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17 lines
480 B
C#

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using Assets.Scripts;
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SetLanguage : MonoBehaviour
{
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public LocaleEnum language = LocaleEnum.Japanese;
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public void OnLanguageSelect()
{
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UnityEngine.PlayerPrefs.SetInt("language", (int)language);
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UnityEngine.PlayerPrefs.Save();
UnityEngine.SceneManagement.SceneManager.LoadScene("DebugScene", UnityEngine.SceneManagement.LoadSceneMode.Single);
}
}