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95 lines
2.6 KiB
C#
95 lines
2.6 KiB
C#
using System;
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using Qoo;
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using UnityEngine;
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using UnityEngine.Video;
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// Token: 0x02000180 RID: 384
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public class MovieTex : MonoBehaviour
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{
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// Token: 0x17000172 RID: 370
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// (get) Token: 0x06000ACF RID: 2767 RVA: 0x0002F668 File Offset: 0x0002D868
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public bool IsPlay
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{
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get
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{
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return this.m_tex.isPlaying;
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}
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}
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// Token: 0x06000AD0 RID: 2768 RVA: 0x0002F678 File Offset: 0x0002D878
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private void Awake()
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{
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}
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// Token: 0x06000AD1 RID: 2769 RVA: 0x0002F67C File Offset: 0x0002D87C
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private void OnDestroy()
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{
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UnityEngine.Object.Destroy(this.m_tex);
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this.m_tex = null;
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}
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// Token: 0x06000AD2 RID: 2770 RVA: 0x0002F690 File Offset: 0x0002D890
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public Material Play(string path, MOVIE_TEX_TYPE eType, bool isLoop = false)
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{
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if (path.IndexOf('/') == 0)
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{
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path = path.Substring(1);
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}
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string pathExt = System.IO.Path.GetExtension(path);
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path = path.Substring(0, path.Length - pathExt.Length);
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//this.m_tex = base.gameObject.AddComponent<MobileMovieTexture>();
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this.m_tex = base.gameObject.AddComponent<VideoPlayer>();
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this.m_tex.playOnAwake = false;
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Material newMat = new Material(Shader.Find("QO/Sprite") as Shader);
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/*this.m_tex.url = "file:///" + Application.streamingAssetsPath + "/" + path;
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this.m_tex.isLooping = isLoop;*/
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//this.m_tex.m_path = path + ".mp4";
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this.m_tex.url = "file:///" + Application.streamingAssetsPath + "/" + path + ".webm";
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this.m_tex.isLooping = isLoop;
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this.m_tex.renderMode = UnityEngine.Video.VideoRenderMode.MaterialOverride;
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//this.m_tex.targetMaterialRenderer = newMat;
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this.m_tex.Play();
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//GameObject.Find();
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/*if (eType != MOVIE_TEX_TYPE.NORMAL)
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{
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if (eType != MOVIE_TEX_TYPE.ADD)
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{
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Qoo.Debug.Print("Error:MOVIE_TEX_TYPE:Unknown");
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UnityEngine.Debug.DebugBreak();
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}
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else
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{
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//this.m_tex.m_movieMaterial = new Material(Resources.Load("Shader/Movie/YCrCbtoRGB Add") as Shader);
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this.m_tex.m_movieMaterial = new Material(Shader.Find("QO/Sprite") as Shader);
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}
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}
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else
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{
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//this.m_tex.m_movieMaterial = new Material(Resources.Load("Shader/Movie/YCrCbtoRGB") as Shader);
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this.m_tex.m_movieMaterial = new Material(Shader.Find("QO/Sprite") as Shader);
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}*/
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//return gameObject.GetComponent<Renderer>().material;
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//return this.m_tex.MovieMaterial;
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return newMat;
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}
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// Token: 0x06000AD3 RID: 2771 RVA: 0x0002F764 File Offset: 0x0002D964
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private void Update()
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{
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}
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// Token: 0x06000AD4 RID: 2772 RVA: 0x0002F768 File Offset: 0x0002D968
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public void Stop()
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{
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this.m_tex.Stop();
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}
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// Token: 0x040008C0 RID: 2240
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//private MobileMovieTexture m_tex;
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private VideoPlayer m_tex;
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}
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