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40 lines
1.0 KiB
C#C
40 lines
1.0 KiB
C#C
using System;
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using UnityEngine;
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// Token: 0x02000198 RID: 408
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public class ImageAnimationMaterialColor : IImageAnimation
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{
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// Token: 0x06000BB4 RID: 2996 RVA: 0x00031580 File Offset: 0x0002F780
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public ImageAnimationMaterialColor(int repeat, float speed, float delay, Color offsetBegin, Color offsetEnd)
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{
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this.param = new AnimationRange_Color(repeat, speed, delay, offsetBegin, offsetEnd);
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}
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// Token: 0x06000BB5 RID: 2997 RVA: 0x000315A8 File Offset: 0x0002F7A8
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public override void Update()
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{
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this.param.Update();
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}
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// Token: 0x06000BB6 RID: 2998 RVA: 0x000315B8 File Offset: 0x0002F7B8
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public override bool Active()
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{
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return this.param.Active;
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}
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// Token: 0x06000BB7 RID: 2999 RVA: 0x000315C8 File Offset: 0x0002F7C8
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public override void Restart()
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{
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this.param.Restart();
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}
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// Token: 0x06000BB8 RID: 3000 RVA: 0x000315D8 File Offset: 0x0002F7D8
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public override Color CalcColor(Color color)
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{
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return color * this.param.Offset;
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}
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// Token: 0x04000922 RID: 2338
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private AnimationRange_Color param;
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}
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