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283 lines
10 KiB
C#
283 lines
10 KiB
C#
using System;
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using Qoo;
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using Qoo.Game;
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using Qoo.Input;
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using UnityEngine;
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// Token: 0x02000100 RID: 256
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public class AdventureMenuWindow : SubTaskBaseWindow
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{
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// Token: 0x060006A8 RID: 1704 RVA: 0x0001B954 File Offset: 0x00019B54
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public static void SetSubTaskParam(Texture bgTex, bool isNormal)
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{
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//TODO troubleshoot sprite stretching
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//AdventureMenuWindow.BgTex = bgTex;
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AdventureMenuWindow.IsNormal = isNormal;
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}
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// Token: 0x060006A9 RID: 1705 RVA: 0x0001B964 File Offset: 0x00019B64
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private void OnClose()
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{
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SaveLoadManager.SaveSystem();
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if (DispAssert.IsAssert())
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{
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return;
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}
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base.IsTaskEnd = true;
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this.OnPastWindow();
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}
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// Token: 0x060006AA RID: 1706 RVA: 0x0001B984 File Offset: 0x00019B84
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protected override void OnBaseWindowDestroy()
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{
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base.IsTaskEnd = true;
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}
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// Token: 0x060006AB RID: 1707 RVA: 0x0001B990 File Offset: 0x00019B90
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private void OnAuto()
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{
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KsInput.State = INPUT_STATE.AUTO;
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}
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// Token: 0x060006AC RID: 1708 RVA: 0x0001B998 File Offset: 0x00019B98
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private void OnTitle()
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{
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GameData.IsMoveTitle = true;
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}
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// Token: 0x060006AD RID: 1709 RVA: 0x0001B9A0 File Offset: 0x00019BA0
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private void MakeTextureObject(string name_, int x_, int y_, int z_, Texture tex, float scale_w = 1f, float scale_h = 1f)
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{
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int num = -480;
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int num2 = 272;
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GameObject gameObject = GameObject.CreatePrimitive(PrimitiveType.Quad);
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//gameObject.renderer.material = new Material(Resources.Load("Shader/Sprite/Sprite") as Shader);
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gameObject.renderer.material = new Material(Shader.Find("QO/Sprite") as Shader);
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gameObject.renderer.material.mainTexture = tex;
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gameObject.transform.parent = base.transform;
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float num3 = (float)tex.width * scale_w;
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float num4 = (float)tex.height * scale_h;
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gameObject.transform.localPosition = new Vector3((float)(num + (int)(num3 / 2f) + x_), (float)(num2 - (int)(num4 / 2f) - y_), (float)(-(float)z_));
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gameObject.transform.localScale = new Vector3(num3, num4, 1f);
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gameObject.name = name_;
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base.AddGameObject(gameObject.name, gameObject);
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}
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// Token: 0x060006AE RID: 1710 RVA: 0x0001BA78 File Offset: 0x00019C78
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protected void CreateScreenBackEffect()
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{
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Color black = Color.black;
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black.a = 0.5f;
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ScreenEffect.Init(0, black, base.transform);
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}
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// Token: 0x060006AF RID: 1711 RVA: 0x0001BAA4 File Offset: 0x00019CA4
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protected sealed override string[] newSceneTextureNameArray()
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{
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return new string[]
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{
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"screen/sysmenu/sys_pop",
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"screen/sysmenu/sys_pop2",
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"screen/sysmenu/sys_btn_0",
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"screen/sysmenu/sys_btn_1",
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"screen/sysmenu/sys_btn_2",
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"screen/sysmenu/sys_btn_3",
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"screen/sysmenu/sys_btn_4",
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"screen/sysmenu/sys_btn_5",
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"screen/sysmenu/sys_btn_6",
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"screen/sysmenu/sys_btn_7",
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"screen/sysmenu/sys_btn_8",
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"screen/sysmenu/sys_btn_9",
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"screen/sysmenu/sys_btn_12"
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};
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}
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// Token: 0x060006B0 RID: 1712 RVA: 0x0001BB28 File Offset: 0x00019D28
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protected sealed override void BeforeInit()
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{
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Vector3 localPosition = base.transform.parent.localPosition;
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localPosition.z = -30f;
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base.transform.parent.localPosition = localPosition;
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//TODO troubleshoot sprite stretching
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//Causes sprite stretching
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//this.MakeTextureObject("BackGround", 0, 0, -1, AdventureMenuWindow.BgTex, 960f / (float)AdventureMenuWindow.BgTex.width, 544f / (float)AdventureMenuWindow.BgTex.height);
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}
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// Token: 0x060006B1 RID: 1713 RVA: 0x0001BB98 File Offset: 0x00019D98
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protected override void AfterInit()
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{
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this.ConfirmShow(false);
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}
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// Token: 0x060006B2 RID: 1714 RVA: 0x0001BBA4 File Offset: 0x00019DA4
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protected override void OnGraphicLoadComplete()
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{
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this.CreateScreenBackEffect();
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}
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// Token: 0x060006B3 RID: 1715 RVA: 0x0001BBAC File Offset: 0x00019DAC
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protected sealed override BaseWindow.UIComponent[] newComponentArray()
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{
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if (AdventureMenuWindow.IsNormal)
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{
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return new BaseWindow.UIComponent[]
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{
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new BaseWindow.UICollision("Close", 0, 0, this.wndz, 960, 544),
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new BaseWindow.UIImage("Popup", 5, 373, this.wndz + 1, "screen/sysmenu/sys_pop", true, true),
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new BaseWindow.UIButton("Btn0", 55, 401, this.wndz + 2, "screen/sysmenu/sys_btn_0", true, true, 1, 2, 0),
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new BaseWindow.UIButton("Btn1", 55, 471, this.wndz + 2, "screen/sysmenu/sys_btn_1", true, true, 1, 2, 0),
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new BaseWindow.UIButton("Btn2", 227, 401, this.wndz + 2, "screen/sysmenu/sys_btn_2", true, true, 1, 2, 0),
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new BaseWindow.UIButton("Btn3", 227, 471, this.wndz + 2, "screen/sysmenu/sys_btn_3", true, true, 1, 2, 0),
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new BaseWindow.UIButton("Btn4", 399, 401, this.wndz + 2, "screen/sysmenu/sys_btn_4", true, true, 1, 2, 0),
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new BaseWindow.UIButton("Btn5", 399, 471, this.wndz + 2, "screen/sysmenu/sys_btn_5", true, true, 1, 2, 0),
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new BaseWindow.UIButton("Btn6", 571, 401, this.wndz + 2, "screen/sysmenu/sys_btn_6", true, true, 1, 2, 0),
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new BaseWindow.UIButton("Btn7", 571, 471, this.wndz + 2, "screen/sysmenu/sys_btn_7", true, true, 1, 2, 0),
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new BaseWindow.UIButton("Btn8", 743, 401, this.wndz + 2, "screen/sysmenu/sys_btn_8", true, true, 1, 2, 0),
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new BaseWindow.UIButton("Btn9", 743, 471, this.wndz + 2, "screen/sysmenu/sys_btn_9", true, true, 1, 2, 0),
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new BaseWindow.UICollision("CofirmCollision", 0, 0, this.wndz + 3, 960, 544),
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new BaseWindow.UIImage("Confirm", 136, 182, this.wndz + 3, "screen/common/sys_dialog", true, false),
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new BaseWindow.UIButton("Confirm_YES", 312, 277, this.wndz + 4, "screen/common/dlog_btn_y", true, false, 1, 2, 0),
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new BaseWindow.UIButton("Confirm_NO", 513, 277, this.wndz + 4, "screen/common/dlog_btn_n", true, false, 1, 2, 0),
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new BaseWindow.UIText("Confirm_MSG", 480, 230, this.wndz + 4, "タイトル画面へ戻りますか?", 28, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.TopLeft, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue)
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};
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}
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return new BaseWindow.UIComponent[]
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{
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new BaseWindow.UICollision("Close", 0, 0, this.wndz, 960, 544),
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new BaseWindow.UIImage("Popup", 5, 373, this.wndz + 1, "screen/sysmenu/sys_pop2", true, true),
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new BaseWindow.UIButton("Btn2", 227, 401, this.wndz + 2, "screen/sysmenu/sys_btn_2", true, true, 1, 2, 0),
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new BaseWindow.UIButton("Btn3", 227, 471, this.wndz + 2, "screen/sysmenu/sys_btn_3", true, true, 1, 2, 0),
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new BaseWindow.UIButton("Btn4", 399, 401, this.wndz + 2, "screen/sysmenu/sys_btn_4", true, true, 1, 2, 0),
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new BaseWindow.UIButton("Btn5", 399, 471, this.wndz + 2, "screen/sysmenu/sys_btn_5", true, true, 1, 2, 0),
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new BaseWindow.UIButton("Btn6", 571, 401, this.wndz + 2, "screen/sysmenu/sys_btn_6", true, true, 1, 2, 0),
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new BaseWindow.UIButton("Btn7", 571, 471, this.wndz + 2, "screen/sysmenu/sys_btn_7", true, true, 1, 2, 0),
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new BaseWindow.UIButton("Btn8", 743, 401, this.wndz + 2, "screen/sysmenu/sys_btn_8", true, true, 1, 2, 0),
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new BaseWindow.UIButton("Btn12", 743, 471, this.wndz + 2, "screen/sysmenu/sys_btn_12", true, true, 1, 2, 0),
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new BaseWindow.UICollision("CofirmCollision", 0, 0, this.wndz + 3, 960, 544),
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new BaseWindow.UIImage("Confirm", 136, 182, this.wndz + 3, "screen/common/sys_dialog", true, false),
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new BaseWindow.UIButton("Confirm_YES", 312, 277, this.wndz + 4, "screen/common/dlog_btn_y", true, false, 1, 2, 0),
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new BaseWindow.UIButton("Confirm_NO", 513, 277, this.wndz + 4, "screen/common/dlog_btn_n", true, false, 1, 2, 0),
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new BaseWindow.UIText("Confirm_MSG", 480, 230, this.wndz + 4, "回想を停止しますか?", 28, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.TopLeft, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue)
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};
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}
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// Token: 0x060006B4 RID: 1716 RVA: 0x0001C0EC File Offset: 0x0001A2EC
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protected sealed override void OnBaseWindowOnButton(string obj)
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{
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if (base.IsTaskEnd)
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{
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return;
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}
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switch (obj)
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{
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case "CofirmCollision":
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case "Popup":
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case "Confirm":
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case "Btn8":
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goto IL_C2;
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case "Confirm_NO":
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base.PlaySE_Cancel();
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goto IL_C2;
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case "Close":
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base.PlaySE_Cancel();
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goto IL_C2;
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}
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base.PlaySE_Ok();
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IL_C2:
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switch (obj)
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{
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case "Close":
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this.OnClose();
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break;
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case "Btn0":
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UIValue.SaveLoadType = SaveLoadType.SAVE;
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UIValue.SaveLoadCallType = SaveLoadCallType.ADVMENU;
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base.AddScene(UIValue.SCENE_SAVELOAD);
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break;
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case "Btn1":
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UIValue.SaveLoadType = SaveLoadType.LOAD;
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UIValue.SaveLoadCallType = SaveLoadCallType.ADVMENU;
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base.AddScene(UIValue.SCENE_SAVELOAD);
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break;
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case "Btn2":
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base.AddScene(UIValue.SCENE_OPTIONTEXT);
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break;
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case "Btn3":
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base.AddScene(UIValue.SCENE_OPTIONSCREEN);
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break;
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case "Btn4":
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base.AddScene(UIValue.SCENE_OPTIONSOUND);
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break;
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case "Btn5":
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base.AddScene(UIValue.SCENE_OPTIONVOICE);
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break;
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case "Btn6":
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base.AddScene(UIValue.SCENE_OPTIONSKIP);
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break;
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case "Btn7":
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base.AddScene(UIValue.SCENE_OPTIONBACK);
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break;
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case "Btn8":
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this.OnAuto();
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this.OnClose();
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break;
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case "Btn9":
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this.ConfirmShow(true);
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break;
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case "Btn12":
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this.ConfirmShow(true);
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break;
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case "Confirm_YES":
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this.OnTitle();
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this.ConfirmShow(false);
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this.OnClose();
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break;
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case "Confirm_NO":
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this.ConfirmShow(false);
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break;
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}
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}
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// Token: 0x060006B5 RID: 1717 RVA: 0x0001C3D0 File Offset: 0x0001A5D0
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public override void OnCurrentWindow()
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{
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base.OnCurrentWindow();
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this.CreateScreenBackEffect();
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}
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// Token: 0x060006B6 RID: 1718 RVA: 0x0001C3E0 File Offset: 0x0001A5E0
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private void ConfirmShow(bool show = true)
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{
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base.GameObjectShow("Confirm", show);
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base.GameObjectShow("Confirm_YES", show);
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base.GameObjectShow("Confirm_NO", show);
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base.GameObjectShow("CofirmCollision", show);
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if (show)
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{
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this.SetText("Confirm_MSG", (!AdventureMenuWindow.IsNormal) ? "回想を停止しますか?" : "タイトル画面へ戻りますか?");
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}
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else
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{
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this.SetText("Confirm_MSG", string.Empty);
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}
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}
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// Token: 0x060006B7 RID: 1719 RVA: 0x0001C45C File Offset: 0x0001A65C
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private void SetText(string name, string text)
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{
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UnityTextSprite textSprite = base.GetTextSprite(name);
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textSprite.ClearText();
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textSprite.AddText(text, 28);
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textSprite.Update(960, 544, -10f);
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}
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// Token: 0x0400065B RID: 1627
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private static Texture BgTex;
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// Token: 0x0400065C RID: 1628
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private static bool IsNormal;
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// Token: 0x0400065D RID: 1629
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private readonly int wndz;
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}
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