.localPosition = position;
|
||||
_textTransform.sizeDelta = new Vector2(width, height);
|
||||
_text.supportRichText = false;
|
||||
_text.color = fontColor;
|
||||
_text.font = font;
|
||||
_text.fontSize = fontSize;
|
||||
_text.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
_text.alignment = TextAnchor.MiddleCenter;
|
||||
_text.text = "=";
|
||||
}
|
||||
|
||||
public static void OnButtonClick(InputField firstname, InputField lastname, Canvas canvas )
|
||||
{
|
||||
nameString = _inputField.text;
|
||||
ScreenKeyboardManager.Instance.m_inputText = nameString;
|
||||
String firstNameString = firstname.text;
|
||||
String lastNameString = lastname.text;
|
||||
ScreenKeyboardManager.Instance.m_inputText = firstNameString;
|
||||
ScreenKeyboardManager.Instance.m_inputTextLastName = lastNameString;
|
||||
Debug.LogWarning("Name: " + firstNameString + " = " + lastNameString);
|
||||
ScreenKeyboardManager.m_instance.isKeyboardActive = false;
|
||||
GameObject.Destroy(canvas.gameObject);
|
||||
isKeyboardActive = false;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
//TODO fix TouchScreenKeyboard issue
|
||||
/*ScreenKeyboardManager.Instance.m_inputText = defaultString;
|
||||
ScreenKeyboardManager.Instance.m_keyboard = TouchScreenKeyboard.Open(defaultString, TouchScreenKeyboardType.NamePhonePad);
|
||||
while (!ScreenKeyboardManager.Instance.m_keyboard.active)
|
||||
{
|
||||
yield return 0;
|
||||
}
|
||||
while (ScreenKeyboardManager.Instance.m_keyboard.active)
|
||||
{
|
||||
yield return 0;
|
||||
}
|
||||
if (ScreenKeyboardManager.Instance.m_keyboard.done)
|
||||
{
|
||||
ScreenKeyboardManager.Instance.m_inputText = ScreenKeyboardManager.Instance.m_keyboard.text;
|
||||
}*/
|
||||
yield break;
|
||||
}
|
||||
|
||||
// Token: 0x06000A98 RID: 2712 RVA: 0x0002EAEC File Offset: 0x0002CCEC
|
||||
@@ -177,4 +286,9 @@ public class ScreenKeyboardManager : MonoBehaviour
|
||||
|
||||
// Token: 0x04000887 RID: 2183
|
||||
private string m_inputText;
|
||||
|
||||
// Token: 0x04000887 RID: 2183
|
||||
private string m_inputTextLastName;
|
||||
|
||||
private bool isKeyboardActive;
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@ public class ScreenMovieSample : MonoBehaviour
|
||||
{
|
||||
//TODO fix movie playing. either make platform specific versions OR make platform agnostic
|
||||
//yield return base.StartCoroutine(MovieManager.PlayMovie("mp4/high/op_movie.mp4", FullScreenMovieControlMode.CancelOnInput));
|
||||
yield return base.StartCoroutine(MovieManager.PlayMovie("mp4/high/op_movie.mp4", this.gameObject));
|
||||
yield return base.StartCoroutine(MovieManager.PlayMovie("mp4/high/op_movie.webm", this.gameObject));
|
||||
Debug.Log(" #DEBUGLOG::MOVIE OWATA ");
|
||||
yield break;
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Qoo;
|
||||
using Qoo.Def;
|
||||
using UnityEngine;
|
||||
|
||||
// Token: 0x02000113 RID: 275
|
||||
@@ -83,8 +84,13 @@ public class ScreenResWindow : BaseWindow
|
||||
new BaseWindow.UIButton("2560×1440", 475, 250, this.wndz + 3, "screen/title/buy05", true, true, 1, 2, 0),
|
||||
new BaseWindow.UIText("2560×1440res", 630, 285, this.wndz + 4, "2560 × 1440", 30, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.Center, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
|
||||
|
||||
new BaseWindow.UIButton("Fullscreen", 300, 400, this.wndz + 3, "screen/title/buy05", true, true, 1, 2, 0),
|
||||
new BaseWindow.UIText("Fullscreenres", 455, 435, this.wndz + 4, "Fullscreen", 30, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.Center, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
|
||||
new BaseWindow.UIButton("Fullscreen", 300, 350, this.wndz + 3, "screen/title/buy05", true, true, 1, 2, 0),
|
||||
new BaseWindow.UIText("Fullscreenres", 455, 385, this.wndz + 4, "Fullscreen", 30, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.Center, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
|
||||
|
||||
new BaseWindow.UIButton("SmallFont", 125, 450, this.wndz + 3, "screen/title/buy05", true, true, 1, 2, 0),
|
||||
new BaseWindow.UIText("SmallFontOption", 280, 485, this.wndz + 4, "Small Font", 30, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.Center, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
|
||||
new BaseWindow.UIButton("NormalFont", 475, 450, this.wndz + 3, "screen/title/buy05", true, true, 1, 2, 0),
|
||||
new BaseWindow.UIText("NormalFontOption", 630, 485, this.wndz + 4, "Normal Font", 30, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.Center, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
|
||||
//new BaseWindow.UIImage("ArrowL", 33, 80, this.wndz + 3, "screen/cgmemory/cgm_arwl", false, true),
|
||||
//new BaseWindow.UIImage("ArrowR", 848, 80, this.wndz + 3, "screen/cgmemory/cgm_arwr", false, true)
|
||||
};
|
||||
@@ -130,6 +136,14 @@ public class ScreenResWindow : BaseWindow
|
||||
{
|
||||
"Fullscreen",
|
||||
7
|
||||
},
|
||||
{
|
||||
"SmallFont",
|
||||
8
|
||||
},
|
||||
{
|
||||
"NormalFont",
|
||||
9
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -169,6 +183,28 @@ public class ScreenResWindow : BaseWindow
|
||||
{
|
||||
Screen.fullScreen = !Screen.fullScreen;
|
||||
}
|
||||
else if (num == 8)
|
||||
{
|
||||
UnityApp.PlatformApp.preferredFontSize = 22;
|
||||
FontDef.SetFontInfo(new FONTINFO[]
|
||||
{
|
||||
new FONTINFO(22, 22, 1f, 0),
|
||||
new FONTINFO(22, 22, 1f, 0),
|
||||
new FONTINFO(42, 42, 1f, -1),
|
||||
new FONTINFO(62, 62, 1f, -2)
|
||||
});
|
||||
}
|
||||
else if (num == 9)
|
||||
{
|
||||
UnityApp.PlatformApp.preferredFontSize = 28;
|
||||
FontDef.SetFontInfo(new FONTINFO[]
|
||||
{
|
||||
new FONTINFO(22, 22, 1f, 0),
|
||||
new FONTINFO(28, 28, 1f, 0),
|
||||
new FONTINFO(42, 42, 1f, -1),
|
||||
new FONTINFO(62, 62, 1f, -2)
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -115,6 +115,8 @@ public class UIValue
|
||||
// Token: 0x0400064F RID: 1615
|
||||
public static string GalleryInputNameDialog_Name;
|
||||
|
||||
public static string GalleryInputNameDialog_LastName;
|
||||
|
||||
// Token: 0x04000650 RID: 1616
|
||||
public static GalleryInputNameDialogExitType GalleryInputNameDialog_Exit;
|
||||
|
||||
|
||||
@@ -24,6 +24,8 @@ public class UnityApp : Singleton<UnityApp>
|
||||
{
|
||||
UnityEngine.Object.DontDestroyOnLoad(this);
|
||||
Application.targetFrameRate = 60;
|
||||
this.preferredFontSize = 28;
|
||||
Application.runInBackground = true;
|
||||
//Screen.SetResolution(1024, 576, false, 60);
|
||||
this.task = base.gameObject.AddComponent<TaskManager>();
|
||||
this.time = base.gameObject.AddComponent<UnityTimer>();
|
||||
@@ -43,13 +45,13 @@ public class UnityApp : Singleton<UnityApp>
|
||||
// Token: 0x06000897 RID: 2199 RVA: 0x00026538 File Offset: 0x00024738
|
||||
private void OnEnable()
|
||||
{
|
||||
AMAppStore.RegistrationEvent();
|
||||
//AMAppStore.RegistrationEvent();
|
||||
}
|
||||
|
||||
// Token: 0x06000898 RID: 2200 RVA: 0x00026540 File Offset: 0x00024740
|
||||
private void OnDisable()
|
||||
{
|
||||
AMAppStore.DeleteEvent();
|
||||
//AMAppStore.DeleteEvent();
|
||||
}
|
||||
|
||||
// Token: 0x06000899 RID: 2201 RVA: 0x00026548 File Offset: 0x00024748
|
||||
@@ -84,7 +86,7 @@ public class UnityApp : Singleton<UnityApp>
|
||||
{
|
||||
Qoo.Debug.Print("APP QUIT!!");
|
||||
UnityApp.AutoSave();
|
||||
AMAppStore.End();
|
||||
//AMAppStore.End();
|
||||
}
|
||||
|
||||
// Token: 0x0600089C RID: 2204 RVA: 0x000265B8 File Offset: 0x000247B8
|
||||
@@ -308,4 +310,6 @@ public class UnityApp : Singleton<UnityApp>
|
||||
private bool m_isInit;
|
||||
|
||||
public bool isJapanese;
|
||||
|
||||
public int preferredFontSize = 28;
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using System.Collections;
|
||||
using Qoo;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
// Token: 0x02000148 RID: 328
|
||||
public class UnityFile
|
||||
@@ -130,7 +131,7 @@ public class UnityFile
|
||||
name = Pathing.ToPlatformAssetBundleName(name);
|
||||
}
|
||||
string text = Pathing.appContentDataPath + localpath + name;
|
||||
Qoo.Debug.Print("FileLoad:" + text);
|
||||
Qoo.Debug.Print("first possible spot:");
|
||||
return text;
|
||||
}
|
||||
|
||||
@@ -187,10 +188,50 @@ public class UnityFile
|
||||
}
|
||||
else if (this.m_IsAssetBandle)
|
||||
{
|
||||
if (Application.platform == RuntimePlatform.Android)
|
||||
{
|
||||
string url;
|
||||
if (Application.platform == RuntimePlatform.Android)
|
||||
{
|
||||
// On Android, use "jar:file://" URL to load file from StreamingAssets
|
||||
url = ("jar:file://" + Application.dataPath + "!/assets" + m_szPath + m_szName + ".png").TrimStart('/');
|
||||
UnityEngine.Debug.LogWarning(url);
|
||||
}
|
||||
else
|
||||
{
|
||||
// On other platforms, use file:// URL to load file from StreamingAssets
|
||||
url = Application.streamingAssetsPath + m_szPath + m_szName + ".png";
|
||||
}
|
||||
|
||||
//UnityEngine.Debug.LogWarning(url);
|
||||
UnityWebRequest request = UnityWebRequest.Get(url);
|
||||
yield return request.SendWebRequest();
|
||||
|
||||
if (request.result == UnityWebRequest.Result.Success)
|
||||
{
|
||||
byte[] data = request.downloadHandler.data;
|
||||
this.m_ReadData = data;
|
||||
// Use the loaded image data here
|
||||
}
|
||||
else
|
||||
{
|
||||
UnityEngine.Debug.LogError("Failed to load image: " + request.error);
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
UnityEngine.Debug.Log(Application.streamingAssetsPath + m_szPath + m_szName + ".png");
|
||||
byte[] data = System.IO.File.ReadAllBytes(Application.streamingAssetsPath + m_szPath + m_szName + ".png");
|
||||
this.m_ReadData = data;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*UnityEngine.Debug.Log (Application.streamingAssetsPath + m_szPath + m_szName + ".png");
|
||||
byte[] data = System.IO.File.ReadAllBytes(Application.streamingAssetsPath + m_szPath + m_szName + ".png");
|
||||
this.m_ReadData = data;*/
|
||||
}
|
||||
else
|
||||
{
|
||||
this.m_ReadData = loader.bytes;
|
||||
|
||||
@@ -41,6 +41,7 @@ public class UnityFileLoader : Singleton<UnityFileLoader>
|
||||
// Token: 0x06000914 RID: 2324 RVA: 0x00027884 File Offset: 0x00025A84
|
||||
public UnityFile LoadFile(string name, string localpath, bool IsAssetBandle = false)
|
||||
{
|
||||
UnityEngine.Debug.LogWarning("in Load File");
|
||||
if (this.IsLoadedAssetBundle())
|
||||
{
|
||||
string name2 = this.NormalizeImageName(name);
|
||||
|
||||
@@ -361,7 +361,7 @@ public class UnityGraph : Singleton<UnityGraph>
|
||||
VideoPlayer m_tex = movieFrame.obj.transform.gameObject.AddComponent<VideoPlayer>();
|
||||
m_tex.playOnAwake = false;
|
||||
Material newMat = new Material(Shader.Find("QO/Sprite Add") as Shader);
|
||||
m_tex.url = Application.streamingAssetsPath + "/" + path + ".mp4";
|
||||
m_tex.url = Application.streamingAssetsPath + "/" + path + ".webm";
|
||||
m_tex.isLooping = false;
|
||||
movieFrame.SetMaterial(newMat, 960, 544);
|
||||
m_tex.renderMode = UnityEngine.Video.VideoRenderMode.MaterialOverride;
|
||||
|
||||
@@ -15,7 +15,7 @@ public class keyboard_sample_main : MonoBehaviour
|
||||
// Token: 0x0600000A RID: 10 RVA: 0x00002194 File Offset: 0x00000394
|
||||
private IEnumerator UserInput()
|
||||
{
|
||||
yield return base.StartCoroutine(ScreenKeyboardManager.Open(ScreenKeyboardManager.InputText));
|
||||
yield return base.StartCoroutine(ScreenKeyboardManager.Open(ScreenKeyboardManager.InputText, ScreenKeyboardManager.InputTextLastName));
|
||||
TextMesh tMesh = base.GetComponent<TextMesh>();
|
||||
tMesh.text = ScreenKeyboardManager.InputText;
|
||||
yield break;
|
||||
|
||||
Binary file not shown.
@@ -0,0 +1,46 @@
|
||||
Digitized data copyright (c) 2010 Google Corporation
|
||||
with Reserved Font Arimo, Tinos and Cousine.
|
||||
Copyright (c) 2012 Red Hat, Inc.
|
||||
with Reserved Font Name Liberation.
|
||||
|
||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||
This license is copied below, and is also available with a FAQ at: http://scripts.sil.org/OFL
|
||||
|
||||
-----------------------------------------------------------
|
||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
|
||||
|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide development of collaborative font projects, to support the font creation efforts of academic and linguistic communities, and to provide a free and open framework in which fonts may be shared and improved in partnership with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and redistributed freely as long as they are not sold by themselves. The fonts, including any derivative works, can be bundled, embedded, redistributed and/or sold with any software provided that any reserved names are not used by derivative works. The fonts and derivatives, however, cannot be released under any other type of license. The requirement for fonts to remain under this license does not apply to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright Holder(s) under this license and clearly marked as such. This may include source files, build scripts and documentation.
|
||||
|
||||
"Reserved Font Name" refers to any names specified as such after the copyright statement(s).
|
||||
|
||||
"Original Version" refers to the collection of Font Software components as distributed by the Copyright Holder(s).
|
||||
|
||||
"Modified Version" refers to any derivative made by adding to, deleting, or substituting -- in part or in whole -- any of the components of the Original Version, by changing formats or by porting the Font Software to a new environment.
|
||||
|
||||
"Author" refers to any designer, engineer, programmer, technical writer or other person who contributed to the Font Software.
|
||||
|
||||
PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of the Font Software, to use, study, copy, merge, embed, modify, redistribute, and sell modified and unmodified copies of the Font Software, subject to the following conditions:
|
||||
|
||||
1) Neither the Font Software nor any of its individual components, in Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled, redistributed and/or sold with any software, provided that each copy contains the above copyright notice and this license. These can be included either as stand-alone text files, human-readable headers or in the appropriate machine-readable metadata fields within text or binary files as long as those fields can be easily viewed by the user.
|
||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font Name(s) unless explicit written permission is granted by the corresponding Copyright Holder. This restriction only applies to the primary font name as presented to the users.
|
||||
|
||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font Software shall not be used to promote, endorse or advertise any Modified Version, except to acknowledge the contribution(s) of the Copyright Holder(s) and the Author(s) or with their explicit written permission.
|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole, must be distributed entirely under this license, and must not be distributed under any other license. The requirement for fonts to remain under this license does not apply to any document created using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||
Binary file not shown.
@@ -0,0 +1,106 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: LiberationSans SDF - Drop Shadow
|
||||
m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
|
||||
m_ShaderKeywords: OUTLINE_ON UNDERLAY_ON
|
||||
m_LightmapFlags: 5
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _Cube:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _FaceTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 28684132378477856, guid: 8f586378b4e144a9851e7b34d9b748ee,
|
||||
type: 2}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OutlineTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _Ambient: 0.5
|
||||
- _Bevel: 0.5
|
||||
- _BevelClamp: 0
|
||||
- _BevelOffset: 0
|
||||
- _BevelRoundness: 0
|
||||
- _BevelWidth: 0
|
||||
- _BumpFace: 0
|
||||
- _BumpOutline: 0
|
||||
- _ColorMask: 15
|
||||
- _Diffuse: 0.5
|
||||
- _DiffusePower: 1
|
||||
- _FaceDilate: 0.1
|
||||
- _FaceUVSpeedX: 0
|
||||
- _FaceUVSpeedY: 0
|
||||
- _GlowInner: 0.05
|
||||
- _GlowOffset: 0
|
||||
- _GlowOuter: 0.05
|
||||
- _GlowPower: 0.75
|
||||
- _GradientScale: 10
|
||||
- _LightAngle: 3.1416
|
||||
- _MaskSoftnessX: 0
|
||||
- _MaskSoftnessY: 0
|
||||
- _OutlineSoftness: 0
|
||||
- _OutlineUVSpeedX: 0
|
||||
- _OutlineUVSpeedY: 0
|
||||
- _OutlineWidth: 0.1
|
||||
- _PerspectiveFilter: 0.875
|
||||
- _Reflectivity: 10
|
||||
- _ScaleRatioA: 0.9
|
||||
- _ScaleRatioB: 0.73125
|
||||
- _ScaleRatioC: 0.64125
|
||||
- _ScaleX: 1
|
||||
- _ScaleY: 1
|
||||
- _ShaderFlags: 0
|
||||
- _Sharpness: 0
|
||||
- _SpecularPower: 2
|
||||
- _Stencil: 0
|
||||
- _StencilComp: 8
|
||||
- _StencilOp: 0
|
||||
- _StencilReadMask: 255
|
||||
- _StencilWriteMask: 255
|
||||
- _TextureHeight: 1024
|
||||
- _TextureWidth: 1024
|
||||
- _UnderlayDilate: 0
|
||||
- _UnderlayOffsetX: 0.5
|
||||
- _UnderlayOffsetY: -0.5
|
||||
- _UnderlaySoftness: 0.05
|
||||
- _VertexOffsetX: 0
|
||||
- _VertexOffsetY: 0
|
||||
- _WeightBold: 0.75
|
||||
- _WeightNormal: 0
|
||||
m_Colors:
|
||||
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
|
||||
- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
|
||||
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
|
||||
@@ -0,0 +1,343 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2180264
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: LiberationSans SDF Material
|
||||
m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 1
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _Cube:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _FaceTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 28268798066460806}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OutlineTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _Ambient: 0.5
|
||||
- _Bevel: 0.5
|
||||
- _BevelClamp: 0
|
||||
- _BevelOffset: 0
|
||||
- _BevelRoundness: 0
|
||||
- _BevelWidth: 0
|
||||
- _BumpFace: 0
|
||||
- _BumpOutline: 0
|
||||
- _BumpScale: 1
|
||||
- _ColorMask: 15
|
||||
- _CullMode: 0
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _Diffuse: 0.5
|
||||
- _DstBlend: 0
|
||||
- _FaceDilate: 0
|
||||
- _FaceUVSpeedX: 0
|
||||
- _FaceUVSpeedY: 0
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 1
|
||||
- _GlowInner: 0.05
|
||||
- _GlowOffset: 0
|
||||
- _GlowOuter: 0.05
|
||||
- _GlowPower: 0.75
|
||||
- _GradientScale: 10
|
||||
- _LightAngle: 3.1416
|
||||
- _MaskSoftnessX: 0
|
||||
- _MaskSoftnessY: 0
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _OutlineSoftness: 0
|
||||
- _OutlineUVSpeedX: 0
|
||||
- _OutlineUVSpeedY: 0
|
||||
- _OutlineWidth: 0
|
||||
- _Parallax: 0.02
|
||||
- _PerspectiveFilter: 0.875
|
||||
- _Reflectivity: 10
|
||||
- _ScaleRatioA: 0.90909094
|
||||
- _ScaleRatioB: 0.73125
|
||||
- _ScaleRatioC: 0.7386364
|
||||
- _ScaleX: 1
|
||||
- _ScaleY: 1
|
||||
- _ShaderFlags: 0
|
||||
- _Sharpness: 0
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SpecularPower: 2
|
||||
- _SrcBlend: 1
|
||||
- _Stencil: 0
|
||||
- _StencilComp: 8
|
||||
- _StencilOp: 0
|
||||
- _StencilReadMask: 255
|
||||
- _StencilWriteMask: 255
|
||||
- _TextureHeight: 512
|
||||
- _TextureWidth: 512
|
||||
- _UVSec: 0
|
||||
- _UnderlayDilate: 0
|
||||
- _UnderlayOffsetX: 0
|
||||
- _UnderlayOffsetY: 0
|
||||
- _UnderlaySoftness: 0
|
||||
- _VertexOffsetX: 0
|
||||
- _VertexOffsetY: 0
|
||||
- _WeightBold: 0.75
|
||||
- _WeightNormal: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
|
||||
- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
|
||||
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 71c1514a6bd24e1e882cebbe1904ce04, type: 3}
|
||||
m_Name: LiberationSans SDF - Fallback
|
||||
m_EditorClassIdentifier:
|
||||
hashCode: -1699145518
|
||||
material: {fileID: 2180264}
|
||||
materialHashCode: 462855346
|
||||
m_Version: 1.1.0
|
||||
m_SourceFontFileGUID: e3265ab4bf004d28a9537516768c1c75
|
||||
m_SourceFontFile_EditorRef: {fileID: 12800000, guid: e3265ab4bf004d28a9537516768c1c75,
|
||||
type: 3}
|
||||
m_SourceFontFile: {fileID: 12800000, guid: e3265ab4bf004d28a9537516768c1c75, type: 3}
|
||||
m_AtlasPopulationMode: 1
|
||||
m_FaceInfo:
|
||||
m_FamilyName: Liberation Sans
|
||||
m_StyleName: Regular
|
||||
m_PointSize: 86
|
||||
m_Scale: 1
|
||||
m_LineHeight: 98.8916
|
||||
m_AscentLine: 77.853516
|
||||
m_CapLine: 59
|
||||
m_MeanLine: 45
|
||||
m_Baseline: 0
|
||||
m_DescentLine: -18.22461
|
||||
m_SuperscriptOffset: 77.853516
|
||||
m_SuperscriptSize: 0.5
|
||||
m_SubscriptOffset: -18.22461
|
||||
m_SubscriptSize: 0.5
|
||||
m_UnderlineOffset: -12.261719
|
||||
m_UnderlineThickness: 6.298828
|
||||
m_StrikethroughOffset: 18
|
||||
m_StrikethroughThickness: 6.298828
|
||||
m_TabWidth: 24
|
||||
m_GlyphTable: []
|
||||
m_CharacterTable: []
|
||||
m_AtlasTextures:
|
||||
- {fileID: 28268798066460806}
|
||||
m_AtlasTextureIndex: 0
|
||||
m_IsMultiAtlasTexturesEnabled: 0
|
||||
m_ClearDynamicDataOnBuild: 1
|
||||
m_UsedGlyphRects: []
|
||||
m_FreeGlyphRects:
|
||||
- m_X: 0
|
||||
m_Y: 0
|
||||
m_Width: 511
|
||||
m_Height: 511
|
||||
m_fontInfo:
|
||||
Name: Liberation Sans
|
||||
PointSize: 86
|
||||
Scale: 1
|
||||
CharacterCount: 250
|
||||
LineHeight: 98.90625
|
||||
Baseline: 0
|
||||
Ascender: 77.84375
|
||||
CapHeight: 59.1875
|
||||
Descender: -18.21875
|
||||
CenterLine: 0
|
||||
SuperscriptOffset: 77.84375
|
||||
SubscriptOffset: -12.261719
|
||||
SubSize: 0.5
|
||||
Underline: -12.261719
|
||||
UnderlineThickness: 6.298828
|
||||
strikethrough: 23.675
|
||||
strikethroughThickness: 0
|
||||
TabWidth: 239.0625
|
||||
Padding: 9
|
||||
AtlasWidth: 1024
|
||||
AtlasHeight: 1024
|
||||
atlas: {fileID: 0}
|
||||
m_AtlasWidth: 512
|
||||
m_AtlasHeight: 512
|
||||
m_AtlasPadding: 9
|
||||
m_AtlasRenderMode: 4169
|
||||
m_glyphInfoList: []
|
||||
m_KerningTable:
|
||||
kerningPairs: []
|
||||
m_FontFeatureTable:
|
||||
m_GlyphPairAdjustmentRecords: []
|
||||
fallbackFontAssets: []
|
||||
m_FallbackFontAssetTable: []
|
||||
m_CreationSettings:
|
||||
sourceFontFileName:
|
||||
sourceFontFileGUID: e3265ab4bf004d28a9537516768c1c75
|
||||
pointSizeSamplingMode: 0
|
||||
pointSize: 86
|
||||
padding: 9
|
||||
packingMode: 4
|
||||
atlasWidth: 512
|
||||
atlasHeight: 512
|
||||
characterSetSelectionMode: 1
|
||||
characterSequence: 32 - 126, 160 - 255, 8192 - 8303, 8364, 8482, 9633
|
||||
referencedFontAssetGUID: 8f586378b4e144a9851e7b34d9b748ee
|
||||
referencedTextAssetGUID:
|
||||
fontStyle: 0
|
||||
fontStyleModifier: 0
|
||||
renderMode: 4169
|
||||
includeFontFeatures: 1
|
||||
m_FontWeightTable:
|
||||
- regularTypeface: {fileID: 0}
|
||||
italicTypeface: {fileID: 0}
|
||||
- regularTypeface: {fileID: 0}
|
||||
italicTypeface: {fileID: 0}
|
||||
- regularTypeface: {fileID: 0}
|
||||
italicTypeface: {fileID: 0}
|
||||
- regularTypeface: {fileID: 0}
|
||||
italicTypeface: {fileID: 0}
|
||||
- regularTypeface: {fileID: 0}
|
||||
italicTypeface: {fileID: 0}
|
||||
- regularTypeface: {fileID: 0}
|
||||
italicTypeface: {fileID: 0}
|
||||
- regularTypeface: {fileID: 0}
|
||||
italicTypeface: {fileID: 0}
|
||||
- regularTypeface: {fileID: 0}
|
||||
italicTypeface: {fileID: 0}
|
||||
- regularTypeface: {fileID: 0}
|
||||
italicTypeface: {fileID: 0}
|
||||
- regularTypeface: {fileID: 0}
|
||||
italicTypeface: {fileID: 0}
|
||||
fontWeights:
|
||||
- regularTypeface: {fileID: 0}
|
||||
italicTypeface: {fileID: 0}
|
||||
- regularTypeface: {fileID: 0}
|
||||
italicTypeface: {fileID: 0}
|
||||
- regularTypeface: {fileID: 0}
|
||||
italicTypeface: {fileID: 0}
|
||||
- regularTypeface: {fileID: 0}
|
||||
italicTypeface: {fileID: 0}
|
||||
- regularTypeface: {fileID: 0}
|
||||
italicTypeface: {fileID: 0}
|
||||
- regularTypeface: {fileID: 0}
|
||||
italicTypeface: {fileID: 0}
|
||||
- regularTypeface: {fileID: 0}
|
||||
italicTypeface: {fileID: 0}
|
||||
- regularTypeface: {fileID: 0}
|
||||
italicTypeface: {fileID: 0}
|
||||
- regularTypeface: {fileID: 0}
|
||||
italicTypeface: {fileID: 0}
|
||||
- regularTypeface: {fileID: 0}
|
||||
italicTypeface: {fileID: 0}
|
||||
normalStyle: 0
|
||||
normalSpacingOffset: 0
|
||||
boldStyle: 0.75
|
||||
boldSpacing: 7
|
||||
italicStyle: 35
|
||||
tabSize: 10
|
||||
--- !u!28 &28268798066460806
|
||||
Texture2D:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: LiberationSans SDF Atlas
|
||||
m_ImageContentsHash:
|
||||
serializedVersion: 2
|
||||
Hash: 00000000000000000000000000000000
|
||||
m_ForcedFallbackFormat: 4
|
||||
m_DownscaleFallback: 0
|
||||
serializedVersion: 2
|
||||
m_Width: 0
|
||||
m_Height: 0
|
||||
m_CompleteImageSize: 0
|
||||
m_TextureFormat: 1
|
||||
m_MipCount: 1
|
||||
m_IsReadable: 1
|
||||
m_StreamingMipmaps: 0
|
||||
m_StreamingMipmapsPriority: 0
|
||||
m_AlphaIsTransparency: 0
|
||||
m_ImageCount: 1
|
||||
m_TextureDimension: 2
|
||||
m_TextureSettings:
|
||||
serializedVersion: 2
|
||||
m_FilterMode: 1
|
||||
m_Aniso: 1
|
||||
m_MipBias: 0
|
||||
m_WrapU: 0
|
||||
m_WrapV: 0
|
||||
m_WrapW: 0
|
||||
m_LightmapFormat: 0
|
||||
m_ColorSpace: 0
|
||||
image data: 0
|
||||
_typelessdata:
|
||||
m_StreamData:
|
||||
offset: 0
|
||||
size: 0
|
||||
path:
|
||||
@@ -0,0 +1,104 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: LiberationSans SDF - Outline
|
||||
m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
|
||||
m_ShaderKeywords: OUTLINE_ON
|
||||
m_LightmapFlags: 5
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _Cube:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _FaceTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 28684132378477856, guid: 8f586378b4e144a9851e7b34d9b748ee,
|
||||
type: 2}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OutlineTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _Ambient: 0.5
|
||||
- _Bevel: 0.5
|
||||
- _BevelClamp: 0
|
||||
- _BevelOffset: 0
|
||||
- _BevelRoundness: 0
|
||||
- _BevelWidth: 0
|
||||
- _BumpFace: 0
|
||||
- _BumpOutline: 0
|
||||
- _ColorMask: 15
|
||||
- _Diffuse: 0.5
|
||||
- _FaceDilate: 0.1
|
||||
- _FaceUVSpeedX: 0
|
||||
- _FaceUVSpeedY: 0
|
||||
- _GlowInner: 0.05
|
||||
- _GlowOffset: 0
|
||||
- _GlowOuter: 0.05
|
||||
- _GlowPower: 0.75
|
||||
- _GradientScale: 10
|
||||
- _LightAngle: 3.1416
|
||||
- _MaskSoftnessX: 0
|
||||
- _MaskSoftnessY: 0
|
||||
- _OutlineSoftness: 0
|
||||
- _OutlineUVSpeedX: 0
|
||||
- _OutlineUVSpeedY: 0
|
||||
- _OutlineWidth: 0.1
|
||||
- _PerspectiveFilter: 0.875
|
||||
- _Reflectivity: 10
|
||||
- _ScaleRatioA: 0.9
|
||||
- _ScaleRatioB: 0.73125
|
||||
- _ScaleRatioC: 0.64125
|
||||
- _ScaleX: 1
|
||||
- _ScaleY: 1
|
||||
- _ShaderFlags: 0
|
||||
- _Sharpness: 0
|
||||
- _SpecularPower: 2
|
||||
- _Stencil: 0
|
||||
- _StencilComp: 8
|
||||
- _StencilOp: 0
|
||||
- _StencilReadMask: 255
|
||||
- _StencilWriteMask: 255
|
||||
- _TextureHeight: 1024
|
||||
- _TextureWidth: 1024
|
||||
- _UnderlayDilate: 0
|
||||
- _UnderlayOffsetX: 0
|
||||
- _UnderlayOffsetY: 0
|
||||
- _UnderlaySoftness: 0
|
||||
- _VertexOffsetX: 0
|
||||
- _VertexOffsetY: 0
|
||||
- _WeightBold: 0.75
|
||||
- _WeightNormal: 0
|
||||
m_Colors:
|
||||
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
|
||||
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
|
||||
- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
|
||||
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
|
||||
File diff suppressed because one or more lines are too long
@@ -0,0 +1 @@
|
||||
)]}〕〉》」』】〙〗〟’”⦆»ヽヾーァィゥェォッャュョヮヵヶぁぃぅぇぉっゃゅょゎゕゖㇰㇱㇲㇳㇴㇵㇶㇷㇸㇹㇺㇻㇼㇽㇾㇿ々〻‐゠–〜?!‼⁇⁈⁉・、%,.:;。!?]):;=}¢°"†‡℃〆%,.
|
||||
@@ -0,0 +1 @@
|
||||
([{〔〈《「『【〘〖〝‘“⦅«$—…‥〳〴〵\[({£¥"々〇$¥₩ #
|
||||
@@ -0,0 +1,659 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2103686
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: TextMeshPro/Sprite
|
||||
m_Shader: {fileID: 4800000, guid: cf81c85f95fe47e1a27f6ae460cf182c, type: 3}
|
||||
m_ShaderKeywords: UNITY_UI_CLIP_RECT
|
||||
m_LightmapFlags: 5
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: dffef66376be4fa480fb02b19edbe903, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _ColorMask: 15
|
||||
- _CullMode: 0
|
||||
- _Stencil: 0
|
||||
- _StencilComp: 8
|
||||
- _StencilOp: 0
|
||||
- _StencilReadMask: 255
|
||||
- _StencilWriteMask: 255
|
||||
- _UseUIAlphaClip: 0
|
||||
m_Colors:
|
||||
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 84a92b25f83d49b9bc132d206b370281, type: 3}
|
||||
m_Name: EmojiOne
|
||||
m_EditorClassIdentifier:
|
||||
hashCode: -1836805472
|
||||
material: {fileID: 2103686}
|
||||
materialHashCode: 0
|
||||
m_Version: 1.1.0
|
||||
m_FaceInfo:
|
||||
m_FamilyName:
|
||||
m_StyleName:
|
||||
m_PointSize: 0
|
||||
m_Scale: 0
|
||||
m_LineHeight: 0
|
||||
m_AscentLine: 0
|
||||
m_CapLine: 0
|
||||
m_MeanLine: 0
|
||||
m_Baseline: 0
|
||||
m_DescentLine: 0
|
||||
m_SuperscriptOffset: 0
|
||||
m_SuperscriptSize: 0
|
||||
m_SubscriptOffset: 0
|
||||
m_SubscriptSize: 0
|
||||
m_UnderlineOffset: 0
|
||||
m_UnderlineThickness: 0
|
||||
m_StrikethroughOffset: 0
|
||||
m_StrikethroughThickness: 0
|
||||
m_TabWidth: 0
|
||||
spriteSheet: {fileID: 2800000, guid: dffef66376be4fa480fb02b19edbe903, type: 3}
|
||||
m_SpriteCharacterTable:
|
||||
- m_ElementType: 2
|
||||
m_Unicode: 128522
|
||||
m_GlyphIndex: 0
|
||||
m_Scale: 1
|
||||
m_Name: Smiling face with smiling eyes
|
||||
m_HashCode: -1318250903
|
||||
- m_ElementType: 2
|
||||
m_Unicode: 128523
|
||||
m_GlyphIndex: 1
|
||||
m_Scale: 1
|
||||
m_Name: 1f60b
|
||||
m_HashCode: 57188339
|
||||
- m_ElementType: 2
|
||||
m_Unicode: 128525
|
||||
m_GlyphIndex: 2
|
||||
m_Scale: 1
|
||||
m_Name: 1f60d
|
||||
m_HashCode: 57188341
|
||||
- m_ElementType: 2
|
||||
m_Unicode: 128526
|
||||
m_GlyphIndex: 3
|
||||
m_Scale: 1
|
||||
m_Name: 1f60e
|
||||
m_HashCode: 57188340
|
||||
- m_ElementType: 2
|
||||
m_Unicode: 128512
|
||||
m_GlyphIndex: 4
|
||||
m_Scale: 1
|
||||
m_Name: Grinning face
|
||||
m_HashCode: -95541379
|
||||
- m_ElementType: 2
|
||||
m_Unicode: 128513
|
||||
m_GlyphIndex: 5
|
||||
m_Scale: 1
|
||||
m_Name: 1f601
|
||||
m_HashCode: 57188256
|
||||
- m_ElementType: 2
|
||||
m_Unicode: 128514
|
||||
m_GlyphIndex: 6
|
||||
m_Scale: 1
|
||||
m_Name: Face with tears of joy
|
||||
m_HashCode: 239522663
|
||||
- m_ElementType: 2
|
||||
m_Unicode: 128515
|
||||
m_GlyphIndex: 7
|
||||
m_Scale: 1
|
||||
m_Name: 1f603
|
||||
m_HashCode: 57188258
|
||||
- m_ElementType: 2
|
||||
m_Unicode: 128516
|
||||
m_GlyphIndex: 8
|
||||
m_Scale: 1
|
||||
m_Name: 1f604
|
||||
m_HashCode: 57188261
|
||||
- m_ElementType: 2
|
||||
m_Unicode: 128517
|
||||
m_GlyphIndex: 9
|
||||
m_Scale: 1
|
||||
m_Name: 1f605
|
||||
m_HashCode: 57188260
|
||||
- m_ElementType: 2
|
||||
m_Unicode: 128518
|
||||
m_GlyphIndex: 10
|
||||
m_Scale: 1
|
||||
m_Name: 1f606
|
||||
m_HashCode: 57188263
|
||||
- m_ElementType: 2
|
||||
m_Unicode: 128521
|
||||
m_GlyphIndex: 11
|
||||
m_Scale: 1
|
||||
m_Name: 1f609
|
||||
m_HashCode: 57188264
|
||||
- m_ElementType: 2
|
||||
m_Unicode: 0
|
||||
m_GlyphIndex: 12
|
||||
m_Scale: 1
|
||||
m_Name: .notdef
|
||||
m_HashCode: -600915428
|
||||
- m_ElementType: 2
|
||||
m_Unicode: 129315
|
||||
m_GlyphIndex: 13
|
||||
m_Scale: 1
|
||||
m_Name: 1f923
|
||||
m_HashCode: 57200239
|
||||
- m_ElementType: 2
|
||||
m_Unicode: 9786
|
||||
m_GlyphIndex: 14
|
||||
m_Scale: 1
|
||||
m_Name: 263a
|
||||
m_HashCode: 1748406
|
||||
- m_ElementType: 2
|
||||
m_Unicode: 9785
|
||||
m_GlyphIndex: 15
|
||||
m_Scale: 1
|
||||
m_Name: 2639
|
||||
m_HashCode: 1748462
|
||||
m_SpriteGlyphTable:
|
||||
- m_Index: 0
|
||||
m_Metrics:
|
||||
m_Width: 128
|
||||
m_Height: 128
|
||||
m_HorizontalBearingX: 0
|
||||
m_HorizontalBearingY: 115.6
|
||||
m_HorizontalAdvance: 128
|
||||
m_GlyphRect:
|
||||
m_X: 0
|
||||
m_Y: 384
|
||||
m_Width: 128
|
||||
m_Height: 128
|
||||
m_Scale: 1
|
||||
m_AtlasIndex: 0
|
||||
sprite: {fileID: 0}
|
||||
- m_Index: 1
|
||||
m_Metrics:
|
||||
m_Width: 128
|
||||
m_Height: 128
|
||||
m_HorizontalBearingX: 0
|
||||
m_HorizontalBearingY: 115.6
|
||||
m_HorizontalAdvance: 128
|
||||
m_GlyphRect:
|
||||
m_X: 128
|
||||
m_Y: 384
|
||||
m_Width: 128
|
||||
m_Height: 128
|
||||
m_Scale: 1
|
||||
m_AtlasIndex: 0
|
||||
sprite: {fileID: 0}
|
||||
- m_Index: 2
|
||||
m_Metrics:
|
||||
m_Width: 128
|
||||
m_Height: 128
|
||||
m_HorizontalBearingX: 0
|
||||
m_HorizontalBearingY: 115.6
|
||||
m_HorizontalAdvance: 128
|
||||
m_GlyphRect:
|
||||
m_X: 256
|
||||
m_Y: 384
|
||||
m_Width: 128
|
||||
m_Height: 128
|
||||
m_Scale: 1
|
||||
m_AtlasIndex: 0
|
||||
sprite: {fileID: 0}
|
||||
- m_Index: 3
|
||||
m_Metrics:
|
||||
m_Width: 128
|
||||
m_Height: 128
|
||||
m_HorizontalBearingX: 0
|
||||
m_HorizontalBearingY: 115.6
|
||||
m_HorizontalAdvance: 128
|
||||
m_GlyphRect:
|
||||
m_X: 384
|
||||
m_Y: 384
|
||||
m_Width: 128
|
||||
m_Height: 128
|
||||
m_Scale: 1
|
||||
m_AtlasIndex: 0
|
||||
sprite: {fileID: 0}
|
||||
- m_Index: 4
|
||||
m_Metrics:
|
||||
m_Width: 128
|
||||
m_Height: 128
|
||||
m_HorizontalBearingX: 0
|
||||
m_HorizontalBearingY: 115.6
|
||||
m_HorizontalAdvance: 128
|
||||
m_GlyphRect:
|
||||
m_X: 0
|
||||
m_Y: 256
|
||||
m_Width: 128
|
||||
m_Height: 128
|
||||
m_Scale: 1
|
||||
m_AtlasIndex: 0
|
||||
sprite: {fileID: 0}
|
||||
- m_Index: 5
|
||||
m_Metrics:
|
||||
m_Width: 128
|
||||
m_Height: 128
|
||||
m_HorizontalBearingX: 0
|
||||
m_HorizontalBearingY: 115.6
|
||||
m_HorizontalAdvance: 128
|
||||
m_GlyphRect:
|
||||
m_X: 128
|
||||
m_Y: 256
|
||||
m_Width: 128
|
||||
m_Height: 128
|
||||
m_Scale: 1
|
||||
m_AtlasIndex: 0
|
||||
sprite: {fileID: 0}
|
||||
- m_Index: 6
|
||||
m_Metrics:
|
||||
m_Width: 128
|
||||
m_Height: 128
|
||||
m_HorizontalBearingX: 0
|
||||
m_HorizontalBearingY: 115.6
|
||||
m_HorizontalAdvance: 128
|
||||
m_GlyphRect:
|
||||
m_X: 256
|
||||
m_Y: 256
|
||||
m_Width: 128
|
||||
m_Height: 128
|
||||
m_Scale: 1
|
||||
m_AtlasIndex: 0
|
||||
sprite: {fileID: 0}
|
||||
- m_Index: 7
|
||||
m_Metrics:
|
||||
m_Width: 128
|
||||
m_Height: 128
|
||||
m_HorizontalBearingX: 0
|
||||
m_HorizontalBearingY: 115.6
|
||||
m_HorizontalAdvance: 128
|
||||
m_GlyphRect:
|
||||
m_X: 384
|
||||
m_Y: 256
|
||||
m_Width: 128
|
||||
m_Height: 128
|
||||
m_Scale: 1
|
||||
m_AtlasIndex: 0
|
||||
sprite: {fileID: 0}
|
||||
- m_Index: 8
|
||||
m_Metrics:
|
||||
m_Width: 128
|
||||
m_Height: 128
|
||||
m_HorizontalBearingX: 0
|
||||
m_HorizontalBearingY: 115.6
|
||||
m_HorizontalAdvance: 128
|
||||
m_GlyphRect:
|
||||
m_X: 0
|
||||
m_Y: 128
|
||||
m_Width: 128
|
||||
m_Height: 128
|
||||
m_Scale: 1
|
||||
m_AtlasIndex: 0
|
||||
sprite: {fileID: 0}
|
||||
- m_Index: 9
|
||||
m_Metrics:
|
||||
m_Width: 128
|
||||
m_Height: 128
|
||||
m_HorizontalBearingX: 0
|
||||
m_HorizontalBearingY: 115.6
|
||||
m_HorizontalAdvance: 128
|
||||
m_GlyphRect:
|
||||
m_X: 128
|
||||
m_Y: 128
|
||||
m_Width: 128
|
||||
m_Height: 128
|
||||
m_Scale: 1
|
||||
m_AtlasIndex: 0
|
||||
sprite: {fileID: 0}
|
||||
- m_Index: 10
|
||||
m_Metrics:
|
||||
m_Width: 128
|
||||
m_Height: 128
|
||||
m_HorizontalBearingX: 0
|
||||
m_HorizontalBearingY: 115.6
|
||||
m_HorizontalAdvance: 128
|
||||
m_GlyphRect:
|
||||
m_X: 256
|
||||
m_Y: 128
|
||||
m_Width: 128
|
||||
m_Height: 128
|
||||
m_Scale: 1
|
||||
m_AtlasIndex: 0
|
||||
sprite: {fileID: 0}
|
||||
- m_Index: 11
|
||||
m_Metrics:
|
||||
m_Width: 128
|
||||
m_Height: 128
|
||||
m_HorizontalBearingX: 0
|
||||
m_HorizontalBearingY: 115.6
|
||||
m_HorizontalAdvance: 128
|
||||
m_GlyphRect:
|
||||
m_X: 384
|
||||
m_Y: 128
|
||||
m_Width: 128
|
||||
m_Height: 128
|
||||
m_Scale: 1
|
||||
m_AtlasIndex: 0
|
||||
sprite: {fileID: 0}
|
||||
- m_Index: 12
|
||||
m_Metrics:
|
||||
m_Width: 128
|
||||
m_Height: 128
|
||||
m_HorizontalBearingX: 0
|
||||
m_HorizontalBearingY: 115.6
|
||||
m_HorizontalAdvance: 128
|
||||
m_GlyphRect:
|
||||
m_X: 0
|
||||
m_Y: 0
|
||||
m_Width: 128
|
||||
m_Height: 128
|
||||
m_Scale: 1
|
||||
m_AtlasIndex: 0
|
||||
sprite: {fileID: 0}
|
||||
- m_Index: 13
|
||||
m_Metrics:
|
||||
m_Width: 128
|
||||
m_Height: 128
|
||||
m_HorizontalBearingX: 0
|
||||
m_HorizontalBearingY: 115.6
|
||||
m_HorizontalAdvance: 128
|
||||
m_GlyphRect:
|
||||
m_X: 128
|
||||
m_Y: 0
|
||||
m_Width: 128
|
||||
m_Height: 128
|
||||
m_Scale: 1
|
||||
m_AtlasIndex: 0
|
||||
sprite: {fileID: 0}
|
||||
- m_Index: 14
|
||||
m_Metrics:
|
||||
m_Width: 128
|
||||
m_Height: 128
|
||||
m_HorizontalBearingX: 0
|
||||
m_HorizontalBearingY: 115.6
|
||||
m_HorizontalAdvance: 128
|
||||
m_GlyphRect:
|
||||
m_X: 256
|
||||
m_Y: 0
|
||||
m_Width: 128
|
||||
m_Height: 128
|
||||
m_Scale: 1
|
||||
m_AtlasIndex: 0
|
||||
sprite: {fileID: 0}
|
||||
- m_Index: 15
|
||||
m_Metrics:
|
||||
m_Width: 128
|
||||
m_Height: 128
|
||||
m_HorizontalBearingX: 0
|
||||
m_HorizontalBearingY: 115.6
|
||||
m_HorizontalAdvance: 128
|
||||
m_GlyphRect:
|
||||
m_X: 384
|
||||
m_Y: 0
|
||||
m_Width: 128
|
||||
m_Height: 128
|
||||
m_Scale: 1
|
||||
m_AtlasIndex: 0
|
||||
sprite: {fileID: 0}
|
||||
spriteInfoList:
|
||||
- id: 0
|
||||
x: 0
|
||||
y: 384
|
||||
width: 128
|
||||
height: 128
|
||||
xOffset: 0
|
||||
yOffset: 115.6
|
||||
xAdvance: 128
|
||||
scale: 1
|
||||
name: Smiling face with smiling eyes
|
||||
hashCode: -1318250903
|
||||
unicode: 128522
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
sprite: {fileID: 0}
|
||||
- id: 1
|
||||
x: 128
|
||||
y: 384
|
||||
width: 128
|
||||
height: 128
|
||||
xOffset: 0
|
||||
yOffset: 115.6
|
||||
xAdvance: 128
|
||||
scale: 1
|
||||
name: 1f60b
|
||||
hashCode: 57188339
|
||||
unicode: 128523
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
sprite: {fileID: 0}
|
||||
- id: 2
|
||||
x: 256
|
||||
y: 384
|
||||
width: 128
|
||||
height: 128
|
||||
xOffset: 0
|
||||
yOffset: 115.6
|
||||
xAdvance: 128
|
||||
scale: 1
|
||||
name: 1f60d
|
||||
hashCode: 57188341
|
||||
unicode: 128525
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
sprite: {fileID: 0}
|
||||
- id: 3
|
||||
x: 384
|
||||
y: 384
|
||||
width: 128
|
||||
height: 128
|
||||
xOffset: 0
|
||||
yOffset: 115.6
|
||||
xAdvance: 128
|
||||
scale: 1
|
||||
name: 1f60e
|
||||
hashCode: 57188340
|
||||
unicode: 128526
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
sprite: {fileID: 0}
|
||||
- id: 4
|
||||
x: 0
|
||||
y: 256
|
||||
width: 128
|
||||
height: 128
|
||||
xOffset: 0
|
||||
yOffset: 115.6
|
||||
xAdvance: 128
|
||||
scale: 1
|
||||
name: Grinning face
|
||||
hashCode: -95541379
|
||||
unicode: 128512
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
sprite: {fileID: 0}
|
||||
- id: 5
|
||||
x: 128
|
||||
y: 256
|
||||
width: 128
|
||||
height: 128
|
||||
xOffset: 0
|
||||
yOffset: 115.6
|
||||
xAdvance: 128
|
||||
scale: 1
|
||||
name: 1f601
|
||||
hashCode: 57188256
|
||||
unicode: 128513
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
sprite: {fileID: 0}
|
||||
- id: 6
|
||||
x: 256
|
||||
y: 256
|
||||
width: 128
|
||||
height: 128
|
||||
xOffset: 0
|
||||
yOffset: 115.6
|
||||
xAdvance: 128
|
||||
scale: 1
|
||||
name: Face with tears of joy
|
||||
hashCode: 239522663
|
||||
unicode: 128514
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
sprite: {fileID: 0}
|
||||
- id: 7
|
||||
x: 384
|
||||
y: 256
|
||||
width: 128
|
||||
height: 128
|
||||
xOffset: 0
|
||||
yOffset: 115.6
|
||||
xAdvance: 128
|
||||
scale: 1
|
||||
name: 1f603
|
||||
hashCode: 57188258
|
||||
unicode: 128515
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
sprite: {fileID: 0}
|
||||
- id: 8
|
||||
x: 0
|
||||
y: 128
|
||||
width: 128
|
||||
height: 128
|
||||
xOffset: 0
|
||||
yOffset: 115.6
|
||||
xAdvance: 128
|
||||
scale: 1
|
||||
name: 1f604
|
||||
hashCode: 57188261
|
||||
unicode: 128516
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
sprite: {fileID: 0}
|
||||
- id: 9
|
||||
x: 128
|
||||
y: 128
|
||||
width: 128
|
||||
height: 128
|
||||
xOffset: 0
|
||||
yOffset: 115.6
|
||||
xAdvance: 128
|
||||
scale: 1
|
||||
name: 1f605
|
||||
hashCode: 57188260
|
||||
unicode: 128517
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
sprite: {fileID: 0}
|
||||
- id: 10
|
||||
x: 256
|
||||
y: 128
|
||||
width: 128
|
||||
height: 128
|
||||
xOffset: 0
|
||||
yOffset: 115.6
|
||||
xAdvance: 128
|
||||
scale: 1
|
||||
name: 1f606
|
||||
hashCode: 57188263
|
||||
unicode: 128518
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
sprite: {fileID: 0}
|
||||
- id: 11
|
||||
x: 384
|
||||
y: 128
|
||||
width: 128
|
||||
height: 128
|
||||
xOffset: 0
|
||||
yOffset: 115.6
|
||||
xAdvance: 128
|
||||
scale: 1
|
||||
name: 1f609
|
||||
hashCode: 57188264
|
||||
unicode: 128521
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
sprite: {fileID: 0}
|
||||
- id: 12
|
||||
x: 0
|
||||
y: 0
|
||||
width: 128
|
||||
height: 128
|
||||
xOffset: 0
|
||||
yOffset: 115.6
|
||||
xAdvance: 128
|
||||
scale: 1
|
||||
name: 1f618
|
||||
hashCode: 57188168
|
||||
unicode: 128536
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
sprite: {fileID: 0}
|
||||
- id: 13
|
||||
x: 128
|
||||
y: 0
|
||||
width: 128
|
||||
height: 128
|
||||
xOffset: 0
|
||||
yOffset: 115.6
|
||||
xAdvance: 128
|
||||
scale: 1
|
||||
name: 1f923
|
||||
hashCode: 57200239
|
||||
unicode: 129315
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
sprite: {fileID: 0}
|
||||
- id: 14
|
||||
x: 256
|
||||
y: 0
|
||||
width: 128
|
||||
height: 128
|
||||
xOffset: 0
|
||||
yOffset: 115.6
|
||||
xAdvance: 128
|
||||
scale: 1
|
||||
name: 263a
|
||||
hashCode: 1748406
|
||||
unicode: 9786
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
sprite: {fileID: 0}
|
||||
- id: 15
|
||||
x: 384
|
||||
y: 0
|
||||
width: 128
|
||||
height: 128
|
||||
xOffset: 0
|
||||
yOffset: 115.6
|
||||
xAdvance: 128
|
||||
scale: 1
|
||||
name: 2639
|
||||
hashCode: 1748462
|
||||
unicode: 9785
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
sprite: {fileID: 0}
|
||||
fallbackSpriteAssets: []
|
||||
--- !u!21 &1369835458
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: TextMeshPro/Sprite
|
||||
m_Shader: {fileID: 4800000, guid: cf81c85f95fe47e1a27f6ae460cf182c, type: 3}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 5
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs: []
|
||||
m_Floats: []
|
||||
m_Colors: []
|
||||
@@ -0,0 +1,68 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: ab2114bdc8544297b417dfefe9f1e410, type: 3}
|
||||
m_Name: Default Style Sheet
|
||||
m_EditorClassIdentifier:
|
||||
m_StyleList:
|
||||
- m_Name: H1
|
||||
m_HashCode: 2425
|
||||
m_OpeningDefinition: <size=2em><b><#40ff80>*
|
||||
m_ClosingDefinition: '*</size></b></color>'
|
||||
m_OpeningTagArray: 3c00000073000000690000007a000000650000003d00000032000000650000006d0000003e0000003c000000620000003e0000003c000000230000003400000030000000660000006600000038000000300000003e0000002a000000
|
||||
m_ClosingTagArray: 2a0000003c0000002f00000073000000690000007a000000650000003e0000003c0000002f000000620000003e0000003c0000002f000000630000006f0000006c0000006f000000720000003e000000
|
||||
- m_Name: Quote
|
||||
m_HashCode: 92254330
|
||||
m_OpeningDefinition: <i><size=75%><margin=10%>
|
||||
m_ClosingDefinition: </i></size></width></margin>
|
||||
m_OpeningTagArray: 3c000000690000003e0000003c00000073000000690000007a000000650000003d0000003700000035000000250000003e0000003c0000006d000000610000007200000067000000690000006e0000003d0000003100000030000000250000003e000000
|
||||
m_ClosingTagArray: 3c0000002f000000690000003e0000003c0000002f00000073000000690000007a000000650000003e0000003c0000002f00000077000000690000006400000074000000680000003e0000003c0000002f0000006d000000610000007200000067000000690000006e0000003e000000
|
||||
- m_Name: Link
|
||||
m_HashCode: 2687968
|
||||
m_OpeningDefinition: <u><#40a0ff><link="ID_01">
|
||||
m_ClosingDefinition: </u></color></link>
|
||||
m_OpeningTagArray: 3c000000750000003e0000003c000000230000003400000030000000610000003000000066000000660000003e0000003c0000006c000000690000006e0000006b0000003d0000002200000049000000440000005f0000003000000031000000220000003e000000
|
||||
m_ClosingTagArray: 3c0000002f000000750000003e0000003c0000002f000000630000006f0000006c0000006f000000720000003e0000003c0000002f0000006c000000690000006e0000006b0000003e000000
|
||||
- m_Name: Title
|
||||
m_HashCode: 98732960
|
||||
m_OpeningDefinition: <size=125%><b><align=center>
|
||||
m_ClosingDefinition: </size></b></align>
|
||||
m_OpeningTagArray: 3c00000073000000690000007a000000650000003d000000310000003200000035000000250000003e0000003c000000620000003e0000003c000000610000006c00000069000000670000006e0000003d00000063000000650000006e0000007400000065000000720000003e000000
|
||||
m_ClosingTagArray: 3c0000002f00000073000000690000007a000000650000003e0000003c0000002f000000620000003e0000003c0000002f000000610000006c00000069000000670000006e0000003e000000
|
||||
- m_Name: H2
|
||||
m_HashCode: 2426
|
||||
m_OpeningDefinition: <size=1.5em><b><#4080FF>
|
||||
m_ClosingDefinition: </size></b></color>
|
||||
m_OpeningTagArray: 3c00000073000000690000007a000000650000003d000000310000002e00000035000000650000006d0000003e0000003c000000620000003e0000003c000000230000003400000030000000380000003000000046000000460000003e000000
|
||||
m_ClosingTagArray: 3c0000002f00000073000000690000007a000000650000003e0000003c0000002f000000620000003e0000003c0000002f000000630000006f0000006c0000006f000000720000003e000000
|
||||
- m_Name: H3
|
||||
m_HashCode: 2427
|
||||
m_OpeningDefinition: <size=1.17em><b><#FF8040>
|
||||
m_ClosingDefinition: </size></b></color>
|
||||
m_OpeningTagArray: 3c00000073000000690000007a000000650000003d000000310000002e0000003100000037000000650000006d0000003e0000003c000000620000003e0000003c000000230000004600000046000000380000003000000034000000300000003e000000
|
||||
m_ClosingTagArray: 3c0000002f00000073000000690000007a000000650000003e0000003c0000002f000000620000003e0000003c0000002f000000630000006f0000006c0000006f000000720000003e000000
|
||||
- m_Name: C1
|
||||
m_HashCode: 2194
|
||||
m_OpeningDefinition: <color=#ffff40>
|
||||
m_ClosingDefinition: </color>
|
||||
m_OpeningTagArray: 3c000000630000006f0000006c0000006f000000720000003d000000230000006600000066000000660000006600000034000000300000003e000000
|
||||
m_ClosingTagArray: 3c0000002f000000630000006f0000006c0000006f000000720000003e000000
|
||||
- m_Name: C2
|
||||
m_HashCode: 2193
|
||||
m_OpeningDefinition: <color=#ff40FF><size=125%>
|
||||
m_ClosingDefinition: </color></size>
|
||||
m_OpeningTagArray: 3c000000630000006f0000006c0000006f000000720000003d000000230000006600000066000000340000003000000046000000460000003e0000003c00000073000000690000007a000000650000003d000000310000003200000035000000250000003e000000
|
||||
m_ClosingTagArray: 3c0000002f000000630000006f0000006c0000006f000000720000003e0000003c0000002f00000073000000690000007a000000650000003e000000
|
||||
- m_Name: C3
|
||||
m_HashCode: 2192
|
||||
m_OpeningDefinition: <color=#80A0FF><b>
|
||||
m_ClosingDefinition: </color></b>
|
||||
m_OpeningTagArray: 3c000000630000006f0000006c0000006f000000720000003d000000230000003800000030000000410000003000000046000000460000003e0000003c000000620000003e000000
|
||||
m_ClosingTagArray: 3c0000002f000000630000006f0000006c0000006f000000720000003e0000003c0000002f000000620000003e000000
|
||||
@@ -0,0 +1,46 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 2705215ac5b84b70bacc50632be6e391, type: 3}
|
||||
m_Name: TMP Settings
|
||||
m_EditorClassIdentifier:
|
||||
m_enableWordWrapping: 1
|
||||
m_enableKerning: 1
|
||||
m_enableExtraPadding: 0
|
||||
m_enableTintAllSprites: 0
|
||||
m_enableParseEscapeCharacters: 1
|
||||
m_EnableRaycastTarget: 1
|
||||
m_GetFontFeaturesAtRuntime: 1
|
||||
m_missingGlyphCharacter: 0
|
||||
m_warningsDisabled: 0
|
||||
m_defaultFontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
|
||||
m_defaultFontAssetPath: Fonts & Materials/
|
||||
m_defaultFontSize: 36
|
||||
m_defaultAutoSizeMinRatio: 0.5
|
||||
m_defaultAutoSizeMaxRatio: 2
|
||||
m_defaultTextMeshProTextContainerSize: {x: 20, y: 5}
|
||||
m_defaultTextMeshProUITextContainerSize: {x: 200, y: 50}
|
||||
m_autoSizeTextContainer: 0
|
||||
m_fallbackFontAssets: []
|
||||
m_matchMaterialPreset: 1
|
||||
m_defaultSpriteAsset: {fileID: 11400000, guid: c41005c129ba4d66911b75229fd70b45,
|
||||
type: 2}
|
||||
m_defaultSpriteAssetPath: Sprite Assets/
|
||||
m_enableEmojiSupport: 1
|
||||
m_MissingCharacterSpriteUnicode: 0
|
||||
m_defaultColorGradientPresetsPath: Color Gradient Presets/
|
||||
m_defaultStyleSheet: {fileID: 11400000, guid: f952c082cb03451daed3ee968ac6c63e,
|
||||
type: 2}
|
||||
m_StyleSheetsResourcePath:
|
||||
m_leadingCharacters: {fileID: 4900000, guid: d82c1b31c7e74239bff1220585707d2b, type: 3}
|
||||
m_followingCharacters: {fileID: 4900000, guid: fade42e8bc714b018fac513c043d323b,
|
||||
type: 3}
|
||||
m_UseModernHangulLineBreakingRules: 0
|
||||
@@ -0,0 +1,143 @@
|
||||
Shader "TextMeshPro/Bitmap Custom Atlas" {
|
||||
|
||||
Properties {
|
||||
_MainTex ("Font Atlas", 2D) = "white" {}
|
||||
_FaceTex ("Font Texture", 2D) = "white" {}
|
||||
[HDR]_FaceColor ("Text Color", Color) = (1,1,1,1)
|
||||
|
||||
_VertexOffsetX ("Vertex OffsetX", float) = 0
|
||||
_VertexOffsetY ("Vertex OffsetY", float) = 0
|
||||
_MaskSoftnessX ("Mask SoftnessX", float) = 0
|
||||
_MaskSoftnessY ("Mask SoftnessY", float) = 0
|
||||
|
||||
_ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
|
||||
_Padding ("Padding", float) = 0
|
||||
|
||||
_StencilComp("Stencil Comparison", Float) = 8
|
||||
_Stencil("Stencil ID", Float) = 0
|
||||
_StencilOp("Stencil Operation", Float) = 0
|
||||
_StencilWriteMask("Stencil Write Mask", Float) = 255
|
||||
_StencilReadMask("Stencil Read Mask", Float) = 255
|
||||
|
||||
_CullMode("Cull Mode", Float) = 0
|
||||
_ColorMask("Color Mask", Float) = 15
|
||||
}
|
||||
|
||||
SubShader{
|
||||
|
||||
Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" }
|
||||
|
||||
Stencil
|
||||
{
|
||||
Ref[_Stencil]
|
||||
Comp[_StencilComp]
|
||||
Pass[_StencilOp]
|
||||
ReadMask[_StencilReadMask]
|
||||
WriteMask[_StencilWriteMask]
|
||||
}
|
||||
|
||||
|
||||
Lighting Off
|
||||
Cull [_CullMode]
|
||||
ZTest [unity_GUIZTestMode]
|
||||
ZWrite Off
|
||||
Fog { Mode Off }
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
ColorMask[_ColorMask]
|
||||
|
||||
Pass {
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
||||
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata_t {
|
||||
float4 vertex : POSITION;
|
||||
fixed4 color : COLOR;
|
||||
float2 texcoord0 : TEXCOORD0;
|
||||
float2 texcoord1 : TEXCOORD1;
|
||||
};
|
||||
|
||||
struct v2f {
|
||||
float4 vertex : SV_POSITION;
|
||||
fixed4 color : COLOR;
|
||||
float2 texcoord0 : TEXCOORD0;
|
||||
float2 texcoord1 : TEXCOORD1;
|
||||
float4 mask : TEXCOORD2;
|
||||
};
|
||||
|
||||
uniform sampler2D _MainTex;
|
||||
uniform sampler2D _FaceTex;
|
||||
uniform float4 _FaceTex_ST;
|
||||
uniform fixed4 _FaceColor;
|
||||
|
||||
uniform float _VertexOffsetX;
|
||||
uniform float _VertexOffsetY;
|
||||
uniform float4 _ClipRect;
|
||||
uniform float _MaskSoftnessX;
|
||||
uniform float _MaskSoftnessY;
|
||||
|
||||
float2 UnpackUV(float uv)
|
||||
{
|
||||
float2 output;
|
||||
output.x = floor(uv / 4096);
|
||||
output.y = uv - 4096 * output.x;
|
||||
|
||||
return output * 0.001953125;
|
||||
}
|
||||
|
||||
v2f vert (appdata_t v)
|
||||
{
|
||||
float4 vert = v.vertex;
|
||||
vert.x += _VertexOffsetX;
|
||||
vert.y += _VertexOffsetY;
|
||||
|
||||
vert.xy += (vert.w * 0.5) / _ScreenParams.xy;
|
||||
|
||||
float4 vPosition = UnityPixelSnap(UnityObjectToClipPos(vert));
|
||||
|
||||
fixed4 faceColor = v.color;
|
||||
faceColor *= _FaceColor;
|
||||
|
||||
v2f OUT;
|
||||
OUT.vertex = vPosition;
|
||||
OUT.color = faceColor;
|
||||
OUT.texcoord0 = v.texcoord0;
|
||||
OUT.texcoord1 = TRANSFORM_TEX(UnpackUV(v.texcoord1), _FaceTex);
|
||||
float2 pixelSize = vPosition.w;
|
||||
pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1]));
|
||||
|
||||
// Clamp _ClipRect to 16bit.
|
||||
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
|
||||
OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy));
|
||||
|
||||
return OUT;
|
||||
}
|
||||
|
||||
fixed4 frag (v2f IN) : SV_Target
|
||||
{
|
||||
fixed4 color = tex2D(_MainTex, IN.texcoord0) * tex2D(_FaceTex, IN.texcoord1) * IN.color;
|
||||
|
||||
// Alternative implementation to UnityGet2DClipping with support for softness.
|
||||
#if UNITY_UI_CLIP_RECT
|
||||
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw);
|
||||
color *= m.x * m.y;
|
||||
#endif
|
||||
|
||||
#if UNITY_UI_ALPHACLIP
|
||||
clip(color.a - 0.001);
|
||||
#endif
|
||||
|
||||
return color;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
|
||||
CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI"
|
||||
}
|
||||
@@ -0,0 +1,145 @@
|
||||
Shader "TextMeshPro/Mobile/Bitmap" {
|
||||
|
||||
Properties {
|
||||
_MainTex ("Font Atlas", 2D) = "white" {}
|
||||
[HDR]_Color ("Text Color", Color) = (1,1,1,1)
|
||||
_DiffusePower ("Diffuse Power", Range(1.0,4.0)) = 1.0
|
||||
|
||||
_VertexOffsetX("Vertex OffsetX", float) = 0
|
||||
_VertexOffsetY("Vertex OffsetY", float) = 0
|
||||
_MaskSoftnessX("Mask SoftnessX", float) = 0
|
||||
_MaskSoftnessY("Mask SoftnessY", float) = 0
|
||||
|
||||
_ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
|
||||
|
||||
_StencilComp("Stencil Comparison", Float) = 8
|
||||
_Stencil("Stencil ID", Float) = 0
|
||||
_StencilOp("Stencil Operation", Float) = 0
|
||||
_StencilWriteMask("Stencil Write Mask", Float) = 255
|
||||
_StencilReadMask("Stencil Read Mask", Float) = 255
|
||||
|
||||
_CullMode("Cull Mode", Float) = 0
|
||||
_ColorMask("Color Mask", Float) = 15
|
||||
}
|
||||
|
||||
SubShader {
|
||||
|
||||
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
|
||||
|
||||
Stencil
|
||||
{
|
||||
Ref[_Stencil]
|
||||
Comp[_StencilComp]
|
||||
Pass[_StencilOp]
|
||||
ReadMask[_StencilReadMask]
|
||||
WriteMask[_StencilWriteMask]
|
||||
}
|
||||
|
||||
|
||||
Lighting Off
|
||||
Cull [_CullMode]
|
||||
ZTest [unity_GUIZTestMode]
|
||||
ZWrite Off
|
||||
Fog { Mode Off }
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
ColorMask[_ColorMask]
|
||||
|
||||
Pass {
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma fragmentoption ARB_precision_hint_fastest
|
||||
|
||||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
||||
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata_t {
|
||||
float4 vertex : POSITION;
|
||||
fixed4 color : COLOR;
|
||||
float2 texcoord0 : TEXCOORD0;
|
||||
float2 texcoord1 : TEXCOORD1;
|
||||
};
|
||||
|
||||
struct v2f {
|
||||
float4 vertex : POSITION;
|
||||
fixed4 color : COLOR;
|
||||
float2 texcoord0 : TEXCOORD0;
|
||||
float4 mask : TEXCOORD2;
|
||||
};
|
||||
|
||||
sampler2D _MainTex;
|
||||
fixed4 _Color;
|
||||
float _DiffusePower;
|
||||
|
||||
uniform float _VertexOffsetX;
|
||||
uniform float _VertexOffsetY;
|
||||
uniform float4 _ClipRect;
|
||||
uniform float _MaskSoftnessX;
|
||||
uniform float _MaskSoftnessY;
|
||||
|
||||
v2f vert (appdata_t v)
|
||||
{
|
||||
v2f OUT;
|
||||
float4 vert = v.vertex;
|
||||
vert.x += _VertexOffsetX;
|
||||
vert.y += _VertexOffsetY;
|
||||
|
||||
vert.xy += (vert.w * 0.5) / _ScreenParams.xy;
|
||||
|
||||
OUT.vertex = UnityPixelSnap(UnityObjectToClipPos(vert));
|
||||
OUT.color = v.color;
|
||||
OUT.color *= _Color;
|
||||
OUT.color.rgb *= _DiffusePower;
|
||||
OUT.texcoord0 = v.texcoord0;
|
||||
|
||||
float2 pixelSize = OUT.vertex.w;
|
||||
//pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1]));
|
||||
|
||||
// Clamp _ClipRect to 16bit.
|
||||
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
|
||||
OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy));
|
||||
|
||||
return OUT;
|
||||
}
|
||||
|
||||
fixed4 frag (v2f IN) : COLOR
|
||||
{
|
||||
fixed4 color = fixed4(IN.color.rgb, IN.color.a * tex2D(_MainTex, IN.texcoord0).a);
|
||||
|
||||
// Alternative implementation to UnityGet2DClipping with support for softness.
|
||||
#if UNITY_UI_CLIP_RECT
|
||||
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw);
|
||||
color *= m.x * m.y;
|
||||
#endif
|
||||
|
||||
#if UNITY_UI_ALPHACLIP
|
||||
clip(color.a - 0.001);
|
||||
#endif
|
||||
|
||||
return color;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
|
||||
SubShader {
|
||||
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
|
||||
Lighting Off Cull Off ZTest Always ZWrite Off Fog { Mode Off }
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
BindChannels {
|
||||
Bind "Color", color
|
||||
Bind "Vertex", vertex
|
||||
Bind "TexCoord", texcoord0
|
||||
}
|
||||
Pass {
|
||||
SetTexture [_MainTex] {
|
||||
constantColor [_Color] combine constant * primary, constant * texture
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI"
|
||||
}
|
||||
@@ -0,0 +1,143 @@
|
||||
Shader "TextMeshPro/Bitmap" {
|
||||
|
||||
Properties {
|
||||
_MainTex ("Font Atlas", 2D) = "white" {}
|
||||
_FaceTex ("Font Texture", 2D) = "white" {}
|
||||
[HDR]_FaceColor ("Text Color", Color) = (1,1,1,1)
|
||||
|
||||
_VertexOffsetX ("Vertex OffsetX", float) = 0
|
||||
_VertexOffsetY ("Vertex OffsetY", float) = 0
|
||||
_MaskSoftnessX ("Mask SoftnessX", float) = 0
|
||||
_MaskSoftnessY ("Mask SoftnessY", float) = 0
|
||||
|
||||
_ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
|
||||
|
||||
_StencilComp("Stencil Comparison", Float) = 8
|
||||
_Stencil("Stencil ID", Float) = 0
|
||||
_StencilOp("Stencil Operation", Float) = 0
|
||||
_StencilWriteMask("Stencil Write Mask", Float) = 255
|
||||
_StencilReadMask("Stencil Read Mask", Float) = 255
|
||||
|
||||
_CullMode("Cull Mode", Float) = 0
|
||||
_ColorMask("Color Mask", Float) = 15
|
||||
}
|
||||
|
||||
SubShader{
|
||||
|
||||
Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" }
|
||||
|
||||
Stencil
|
||||
{
|
||||
Ref[_Stencil]
|
||||
Comp[_StencilComp]
|
||||
Pass[_StencilOp]
|
||||
ReadMask[_StencilReadMask]
|
||||
WriteMask[_StencilWriteMask]
|
||||
}
|
||||
|
||||
|
||||
Lighting Off
|
||||
Cull [_CullMode]
|
||||
ZTest [unity_GUIZTestMode]
|
||||
ZWrite Off
|
||||
Fog { Mode Off }
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
ColorMask[_ColorMask]
|
||||
|
||||
Pass {
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
||||
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata_t {
|
||||
float4 vertex : POSITION;
|
||||
fixed4 color : COLOR;
|
||||
float2 texcoord0 : TEXCOORD0;
|
||||
float2 texcoord1 : TEXCOORD1;
|
||||
};
|
||||
|
||||
struct v2f {
|
||||
float4 vertex : SV_POSITION;
|
||||
fixed4 color : COLOR;
|
||||
float2 texcoord0 : TEXCOORD0;
|
||||
float2 texcoord1 : TEXCOORD1;
|
||||
float4 mask : TEXCOORD2;
|
||||
};
|
||||
|
||||
uniform sampler2D _MainTex;
|
||||
uniform sampler2D _FaceTex;
|
||||
uniform float4 _FaceTex_ST;
|
||||
uniform fixed4 _FaceColor;
|
||||
|
||||
uniform float _VertexOffsetX;
|
||||
uniform float _VertexOffsetY;
|
||||
uniform float4 _ClipRect;
|
||||
uniform float _MaskSoftnessX;
|
||||
uniform float _MaskSoftnessY;
|
||||
|
||||
float2 UnpackUV(float uv)
|
||||
{
|
||||
float2 output;
|
||||
output.x = floor(uv / 4096);
|
||||
output.y = uv - 4096 * output.x;
|
||||
|
||||
return output * 0.001953125;
|
||||
}
|
||||
|
||||
v2f vert (appdata_t v)
|
||||
{
|
||||
float4 vert = v.vertex;
|
||||
vert.x += _VertexOffsetX;
|
||||
vert.y += _VertexOffsetY;
|
||||
|
||||
vert.xy += (vert.w * 0.5) / _ScreenParams.xy;
|
||||
|
||||
float4 vPosition = UnityPixelSnap(UnityObjectToClipPos(vert));
|
||||
|
||||
fixed4 faceColor = v.color;
|
||||
faceColor *= _FaceColor;
|
||||
|
||||
v2f OUT;
|
||||
OUT.vertex = vPosition;
|
||||
OUT.color = faceColor;
|
||||
OUT.texcoord0 = v.texcoord0;
|
||||
OUT.texcoord1 = TRANSFORM_TEX(UnpackUV(v.texcoord1), _FaceTex);
|
||||
float2 pixelSize = vPosition.w;
|
||||
pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1]));
|
||||
|
||||
// Clamp _ClipRect to 16bit.
|
||||
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
|
||||
OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy));
|
||||
|
||||
return OUT;
|
||||
}
|
||||
|
||||
fixed4 frag (v2f IN) : SV_Target
|
||||
{
|
||||
fixed4 color = tex2D(_MainTex, IN.texcoord0);
|
||||
color = fixed4 (tex2D(_FaceTex, IN.texcoord1).rgb * IN.color.rgb, IN.color.a * color.a);
|
||||
|
||||
// Alternative implementation to UnityGet2DClipping with support for softness.
|
||||
#if UNITY_UI_CLIP_RECT
|
||||
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw);
|
||||
color *= m.x * m.y;
|
||||
#endif
|
||||
|
||||
#if UNITY_UI_ALPHACLIP
|
||||
clip(color.a - 0.001);
|
||||
#endif
|
||||
|
||||
return color;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
|
||||
CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI"
|
||||
}
|
||||
@@ -0,0 +1,317 @@
|
||||
Shader "TextMeshPro/Distance Field Overlay" {
|
||||
|
||||
Properties {
|
||||
_FaceTex ("Face Texture", 2D) = "white" {}
|
||||
_FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0
|
||||
_FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0
|
||||
[HDR]_FaceColor ("Face Color", Color) = (1,1,1,1)
|
||||
_FaceDilate ("Face Dilate", Range(-1,1)) = 0
|
||||
|
||||
[HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1)
|
||||
_OutlineTex ("Outline Texture", 2D) = "white" {}
|
||||
_OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0
|
||||
_OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0
|
||||
_OutlineWidth ("Outline Thickness", Range(0, 1)) = 0
|
||||
_OutlineSoftness ("Outline Softness", Range(0,1)) = 0
|
||||
|
||||
_Bevel ("Bevel", Range(0,1)) = 0.5
|
||||
_BevelOffset ("Bevel Offset", Range(-0.5,0.5)) = 0
|
||||
_BevelWidth ("Bevel Width", Range(-.5,0.5)) = 0
|
||||
_BevelClamp ("Bevel Clamp", Range(0,1)) = 0
|
||||
_BevelRoundness ("Bevel Roundness", Range(0,1)) = 0
|
||||
|
||||
_LightAngle ("Light Angle", Range(0.0, 6.2831853)) = 3.1416
|
||||
[HDR]_SpecularColor ("Specular", Color) = (1,1,1,1)
|
||||
_SpecularPower ("Specular", Range(0,4)) = 2.0
|
||||
_Reflectivity ("Reflectivity", Range(5.0,15.0)) = 10
|
||||
_Diffuse ("Diffuse", Range(0,1)) = 0.5
|
||||
_Ambient ("Ambient", Range(1,0)) = 0.5
|
||||
|
||||
_BumpMap ("Normal map", 2D) = "bump" {}
|
||||
_BumpOutline ("Bump Outline", Range(0,1)) = 0
|
||||
_BumpFace ("Bump Face", Range(0,1)) = 0
|
||||
|
||||
_ReflectFaceColor ("Reflection Color", Color) = (0,0,0,1)
|
||||
_ReflectOutlineColor("Reflection Color", Color) = (0,0,0,1)
|
||||
_Cube ("Reflection Cubemap", Cube) = "black" { /* TexGen CubeReflect */ }
|
||||
_EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0)
|
||||
|
||||
|
||||
[HDR]_UnderlayColor ("Border Color", Color) = (0,0,0, 0.5)
|
||||
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
|
||||
_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
|
||||
_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
|
||||
_UnderlaySoftness ("Border Softness", Range(0,1)) = 0
|
||||
|
||||
[HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5)
|
||||
_GlowOffset ("Offset", Range(-1,1)) = 0
|
||||
_GlowInner ("Inner", Range(0,1)) = 0.05
|
||||
_GlowOuter ("Outer", Range(0,1)) = 0.05
|
||||
_GlowPower ("Falloff", Range(1, 0)) = 0.75
|
||||
|
||||
_WeightNormal ("Weight Normal", float) = 0
|
||||
_WeightBold ("Weight Bold", float) = 0.5
|
||||
|
||||
_ShaderFlags ("Flags", float) = 0
|
||||
_ScaleRatioA ("Scale RatioA", float) = 1
|
||||
_ScaleRatioB ("Scale RatioB", float) = 1
|
||||
_ScaleRatioC ("Scale RatioC", float) = 1
|
||||
|
||||
_MainTex ("Font Atlas", 2D) = "white" {}
|
||||
_TextureWidth ("Texture Width", float) = 512
|
||||
_TextureHeight ("Texture Height", float) = 512
|
||||
_GradientScale ("Gradient Scale", float) = 5.0
|
||||
_ScaleX ("Scale X", float) = 1.0
|
||||
_ScaleY ("Scale Y", float) = 1.0
|
||||
_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
|
||||
_Sharpness ("Sharpness", Range(-1,1)) = 0
|
||||
|
||||
_VertexOffsetX ("Vertex OffsetX", float) = 0
|
||||
_VertexOffsetY ("Vertex OffsetY", float) = 0
|
||||
|
||||
_MaskCoord ("Mask Coordinates", vector) = (0, 0, 32767, 32767)
|
||||
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
|
||||
_MaskSoftnessX ("Mask SoftnessX", float) = 0
|
||||
_MaskSoftnessY ("Mask SoftnessY", float) = 0
|
||||
|
||||
_StencilComp ("Stencil Comparison", Float) = 8
|
||||
_Stencil ("Stencil ID", Float) = 0
|
||||
_StencilOp ("Stencil Operation", Float) = 0
|
||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
||||
|
||||
_CullMode ("Cull Mode", Float) = 0
|
||||
_ColorMask ("Color Mask", Float) = 15
|
||||
}
|
||||
|
||||
SubShader {
|
||||
|
||||
Tags
|
||||
{
|
||||
"Queue"="Overlay"
|
||||
"IgnoreProjector"="True"
|
||||
"RenderType"="Transparent"
|
||||
}
|
||||
|
||||
Stencil
|
||||
{
|
||||
Ref [_Stencil]
|
||||
Comp [_StencilComp]
|
||||
Pass [_StencilOp]
|
||||
ReadMask [_StencilReadMask]
|
||||
WriteMask [_StencilWriteMask]
|
||||
}
|
||||
|
||||
Cull [_CullMode]
|
||||
ZWrite Off
|
||||
Lighting Off
|
||||
Fog { Mode Off }
|
||||
ZTest Always
|
||||
Blend One OneMinusSrcAlpha
|
||||
ColorMask [_ColorMask]
|
||||
|
||||
Pass {
|
||||
CGPROGRAM
|
||||
#pragma target 3.0
|
||||
#pragma vertex VertShader
|
||||
#pragma fragment PixShader
|
||||
#pragma shader_feature __ BEVEL_ON
|
||||
#pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
|
||||
#pragma shader_feature __ GLOW_ON
|
||||
|
||||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
#include "UnityUI.cginc"
|
||||
#include "TMPro_Properties.cginc"
|
||||
#include "TMPro.cginc"
|
||||
|
||||
struct vertex_t {
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
float4 position : POSITION;
|
||||
float3 normal : NORMAL;
|
||||
fixed4 color : COLOR;
|
||||
float2 texcoord0 : TEXCOORD0;
|
||||
float2 texcoord1 : TEXCOORD1;
|
||||
};
|
||||
|
||||
|
||||
struct pixel_t {
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
float4 position : SV_POSITION;
|
||||
fixed4 color : COLOR;
|
||||
float2 atlas : TEXCOORD0; // Atlas
|
||||
float4 param : TEXCOORD1; // alphaClip, scale, bias, weight
|
||||
float4 mask : TEXCOORD2; // Position in object space(xy), pixel Size(zw)
|
||||
float3 viewDir : TEXCOORD3;
|
||||
|
||||
#if (UNDERLAY_ON || UNDERLAY_INNER)
|
||||
float4 texcoord2 : TEXCOORD4; // u,v, scale, bias
|
||||
fixed4 underlayColor : COLOR1;
|
||||
#endif
|
||||
float4 textures : TEXCOORD5;
|
||||
};
|
||||
|
||||
// Used by Unity internally to handle Texture Tiling and Offset.
|
||||
float4 _FaceTex_ST;
|
||||
float4 _OutlineTex_ST;
|
||||
|
||||
pixel_t VertShader(vertex_t input)
|
||||
{
|
||||
pixel_t output;
|
||||
|
||||
UNITY_INITIALIZE_OUTPUT(pixel_t, output);
|
||||
UNITY_SETUP_INSTANCE_ID(input);
|
||||
UNITY_TRANSFER_INSTANCE_ID(input,output);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
|
||||
|
||||
float bold = step(input.texcoord1.y, 0);
|
||||
|
||||
float4 vert = input.position;
|
||||
vert.x += _VertexOffsetX;
|
||||
vert.y += _VertexOffsetY;
|
||||
|
||||
float4 vPosition = UnityObjectToClipPos(vert);
|
||||
|
||||
float2 pixelSize = vPosition.w;
|
||||
pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
|
||||
float scale = rsqrt(dot(pixelSize, pixelSize));
|
||||
scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1);
|
||||
if (UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert)))));
|
||||
|
||||
float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0;
|
||||
weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5;
|
||||
|
||||
float bias =(.5 - weight) + (.5 / scale);
|
||||
|
||||
float alphaClip = (1.0 - _OutlineWidth*_ScaleRatioA - _OutlineSoftness*_ScaleRatioA);
|
||||
|
||||
#if GLOW_ON
|
||||
alphaClip = min(alphaClip, 1.0 - _GlowOffset * _ScaleRatioB - _GlowOuter * _ScaleRatioB);
|
||||
#endif
|
||||
|
||||
alphaClip = alphaClip / 2.0 - ( .5 / scale) - weight;
|
||||
|
||||
#if (UNDERLAY_ON || UNDERLAY_INNER)
|
||||
float4 underlayColor = _UnderlayColor;
|
||||
underlayColor.rgb *= underlayColor.a;
|
||||
|
||||
float bScale = scale;
|
||||
bScale /= 1 + ((_UnderlaySoftness*_ScaleRatioC) * bScale);
|
||||
float bBias = (0.5 - weight) * bScale - 0.5 - ((_UnderlayDilate * _ScaleRatioC) * 0.5 * bScale);
|
||||
|
||||
float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth;
|
||||
float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight;
|
||||
float2 bOffset = float2(x, y);
|
||||
#endif
|
||||
|
||||
// Generate UV for the Masking Texture
|
||||
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
|
||||
float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
|
||||
|
||||
// Support for texture tiling and offset
|
||||
float2 textureUV = UnpackUV(input.texcoord1.x);
|
||||
float2 faceUV = TRANSFORM_TEX(textureUV, _FaceTex);
|
||||
float2 outlineUV = TRANSFORM_TEX(textureUV, _OutlineTex);
|
||||
|
||||
|
||||
output.position = vPosition;
|
||||
output.color = input.color;
|
||||
output.atlas = input.texcoord0;
|
||||
output.param = float4(alphaClip, scale, bias, weight);
|
||||
output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy));
|
||||
output.viewDir = mul((float3x3)_EnvMatrix, _WorldSpaceCameraPos.xyz - mul(unity_ObjectToWorld, vert).xyz);
|
||||
#if (UNDERLAY_ON || UNDERLAY_INNER)
|
||||
output.texcoord2 = float4(input.texcoord0 + bOffset, bScale, bBias);
|
||||
output.underlayColor = underlayColor;
|
||||
#endif
|
||||
output.textures = float4(faceUV, outlineUV);
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
|
||||
fixed4 PixShader(pixel_t input) : SV_Target
|
||||
{
|
||||
UNITY_SETUP_INSTANCE_ID(input);
|
||||
|
||||
float c = tex2D(_MainTex, input.atlas).a;
|
||||
|
||||
#ifndef UNDERLAY_ON
|
||||
clip(c - input.param.x);
|
||||
#endif
|
||||
|
||||
float scale = input.param.y;
|
||||
float bias = input.param.z;
|
||||
float weight = input.param.w;
|
||||
float sd = (bias - c) * scale;
|
||||
|
||||
float outline = (_OutlineWidth * _ScaleRatioA) * scale;
|
||||
float softness = (_OutlineSoftness * _ScaleRatioA) * scale;
|
||||
|
||||
half4 faceColor = _FaceColor;
|
||||
half4 outlineColor = _OutlineColor;
|
||||
|
||||
faceColor.rgb *= input.color.rgb;
|
||||
|
||||
faceColor *= tex2D(_FaceTex, input.textures.xy + float2(_FaceUVSpeedX, _FaceUVSpeedY) * _Time.y);
|
||||
outlineColor *= tex2D(_OutlineTex, input.textures.zw + float2(_OutlineUVSpeedX, _OutlineUVSpeedY) * _Time.y);
|
||||
|
||||
faceColor = GetColor(sd, faceColor, outlineColor, outline, softness);
|
||||
|
||||
#if BEVEL_ON
|
||||
float3 dxy = float3(0.5 / _TextureWidth, 0.5 / _TextureHeight, 0);
|
||||
float3 n = GetSurfaceNormal(input.atlas, weight, dxy);
|
||||
|
||||
float3 bump = UnpackNormal(tex2D(_BumpMap, input.textures.xy + float2(_FaceUVSpeedX, _FaceUVSpeedY) * _Time.y)).xyz;
|
||||
bump *= lerp(_BumpFace, _BumpOutline, saturate(sd + outline * 0.5));
|
||||
n = normalize(n- bump);
|
||||
|
||||
float3 light = normalize(float3(sin(_LightAngle), cos(_LightAngle), -1.0));
|
||||
|
||||
float3 col = GetSpecular(n, light);
|
||||
faceColor.rgb += col*faceColor.a;
|
||||
faceColor.rgb *= 1-(dot(n, light)*_Diffuse);
|
||||
faceColor.rgb *= lerp(_Ambient, 1, n.z*n.z);
|
||||
|
||||
fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n));
|
||||
faceColor.rgb += reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a;
|
||||
#endif
|
||||
|
||||
#if UNDERLAY_ON
|
||||
float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z;
|
||||
faceColor += input.underlayColor * saturate(d - input.texcoord2.w) * (1 - faceColor.a);
|
||||
#endif
|
||||
|
||||
#if UNDERLAY_INNER
|
||||
float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z;
|
||||
faceColor += input.underlayColor * (1 - saturate(d - input.texcoord2.w)) * saturate(1 - sd) * (1 - faceColor.a);
|
||||
#endif
|
||||
|
||||
#if GLOW_ON
|
||||
float4 glowColor = GetGlowColor(sd, scale);
|
||||
faceColor.rgb += glowColor.rgb * glowColor.a;
|
||||
#endif
|
||||
|
||||
// Alternative implementation to UnityGet2DClipping with support for softness.
|
||||
#if UNITY_UI_CLIP_RECT
|
||||
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw);
|
||||
faceColor *= m.x * m.y;
|
||||
#endif
|
||||
|
||||
#if UNITY_UI_ALPHACLIP
|
||||
clip(faceColor.a - 0.001);
|
||||
#endif
|
||||
|
||||
return faceColor * input.color.a;
|
||||
}
|
||||
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
|
||||
Fallback "TextMeshPro/Mobile/Distance Field"
|
||||
CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
|
||||
}
|
||||
@@ -0,0 +1,310 @@
|
||||
Shader "TextMeshPro/Distance Field SSD" {
|
||||
|
||||
Properties {
|
||||
_FaceTex ("Face Texture", 2D) = "white" {}
|
||||
_FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0
|
||||
_FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0
|
||||
[HDR]_FaceColor ("Face Color", Color) = (1,1,1,1)
|
||||
_FaceDilate ("Face Dilate", Range(-1,1)) = 0
|
||||
|
||||
[HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1)
|
||||
_OutlineTex ("Outline Texture", 2D) = "white" {}
|
||||
_OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0
|
||||
_OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0
|
||||
_OutlineWidth ("Outline Thickness", Range(0, 1)) = 0
|
||||
_OutlineSoftness ("Outline Softness", Range(0,1)) = 0
|
||||
|
||||
_Bevel ("Bevel", Range(0,1)) = 0.5
|
||||
_BevelOffset ("Bevel Offset", Range(-0.5,0.5)) = 0
|
||||
_BevelWidth ("Bevel Width", Range(-.5,0.5)) = 0
|
||||
_BevelClamp ("Bevel Clamp", Range(0,1)) = 0
|
||||
_BevelRoundness ("Bevel Roundness", Range(0,1)) = 0
|
||||
|
||||
_LightAngle ("Light Angle", Range(0.0, 6.2831853)) = 3.1416
|
||||
[HDR]_SpecularColor ("Specular", Color) = (1,1,1,1)
|
||||
_SpecularPower ("Specular", Range(0,4)) = 2.0
|
||||
_Reflectivity ("Reflectivity", Range(5.0,15.0)) = 10
|
||||
_Diffuse ("Diffuse", Range(0,1)) = 0.5
|
||||
_Ambient ("Ambient", Range(1,0)) = 0.5
|
||||
|
||||
_BumpMap ("Normal map", 2D) = "bump" {}
|
||||
_BumpOutline ("Bump Outline", Range(0,1)) = 0
|
||||
_BumpFace ("Bump Face", Range(0,1)) = 0
|
||||
|
||||
_ReflectFaceColor ("Reflection Color", Color) = (0,0,0,1)
|
||||
_ReflectOutlineColor("Reflection Color", Color) = (0,0,0,1)
|
||||
_Cube ("Reflection Cubemap", Cube) = "black" { /* TexGen CubeReflect */ }
|
||||
_EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0)
|
||||
|
||||
|
||||
[HDR]_UnderlayColor ("Border Color", Color) = (0,0,0, 0.5)
|
||||
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
|
||||
_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
|
||||
_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
|
||||
_UnderlaySoftness ("Border Softness", Range(0,1)) = 0
|
||||
|
||||
[HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5)
|
||||
_GlowOffset ("Offset", Range(-1,1)) = 0
|
||||
_GlowInner ("Inner", Range(0,1)) = 0.05
|
||||
_GlowOuter ("Outer", Range(0,1)) = 0.05
|
||||
_GlowPower ("Falloff", Range(1, 0)) = 0.75
|
||||
|
||||
_WeightNormal ("Weight Normal", float) = 0
|
||||
_WeightBold ("Weight Bold", float) = 0.5
|
||||
|
||||
_ShaderFlags ("Flags", float) = 0
|
||||
_ScaleRatioA ("Scale RatioA", float) = 1
|
||||
_ScaleRatioB ("Scale RatioB", float) = 1
|
||||
_ScaleRatioC ("Scale RatioC", float) = 1
|
||||
|
||||
_MainTex ("Font Atlas", 2D) = "white" {}
|
||||
_TextureWidth ("Texture Width", float) = 512
|
||||
_TextureHeight ("Texture Height", float) = 512
|
||||
_GradientScale ("Gradient Scale", float) = 5.0
|
||||
_ScaleX ("Scale X", float) = 1.0
|
||||
_ScaleY ("Scale Y", float) = 1.0
|
||||
_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
|
||||
_Sharpness ("Sharpness", Range(-1,1)) = 0
|
||||
|
||||
_VertexOffsetX ("Vertex OffsetX", float) = 0
|
||||
_VertexOffsetY ("Vertex OffsetY", float) = 0
|
||||
|
||||
_MaskCoord ("Mask Coordinates", vector) = (0, 0, 32767, 32767)
|
||||
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
|
||||
_MaskSoftnessX ("Mask SoftnessX", float) = 0
|
||||
_MaskSoftnessY ("Mask SoftnessY", float) = 0
|
||||
|
||||
_StencilComp ("Stencil Comparison", Float) = 8
|
||||
_Stencil ("Stencil ID", Float) = 0
|
||||
_StencilOp ("Stencil Operation", Float) = 0
|
||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
||||
|
||||
_CullMode ("Cull Mode", Float) = 0
|
||||
_ColorMask ("Color Mask", Float) = 15
|
||||
}
|
||||
|
||||
SubShader {
|
||||
Tags
|
||||
{
|
||||
"Queue" = "Transparent"
|
||||
"IgnoreProjector" = "True"
|
||||
"RenderType" = "Transparent"
|
||||
}
|
||||
|
||||
Stencil
|
||||
{
|
||||
Ref[_Stencil]
|
||||
Comp[_StencilComp]
|
||||
Pass[_StencilOp]
|
||||
ReadMask[_StencilReadMask]
|
||||
WriteMask[_StencilWriteMask]
|
||||
}
|
||||
|
||||
Cull[_CullMode]
|
||||
ZWrite Off
|
||||
Lighting Off
|
||||
Fog { Mode Off }
|
||||
ZTest[unity_GUIZTestMode]
|
||||
Blend One OneMinusSrcAlpha
|
||||
ColorMask[_ColorMask]
|
||||
|
||||
Pass {
|
||||
CGPROGRAM
|
||||
#pragma target 3.0
|
||||
#pragma vertex VertShader
|
||||
#pragma fragment PixShader
|
||||
#pragma shader_feature __ BEVEL_ON
|
||||
#pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
|
||||
#pragma shader_feature __ GLOW_ON
|
||||
#pragma shader_feature __ FORCE_LINEAR
|
||||
|
||||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
#include "UnityUI.cginc"
|
||||
#include "TMPro_Properties.cginc"
|
||||
#include "TMPro.cginc"
|
||||
|
||||
struct vertex_t {
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
float4 position : POSITION;
|
||||
float3 normal : NORMAL;
|
||||
float4 color : COLOR;
|
||||
float2 texcoord0 : TEXCOORD0;
|
||||
float2 texcoord1 : TEXCOORD1;
|
||||
};
|
||||
|
||||
|
||||
struct pixel_t {
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
float4 position : SV_POSITION;
|
||||
float4 color : COLOR;
|
||||
float2 atlas : TEXCOORD0;
|
||||
float weight : TEXCOORD1;
|
||||
float2 mask : TEXCOORD2; // Position in object space(xy)
|
||||
float3 viewDir : TEXCOORD3;
|
||||
|
||||
#if (UNDERLAY_ON || UNDERLAY_INNER)
|
||||
float2 texcoord2 : TEXCOORD4;
|
||||
float4 underlayColor : COLOR1;
|
||||
#endif
|
||||
float4 textures : TEXCOORD5;
|
||||
};
|
||||
|
||||
// Used by Unity internally to handle Texture Tiling and Offset.
|
||||
float4 _FaceTex_ST;
|
||||
float4 _OutlineTex_ST;
|
||||
|
||||
float4 SRGBToLinear(float4 rgba) {
|
||||
return float4(lerp(rgba.rgb / 12.92f, pow((rgba.rgb + 0.055f) / 1.055f, 2.4f), step(0.04045f, rgba.rgb)), rgba.a);
|
||||
}
|
||||
|
||||
pixel_t VertShader(vertex_t input)
|
||||
{
|
||||
pixel_t output;
|
||||
|
||||
UNITY_INITIALIZE_OUTPUT(pixel_t, output);
|
||||
UNITY_SETUP_INSTANCE_ID(input);
|
||||
UNITY_TRANSFER_INSTANCE_ID(input,output);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
|
||||
|
||||
float bold = step(input.texcoord1.y, 0);
|
||||
|
||||
float4 vert = input.position;
|
||||
vert.x += _VertexOffsetX;
|
||||
vert.y += _VertexOffsetY;
|
||||
|
||||
float4 vPosition = UnityObjectToClipPos(vert);
|
||||
|
||||
float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0;
|
||||
weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5;
|
||||
|
||||
#if (UNDERLAY_ON || UNDERLAY_INNER)
|
||||
float4 underlayColor = _UnderlayColor;
|
||||
underlayColor.rgb *= underlayColor.a;
|
||||
|
||||
float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth;
|
||||
float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight;
|
||||
float2 bOffset = float2(x, y);
|
||||
#endif
|
||||
|
||||
// Generate UV for the Masking Texture
|
||||
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
|
||||
|
||||
// Support for texture tiling and offset
|
||||
float2 textureUV = UnpackUV(input.texcoord1.x);
|
||||
float2 faceUV = TRANSFORM_TEX(textureUV, _FaceTex);
|
||||
float2 outlineUV = TRANSFORM_TEX(textureUV, _OutlineTex);
|
||||
|
||||
float4 color = input.color;
|
||||
#if (FORCE_LINEAR && !UNITY_COLORSPACE_GAMMA)
|
||||
color = SRGBToLinear(input.color);
|
||||
#endif
|
||||
|
||||
output.position = vPosition;
|
||||
output.color = color;
|
||||
output.atlas = input.texcoord0;
|
||||
output.weight = weight;
|
||||
output.mask = half2(vert.xy * 2 - clampedRect.xy - clampedRect.zw);
|
||||
output.viewDir = mul((float3x3)_EnvMatrix, _WorldSpaceCameraPos.xyz - mul(unity_ObjectToWorld, vert).xyz);
|
||||
#if (UNDERLAY_ON || UNDERLAY_INNER)
|
||||
output.texcoord2 = input.texcoord0 + bOffset;
|
||||
output.underlayColor = underlayColor;
|
||||
#endif
|
||||
output.textures = float4(faceUV, outlineUV);
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
|
||||
fixed4 PixShader(pixel_t input) : SV_Target
|
||||
{
|
||||
UNITY_SETUP_INSTANCE_ID(input);
|
||||
|
||||
float c = tex2D(_MainTex, input.atlas).a;
|
||||
|
||||
float2 pixelSize = float2(ddx(input.atlas.y), ddy(input.atlas.y));
|
||||
pixelSize *= _TextureWidth * .75;
|
||||
float scale = rsqrt(dot(pixelSize, pixelSize)) * _GradientScale * (_Sharpness + 1);
|
||||
|
||||
float weight = input.weight;
|
||||
float bias = (.5 - weight) + (.5 / scale);
|
||||
float sd = (bias - c) * scale;
|
||||
|
||||
float outline = (_OutlineWidth * _ScaleRatioA) * scale;
|
||||
float softness = (_OutlineSoftness * _ScaleRatioA) * scale;
|
||||
|
||||
half4 faceColor = _FaceColor;
|
||||
half4 outlineColor = _OutlineColor;
|
||||
|
||||
faceColor.rgb *= input.color.rgb;
|
||||
|
||||
faceColor *= tex2D(_FaceTex, input.textures.xy + float2(_FaceUVSpeedX, _FaceUVSpeedY) * _Time.y);
|
||||
outlineColor *= tex2D(_OutlineTex, input.textures.zw + float2(_OutlineUVSpeedX, _OutlineUVSpeedY) * _Time.y);
|
||||
|
||||
faceColor = GetColor(sd, faceColor, outlineColor, outline, softness);
|
||||
|
||||
#if BEVEL_ON
|
||||
float3 dxy = float3(0.5 / _TextureWidth, 0.5 / _TextureHeight, 0);
|
||||
float3 n = GetSurfaceNormal(input.atlas, weight, dxy);
|
||||
|
||||
float3 bump = UnpackNormal(tex2D(_BumpMap, input.textures.xy + float2(_FaceUVSpeedX, _FaceUVSpeedY) * _Time.y)).xyz;
|
||||
bump *= lerp(_BumpFace, _BumpOutline, saturate(sd + outline * 0.5));
|
||||
n = normalize(n - bump);
|
||||
|
||||
float3 light = normalize(float3(sin(_LightAngle), cos(_LightAngle), -1.0));
|
||||
|
||||
float3 col = GetSpecular(n, light);
|
||||
faceColor.rgb += col * faceColor.a;
|
||||
faceColor.rgb *= 1 - (dot(n, light) * _Diffuse);
|
||||
faceColor.rgb *= lerp(_Ambient, 1, n.z * n.z);
|
||||
|
||||
fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n));
|
||||
faceColor.rgb += reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a;
|
||||
#endif
|
||||
|
||||
#if (UNDERLAY_ON || UNDERLAY_INNER)
|
||||
float bScale = scale;
|
||||
bScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * bScale);
|
||||
float bBias = (0.5 - weight) * bScale - 0.5 - ((_UnderlayDilate * _ScaleRatioC) * 0.5 * bScale);
|
||||
#endif
|
||||
|
||||
#if UNDERLAY_ON
|
||||
float d = tex2D(_MainTex, input.texcoord2.xy).a * bScale;
|
||||
faceColor += input.underlayColor * saturate(d - bBias) * (1 - faceColor.a);
|
||||
#endif
|
||||
|
||||
#if UNDERLAY_INNER
|
||||
float d = tex2D(_MainTex, input.texcoord2.xy).a * bScale;
|
||||
faceColor += input.underlayColor * (1 - saturate(d - bBias)) * saturate(1 - sd) * (1 - faceColor.a);
|
||||
#endif
|
||||
|
||||
#if GLOW_ON
|
||||
float4 glowColor = GetGlowColor(sd, scale);
|
||||
faceColor.rgb += glowColor.rgb * glowColor.a;
|
||||
#endif
|
||||
|
||||
// Alternative implementation to UnityGet2DClipping with support for softness.
|
||||
#if UNITY_UI_CLIP_RECT
|
||||
float2 maskZW = 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + (1 / scale));
|
||||
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * maskZW);
|
||||
faceColor *= m.x * m.y;
|
||||
#endif
|
||||
|
||||
#if UNITY_UI_ALPHACLIP
|
||||
clip(faceColor.a - 0.001);
|
||||
#endif
|
||||
|
||||
return faceColor * input.color.a;
|
||||
}
|
||||
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
|
||||
Fallback "TextMeshPro/Mobile/Distance Field"
|
||||
CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
|
||||
}
|
||||
@@ -0,0 +1,247 @@
|
||||
// Simplified SDF shader:
|
||||
// - No Shading Option (bevel / bump / env map)
|
||||
// - No Glow Option
|
||||
// - Softness is applied on both side of the outline
|
||||
|
||||
Shader "TextMeshPro/Mobile/Distance Field - Masking" {
|
||||
|
||||
Properties {
|
||||
[HDR]_FaceColor ("Face Color", Color) = (1,1,1,1)
|
||||
_FaceDilate ("Face Dilate", Range(-1,1)) = 0
|
||||
|
||||
[HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1)
|
||||
_OutlineWidth ("Outline Thickness", Range(0,1)) = 0
|
||||
_OutlineSoftness ("Outline Softness", Range(0,1)) = 0
|
||||
|
||||
[HDR]_UnderlayColor ("Border Color", Color) = (0,0,0,.5)
|
||||
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
|
||||
_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
|
||||
_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
|
||||
_UnderlaySoftness ("Border Softness", Range(0,1)) = 0
|
||||
|
||||
_WeightNormal ("Weight Normal", float) = 0
|
||||
_WeightBold ("Weight Bold", float) = .5
|
||||
|
||||
_ShaderFlags ("Flags", float) = 0
|
||||
_ScaleRatioA ("Scale RatioA", float) = 1
|
||||
_ScaleRatioB ("Scale RatioB", float) = 1
|
||||
_ScaleRatioC ("Scale RatioC", float) = 1
|
||||
|
||||
_MainTex ("Font Atlas", 2D) = "white" {}
|
||||
_TextureWidth ("Texture Width", float) = 512
|
||||
_TextureHeight ("Texture Height", float) = 512
|
||||
_GradientScale ("Gradient Scale", float) = 5
|
||||
_ScaleX ("Scale X", float) = 1
|
||||
_ScaleY ("Scale Y", float) = 1
|
||||
_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
|
||||
_Sharpness ("Sharpness", Range(-1,1)) = 0
|
||||
|
||||
_VertexOffsetX ("Vertex OffsetX", float) = 0
|
||||
_VertexOffsetY ("Vertex OffsetY", float) = 0
|
||||
|
||||
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
|
||||
_MaskSoftnessX ("Mask SoftnessX", float) = 0
|
||||
_MaskSoftnessY ("Mask SoftnessY", float) = 0
|
||||
_MaskTex ("Mask Texture", 2D) = "white" {}
|
||||
_MaskInverse ("Inverse", float) = 0
|
||||
_MaskEdgeColor ("Edge Color", Color) = (1,1,1,1)
|
||||
_MaskEdgeSoftness ("Edge Softness", Range(0, 1)) = 0.01
|
||||
_MaskWipeControl ("Wipe Position", Range(0, 1)) = 0.5
|
||||
|
||||
_StencilComp ("Stencil Comparison", Float) = 8
|
||||
_Stencil ("Stencil ID", Float) = 0
|
||||
_StencilOp ("Stencil Operation", Float) = 0
|
||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
||||
|
||||
_CullMode ("Cull Mode", Float) = 0
|
||||
_ColorMask ("Color Mask", Float) = 15
|
||||
}
|
||||
|
||||
SubShader {
|
||||
Tags
|
||||
{
|
||||
"Queue"="Transparent"
|
||||
"IgnoreProjector"="True"
|
||||
"RenderType"="Transparent"
|
||||
}
|
||||
|
||||
|
||||
Stencil
|
||||
{
|
||||
Ref [_Stencil]
|
||||
Comp [_StencilComp]
|
||||
Pass [_StencilOp]
|
||||
ReadMask [_StencilReadMask]
|
||||
WriteMask [_StencilWriteMask]
|
||||
}
|
||||
|
||||
Cull [_CullMode]
|
||||
ZWrite Off
|
||||
Lighting Off
|
||||
Fog { Mode Off }
|
||||
ZTest [unity_GUIZTestMode]
|
||||
Blend One OneMinusSrcAlpha
|
||||
ColorMask [_ColorMask]
|
||||
|
||||
Pass {
|
||||
CGPROGRAM
|
||||
#pragma vertex VertShader
|
||||
#pragma fragment PixShader
|
||||
#pragma shader_feature __ OUTLINE_ON
|
||||
#pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
|
||||
|
||||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
||||
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
#include "UnityUI.cginc"
|
||||
#include "TMPro_Properties.cginc"
|
||||
|
||||
struct vertex_t {
|
||||
float4 vertex : POSITION;
|
||||
float3 normal : NORMAL;
|
||||
fixed4 color : COLOR;
|
||||
float2 texcoord0 : TEXCOORD0;
|
||||
float2 texcoord1 : TEXCOORD1;
|
||||
};
|
||||
|
||||
struct pixel_t {
|
||||
float4 vertex : SV_POSITION;
|
||||
fixed4 faceColor : COLOR;
|
||||
fixed4 outlineColor : COLOR1;
|
||||
float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV
|
||||
half4 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w)
|
||||
half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw)
|
||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
||||
float4 texcoord1 : TEXCOORD3; // Texture UV, alpha, reserved
|
||||
half2 underlayParam : TEXCOORD4; // Scale(x), Bias(y)
|
||||
#endif
|
||||
};
|
||||
|
||||
float _MaskWipeControl;
|
||||
float _MaskEdgeSoftness;
|
||||
fixed4 _MaskEdgeColor;
|
||||
bool _MaskInverse;
|
||||
|
||||
pixel_t VertShader(vertex_t input)
|
||||
{
|
||||
float bold = step(input.texcoord1.y, 0);
|
||||
|
||||
float4 vert = input.vertex;
|
||||
vert.x += _VertexOffsetX;
|
||||
vert.y += _VertexOffsetY;
|
||||
float4 vPosition = UnityObjectToClipPos(vert);
|
||||
|
||||
float2 pixelSize = vPosition.w;
|
||||
pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
|
||||
|
||||
float scale = rsqrt(dot(pixelSize, pixelSize));
|
||||
scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1);
|
||||
if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert)))));
|
||||
|
||||
float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0;
|
||||
weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5;
|
||||
|
||||
float layerScale = scale;
|
||||
|
||||
scale /= 1 + (_OutlineSoftness * _ScaleRatioA * scale);
|
||||
float bias = (0.5 - weight) * scale - 0.5;
|
||||
float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale;
|
||||
|
||||
float opacity = input.color.a;
|
||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
||||
opacity = 1.0;
|
||||
#endif
|
||||
|
||||
fixed4 faceColor = fixed4(input.color.rgb, opacity) * _FaceColor;
|
||||
faceColor.rgb *= faceColor.a;
|
||||
|
||||
fixed4 outlineColor = _OutlineColor;
|
||||
outlineColor.a *= opacity;
|
||||
outlineColor.rgb *= outlineColor.a;
|
||||
outlineColor = lerp(faceColor, outlineColor, sqrt(min(1.0, (outline * 2))));
|
||||
|
||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
||||
|
||||
layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale);
|
||||
float layerBias = (.5 - weight) * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale);
|
||||
|
||||
float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth;
|
||||
float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight;
|
||||
float2 layerOffset = float2(x, y);
|
||||
#endif
|
||||
|
||||
// Generate UV for the Masking Texture
|
||||
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
|
||||
float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
|
||||
|
||||
// Structure for pixel shader
|
||||
pixel_t output = {
|
||||
vPosition,
|
||||
faceColor,
|
||||
outlineColor,
|
||||
float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y),
|
||||
half4(scale, bias - outline, bias + outline, bias),
|
||||
half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)),
|
||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
||||
float4(input.texcoord0 + layerOffset, input.color.a, 0),
|
||||
half2(layerScale, layerBias),
|
||||
#endif
|
||||
};
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
|
||||
// PIXEL SHADER
|
||||
fixed4 PixShader(pixel_t input) : SV_Target
|
||||
{
|
||||
half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x;
|
||||
half4 c = input.faceColor * saturate(d - input.param.w);
|
||||
|
||||
#ifdef OUTLINE_ON
|
||||
c = lerp(input.outlineColor, input.faceColor, saturate(d - input.param.z));
|
||||
c *= saturate(d - input.param.y);
|
||||
#endif
|
||||
|
||||
#if UNDERLAY_ON
|
||||
d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x;
|
||||
c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - input.underlayParam.y) * (1 - c.a);
|
||||
#endif
|
||||
|
||||
#if UNDERLAY_INNER
|
||||
half sd = saturate(d - input.param.z);
|
||||
d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x;
|
||||
c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - input.underlayParam.y)) * sd * (1 - c.a);
|
||||
#endif
|
||||
|
||||
// Alternative implementation to UnityGet2DClipping with support for softness.
|
||||
//#if UNITY_UI_CLIP_RECT
|
||||
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw);
|
||||
c *= m.x * m.y;
|
||||
//#endif
|
||||
|
||||
float a = abs(_MaskInverse - tex2D(_MaskTex, input.texcoord0.zw).a);
|
||||
float t = a + (1 - _MaskWipeControl) * _MaskEdgeSoftness - _MaskWipeControl;
|
||||
a = saturate(t / _MaskEdgeSoftness);
|
||||
c.rgb = lerp(_MaskEdgeColor.rgb*c.a, c.rgb, a);
|
||||
c *= a;
|
||||
|
||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
||||
c *= input.texcoord1.z;
|
||||
#endif
|
||||
|
||||
#if UNITY_UI_ALPHACLIP
|
||||
clip(c.a - 0.001);
|
||||
#endif
|
||||
|
||||
return c;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
|
||||
CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
|
||||
}
|
||||
@@ -0,0 +1,240 @@
|
||||
// Simplified SDF shader:
|
||||
// - No Shading Option (bevel / bump / env map)
|
||||
// - No Glow Option
|
||||
// - Softness is applied on both side of the outline
|
||||
|
||||
Shader "TextMeshPro/Mobile/Distance Field Overlay" {
|
||||
|
||||
Properties {
|
||||
[HDR]_FaceColor ("Face Color", Color) = (1,1,1,1)
|
||||
_FaceDilate ("Face Dilate", Range(-1,1)) = 0
|
||||
|
||||
[HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1)
|
||||
_OutlineWidth ("Outline Thickness", Range(0,1)) = 0
|
||||
_OutlineSoftness ("Outline Softness", Range(0,1)) = 0
|
||||
|
||||
[HDR]_UnderlayColor ("Border Color", Color) = (0,0,0,.5)
|
||||
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
|
||||
_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
|
||||
_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
|
||||
_UnderlaySoftness ("Border Softness", Range(0,1)) = 0
|
||||
|
||||
_WeightNormal ("Weight Normal", float) = 0
|
||||
_WeightBold ("Weight Bold", float) = .5
|
||||
|
||||
_ShaderFlags ("Flags", float) = 0
|
||||
_ScaleRatioA ("Scale RatioA", float) = 1
|
||||
_ScaleRatioB ("Scale RatioB", float) = 1
|
||||
_ScaleRatioC ("Scale RatioC", float) = 1
|
||||
|
||||
_MainTex ("Font Atlas", 2D) = "white" {}
|
||||
_TextureWidth ("Texture Width", float) = 512
|
||||
_TextureHeight ("Texture Height", float) = 512
|
||||
_GradientScale ("Gradient Scale", float) = 5
|
||||
_ScaleX ("Scale X", float) = 1
|
||||
_ScaleY ("Scale Y", float) = 1
|
||||
_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
|
||||
_Sharpness ("Sharpness", Range(-1,1)) = 0
|
||||
|
||||
_VertexOffsetX ("Vertex OffsetX", float) = 0
|
||||
_VertexOffsetY ("Vertex OffsetY", float) = 0
|
||||
|
||||
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
|
||||
_MaskSoftnessX ("Mask SoftnessX", float) = 0
|
||||
_MaskSoftnessY ("Mask SoftnessY", float) = 0
|
||||
|
||||
_StencilComp ("Stencil Comparison", Float) = 8
|
||||
_Stencil ("Stencil ID", Float) = 0
|
||||
_StencilOp ("Stencil Operation", Float) = 0
|
||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
||||
|
||||
_CullMode ("Cull Mode", Float) = 0
|
||||
_ColorMask ("Color Mask", Float) = 15
|
||||
}
|
||||
|
||||
SubShader {
|
||||
Tags
|
||||
{
|
||||
"Queue"="Overlay"
|
||||
"IgnoreProjector"="True"
|
||||
"RenderType"="Transparent"
|
||||
}
|
||||
|
||||
|
||||
Stencil
|
||||
{
|
||||
Ref [_Stencil]
|
||||
Comp [_StencilComp]
|
||||
Pass [_StencilOp]
|
||||
ReadMask [_StencilReadMask]
|
||||
WriteMask [_StencilWriteMask]
|
||||
}
|
||||
|
||||
Cull [_CullMode]
|
||||
ZWrite Off
|
||||
Lighting Off
|
||||
Fog { Mode Off }
|
||||
ZTest Always
|
||||
Blend One OneMinusSrcAlpha
|
||||
ColorMask [_ColorMask]
|
||||
|
||||
Pass {
|
||||
CGPROGRAM
|
||||
#pragma vertex VertShader
|
||||
#pragma fragment PixShader
|
||||
#pragma shader_feature __ OUTLINE_ON
|
||||
#pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
|
||||
|
||||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
#include "UnityUI.cginc"
|
||||
#include "TMPro_Properties.cginc"
|
||||
|
||||
struct vertex_t {
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
float4 vertex : POSITION;
|
||||
float3 normal : NORMAL;
|
||||
fixed4 color : COLOR;
|
||||
float2 texcoord0 : TEXCOORD0;
|
||||
float2 texcoord1 : TEXCOORD1;
|
||||
};
|
||||
|
||||
struct pixel_t {
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
float4 vertex : SV_POSITION;
|
||||
fixed4 faceColor : COLOR;
|
||||
fixed4 outlineColor : COLOR1;
|
||||
float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV
|
||||
half4 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w)
|
||||
half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw)
|
||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
||||
float4 texcoord1 : TEXCOORD3; // Texture UV, alpha, reserved
|
||||
half2 underlayParam : TEXCOORD4; // Scale(x), Bias(y)
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
pixel_t VertShader(vertex_t input)
|
||||
{
|
||||
pixel_t output;
|
||||
|
||||
UNITY_INITIALIZE_OUTPUT(pixel_t, output);
|
||||
UNITY_SETUP_INSTANCE_ID(input);
|
||||
UNITY_TRANSFER_INSTANCE_ID(input, output);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
|
||||
|
||||
float bold = step(input.texcoord1.y, 0);
|
||||
|
||||
float4 vert = input.vertex;
|
||||
vert.x += _VertexOffsetX;
|
||||
vert.y += _VertexOffsetY;
|
||||
float4 vPosition = UnityObjectToClipPos(vert);
|
||||
|
||||
float2 pixelSize = vPosition.w;
|
||||
pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
|
||||
|
||||
float scale = rsqrt(dot(pixelSize, pixelSize));
|
||||
scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1);
|
||||
if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert)))));
|
||||
|
||||
float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0;
|
||||
weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5;
|
||||
|
||||
float layerScale = scale;
|
||||
|
||||
scale /= 1 + (_OutlineSoftness * _ScaleRatioA * scale);
|
||||
float bias = (0.5 - weight) * scale - 0.5;
|
||||
float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale;
|
||||
|
||||
float opacity = input.color.a;
|
||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
||||
opacity = 1.0;
|
||||
#endif
|
||||
|
||||
fixed4 faceColor = fixed4(input.color.rgb, opacity) * _FaceColor;
|
||||
faceColor.rgb *= faceColor.a;
|
||||
|
||||
fixed4 outlineColor = _OutlineColor;
|
||||
outlineColor.a *= opacity;
|
||||
outlineColor.rgb *= outlineColor.a;
|
||||
outlineColor = lerp(faceColor, outlineColor, sqrt(min(1.0, (outline * 2))));
|
||||
|
||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
||||
layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale);
|
||||
float layerBias = (.5 - weight) * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale);
|
||||
|
||||
float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth;
|
||||
float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight;
|
||||
float2 layerOffset = float2(x, y);
|
||||
#endif
|
||||
|
||||
// Generate UV for the Masking Texture
|
||||
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
|
||||
float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
|
||||
|
||||
// Populate structure for pixel shader
|
||||
output.vertex = vPosition;
|
||||
output.faceColor = faceColor;
|
||||
output.outlineColor = outlineColor;
|
||||
output.texcoord0 = float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y);
|
||||
output.param = half4(scale, bias - outline, bias + outline, bias);
|
||||
output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy));
|
||||
#if (UNDERLAY_ON || UNDERLAY_INNER)
|
||||
output.texcoord1 = float4(input.texcoord0 + layerOffset, input.color.a, 0);
|
||||
output.underlayParam = half2(layerScale, layerBias);
|
||||
#endif
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
|
||||
// PIXEL SHADER
|
||||
fixed4 PixShader(pixel_t input) : SV_Target
|
||||
{
|
||||
UNITY_SETUP_INSTANCE_ID(input);
|
||||
|
||||
half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x;
|
||||
half4 c = input.faceColor * saturate(d - input.param.w);
|
||||
|
||||
#ifdef OUTLINE_ON
|
||||
c = lerp(input.outlineColor, input.faceColor, saturate(d - input.param.z));
|
||||
c *= saturate(d - input.param.y);
|
||||
#endif
|
||||
|
||||
#if UNDERLAY_ON
|
||||
d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x;
|
||||
c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - input.underlayParam.y) * (1 - c.a);
|
||||
#endif
|
||||
|
||||
#if UNDERLAY_INNER
|
||||
half sd = saturate(d - input.param.z);
|
||||
d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x;
|
||||
c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - input.underlayParam.y)) * sd * (1 - c.a);
|
||||
#endif
|
||||
|
||||
// Alternative implementation to UnityGet2DClipping with support for softness.
|
||||
#if UNITY_UI_CLIP_RECT
|
||||
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw);
|
||||
c *= m.x * m.y;
|
||||
#endif
|
||||
|
||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
||||
c *= input.texcoord1.z;
|
||||
#endif
|
||||
|
||||
#if UNITY_UI_ALPHACLIP
|
||||
clip(c.a - 0.001);
|
||||
#endif
|
||||
|
||||
return c;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
|
||||
CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
|
||||
}
|
||||
@@ -0,0 +1,106 @@
|
||||
// Simplified SDF shader:
|
||||
// - No Shading Option (bevel / bump / env map)
|
||||
// - No Glow Option
|
||||
// - Softness is applied on both side of the outline
|
||||
|
||||
Shader "TextMeshPro/Mobile/Distance Field SSD" {
|
||||
|
||||
Properties {
|
||||
[HDR]_FaceColor ("Face Color", Color) = (1,1,1,1)
|
||||
_FaceDilate ("Face Dilate", Range(-1,1)) = 0
|
||||
|
||||
[HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1)
|
||||
_OutlineWidth ("Outline Thickness", Range(0,1)) = 0
|
||||
_OutlineSoftness ("Outline Softness", Range(0,1)) = 0
|
||||
|
||||
[HDR]_UnderlayColor ("Border Color", Color) = (0,0,0,.5)
|
||||
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
|
||||
_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
|
||||
_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
|
||||
_UnderlaySoftness ("Border Softness", Range(0,1)) = 0
|
||||
|
||||
_WeightNormal ("Weight Normal", float) = 0
|
||||
_WeightBold ("Weight Bold", float) = .5
|
||||
|
||||
_ShaderFlags ("Flags", float) = 0
|
||||
_ScaleRatioA ("Scale RatioA", float) = 1
|
||||
_ScaleRatioB ("Scale RatioB", float) = 1
|
||||
_ScaleRatioC ("Scale RatioC", float) = 1
|
||||
|
||||
_MainTex ("Font Atlas", 2D) = "white" {}
|
||||
_TextureWidth ("Texture Width", float) = 512
|
||||
_TextureHeight ("Texture Height", float) = 512
|
||||
_GradientScale ("Gradient Scale", float) = 5
|
||||
_ScaleX ("Scale X", float) = 1
|
||||
_ScaleY ("Scale Y", float) = 1
|
||||
_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
|
||||
_Sharpness ("Sharpness", Range(-1,1)) = 0
|
||||
|
||||
_VertexOffsetX ("Vertex OffsetX", float) = 0
|
||||
_VertexOffsetY ("Vertex OffsetY", float) = 0
|
||||
|
||||
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
|
||||
_MaskSoftnessX ("Mask SoftnessX", float) = 0
|
||||
_MaskSoftnessY ("Mask SoftnessY", float) = 0
|
||||
_MaskTex ("Mask Texture", 2D) = "white" {}
|
||||
_MaskInverse ("Inverse", float) = 0
|
||||
_MaskEdgeColor ("Edge Color", Color) = (1,1,1,1)
|
||||
_MaskEdgeSoftness ("Edge Softness", Range(0, 1)) = 0.01
|
||||
_MaskWipeControl ("Wipe Position", Range(0, 1)) = 0.5
|
||||
|
||||
_StencilComp ("Stencil Comparison", Float) = 8
|
||||
_Stencil ("Stencil ID", Float) = 0
|
||||
_StencilOp ("Stencil Operation", Float) = 0
|
||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
||||
|
||||
_CullMode ("Cull Mode", Float) = 0
|
||||
_ColorMask ("Color Mask", Float) = 15
|
||||
}
|
||||
|
||||
SubShader {
|
||||
Tags {
|
||||
"Queue"="Transparent"
|
||||
"IgnoreProjector"="True"
|
||||
"RenderType"="Transparent"
|
||||
}
|
||||
|
||||
Stencil
|
||||
{
|
||||
Ref [_Stencil]
|
||||
Comp [_StencilComp]
|
||||
Pass [_StencilOp]
|
||||
ReadMask [_StencilReadMask]
|
||||
WriteMask [_StencilWriteMask]
|
||||
}
|
||||
|
||||
Cull [_CullMode]
|
||||
ZWrite Off
|
||||
Lighting Off
|
||||
Fog { Mode Off }
|
||||
ZTest [unity_GUIZTestMode]
|
||||
Blend One OneMinusSrcAlpha
|
||||
ColorMask [_ColorMask]
|
||||
|
||||
Pass {
|
||||
CGPROGRAM
|
||||
#pragma vertex VertShader
|
||||
#pragma fragment PixShader
|
||||
#pragma shader_feature __ OUTLINE_ON
|
||||
#pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
|
||||
|
||||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
#include "UnityUI.cginc"
|
||||
#include "TMPro_Properties.cginc"
|
||||
|
||||
#include "TMPro_Mobile.cginc"
|
||||
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
|
||||
CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
|
||||
}
|
||||
@@ -0,0 +1,240 @@
|
||||
// Simplified SDF shader:
|
||||
// - No Shading Option (bevel / bump / env map)
|
||||
// - No Glow Option
|
||||
// - Softness is applied on both side of the outline
|
||||
|
||||
Shader "TextMeshPro/Mobile/Distance Field" {
|
||||
|
||||
Properties {
|
||||
[HDR]_FaceColor ("Face Color", Color) = (1,1,1,1)
|
||||
_FaceDilate ("Face Dilate", Range(-1,1)) = 0
|
||||
|
||||
[HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1)
|
||||
_OutlineWidth ("Outline Thickness", Range(0,1)) = 0
|
||||
_OutlineSoftness ("Outline Softness", Range(0,1)) = 0
|
||||
|
||||
[HDR]_UnderlayColor ("Border Color", Color) = (0,0,0,.5)
|
||||
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
|
||||
_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
|
||||
_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
|
||||
_UnderlaySoftness ("Border Softness", Range(0,1)) = 0
|
||||
|
||||
_WeightNormal ("Weight Normal", float) = 0
|
||||
_WeightBold ("Weight Bold", float) = .5
|
||||
|
||||
_ShaderFlags ("Flags", float) = 0
|
||||
_ScaleRatioA ("Scale RatioA", float) = 1
|
||||
_ScaleRatioB ("Scale RatioB", float) = 1
|
||||
_ScaleRatioC ("Scale RatioC", float) = 1
|
||||
|
||||
_MainTex ("Font Atlas", 2D) = "white" {}
|
||||
_TextureWidth ("Texture Width", float) = 512
|
||||
_TextureHeight ("Texture Height", float) = 512
|
||||
_GradientScale ("Gradient Scale", float) = 5
|
||||
_ScaleX ("Scale X", float) = 1
|
||||
_ScaleY ("Scale Y", float) = 1
|
||||
_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
|
||||
_Sharpness ("Sharpness", Range(-1,1)) = 0
|
||||
|
||||
_VertexOffsetX ("Vertex OffsetX", float) = 0
|
||||
_VertexOffsetY ("Vertex OffsetY", float) = 0
|
||||
|
||||
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
|
||||
_MaskSoftnessX ("Mask SoftnessX", float) = 0
|
||||
_MaskSoftnessY ("Mask SoftnessY", float) = 0
|
||||
|
||||
_StencilComp ("Stencil Comparison", Float) = 8
|
||||
_Stencil ("Stencil ID", Float) = 0
|
||||
_StencilOp ("Stencil Operation", Float) = 0
|
||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
||||
|
||||
_CullMode ("Cull Mode", Float) = 0
|
||||
_ColorMask ("Color Mask", Float) = 15
|
||||
}
|
||||
|
||||
SubShader {
|
||||
Tags
|
||||
{
|
||||
"Queue"="Transparent"
|
||||
"IgnoreProjector"="True"
|
||||
"RenderType"="Transparent"
|
||||
}
|
||||
|
||||
|
||||
Stencil
|
||||
{
|
||||
Ref [_Stencil]
|
||||
Comp [_StencilComp]
|
||||
Pass [_StencilOp]
|
||||
ReadMask [_StencilReadMask]
|
||||
WriteMask [_StencilWriteMask]
|
||||
}
|
||||
|
||||
Cull [_CullMode]
|
||||
ZWrite Off
|
||||
Lighting Off
|
||||
Fog { Mode Off }
|
||||
ZTest [unity_GUIZTestMode]
|
||||
Blend One OneMinusSrcAlpha
|
||||
ColorMask [_ColorMask]
|
||||
|
||||
Pass {
|
||||
CGPROGRAM
|
||||
#pragma vertex VertShader
|
||||
#pragma fragment PixShader
|
||||
#pragma shader_feature __ OUTLINE_ON
|
||||
#pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
|
||||
|
||||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
#include "UnityUI.cginc"
|
||||
#include "TMPro_Properties.cginc"
|
||||
|
||||
struct vertex_t {
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
float4 vertex : POSITION;
|
||||
float3 normal : NORMAL;
|
||||
fixed4 color : COLOR;
|
||||
float2 texcoord0 : TEXCOORD0;
|
||||
float2 texcoord1 : TEXCOORD1;
|
||||
};
|
||||
|
||||
struct pixel_t {
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
float4 vertex : SV_POSITION;
|
||||
fixed4 faceColor : COLOR;
|
||||
fixed4 outlineColor : COLOR1;
|
||||
float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV
|
||||
half4 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w)
|
||||
half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw)
|
||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
||||
float4 texcoord1 : TEXCOORD3; // Texture UV, alpha, reserved
|
||||
half2 underlayParam : TEXCOORD4; // Scale(x), Bias(y)
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
pixel_t VertShader(vertex_t input)
|
||||
{
|
||||
pixel_t output;
|
||||
|
||||
UNITY_INITIALIZE_OUTPUT(pixel_t, output);
|
||||
UNITY_SETUP_INSTANCE_ID(input);
|
||||
UNITY_TRANSFER_INSTANCE_ID(input, output);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
|
||||
|
||||
float bold = step(input.texcoord1.y, 0);
|
||||
|
||||
float4 vert = input.vertex;
|
||||
vert.x += _VertexOffsetX;
|
||||
vert.y += _VertexOffsetY;
|
||||
float4 vPosition = UnityObjectToClipPos(vert);
|
||||
|
||||
float2 pixelSize = vPosition.w;
|
||||
pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
|
||||
|
||||
float scale = rsqrt(dot(pixelSize, pixelSize));
|
||||
scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1);
|
||||
if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert)))));
|
||||
|
||||
float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0;
|
||||
weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5;
|
||||
|
||||
float layerScale = scale;
|
||||
|
||||
scale /= 1 + (_OutlineSoftness * _ScaleRatioA * scale);
|
||||
float bias = (0.5 - weight) * scale - 0.5;
|
||||
float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale;
|
||||
|
||||
float opacity = input.color.a;
|
||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
||||
opacity = 1.0;
|
||||
#endif
|
||||
|
||||
fixed4 faceColor = fixed4(input.color.rgb, opacity) * _FaceColor;
|
||||
faceColor.rgb *= faceColor.a;
|
||||
|
||||
fixed4 outlineColor = _OutlineColor;
|
||||
outlineColor.a *= opacity;
|
||||
outlineColor.rgb *= outlineColor.a;
|
||||
outlineColor = lerp(faceColor, outlineColor, sqrt(min(1.0, (outline * 2))));
|
||||
|
||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
||||
layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale);
|
||||
float layerBias = (.5 - weight) * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale);
|
||||
|
||||
float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth;
|
||||
float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight;
|
||||
float2 layerOffset = float2(x, y);
|
||||
#endif
|
||||
|
||||
// Generate UV for the Masking Texture
|
||||
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
|
||||
float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
|
||||
|
||||
// Populate structure for pixel shader
|
||||
output.vertex = vPosition;
|
||||
output.faceColor = faceColor;
|
||||
output.outlineColor = outlineColor;
|
||||
output.texcoord0 = float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y);
|
||||
output.param = half4(scale, bias - outline, bias + outline, bias);
|
||||
output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy));
|
||||
#if (UNDERLAY_ON || UNDERLAY_INNER)
|
||||
output.texcoord1 = float4(input.texcoord0 + layerOffset, input.color.a, 0);
|
||||
output.underlayParam = half2(layerScale, layerBias);
|
||||
#endif
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
|
||||
// PIXEL SHADER
|
||||
fixed4 PixShader(pixel_t input) : SV_Target
|
||||
{
|
||||
UNITY_SETUP_INSTANCE_ID(input);
|
||||
|
||||
half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x;
|
||||
half4 c = input.faceColor * saturate(d - input.param.w);
|
||||
|
||||
#ifdef OUTLINE_ON
|
||||
c = lerp(input.outlineColor, input.faceColor, saturate(d - input.param.z));
|
||||
c *= saturate(d - input.param.y);
|
||||
#endif
|
||||
|
||||
#if UNDERLAY_ON
|
||||
d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x;
|
||||
c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - input.underlayParam.y) * (1 - c.a);
|
||||
#endif
|
||||
|
||||
#if UNDERLAY_INNER
|
||||
half sd = saturate(d - input.param.z);
|
||||
d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x;
|
||||
c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - input.underlayParam.y)) * sd * (1 - c.a);
|
||||
#endif
|
||||
|
||||
// Alternative implementation to UnityGet2DClipping with support for softness.
|
||||
#if UNITY_UI_CLIP_RECT
|
||||
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw);
|
||||
c *= m.x * m.y;
|
||||
#endif
|
||||
|
||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
||||
c *= input.texcoord1.z;
|
||||
#endif
|
||||
|
||||
#if UNITY_UI_ALPHACLIP
|
||||
clip(c.a - 0.001);
|
||||
#endif
|
||||
|
||||
return c;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
|
||||
CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
|
||||
}
|
||||
@@ -0,0 +1,138 @@
|
||||
// Simplified version of the SDF Surface shader :
|
||||
// - No support for Bevel, Bump or envmap
|
||||
// - Diffuse only lighting
|
||||
// - Fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH.
|
||||
|
||||
Shader "TextMeshPro/Mobile/Distance Field (Surface)" {
|
||||
|
||||
Properties {
|
||||
_FaceTex ("Fill Texture", 2D) = "white" {}
|
||||
[HDR]_FaceColor ("Fill Color", Color) = (1,1,1,1)
|
||||
_FaceDilate ("Face Dilate", Range(-1,1)) = 0
|
||||
|
||||
[HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1)
|
||||
_OutlineTex ("Outline Texture", 2D) = "white" {}
|
||||
_OutlineWidth ("Outline Thickness", Range(0, 1)) = 0
|
||||
_OutlineSoftness ("Outline Softness", Range(0,1)) = 0
|
||||
|
||||
[HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5)
|
||||
_GlowOffset ("Offset", Range(-1,1)) = 0
|
||||
_GlowInner ("Inner", Range(0,1)) = 0.05
|
||||
_GlowOuter ("Outer", Range(0,1)) = 0.05
|
||||
_GlowPower ("Falloff", Range(1, 0)) = 0.75
|
||||
|
||||
_WeightNormal ("Weight Normal", float) = 0
|
||||
_WeightBold ("Weight Bold", float) = 0.5
|
||||
|
||||
// Should not be directly exposed to the user
|
||||
_ShaderFlags ("Flags", float) = 0
|
||||
_ScaleRatioA ("Scale RatioA", float) = 1
|
||||
_ScaleRatioB ("Scale RatioB", float) = 1
|
||||
_ScaleRatioC ("Scale RatioC", float) = 1
|
||||
|
||||
_MainTex ("Font Atlas", 2D) = "white" {}
|
||||
_TextureWidth ("Texture Width", float) = 512
|
||||
_TextureHeight ("Texture Height", float) = 512
|
||||
_GradientScale ("Gradient Scale", float) = 5.0
|
||||
_ScaleX ("Scale X", float) = 1.0
|
||||
_ScaleY ("Scale Y", float) = 1.0
|
||||
_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
|
||||
_Sharpness ("Sharpness", Range(-1,1)) = 0
|
||||
|
||||
_VertexOffsetX ("Vertex OffsetX", float) = 0
|
||||
_VertexOffsetY ("Vertex OffsetY", float) = 0
|
||||
|
||||
_CullMode ("Cull Mode", Float) = 0
|
||||
//_MaskCoord ("Mask Coords", vector) = (0,0,0,0)
|
||||
//_MaskSoftness ("Mask Softness", float) = 0
|
||||
}
|
||||
|
||||
SubShader {
|
||||
|
||||
Tags {
|
||||
"Queue"="Transparent"
|
||||
"IgnoreProjector"="True"
|
||||
"RenderType"="Transparent"
|
||||
}
|
||||
|
||||
LOD 300
|
||||
Cull [_CullMode]
|
||||
|
||||
CGPROGRAM
|
||||
#pragma surface PixShader Lambert alpha:blend vertex:VertShader noforwardadd nolightmap nodirlightmap
|
||||
#pragma target 3.0
|
||||
#pragma shader_feature __ GLOW_ON
|
||||
|
||||
#include "TMPro_Properties.cginc"
|
||||
#include "TMPro.cginc"
|
||||
|
||||
half _FaceShininess;
|
||||
half _OutlineShininess;
|
||||
|
||||
struct Input
|
||||
{
|
||||
fixed4 color : COLOR;
|
||||
float2 uv_MainTex;
|
||||
float2 uv2_FaceTex;
|
||||
float2 uv2_OutlineTex;
|
||||
float2 param; // Weight, Scale
|
||||
float3 viewDirEnv;
|
||||
};
|
||||
|
||||
#include "TMPro_Surface.cginc"
|
||||
|
||||
ENDCG
|
||||
|
||||
// Pass to render object as a shadow caster
|
||||
Pass
|
||||
{
|
||||
Name "Caster"
|
||||
Tags { "LightMode" = "ShadowCaster" }
|
||||
Offset 1, 1
|
||||
|
||||
Fog {Mode Off}
|
||||
ZWrite On ZTest LEqual Cull Off
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile_shadowcaster
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct v2f {
|
||||
V2F_SHADOW_CASTER;
|
||||
float2 uv : TEXCOORD1;
|
||||
float2 uv2 : TEXCOORD3;
|
||||
float alphaClip : TEXCOORD2;
|
||||
};
|
||||
|
||||
uniform float4 _MainTex_ST;
|
||||
uniform float4 _OutlineTex_ST;
|
||||
float _OutlineWidth;
|
||||
float _FaceDilate;
|
||||
float _ScaleRatioA;
|
||||
|
||||
v2f vert( appdata_base v )
|
||||
{
|
||||
v2f o;
|
||||
TRANSFER_SHADOW_CASTER(o)
|
||||
o.uv = TRANSFORM_TEX(v.texcoord, _MainTex);
|
||||
o.uv2 = TRANSFORM_TEX(v.texcoord, _OutlineTex);
|
||||
o.alphaClip = o.alphaClip = (1.0 - _OutlineWidth * _ScaleRatioA - _FaceDilate * _ScaleRatioA) / 2;
|
||||
return o;
|
||||
}
|
||||
|
||||
uniform sampler2D _MainTex;
|
||||
|
||||
float4 frag(v2f i) : COLOR
|
||||
{
|
||||
fixed4 texcol = tex2D(_MainTex, i.uv).a;
|
||||
clip(texcol.a - i.alphaClip);
|
||||
SHADOW_CASTER_FRAGMENT(i)
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
|
||||
CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
|
||||
}
|
||||
@@ -0,0 +1,158 @@
|
||||
Shader "TextMeshPro/Distance Field (Surface)" {
|
||||
|
||||
Properties {
|
||||
_FaceTex ("Fill Texture", 2D) = "white" {}
|
||||
_FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0
|
||||
_FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0
|
||||
[HDR]_FaceColor ("Fill Color", Color) = (1,1,1,1)
|
||||
_FaceDilate ("Face Dilate", Range(-1,1)) = 0
|
||||
|
||||
[HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1)
|
||||
_OutlineTex ("Outline Texture", 2D) = "white" {}
|
||||
_OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0
|
||||
_OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0
|
||||
_OutlineWidth ("Outline Thickness", Range(0, 1)) = 0
|
||||
_OutlineSoftness ("Outline Softness", Range(0,1)) = 0
|
||||
|
||||
_Bevel ("Bevel", Range(0,1)) = 0.5
|
||||
_BevelOffset ("Bevel Offset", Range(-0.5,0.5)) = 0
|
||||
_BevelWidth ("Bevel Width", Range(-.5,0.5)) = 0
|
||||
_BevelClamp ("Bevel Clamp", Range(0,1)) = 0
|
||||
_BevelRoundness ("Bevel Roundness", Range(0,1)) = 0
|
||||
|
||||
_BumpMap ("Normalmap", 2D) = "bump" {}
|
||||
_BumpOutline ("Bump Outline", Range(0,1)) = 0.5
|
||||
_BumpFace ("Bump Face", Range(0,1)) = 0.5
|
||||
|
||||
_ReflectFaceColor ("Face Color", Color) = (0,0,0,1)
|
||||
_ReflectOutlineColor ("Outline Color", Color) = (0,0,0,1)
|
||||
_Cube ("Reflection Cubemap", Cube) = "black" { /* TexGen CubeReflect */ }
|
||||
_EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0)
|
||||
[HDR]_SpecColor ("Specular Color", Color) = (0,0,0,1)
|
||||
|
||||
_FaceShininess ("Face Shininess", Range(0,1)) = 0
|
||||
_OutlineShininess ("Outline Shininess", Range(0,1)) = 0
|
||||
|
||||
[HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5)
|
||||
_GlowOffset ("Offset", Range(-1,1)) = 0
|
||||
_GlowInner ("Inner", Range(0,1)) = 0.05
|
||||
_GlowOuter ("Outer", Range(0,1)) = 0.05
|
||||
_GlowPower ("Falloff", Range(1, 0)) = 0.75
|
||||
|
||||
_WeightNormal ("Weight Normal", float) = 0
|
||||
_WeightBold ("Weight Bold", float) = 0.5
|
||||
|
||||
// Should not be directly exposed to the user
|
||||
_ShaderFlags ("Flags", float) = 0
|
||||
_ScaleRatioA ("Scale RatioA", float) = 1
|
||||
_ScaleRatioB ("Scale RatioB", float) = 1
|
||||
_ScaleRatioC ("Scale RatioC", float) = 1
|
||||
|
||||
_MainTex ("Font Atlas", 2D) = "white" {}
|
||||
_TextureWidth ("Texture Width", float) = 512
|
||||
_TextureHeight ("Texture Height", float) = 512
|
||||
_GradientScale ("Gradient Scale", float) = 5.0
|
||||
_ScaleX ("Scale X", float) = 1.0
|
||||
_ScaleY ("Scale Y", float) = 1.0
|
||||
_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
|
||||
_Sharpness ("Sharpness", Range(-1,1)) = 0
|
||||
|
||||
_VertexOffsetX ("Vertex OffsetX", float) = 0
|
||||
_VertexOffsetY ("Vertex OffsetY", float) = 0
|
||||
|
||||
_CullMode ("Cull Mode", Float) = 0
|
||||
//_MaskCoord ("Mask Coords", vector) = (0,0,0,0)
|
||||
//_MaskSoftness ("Mask Softness", float) = 0
|
||||
}
|
||||
|
||||
SubShader {
|
||||
|
||||
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
|
||||
|
||||
LOD 300
|
||||
Cull [_CullMode]
|
||||
|
||||
CGPROGRAM
|
||||
#pragma surface PixShader BlinnPhong alpha:blend vertex:VertShader nolightmap nodirlightmap
|
||||
#pragma target 3.0
|
||||
#pragma shader_feature __ GLOW_ON
|
||||
#pragma glsl
|
||||
|
||||
#include "TMPro_Properties.cginc"
|
||||
#include "TMPro.cginc"
|
||||
|
||||
half _FaceShininess;
|
||||
half _OutlineShininess;
|
||||
|
||||
struct Input
|
||||
{
|
||||
fixed4 color : COLOR;
|
||||
float2 uv_MainTex;
|
||||
float2 uv2_FaceTex;
|
||||
float2 uv2_OutlineTex;
|
||||
float2 param; // Weight, Scale
|
||||
float3 viewDirEnv;
|
||||
};
|
||||
|
||||
|
||||
#define BEVEL_ON 1
|
||||
#include "TMPro_Surface.cginc"
|
||||
|
||||
ENDCG
|
||||
|
||||
// Pass to render object as a shadow caster
|
||||
Pass
|
||||
{
|
||||
Name "Caster"
|
||||
Tags { "LightMode" = "ShadowCaster" }
|
||||
Offset 1, 1
|
||||
|
||||
Fog {Mode Off}
|
||||
ZWrite On
|
||||
ZTest LEqual
|
||||
Cull Off
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile_shadowcaster
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct v2f {
|
||||
V2F_SHADOW_CASTER;
|
||||
float2 uv : TEXCOORD1;
|
||||
float2 uv2 : TEXCOORD3;
|
||||
float alphaClip : TEXCOORD2;
|
||||
};
|
||||
|
||||
uniform float4 _MainTex_ST;
|
||||
uniform float4 _OutlineTex_ST;
|
||||
float _OutlineWidth;
|
||||
float _FaceDilate;
|
||||
float _ScaleRatioA;
|
||||
|
||||
v2f vert( appdata_base v )
|
||||
{
|
||||
v2f o;
|
||||
TRANSFER_SHADOW_CASTER(o)
|
||||
o.uv = TRANSFORM_TEX(v.texcoord, _MainTex);
|
||||
o.uv2 = TRANSFORM_TEX(v.texcoord, _OutlineTex);
|
||||
o.alphaClip = (1.0 - _OutlineWidth * _ScaleRatioA - _FaceDilate * _ScaleRatioA) / 2;
|
||||
return o;
|
||||
}
|
||||
|
||||
uniform sampler2D _MainTex;
|
||||
|
||||
float4 frag(v2f i) : COLOR
|
||||
{
|
||||
fixed4 texcol = tex2D(_MainTex, i.uv).a;
|
||||
clip(texcol.a - i.alphaClip);
|
||||
SHADOW_CASTER_FRAGMENT(i)
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
|
||||
CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
|
||||
}
|
||||
|
||||
@@ -0,0 +1,317 @@
|
||||
Shader "TextMeshPro/Distance Field" {
|
||||
|
||||
Properties {
|
||||
_FaceTex ("Face Texture", 2D) = "white" {}
|
||||
_FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0
|
||||
_FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0
|
||||
[HDR]_FaceColor ("Face Color", Color) = (1,1,1,1)
|
||||
_FaceDilate ("Face Dilate", Range(-1,1)) = 0
|
||||
|
||||
[HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1)
|
||||
_OutlineTex ("Outline Texture", 2D) = "white" {}
|
||||
_OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0
|
||||
_OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0
|
||||
_OutlineWidth ("Outline Thickness", Range(0, 1)) = 0
|
||||
_OutlineSoftness ("Outline Softness", Range(0,1)) = 0
|
||||
|
||||
_Bevel ("Bevel", Range(0,1)) = 0.5
|
||||
_BevelOffset ("Bevel Offset", Range(-0.5,0.5)) = 0
|
||||
_BevelWidth ("Bevel Width", Range(-.5,0.5)) = 0
|
||||
_BevelClamp ("Bevel Clamp", Range(0,1)) = 0
|
||||
_BevelRoundness ("Bevel Roundness", Range(0,1)) = 0
|
||||
|
||||
_LightAngle ("Light Angle", Range(0.0, 6.2831853)) = 3.1416
|
||||
[HDR]_SpecularColor ("Specular", Color) = (1,1,1,1)
|
||||
_SpecularPower ("Specular", Range(0,4)) = 2.0
|
||||
_Reflectivity ("Reflectivity", Range(5.0,15.0)) = 10
|
||||
_Diffuse ("Diffuse", Range(0,1)) = 0.5
|
||||
_Ambient ("Ambient", Range(1,0)) = 0.5
|
||||
|
||||
_BumpMap ("Normal map", 2D) = "bump" {}
|
||||
_BumpOutline ("Bump Outline", Range(0,1)) = 0
|
||||
_BumpFace ("Bump Face", Range(0,1)) = 0
|
||||
|
||||
_ReflectFaceColor ("Reflection Color", Color) = (0,0,0,1)
|
||||
_ReflectOutlineColor("Reflection Color", Color) = (0,0,0,1)
|
||||
_Cube ("Reflection Cubemap", Cube) = "black" { /* TexGen CubeReflect */ }
|
||||
_EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0)
|
||||
|
||||
|
||||
[HDR]_UnderlayColor ("Border Color", Color) = (0,0,0, 0.5)
|
||||
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
|
||||
_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
|
||||
_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
|
||||
_UnderlaySoftness ("Border Softness", Range(0,1)) = 0
|
||||
|
||||
[HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5)
|
||||
_GlowOffset ("Offset", Range(-1,1)) = 0
|
||||
_GlowInner ("Inner", Range(0,1)) = 0.05
|
||||
_GlowOuter ("Outer", Range(0,1)) = 0.05
|
||||
_GlowPower ("Falloff", Range(1, 0)) = 0.75
|
||||
|
||||
_WeightNormal ("Weight Normal", float) = 0
|
||||
_WeightBold ("Weight Bold", float) = 0.5
|
||||
|
||||
_ShaderFlags ("Flags", float) = 0
|
||||
_ScaleRatioA ("Scale RatioA", float) = 1
|
||||
_ScaleRatioB ("Scale RatioB", float) = 1
|
||||
_ScaleRatioC ("Scale RatioC", float) = 1
|
||||
|
||||
_MainTex ("Font Atlas", 2D) = "white" {}
|
||||
_TextureWidth ("Texture Width", float) = 512
|
||||
_TextureHeight ("Texture Height", float) = 512
|
||||
_GradientScale ("Gradient Scale", float) = 5.0
|
||||
_ScaleX ("Scale X", float) = 1.0
|
||||
_ScaleY ("Scale Y", float) = 1.0
|
||||
_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
|
||||
_Sharpness ("Sharpness", Range(-1,1)) = 0
|
||||
|
||||
_VertexOffsetX ("Vertex OffsetX", float) = 0
|
||||
_VertexOffsetY ("Vertex OffsetY", float) = 0
|
||||
|
||||
_MaskCoord ("Mask Coordinates", vector) = (0, 0, 32767, 32767)
|
||||
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
|
||||
_MaskSoftnessX ("Mask SoftnessX", float) = 0
|
||||
_MaskSoftnessY ("Mask SoftnessY", float) = 0
|
||||
|
||||
_StencilComp ("Stencil Comparison", Float) = 8
|
||||
_Stencil ("Stencil ID", Float) = 0
|
||||
_StencilOp ("Stencil Operation", Float) = 0
|
||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
||||
|
||||
_CullMode ("Cull Mode", Float) = 0
|
||||
_ColorMask ("Color Mask", Float) = 15
|
||||
}
|
||||
|
||||
SubShader {
|
||||
|
||||
Tags
|
||||
{
|
||||
"Queue"="Transparent"
|
||||
"IgnoreProjector"="True"
|
||||
"RenderType"="Transparent"
|
||||
}
|
||||
|
||||
Stencil
|
||||
{
|
||||
Ref [_Stencil]
|
||||
Comp [_StencilComp]
|
||||
Pass [_StencilOp]
|
||||
ReadMask [_StencilReadMask]
|
||||
WriteMask [_StencilWriteMask]
|
||||
}
|
||||
|
||||
Cull [_CullMode]
|
||||
ZWrite Off
|
||||
Lighting Off
|
||||
Fog { Mode Off }
|
||||
ZTest [unity_GUIZTestMode]
|
||||
Blend One OneMinusSrcAlpha
|
||||
ColorMask [_ColorMask]
|
||||
|
||||
Pass {
|
||||
CGPROGRAM
|
||||
#pragma target 3.0
|
||||
#pragma vertex VertShader
|
||||
#pragma fragment PixShader
|
||||
#pragma shader_feature __ BEVEL_ON
|
||||
#pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
|
||||
#pragma shader_feature __ GLOW_ON
|
||||
|
||||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
#include "UnityUI.cginc"
|
||||
#include "TMPro_Properties.cginc"
|
||||
#include "TMPro.cginc"
|
||||
|
||||
struct vertex_t {
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
float4 position : POSITION;
|
||||
float3 normal : NORMAL;
|
||||
fixed4 color : COLOR;
|
||||
float2 texcoord0 : TEXCOORD0;
|
||||
float2 texcoord1 : TEXCOORD1;
|
||||
};
|
||||
|
||||
|
||||
struct pixel_t {
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
float4 position : SV_POSITION;
|
||||
fixed4 color : COLOR;
|
||||
float2 atlas : TEXCOORD0; // Atlas
|
||||
float4 param : TEXCOORD1; // alphaClip, scale, bias, weight
|
||||
float4 mask : TEXCOORD2; // Position in object space(xy), pixel Size(zw)
|
||||
float3 viewDir : TEXCOORD3;
|
||||
|
||||
#if (UNDERLAY_ON || UNDERLAY_INNER)
|
||||
float4 texcoord2 : TEXCOORD4; // u,v, scale, bias
|
||||
fixed4 underlayColor : COLOR1;
|
||||
#endif
|
||||
float4 textures : TEXCOORD5;
|
||||
};
|
||||
|
||||
// Used by Unity internally to handle Texture Tiling and Offset.
|
||||
float4 _FaceTex_ST;
|
||||
float4 _OutlineTex_ST;
|
||||
|
||||
pixel_t VertShader(vertex_t input)
|
||||
{
|
||||
pixel_t output;
|
||||
|
||||
UNITY_INITIALIZE_OUTPUT(pixel_t, output);
|
||||
UNITY_SETUP_INSTANCE_ID(input);
|
||||
UNITY_TRANSFER_INSTANCE_ID(input,output);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
|
||||
|
||||
float bold = step(input.texcoord1.y, 0);
|
||||
|
||||
float4 vert = input.position;
|
||||
vert.x += _VertexOffsetX;
|
||||
vert.y += _VertexOffsetY;
|
||||
|
||||
float4 vPosition = UnityObjectToClipPos(vert);
|
||||
|
||||
float2 pixelSize = vPosition.w;
|
||||
pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
|
||||
float scale = rsqrt(dot(pixelSize, pixelSize));
|
||||
scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1);
|
||||
if (UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert)))));
|
||||
|
||||
float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0;
|
||||
weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5;
|
||||
|
||||
float bias =(.5 - weight) + (.5 / scale);
|
||||
|
||||
float alphaClip = (1.0 - _OutlineWidth * _ScaleRatioA - _OutlineSoftness * _ScaleRatioA);
|
||||
|
||||
#if GLOW_ON
|
||||
alphaClip = min(alphaClip, 1.0 - _GlowOffset * _ScaleRatioB - _GlowOuter * _ScaleRatioB);
|
||||
#endif
|
||||
|
||||
alphaClip = alphaClip / 2.0 - ( .5 / scale) - weight;
|
||||
|
||||
#if (UNDERLAY_ON || UNDERLAY_INNER)
|
||||
float4 underlayColor = _UnderlayColor;
|
||||
underlayColor.rgb *= underlayColor.a;
|
||||
|
||||
float bScale = scale;
|
||||
bScale /= 1 + ((_UnderlaySoftness*_ScaleRatioC) * bScale);
|
||||
float bBias = (0.5 - weight) * bScale - 0.5 - ((_UnderlayDilate * _ScaleRatioC) * 0.5 * bScale);
|
||||
|
||||
float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth;
|
||||
float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight;
|
||||
float2 bOffset = float2(x, y);
|
||||
#endif
|
||||
|
||||
// Generate UV for the Masking Texture
|
||||
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
|
||||
float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
|
||||
|
||||
// Support for texture tiling and offset
|
||||
float2 textureUV = UnpackUV(input.texcoord1.x);
|
||||
float2 faceUV = TRANSFORM_TEX(textureUV, _FaceTex);
|
||||
float2 outlineUV = TRANSFORM_TEX(textureUV, _OutlineTex);
|
||||
|
||||
|
||||
output.position = vPosition;
|
||||
output.color = input.color;
|
||||
output.atlas = input.texcoord0;
|
||||
output.param = float4(alphaClip, scale, bias, weight);
|
||||
output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy));
|
||||
output.viewDir = mul((float3x3)_EnvMatrix, _WorldSpaceCameraPos.xyz - mul(unity_ObjectToWorld, vert).xyz);
|
||||
#if (UNDERLAY_ON || UNDERLAY_INNER)
|
||||
output.texcoord2 = float4(input.texcoord0 + bOffset, bScale, bBias);
|
||||
output.underlayColor = underlayColor;
|
||||
#endif
|
||||
output.textures = float4(faceUV, outlineUV);
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
|
||||
fixed4 PixShader(pixel_t input) : SV_Target
|
||||
{
|
||||
UNITY_SETUP_INSTANCE_ID(input);
|
||||
|
||||
float c = tex2D(_MainTex, input.atlas).a;
|
||||
|
||||
#ifndef UNDERLAY_ON
|
||||
clip(c - input.param.x);
|
||||
#endif
|
||||
|
||||
float scale = input.param.y;
|
||||
float bias = input.param.z;
|
||||
float weight = input.param.w;
|
||||
float sd = (bias - c) * scale;
|
||||
|
||||
float outline = (_OutlineWidth * _ScaleRatioA) * scale;
|
||||
float softness = (_OutlineSoftness * _ScaleRatioA) * scale;
|
||||
|
||||
half4 faceColor = _FaceColor;
|
||||
half4 outlineColor = _OutlineColor;
|
||||
|
||||
faceColor.rgb *= input.color.rgb;
|
||||
|
||||
faceColor *= tex2D(_FaceTex, input.textures.xy + float2(_FaceUVSpeedX, _FaceUVSpeedY) * _Time.y);
|
||||
outlineColor *= tex2D(_OutlineTex, input.textures.zw + float2(_OutlineUVSpeedX, _OutlineUVSpeedY) * _Time.y);
|
||||
|
||||
faceColor = GetColor(sd, faceColor, outlineColor, outline, softness);
|
||||
|
||||
#if BEVEL_ON
|
||||
float3 dxy = float3(0.5 / _TextureWidth, 0.5 / _TextureHeight, 0);
|
||||
float3 n = GetSurfaceNormal(input.atlas, weight, dxy);
|
||||
|
||||
float3 bump = UnpackNormal(tex2D(_BumpMap, input.textures.xy + float2(_FaceUVSpeedX, _FaceUVSpeedY) * _Time.y)).xyz;
|
||||
bump *= lerp(_BumpFace, _BumpOutline, saturate(sd + outline * 0.5));
|
||||
n = normalize(n- bump);
|
||||
|
||||
float3 light = normalize(float3(sin(_LightAngle), cos(_LightAngle), -1.0));
|
||||
|
||||
float3 col = GetSpecular(n, light);
|
||||
faceColor.rgb += col*faceColor.a;
|
||||
faceColor.rgb *= 1-(dot(n, light)*_Diffuse);
|
||||
faceColor.rgb *= lerp(_Ambient, 1, n.z*n.z);
|
||||
|
||||
fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n));
|
||||
faceColor.rgb += reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a;
|
||||
#endif
|
||||
|
||||
#if UNDERLAY_ON
|
||||
float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z;
|
||||
faceColor += input.underlayColor * saturate(d - input.texcoord2.w) * (1 - faceColor.a);
|
||||
#endif
|
||||
|
||||
#if UNDERLAY_INNER
|
||||
float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z;
|
||||
faceColor += input.underlayColor * (1 - saturate(d - input.texcoord2.w)) * saturate(1 - sd) * (1 - faceColor.a);
|
||||
#endif
|
||||
|
||||
#if GLOW_ON
|
||||
float4 glowColor = GetGlowColor(sd, scale);
|
||||
faceColor.rgb += glowColor.rgb * glowColor.a;
|
||||
#endif
|
||||
|
||||
// Alternative implementation to UnityGet2DClipping with support for softness.
|
||||
#if UNITY_UI_CLIP_RECT
|
||||
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw);
|
||||
faceColor *= m.x * m.y;
|
||||
#endif
|
||||
|
||||
#if UNITY_UI_ALPHACLIP
|
||||
clip(faceColor.a - 0.001);
|
||||
#endif
|
||||
|
||||
return faceColor * input.color.a;
|
||||
}
|
||||
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
|
||||
Fallback "TextMeshPro/Mobile/Distance Field"
|
||||
CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
|
||||
}
|
||||
@@ -0,0 +1,116 @@
|
||||
Shader "TextMeshPro/Sprite"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
|
||||
_Color ("Tint", Color) = (1,1,1,1)
|
||||
|
||||
_StencilComp ("Stencil Comparison", Float) = 8
|
||||
_Stencil ("Stencil ID", Float) = 0
|
||||
_StencilOp ("Stencil Operation", Float) = 0
|
||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
||||
|
||||
_CullMode ("Cull Mode", Float) = 0
|
||||
_ColorMask ("Color Mask", Float) = 15
|
||||
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
|
||||
|
||||
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags
|
||||
{
|
||||
"Queue"="Transparent"
|
||||
"IgnoreProjector"="True"
|
||||
"RenderType"="Transparent"
|
||||
"PreviewType"="Plane"
|
||||
"CanUseSpriteAtlas"="True"
|
||||
}
|
||||
|
||||
Stencil
|
||||
{
|
||||
Ref [_Stencil]
|
||||
Comp [_StencilComp]
|
||||
Pass [_StencilOp]
|
||||
ReadMask [_StencilReadMask]
|
||||
WriteMask [_StencilWriteMask]
|
||||
}
|
||||
|
||||
Cull [_CullMode]
|
||||
Lighting Off
|
||||
ZWrite Off
|
||||
ZTest [unity_GUIZTestMode]
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
ColorMask [_ColorMask]
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "Default"
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma target 2.0
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
#include "UnityUI.cginc"
|
||||
|
||||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
||||
|
||||
struct appdata_t
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float4 color : COLOR;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
fixed4 color : COLOR;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
float4 worldPosition : TEXCOORD1;
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
sampler2D _MainTex;
|
||||
fixed4 _Color;
|
||||
fixed4 _TextureSampleAdd;
|
||||
float4 _ClipRect;
|
||||
float4 _MainTex_ST;
|
||||
|
||||
v2f vert(appdata_t v)
|
||||
{
|
||||
v2f OUT;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
|
||||
OUT.worldPosition = v.vertex;
|
||||
OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
|
||||
|
||||
OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
|
||||
|
||||
OUT.color = v.color * _Color;
|
||||
return OUT;
|
||||
}
|
||||
|
||||
fixed4 frag(v2f IN) : SV_Target
|
||||
{
|
||||
half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
|
||||
|
||||
#ifdef UNITY_UI_CLIP_RECT
|
||||
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
|
||||
#endif
|
||||
|
||||
#ifdef UNITY_UI_ALPHACLIP
|
||||
clip (color.a - 0.001);
|
||||
#endif
|
||||
|
||||
return color;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,84 @@
|
||||
float2 UnpackUV(float uv)
|
||||
{
|
||||
float2 output;
|
||||
output.x = floor(uv / 4096);
|
||||
output.y = uv - 4096 * output.x;
|
||||
|
||||
return output * 0.001953125;
|
||||
}
|
||||
|
||||
fixed4 GetColor(half d, fixed4 faceColor, fixed4 outlineColor, half outline, half softness)
|
||||
{
|
||||
half faceAlpha = 1-saturate((d - outline * 0.5 + softness * 0.5) / (1.0 + softness));
|
||||
half outlineAlpha = saturate((d + outline * 0.5)) * sqrt(min(1.0, outline));
|
||||
|
||||
faceColor.rgb *= faceColor.a;
|
||||
outlineColor.rgb *= outlineColor.a;
|
||||
|
||||
faceColor = lerp(faceColor, outlineColor, outlineAlpha);
|
||||
|
||||
faceColor *= faceAlpha;
|
||||
|
||||
return faceColor;
|
||||
}
|
||||
|
||||
float3 GetSurfaceNormal(float4 h, float bias)
|
||||
{
|
||||
bool raisedBevel = step(1, fmod(_ShaderFlags, 2));
|
||||
|
||||
h += bias+_BevelOffset;
|
||||
|
||||
float bevelWidth = max(.01, _OutlineWidth+_BevelWidth);
|
||||
|
||||
// Track outline
|
||||
h -= .5;
|
||||
h /= bevelWidth;
|
||||
h = saturate(h+.5);
|
||||
|
||||
if(raisedBevel) h = 1 - abs(h*2.0 - 1.0);
|
||||
h = lerp(h, sin(h*3.141592/2.0), _BevelRoundness);
|
||||
h = min(h, 1.0-_BevelClamp);
|
||||
h *= _Bevel * bevelWidth * _GradientScale * -2.0;
|
||||
|
||||
float3 va = normalize(float3(1.0, 0.0, h.y - h.x));
|
||||
float3 vb = normalize(float3(0.0, -1.0, h.w - h.z));
|
||||
|
||||
return cross(va, vb);
|
||||
}
|
||||
|
||||
float3 GetSurfaceNormal(float2 uv, float bias, float3 delta)
|
||||
{
|
||||
// Read "height field"
|
||||
float4 h = {tex2D(_MainTex, uv - delta.xz).a,
|
||||
tex2D(_MainTex, uv + delta.xz).a,
|
||||
tex2D(_MainTex, uv - delta.zy).a,
|
||||
tex2D(_MainTex, uv + delta.zy).a};
|
||||
|
||||
return GetSurfaceNormal(h, bias);
|
||||
}
|
||||
|
||||
float3 GetSpecular(float3 n, float3 l)
|
||||
{
|
||||
float spec = pow(max(0.0, dot(n, l)), _Reflectivity);
|
||||
return _SpecularColor.rgb * spec * _SpecularPower;
|
||||
}
|
||||
|
||||
float4 GetGlowColor(float d, float scale)
|
||||
{
|
||||
float glow = d - (_GlowOffset*_ScaleRatioB) * 0.5 * scale;
|
||||
float t = lerp(_GlowInner, (_GlowOuter * _ScaleRatioB), step(0.0, glow)) * 0.5 * scale;
|
||||
glow = saturate(abs(glow/(1.0 + t)));
|
||||
glow = 1.0-pow(glow, _GlowPower);
|
||||
glow *= sqrt(min(1.0, t)); // Fade off glow thinner than 1 screen pixel
|
||||
return float4(_GlowColor.rgb, saturate(_GlowColor.a * glow * 2));
|
||||
}
|
||||
|
||||
float4 BlendARGB(float4 overlying, float4 underlying)
|
||||
{
|
||||
overlying.rgb *= overlying.a;
|
||||
underlying.rgb *= underlying.a;
|
||||
float3 blended = overlying.rgb + ((1-overlying.a)*underlying.rgb);
|
||||
float alpha = underlying.a + (1-underlying.a)*overlying.a;
|
||||
return float4(blended, alpha);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,157 @@
|
||||
struct vertex_t {
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
float4 position : POSITION;
|
||||
float3 normal : NORMAL;
|
||||
float4 color : COLOR;
|
||||
float2 texcoord0 : TEXCOORD0;
|
||||
float2 texcoord1 : TEXCOORD1;
|
||||
};
|
||||
|
||||
struct pixel_t {
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
float4 position : SV_POSITION;
|
||||
float4 faceColor : COLOR;
|
||||
float4 outlineColor : COLOR1;
|
||||
float4 texcoord0 : TEXCOORD0;
|
||||
float4 param : TEXCOORD1; // weight, scaleRatio
|
||||
float2 mask : TEXCOORD2;
|
||||
#if (UNDERLAY_ON || UNDERLAY_INNER)
|
||||
float4 texcoord2 : TEXCOORD3;
|
||||
float4 underlayColor : COLOR2;
|
||||
#endif
|
||||
};
|
||||
|
||||
float4 SRGBToLinear(float4 rgba) {
|
||||
return float4(lerp(rgba.rgb / 12.92f, pow((rgba.rgb + 0.055f) / 1.055f, 2.4f), step(0.04045f, rgba.rgb)), rgba.a);
|
||||
}
|
||||
|
||||
pixel_t VertShader(vertex_t input)
|
||||
{
|
||||
pixel_t output;
|
||||
|
||||
UNITY_INITIALIZE_OUTPUT(pixel_t, output);
|
||||
UNITY_SETUP_INSTANCE_ID(input);
|
||||
UNITY_TRANSFER_INSTANCE_ID(input, output);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
|
||||
|
||||
float bold = step(input.texcoord1.y, 0);
|
||||
|
||||
float4 vert = input.position;
|
||||
vert.x += _VertexOffsetX;
|
||||
vert.y += _VertexOffsetY;
|
||||
|
||||
float4 vPosition = UnityObjectToClipPos(vert);
|
||||
|
||||
float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0;
|
||||
weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5;
|
||||
|
||||
// Generate UV for the Masking Texture
|
||||
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
|
||||
float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
|
||||
|
||||
float4 color = input.color;
|
||||
#if (FORCE_LINEAR && !UNITY_COLORSPACE_GAMMA)
|
||||
color = SRGBToLinear(input.color);
|
||||
#endif
|
||||
|
||||
float opacity = color.a;
|
||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
||||
opacity = 1.0;
|
||||
#endif
|
||||
|
||||
float4 faceColor = float4(color.rgb, opacity) * _FaceColor;
|
||||
faceColor.rgb *= faceColor.a;
|
||||
|
||||
float4 outlineColor = _OutlineColor;
|
||||
outlineColor.a *= opacity;
|
||||
outlineColor.rgb *= outlineColor.a;
|
||||
|
||||
output.position = vPosition;
|
||||
output.faceColor = faceColor;
|
||||
output.outlineColor = outlineColor;
|
||||
output.texcoord0 = float4(input.texcoord0.xy, maskUV.xy);
|
||||
output.param = float4(0.5 - weight, 1.3333 * _GradientScale * (_Sharpness + 1) / _TextureWidth, _OutlineWidth * _ScaleRatioA * 0.5, 0);
|
||||
|
||||
float2 mask = float2(0, 0);
|
||||
#if UNITY_UI_CLIP_RECT
|
||||
mask = vert.xy * 2 - clampedRect.xy - clampedRect.zw;
|
||||
#endif
|
||||
output.mask = mask;
|
||||
|
||||
#if (UNDERLAY_ON || UNDERLAY_INNER)
|
||||
float4 underlayColor = _UnderlayColor;
|
||||
underlayColor.rgb *= underlayColor.a;
|
||||
|
||||
float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth;
|
||||
float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight;
|
||||
|
||||
output.texcoord2 = float4(input.texcoord0 + float2(x, y), input.color.a, 0);
|
||||
output.underlayColor = underlayColor;
|
||||
#endif
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
float4 PixShader(pixel_t input) : SV_Target
|
||||
{
|
||||
UNITY_SETUP_INSTANCE_ID(input);
|
||||
|
||||
float d = tex2D(_MainTex, input.texcoord0.xy).a;
|
||||
|
||||
float2 UV = input.texcoord0.xy;
|
||||
float scale = rsqrt(abs(ddx(UV.x) * ddy(UV.y) - ddy(UV.x) * ddx(UV.y))) * input.param.y;
|
||||
|
||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
||||
float layerScale = scale;
|
||||
layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale);
|
||||
float layerBias = input.param.x * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale);
|
||||
#endif
|
||||
|
||||
scale /= 1 + (_OutlineSoftness * _ScaleRatioA * scale);
|
||||
|
||||
float4 faceColor = input.faceColor * saturate((d - input.param.x) * scale + 0.5);
|
||||
|
||||
#ifdef OUTLINE_ON
|
||||
float4 outlineColor = lerp(input.faceColor, input.outlineColor, sqrt(min(1.0, input.param.z * scale * 2)));
|
||||
faceColor = lerp(outlineColor, input.faceColor, saturate((d - input.param.x - input.param.z) * scale + 0.5));
|
||||
faceColor *= saturate((d - input.param.x + input.param.z) * scale + 0.5);
|
||||
#endif
|
||||
|
||||
#if UNDERLAY_ON
|
||||
d = tex2D(_MainTex, input.texcoord2.xy).a * layerScale;
|
||||
faceColor += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - layerBias) * (1 - faceColor.a);
|
||||
#endif
|
||||
|
||||
#if UNDERLAY_INNER
|
||||
float bias = input.param.x * scale - 0.5;
|
||||
float sd = saturate(d * scale - bias - input.param.z);
|
||||
d = tex2D(_MainTex, input.texcoord2.xy).a * layerScale;
|
||||
faceColor += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - layerBias)) * sd * (1 - faceColor.a);
|
||||
#endif
|
||||
|
||||
#ifdef MASKING
|
||||
float a = abs(_MaskInverse - tex2D(_MaskTex, input.texcoord0.zw).a);
|
||||
float t = a + (1 - _MaskWipeControl) * _MaskEdgeSoftness - _MaskWipeControl;
|
||||
a = saturate(t / _MaskEdgeSoftness);
|
||||
faceColor.rgb = lerp(_MaskEdgeColor.rgb * faceColor.a, faceColor.rgb, a);
|
||||
faceColor *= a;
|
||||
#endif
|
||||
|
||||
// Alternative implementation to UnityGet2DClipping with support for softness
|
||||
#if UNITY_UI_CLIP_RECT
|
||||
float2 maskZW = 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + (1 / scale));
|
||||
float2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * maskZW);
|
||||
faceColor *= m.x * m.y;
|
||||
#endif
|
||||
|
||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
||||
faceColor *= input.texcoord2.z;
|
||||
#endif
|
||||
|
||||
#if UNITY_UI_ALPHACLIP
|
||||
clip(faceColor.a - 0.001);
|
||||
#endif
|
||||
|
||||
return faceColor;
|
||||
}
|
||||
@@ -0,0 +1,85 @@
|
||||
// UI Editable properties
|
||||
uniform sampler2D _FaceTex; // Alpha : Signed Distance
|
||||
uniform float _FaceUVSpeedX;
|
||||
uniform float _FaceUVSpeedY;
|
||||
uniform fixed4 _FaceColor; // RGBA : Color + Opacity
|
||||
uniform float _FaceDilate; // v[ 0, 1]
|
||||
uniform float _OutlineSoftness; // v[ 0, 1]
|
||||
|
||||
uniform sampler2D _OutlineTex; // RGBA : Color + Opacity
|
||||
uniform float _OutlineUVSpeedX;
|
||||
uniform float _OutlineUVSpeedY;
|
||||
uniform fixed4 _OutlineColor; // RGBA : Color + Opacity
|
||||
uniform float _OutlineWidth; // v[ 0, 1]
|
||||
|
||||
uniform float _Bevel; // v[ 0, 1]
|
||||
uniform float _BevelOffset; // v[-1, 1]
|
||||
uniform float _BevelWidth; // v[-1, 1]
|
||||
uniform float _BevelClamp; // v[ 0, 1]
|
||||
uniform float _BevelRoundness; // v[ 0, 1]
|
||||
|
||||
uniform sampler2D _BumpMap; // Normal map
|
||||
uniform float _BumpOutline; // v[ 0, 1]
|
||||
uniform float _BumpFace; // v[ 0, 1]
|
||||
|
||||
uniform samplerCUBE _Cube; // Cube / sphere map
|
||||
uniform fixed4 _ReflectFaceColor; // RGB intensity
|
||||
uniform fixed4 _ReflectOutlineColor;
|
||||
//uniform float _EnvTiltX; // v[-1, 1]
|
||||
//uniform float _EnvTiltY; // v[-1, 1]
|
||||
uniform float3 _EnvMatrixRotation;
|
||||
uniform float4x4 _EnvMatrix;
|
||||
|
||||
uniform fixed4 _SpecularColor; // RGB intensity
|
||||
uniform float _LightAngle; // v[ 0,Tau]
|
||||
uniform float _SpecularPower; // v[ 0, 1]
|
||||
uniform float _Reflectivity; // v[ 5, 15]
|
||||
uniform float _Diffuse; // v[ 0, 1]
|
||||
uniform float _Ambient; // v[ 0, 1]
|
||||
|
||||
uniform fixed4 _UnderlayColor; // RGBA : Color + Opacity
|
||||
uniform float _UnderlayOffsetX; // v[-1, 1]
|
||||
uniform float _UnderlayOffsetY; // v[-1, 1]
|
||||
uniform float _UnderlayDilate; // v[-1, 1]
|
||||
uniform float _UnderlaySoftness; // v[ 0, 1]
|
||||
|
||||
uniform fixed4 _GlowColor; // RGBA : Color + Intesity
|
||||
uniform float _GlowOffset; // v[-1, 1]
|
||||
uniform float _GlowOuter; // v[ 0, 1]
|
||||
uniform float _GlowInner; // v[ 0, 1]
|
||||
uniform float _GlowPower; // v[ 1, 1/(1+4*4)]
|
||||
|
||||
// API Editable properties
|
||||
uniform float _ShaderFlags;
|
||||
uniform float _WeightNormal;
|
||||
uniform float _WeightBold;
|
||||
|
||||
uniform float _ScaleRatioA;
|
||||
uniform float _ScaleRatioB;
|
||||
uniform float _ScaleRatioC;
|
||||
|
||||
uniform float _VertexOffsetX;
|
||||
uniform float _VertexOffsetY;
|
||||
|
||||
//uniform float _UseClipRect;
|
||||
uniform float _MaskID;
|
||||
uniform sampler2D _MaskTex;
|
||||
uniform float4 _MaskCoord;
|
||||
uniform float4 _ClipRect; // bottom left(x,y) : top right(z,w)
|
||||
//uniform float _MaskWipeControl;
|
||||
//uniform float _MaskEdgeSoftness;
|
||||
//uniform fixed4 _MaskEdgeColor;
|
||||
//uniform bool _MaskInverse;
|
||||
|
||||
uniform float _MaskSoftnessX;
|
||||
uniform float _MaskSoftnessY;
|
||||
|
||||
// Font Atlas properties
|
||||
uniform sampler2D _MainTex;
|
||||
uniform float _TextureWidth;
|
||||
uniform float _TextureHeight;
|
||||
uniform float _GradientScale;
|
||||
uniform float _ScaleX;
|
||||
uniform float _ScaleY;
|
||||
uniform float _PerspectiveFilter;
|
||||
uniform float _Sharpness;
|
||||
@@ -0,0 +1,101 @@
|
||||
void VertShader(inout appdata_full v, out Input data)
|
||||
{
|
||||
v.vertex.x += _VertexOffsetX;
|
||||
v.vertex.y += _VertexOffsetY;
|
||||
|
||||
UNITY_INITIALIZE_OUTPUT(Input, data);
|
||||
|
||||
float bold = step(v.texcoord1.y, 0);
|
||||
|
||||
// Generate normal for backface
|
||||
float3 view = ObjSpaceViewDir(v.vertex);
|
||||
v.normal *= sign(dot(v.normal, view));
|
||||
|
||||
#if USE_DERIVATIVE
|
||||
data.param.y = 1;
|
||||
#else
|
||||
float4 vert = v.vertex;
|
||||
float4 vPosition = UnityObjectToClipPos(vert);
|
||||
float2 pixelSize = vPosition.w;
|
||||
|
||||
pixelSize /= float2(_ScaleX, _ScaleY) * mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy);
|
||||
float scale = rsqrt(dot(pixelSize, pixelSize));
|
||||
scale *= abs(v.texcoord1.y) * _GradientScale * (_Sharpness + 1);
|
||||
scale = lerp(scale * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(v.normal.xyz), normalize(WorldSpaceViewDir(vert)))));
|
||||
data.param.y = scale;
|
||||
#endif
|
||||
|
||||
data.param.x = (lerp(_WeightNormal, _WeightBold, bold) / 4.0 + _FaceDilate) * _ScaleRatioA * 0.5; //
|
||||
|
||||
v.texcoord1.xy = UnpackUV(v.texcoord1.x);
|
||||
data.viewDirEnv = mul((float3x3)_EnvMatrix, WorldSpaceViewDir(v.vertex));
|
||||
}
|
||||
|
||||
void PixShader(Input input, inout SurfaceOutput o)
|
||||
{
|
||||
|
||||
#if USE_DERIVATIVE
|
||||
float2 pixelSize = float2(ddx(input.uv_MainTex.y), ddy(input.uv_MainTex.y));
|
||||
pixelSize *= _TextureWidth * .75;
|
||||
float scale = rsqrt(dot(pixelSize, pixelSize)) * _GradientScale * (_Sharpness + 1);
|
||||
#else
|
||||
float scale = input.param.y;
|
||||
#endif
|
||||
|
||||
// Signed distance
|
||||
float c = tex2D(_MainTex, input.uv_MainTex).a;
|
||||
float sd = (.5 - c - input.param.x) * scale + .5;
|
||||
float outline = _OutlineWidth*_ScaleRatioA * scale;
|
||||
float softness = _OutlineSoftness*_ScaleRatioA * scale;
|
||||
|
||||
// Color & Alpha
|
||||
float4 faceColor = _FaceColor;
|
||||
float4 outlineColor = _OutlineColor;
|
||||
faceColor *= input.color;
|
||||
outlineColor.a *= input.color.a;
|
||||
faceColor *= tex2D(_FaceTex, float2(input.uv2_FaceTex.x + _FaceUVSpeedX * _Time.y, input.uv2_FaceTex.y + _FaceUVSpeedY * _Time.y));
|
||||
outlineColor *= tex2D(_OutlineTex, float2(input.uv2_OutlineTex.x + _OutlineUVSpeedX * _Time.y, input.uv2_OutlineTex.y + _OutlineUVSpeedY * _Time.y));
|
||||
faceColor = GetColor(sd, faceColor, outlineColor, outline, softness);
|
||||
faceColor.rgb /= max(faceColor.a, 0.0001);
|
||||
|
||||
#if BEVEL_ON
|
||||
float3 delta = float3(1.0 / _TextureWidth, 1.0 / _TextureHeight, 0.0);
|
||||
|
||||
float4 smp4x = {tex2D(_MainTex, input.uv_MainTex - delta.xz).a,
|
||||
tex2D(_MainTex, input.uv_MainTex + delta.xz).a,
|
||||
tex2D(_MainTex, input.uv_MainTex - delta.zy).a,
|
||||
tex2D(_MainTex, input.uv_MainTex + delta.zy).a };
|
||||
|
||||
// Face Normal
|
||||
float3 n = GetSurfaceNormal(smp4x, input.param.x);
|
||||
|
||||
// Bumpmap
|
||||
float3 bump = UnpackNormal(tex2D(_BumpMap, input.uv2_FaceTex.xy)).xyz;
|
||||
bump *= lerp(_BumpFace, _BumpOutline, saturate(sd + outline * 0.5));
|
||||
bump = lerp(float3(0, 0, 1), bump, faceColor.a);
|
||||
n = normalize(n - bump);
|
||||
|
||||
// Cubemap reflection
|
||||
fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDirEnv, mul((float3x3)unity_ObjectToWorld, n)));
|
||||
float3 emission = reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a;
|
||||
#else
|
||||
float3 n = float3(0, 0, -1);
|
||||
float3 emission = float3(0, 0, 0);
|
||||
#endif
|
||||
|
||||
#if GLOW_ON
|
||||
float4 glowColor = GetGlowColor(sd, scale);
|
||||
glowColor.a *= input.color.a;
|
||||
emission += glowColor.rgb*glowColor.a;
|
||||
faceColor = BlendARGB(glowColor, faceColor);
|
||||
faceColor.rgb /= max(faceColor.a, 0.0001);
|
||||
#endif
|
||||
|
||||
// Set Standard output structure
|
||||
o.Albedo = faceColor.rgb;
|
||||
o.Normal = -n;
|
||||
o.Emission = emission;
|
||||
o.Specular = lerp(_FaceShininess, _OutlineShininess, saturate(sd + outline * 0.5));
|
||||
o.Gloss = 1;
|
||||
o.Alpha = faceColor.a;
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
This sample of beautiful emojis are provided by EmojiOne https://www.emojione.com/
|
||||
|
||||
Please visit their website to view the complete set of their emojis and review their licensing terms.
|
||||
@@ -0,0 +1,156 @@
|
||||
{"frames": [
|
||||
|
||||
{
|
||||
"filename": "1f60a.png",
|
||||
"frame": {"x":0,"y":0,"w":128,"h":128},
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"spriteSourceSize": {"x":0,"y":0,"w":128,"h":128},
|
||||
"sourceSize": {"w":128,"h":128},
|
||||
"pivot": {"x":0.5,"y":0.5}
|
||||
},
|
||||
{
|
||||
"filename": "1f60b.png",
|
||||
"frame": {"x":128,"y":0,"w":128,"h":128},
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"spriteSourceSize": {"x":0,"y":0,"w":128,"h":128},
|
||||
"sourceSize": {"w":128,"h":128},
|
||||
"pivot": {"x":0.5,"y":0.5}
|
||||
},
|
||||
{
|
||||
"filename": "1f60d.png",
|
||||
"frame": {"x":256,"y":0,"w":128,"h":128},
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"spriteSourceSize": {"x":0,"y":0,"w":128,"h":128},
|
||||
"sourceSize": {"w":128,"h":128},
|
||||
"pivot": {"x":0.5,"y":0.5}
|
||||
},
|
||||
{
|
||||
"filename": "1f60e.png",
|
||||
"frame": {"x":384,"y":0,"w":128,"h":128},
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"spriteSourceSize": {"x":0,"y":0,"w":128,"h":128},
|
||||
"sourceSize": {"w":128,"h":128},
|
||||
"pivot": {"x":0.5,"y":0.5}
|
||||
},
|
||||
{
|
||||
"filename": "1f600.png",
|
||||
"frame": {"x":0,"y":128,"w":128,"h":128},
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"spriteSourceSize": {"x":0,"y":0,"w":128,"h":128},
|
||||
"sourceSize": {"w":128,"h":128},
|
||||
"pivot": {"x":0.5,"y":0.5}
|
||||
},
|
||||
{
|
||||
"filename": "1f601.png",
|
||||
"frame": {"x":128,"y":128,"w":128,"h":128},
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"spriteSourceSize": {"x":0,"y":0,"w":128,"h":128},
|
||||
"sourceSize": {"w":128,"h":128},
|
||||
"pivot": {"x":0.5,"y":0.5}
|
||||
},
|
||||
{
|
||||
"filename": "1f602.png",
|
||||
"frame": {"x":256,"y":128,"w":128,"h":128},
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"spriteSourceSize": {"x":0,"y":0,"w":128,"h":128},
|
||||
"sourceSize": {"w":128,"h":128},
|
||||
"pivot": {"x":0.5,"y":0.5}
|
||||
},
|
||||
{
|
||||
"filename": "1f603.png",
|
||||
"frame": {"x":384,"y":128,"w":128,"h":128},
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"spriteSourceSize": {"x":0,"y":0,"w":128,"h":128},
|
||||
"sourceSize": {"w":128,"h":128},
|
||||
"pivot": {"x":0.5,"y":0.5}
|
||||
},
|
||||
{
|
||||
"filename": "1f604.png",
|
||||
"frame": {"x":0,"y":256,"w":128,"h":128},
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"spriteSourceSize": {"x":0,"y":0,"w":128,"h":128},
|
||||
"sourceSize": {"w":128,"h":128},
|
||||
"pivot": {"x":0.5,"y":0.5}
|
||||
},
|
||||
{
|
||||
"filename": "1f605.png",
|
||||
"frame": {"x":128,"y":256,"w":128,"h":128},
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"spriteSourceSize": {"x":0,"y":0,"w":128,"h":128},
|
||||
"sourceSize": {"w":128,"h":128},
|
||||
"pivot": {"x":0.5,"y":0.5}
|
||||
},
|
||||
{
|
||||
"filename": "1f606.png",
|
||||
"frame": {"x":256,"y":256,"w":128,"h":128},
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"spriteSourceSize": {"x":0,"y":0,"w":128,"h":128},
|
||||
"sourceSize": {"w":128,"h":128},
|
||||
"pivot": {"x":0.5,"y":0.5}
|
||||
},
|
||||
{
|
||||
"filename": "1f609.png",
|
||||
"frame": {"x":384,"y":256,"w":128,"h":128},
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"spriteSourceSize": {"x":0,"y":0,"w":128,"h":128},
|
||||
"sourceSize": {"w":128,"h":128},
|
||||
"pivot": {"x":0.5,"y":0.5}
|
||||
},
|
||||
{
|
||||
"filename": "1f618.png",
|
||||
"frame": {"x":0,"y":384,"w":128,"h":128},
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"spriteSourceSize": {"x":0,"y":0,"w":128,"h":128},
|
||||
"sourceSize": {"w":128,"h":128},
|
||||
"pivot": {"x":0.5,"y":0.5}
|
||||
},
|
||||
{
|
||||
"filename": "1f923.png",
|
||||
"frame": {"x":128,"y":384,"w":128,"h":128},
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"spriteSourceSize": {"x":0,"y":0,"w":128,"h":128},
|
||||
"sourceSize": {"w":128,"h":128},
|
||||
"pivot": {"x":0.5,"y":0.5}
|
||||
},
|
||||
{
|
||||
"filename": "263a.png",
|
||||
"frame": {"x":256,"y":384,"w":128,"h":128},
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"spriteSourceSize": {"x":0,"y":0,"w":128,"h":128},
|
||||
"sourceSize": {"w":128,"h":128},
|
||||
"pivot": {"x":0.5,"y":0.5}
|
||||
},
|
||||
{
|
||||
"filename": "2639.png",
|
||||
"frame": {"x":384,"y":384,"w":128,"h":128},
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"spriteSourceSize": {"x":0,"y":0,"w":128,"h":128},
|
||||
"sourceSize": {"w":128,"h":128},
|
||||
"pivot": {"x":0.5,"y":0.5}
|
||||
}],
|
||||
"meta": {
|
||||
"app": "http://www.codeandweb.com/texturepacker",
|
||||
"version": "1.0",
|
||||
"image": "EmojiOne.png",
|
||||
"format": "RGBA8888",
|
||||
"size": {"w":512,"h":512},
|
||||
"scale": "1",
|
||||
"smartupdate": "$TexturePacker:SmartUpdate:196a26a2e149d875b91ffc8fa3581e76:fc928c7e275404b7e0649307410475cb:424723c3774975ddb2053fd5c4b85f6e$"
|
||||
}
|
||||
}
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 110 KiB |
@@ -1,13 +1,13 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.collab-proxy": "1.17.2",
|
||||
"com.unity.ide.rider": "3.0.15",
|
||||
"com.unity.ai.navigation": "1.1.1",
|
||||
"com.unity.ide.rider": "3.0.16",
|
||||
"com.unity.ide.visualstudio": "2.0.16",
|
||||
"com.unity.ide.vscode": "1.2.5",
|
||||
"com.unity.test-framework": "1.1.31",
|
||||
"com.unity.test-framework": "1.1.33",
|
||||
"com.unity.textmeshpro": "3.0.6",
|
||||
"com.unity.timeline": "1.6.4",
|
||||
"com.unity.toolchain.win-x86_64-linux-x86_64": "1.0.0",
|
||||
"com.unity.timeline": "1.7.2",
|
||||
"com.unity.toolchain.win-x86_64-linux-x86_64": "2.0.3",
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
"com.unity.modules.androidjni": "1.0.0",
|
||||
|
||||
+12
-41
@@ -1,11 +1,11 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.collab-proxy": {
|
||||
"version": "1.17.2",
|
||||
"com.unity.ai.navigation": {
|
||||
"version": "1.1.1",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.services.core": "1.0.1"
|
||||
"com.unity.modules.ai": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
@@ -17,7 +17,7 @@
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.rider": {
|
||||
"version": "3.0.15",
|
||||
"version": "3.0.16",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
@@ -41,42 +41,24 @@
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.nuget.newtonsoft-json": {
|
||||
"version": "3.0.2",
|
||||
"depth": 2,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.services.core": {
|
||||
"version": "1.4.2",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.nuget.newtonsoft-json": "3.0.2",
|
||||
"com.unity.modules.androidjni": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.sysroot": {
|
||||
"version": "1.0.0",
|
||||
"version": "2.0.4",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.sysroot.linux-x86_64": {
|
||||
"version": "1.0.0",
|
||||
"version": "2.0.3",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.sysroot": "1.0.0"
|
||||
"com.unity.sysroot": "2.0.4"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.test-framework": {
|
||||
"version": "1.1.31",
|
||||
"version": "1.1.33",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
@@ -96,7 +78,7 @@
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.timeline": {
|
||||
"version": "1.6.4",
|
||||
"version": "1.7.2",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
@@ -108,12 +90,12 @@
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.toolchain.win-x86_64-linux-x86_64": {
|
||||
"version": "1.0.0",
|
||||
"version": "2.0.3",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.sysroot": "1.0.0",
|
||||
"com.unity.sysroot.linux-x86_64": "1.0.0"
|
||||
"com.unity.sysroot": "2.0.4",
|
||||
"com.unity.sysroot.linux-x86_64": "2.0.3"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
@@ -258,17 +240,6 @@
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.uielementsnative": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.uielementsnative": {
|
||||
"version": "1.0.0",
|
||||
"depth": 1,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
|
||||
@@ -12,7 +12,12 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_EnablePreReleasePackages: 0
|
||||
m_EnablePackageDependencies: 1
|
||||
m_AdvancedSettingsExpanded: 1
|
||||
m_ScopedRegistriesSettingsExpanded: 1
|
||||
m_SeeAllPackageVersions: 0
|
||||
m_DismissPreviewPackagesInUse: 0
|
||||
oneTimeWarningShown: 0
|
||||
m_Registries:
|
||||
- m_Id: main
|
||||
@@ -20,19 +25,13 @@ MonoBehaviour:
|
||||
m_Url: https://packages.unity.com
|
||||
m_Scopes: []
|
||||
m_IsDefault: 1
|
||||
m_Capabilities: 0
|
||||
m_ConfigSource: 0
|
||||
m_UserSelectedRegistryName:
|
||||
m_UserAddingNewScopedRegistry: 0
|
||||
m_RegistryInfoDraft:
|
||||
m_ErrorMessage:
|
||||
m_Original:
|
||||
m_Id:
|
||||
m_Name:
|
||||
m_Url:
|
||||
m_Scopes: []
|
||||
m_IsDefault: 0
|
||||
m_Modified: 0
|
||||
m_Name:
|
||||
m_Url:
|
||||
m_Scopes:
|
||||
-
|
||||
m_SelectedScopeIndex: 0
|
||||
m_ErrorMessage:
|
||||
m_UserModificationsInstanceId: -828
|
||||
m_OriginalInstanceId: -830
|
||||
m_LoadAssets: 0
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
--- !u!129 &1
|
||||
PlayerSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 23
|
||||
serializedVersion: 25
|
||||
productGUID: 6d7568ad7b2e84f42a559290ff4d211a
|
||||
AndroidProfiler: 0
|
||||
AndroidFilterTouchesWhenObscured: 0
|
||||
@@ -48,16 +48,16 @@ PlayerSettings:
|
||||
defaultScreenHeightWeb: 600
|
||||
m_StereoRenderingPath: 0
|
||||
m_ActiveColorSpace: 0
|
||||
m_SpriteBatchVertexThreshold: 300
|
||||
m_MTRendering: 1
|
||||
mipStripping: 0
|
||||
numberOfMipsStripped: 0
|
||||
m_StackTraceTypes: 010000000100000001000000010000000100000001000000
|
||||
iosShowActivityIndicatorOnLoading: -1
|
||||
androidShowActivityIndicatorOnLoading: -1
|
||||
androidShowActivityIndicatorOnLoading: 2
|
||||
iosUseCustomAppBackgroundBehavior: 0
|
||||
iosAllowHTTPDownload: 1
|
||||
allowedAutorotateToPortrait: 1
|
||||
allowedAutorotateToPortraitUpsideDown: 1
|
||||
allowedAutorotateToPortrait: 0
|
||||
allowedAutorotateToPortraitUpsideDown: 0
|
||||
allowedAutorotateToLandscapeRight: 1
|
||||
allowedAutorotateToLandscapeLeft: 1
|
||||
useOSAutorotation: 1
|
||||
@@ -119,8 +119,11 @@ PlayerSettings:
|
||||
switchNVNShaderPoolsGranularity: 33554432
|
||||
switchNVNDefaultPoolsGranularity: 16777216
|
||||
switchNVNOtherPoolsGranularity: 16777216
|
||||
switchGpuScratchPoolGranularity: 2097152
|
||||
switchAllowGpuScratchShrinking: 0
|
||||
switchNVNMaxPublicTextureIDCount: 0
|
||||
switchNVNMaxPublicSamplerIDCount: 0
|
||||
switchNVNGraphicsFirmwareMemory: 32
|
||||
stadiaPresentMode: 0
|
||||
stadiaTargetFramerate: 0
|
||||
vulkanNumSwapchainBuffers: 3
|
||||
@@ -128,12 +131,7 @@ PlayerSettings:
|
||||
vulkanEnablePreTransform: 0
|
||||
vulkanEnableLateAcquireNextImage: 0
|
||||
vulkanEnableCommandBufferRecycling: 1
|
||||
m_SupportedAspectRatios:
|
||||
4:3: 0
|
||||
5:4: 0
|
||||
16:10: 0
|
||||
16:9: 1
|
||||
Others: 0
|
||||
loadStoreDebugModeEnabled: 0
|
||||
bundleVersion: 1.0
|
||||
preloadedAssets: []
|
||||
metroInputSource: 1
|
||||
@@ -150,12 +148,12 @@ PlayerSettings:
|
||||
D3DHDRBitDepth: 0
|
||||
m_ColorGamuts: 00000000
|
||||
targetPixelDensity: 30
|
||||
resolutionScalingMode: 0
|
||||
resolutionScalingMode: 2
|
||||
resetResolutionOnWindowResize: 0
|
||||
androidSupportedAspectRatio: 1
|
||||
androidSupportedAspectRatio: 0
|
||||
androidMaxAspectRatio: 2.1
|
||||
applicationIdentifier:
|
||||
Android:
|
||||
Android: com.ArnethMyndraavn.ShinsoubanHeart
|
||||
Standalone: unity.ArnethMyndraavn.Shinsouban Heart no Kuni no Alice
|
||||
Tizen:
|
||||
iPhone: com.Company.ProductName
|
||||
@@ -166,8 +164,8 @@ PlayerSettings:
|
||||
tvOS: 0
|
||||
overrideDefaultApplicationIdentifier: 1
|
||||
AndroidBundleVersionCode: 1
|
||||
AndroidMinSdkVersion: 22
|
||||
AndroidTargetSdkVersion: 0
|
||||
AndroidMinSdkVersion: 28
|
||||
AndroidTargetSdkVersion: 33
|
||||
AndroidPreferredInstallLocation: 1
|
||||
aotOptions:
|
||||
stripEngineCode: 1
|
||||
@@ -179,12 +177,13 @@ PlayerSettings:
|
||||
APKExpansionFiles: 0
|
||||
keepLoadedShadersAlive: 0
|
||||
StripUnusedMeshComponents: 0
|
||||
strictShaderVariantMatching: 0
|
||||
VertexChannelCompressionMask: 214
|
||||
iPhoneSdkVersion: 988
|
||||
iOSTargetOSVersionString: 11.0
|
||||
iOSTargetOSVersionString: 12.0
|
||||
tvOSSdkVersion: 0
|
||||
tvOSRequireExtendedGameController: 0
|
||||
tvOSTargetOSVersionString: 11.0
|
||||
tvOSTargetOSVersionString: 12.0
|
||||
uIPrerenderedIcon: 0
|
||||
uIRequiresPersistentWiFi: 0
|
||||
uIRequiresFullScreen: 1
|
||||
@@ -255,11 +254,12 @@ PlayerSettings:
|
||||
androidSplashScreen: {fileID: 0}
|
||||
AndroidKeystoreName: '{inproject}: '
|
||||
AndroidKeyaliasName:
|
||||
AndroidEnableArmv9SecurityFeatures: 0
|
||||
AndroidBuildApkPerCpuArchitecture: 0
|
||||
AndroidTVCompatibility: 1
|
||||
AndroidIsGame: 1
|
||||
AndroidEnableTango: 0
|
||||
androidEnableBanner: 1
|
||||
androidEnableBanner: 0
|
||||
androidUseLowAccuracyLocation: 0
|
||||
androidUseCustomKeystore: 0
|
||||
m_AndroidBanners:
|
||||
@@ -268,7 +268,6 @@ PlayerSettings:
|
||||
banner: {fileID: 0}
|
||||
androidGamepadSupportLevel: 0
|
||||
chromeosInputEmulation: 1
|
||||
AndroidMinifyWithR8: 0
|
||||
AndroidMinifyRelease: 0
|
||||
AndroidMinifyDebug: 0
|
||||
AndroidValidateAppBundleSize: 1
|
||||
@@ -381,6 +380,36 @@ PlayerSettings:
|
||||
m_SubKind: App Store
|
||||
- m_BuildTarget: Android
|
||||
m_Icons:
|
||||
- m_Textures: []
|
||||
m_Width: 192
|
||||
m_Height: 192
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 144
|
||||
m_Height: 144
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 96
|
||||
m_Height: 96
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 72
|
||||
m_Height: 72
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 48
|
||||
m_Height: 48
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 36
|
||||
m_Height: 36
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 432
|
||||
m_Height: 432
|
||||
@@ -411,7 +440,8 @@ PlayerSettings:
|
||||
m_Height: 81
|
||||
m_Kind: 2
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
- m_Textures:
|
||||
- {fileID: 2800000, guid: 817e3da16fb44cc4e8166d3f22aec706, type: 3}
|
||||
m_Width: 192
|
||||
m_Height: 192
|
||||
m_Kind: 1
|
||||
@@ -441,40 +471,11 @@ PlayerSettings:
|
||||
m_Height: 36
|
||||
m_Kind: 1
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 192
|
||||
m_Height: 192
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 144
|
||||
m_Height: 144
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 96
|
||||
m_Height: 96
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 72
|
||||
m_Height: 72
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 48
|
||||
m_Height: 48
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 36
|
||||
m_Height: 36
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
m_BuildTargetBatching:
|
||||
- m_BuildTarget: Standalone
|
||||
m_StaticBatching: 1
|
||||
m_DynamicBatching: 1
|
||||
m_BuildTargetShaderSettings: []
|
||||
m_BuildTargetGraphicsJobs:
|
||||
- m_BuildTarget: WindowsStandaloneSupport
|
||||
m_GraphicsJobs: 0
|
||||
@@ -519,12 +520,14 @@ PlayerSettings:
|
||||
m_GraphicsJobMode: 0
|
||||
m_BuildTargetGraphicsAPIs:
|
||||
- m_BuildTarget: AndroidPlayer
|
||||
m_APIs: 08000000
|
||||
m_Automatic: 0
|
||||
m_APIs: 0b00000008000000
|
||||
m_Automatic: 1
|
||||
- m_BuildTarget: iOSSupport
|
||||
m_APIs: 10000000
|
||||
m_Automatic: 1
|
||||
m_BuildTargetVRSettings: []
|
||||
m_DefaultShaderChunkSizeInMB: 16
|
||||
m_DefaultShaderChunkCount: 0
|
||||
openGLRequireES31: 0
|
||||
openGLRequireES31AEP: 0
|
||||
openGLRequireES32: 0
|
||||
@@ -543,7 +546,19 @@ PlayerSettings:
|
||||
m_EncodingQuality: 1
|
||||
- m_BuildTarget: GameCoreXboxOne
|
||||
m_EncodingQuality: 1
|
||||
m_BuildTargetGroupHDRCubemapEncodingQuality:
|
||||
- m_BuildTarget: Standalone
|
||||
m_EncodingQuality: 2
|
||||
- m_BuildTarget: XboxOne
|
||||
m_EncodingQuality: 2
|
||||
- m_BuildTarget: PS4
|
||||
m_EncodingQuality: 2
|
||||
- m_BuildTarget: GameCoreScarlett
|
||||
m_EncodingQuality: 2
|
||||
- m_BuildTarget: GameCoreXboxOne
|
||||
m_EncodingQuality: 2
|
||||
m_BuildTargetGroupLightmapSettings: []
|
||||
m_BuildTargetGroupLoadStoreDebugModeSettings: []
|
||||
m_BuildTargetNormalMapEncoding: []
|
||||
m_BuildTargetDefaultTextureCompressionFormat: []
|
||||
playModeTestRunnerEnabled: 0
|
||||
@@ -556,6 +571,7 @@ PlayerSettings:
|
||||
locationUsageDescription:
|
||||
microphoneUsageDescription:
|
||||
bluetoothUsageDescription:
|
||||
macOSTargetOSVersion: 10.13.0
|
||||
switchNMETAOverride:
|
||||
switchNetLibKey:
|
||||
switchSocketMemoryPoolSize: 6144
|
||||
@@ -567,6 +583,7 @@ PlayerSettings:
|
||||
switchLTOSetting: 0
|
||||
switchApplicationID: 0x0005000C10000001
|
||||
switchNSODependencies:
|
||||
switchCompilerFlags:
|
||||
switchTitleNames_0:
|
||||
switchTitleNames_1:
|
||||
switchTitleNames_2:
|
||||
@@ -694,6 +711,7 @@ PlayerSettings:
|
||||
switchNetworkInterfaceManagerInitializeEnabled: 1
|
||||
switchPlayerConnectionEnabled: 1
|
||||
switchUseNewStyleFilepaths: 0
|
||||
switchUseLegacyFmodPriorities: 0
|
||||
switchUseMicroSleepForYield: 1
|
||||
switchEnableRamDiskSupport: 0
|
||||
switchMicroSleepForYieldTime: 25
|
||||
@@ -781,6 +799,7 @@ PlayerSettings:
|
||||
webGLMemorySize: 256
|
||||
webGLExceptionSupport: 1
|
||||
webGLNameFilesAsHashes: 0
|
||||
webGLShowDiagnostics: 0
|
||||
webGLDataCaching: 0
|
||||
webGLDebugSymbols: 0
|
||||
webGLEmscriptenArgs:
|
||||
@@ -793,22 +812,29 @@ PlayerSettings:
|
||||
webGLLinkerTarget: 1
|
||||
webGLThreadsSupport: 0
|
||||
webGLDecompressionFallback: 0
|
||||
webGLInitialMemorySize: 32
|
||||
webGLMaximumMemorySize: 2048
|
||||
webGLMemoryGrowthMode: 2
|
||||
webGLMemoryLinearGrowthStep: 16
|
||||
webGLMemoryGeometricGrowthStep: 0.2
|
||||
webGLMemoryGeometricGrowthCap: 96
|
||||
webGLPowerPreference: 2
|
||||
scriptingDefineSymbols: {}
|
||||
additionalCompilerArguments: {}
|
||||
platformArchitecture: {}
|
||||
scriptingBackend:
|
||||
Standalone: 0
|
||||
il2cppCompilerConfiguration: {}
|
||||
il2cppCodeGeneration: {}
|
||||
managedStrippingLevel: {}
|
||||
incrementalIl2cppBuild: {}
|
||||
suppressCommonWarnings: 1
|
||||
allowUnsafeCode: 0
|
||||
useDeterministicCompilation: 1
|
||||
enableRoslynAnalyzers: 1
|
||||
selectedPlatform: 2
|
||||
additionalIl2CppArgs:
|
||||
scriptingRuntimeVersion: 1
|
||||
gcIncremental: 1
|
||||
assemblyVersionValidation: 1
|
||||
gcWBarrierValidation: 0
|
||||
apiCompatibilityLevelPerPlatform:
|
||||
Standalone: 6
|
||||
@@ -873,6 +899,7 @@ PlayerSettings:
|
||||
Build: 0
|
||||
Collab: 0
|
||||
Game Performance: 0
|
||||
Legacy Analytics: 0
|
||||
Purchasing: 0
|
||||
UDP: 0
|
||||
Unity Ads: 0
|
||||
@@ -887,15 +914,20 @@ PlayerSettings:
|
||||
luminVersion:
|
||||
m_VersionCode: 1
|
||||
m_VersionName:
|
||||
hmiPlayerDataPath:
|
||||
hmiForceSRGBBlit: 1
|
||||
embeddedLinuxEnableGamepadInput: 1
|
||||
hmiCpuConfiguration:
|
||||
apiCompatibilityLevel: 6
|
||||
activeInputHandler: 0
|
||||
cloudProjectId: 36ef4aed-b923-4658-89ea-a9be83e67038
|
||||
windowsGamepadBackendHint: 0
|
||||
cloudProjectId:
|
||||
framebufferDepthMemorylessMode: 0
|
||||
qualitySettingsNames: []
|
||||
projectName: Shinsouban Heart no Kuni no Alice
|
||||
organizationId: arnethmyndraavn
|
||||
projectName:
|
||||
organizationId:
|
||||
cloudEnabled: 0
|
||||
legacyClampBlendShapeWeights: 1
|
||||
playerDataPath:
|
||||
forceSRGBBlit: 1
|
||||
hmiLoadingImage: {fileID: 0}
|
||||
virtualTexturingSupportEnabled: 0
|
||||
insecureHttpOption: 0
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
m_EditorVersion: 2021.3.10f1
|
||||
m_EditorVersionWithRevision: 2021.3.10f1 (1c7d0df0160b)
|
||||
m_EditorVersion: 2022.2.1f1
|
||||
m_EditorVersionWithRevision: 2022.2.1f1 (4fead5835099)
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
# README #
|
||||
Unity 2021.2.10.f1 project for the Shinsouban Heart app
|
||||
|
||||
##3/31/23 Project assets are being revamped and Unity version updated, currently referencecd versions will not work.##
|
||||
|
||||
### Setup ###
|
||||
|
||||
* Install Unity 2021.2.10.f1: [Unity Download Archive](https://unity3d.com/get-unity/download/archive) \(**Important!** project has been updated to 2021.2.10.f1. older versions of unity should not be used\)
|
||||
@@ -17,10 +19,10 @@ Unity 2021.2.10.f1 project for the Shinsouban Heart app
|
||||
|
||||
### Contribution guidelines ###
|
||||
|
||||
* Merging to main can only be done through PR. All PRs will be must be reviewed and approved by a default reviwer.
|
||||
* Merging to main can only be done through PR. All PRs will be reviewed by the project lead (Arneth Myndraavn).
|
||||
|
||||
### How do I join/contribute? ###
|
||||
|
||||
* Project Discord: [Invite link](https://href.li/?https://discord.gg/HD7rGgZz4c)
|
||||
* Contact ArnethMyndraavn@gmail.com or ArnethMyndraavn#3438 on discord.
|
||||
* Currently recruiting Script Editors, Translators, Image Editors, Playtesters, and Devs/Compatibility Testers for Mac, Linux, Android, iOS
|
||||
* Currently recruiting Script Editors, Translators, Image Editors, Playtesters, and Devs
|
||||
Reference in New Issue
Block a user