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85 lines
1.8 KiB
C#

using System;
using System.Collections;
using Qoo.Game;
using UnityEngine;
// Token: 0x020000EF RID: 239
public class OptionSoundMeter : Meter
{
// Token: 0x06000678 RID: 1656 RVA: 0x0001ADAC File Offset: 0x00018FAC
public void Init(int width, int height, SoundOptionType type)
{
this.m_Type = type;
switch (this.m_Type)
{
case SoundOptionType.BGM:
this.m_Value = SysData.GetVolumeBgm();
break;
case SoundOptionType.SE:
this.m_Value = SysData.GetVolumeSe();
break;
case SoundOptionType.SYSTEM:
this.m_Value = SysData.GetVolumeSys();
break;
}
base.Init();
}
// Token: 0x06000679 RID: 1657 RVA: 0x0001AE14 File Offset: 0x00019014
protected override IEnumerator WaitLoadTextureCoroutine()
{
while (base.gameObject.renderer.material.mainTexture == null)
{
yield return 0;
}
this.UpdateMeter((float)this.m_Value / 5f);
yield break;
}
// Token: 0x0600067A RID: 1658 RVA: 0x0001AE30 File Offset: 0x00019030
public override void OnEdit(float value)
{
float num = value * 5f;
if (num > 0f && num < 1f)
{
num = 1f;
}
else
{
num = Mathf.Round(num);
}
if (this.m_Value != (int)num)
{
this.UpdateVolume((int)num);
}
}
// Token: 0x0600067B RID: 1659 RVA: 0x0001AE84 File Offset: 0x00019084
private void UpdateVolume(int volume)
{
this.m_Value = volume;
switch (this.m_Type)
{
case SoundOptionType.BGM:
SysData.SetVolumeBgm(this.m_Value);
break;
case SoundOptionType.SE:
SysData.SetVolumeSe(this.m_Value);
break;
case SoundOptionType.SYSTEM:
SysData.SetVolumeSys(this.m_Value);
break;
}
SysData.Apply();
}
// Token: 0x0600067C RID: 1660 RVA: 0x0001AEEC File Offset: 0x000190EC
public override void OnEditEnd()
{
this.UpdateMeter((float)this.m_Value / 5f);
}
// Token: 0x040005E7 RID: 1511
private SoundOptionType m_Type;
}