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; bottle04.ks
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;<<小瓶イベント04>>
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;------ シーン回想スタート位置 -----------------------------------------------------------------
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*bottle04_01_scene
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; 【時間経過】イベント中
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[clearmessage]
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[bgimage file="bg_black.png"]
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[bgm file="night_room_p_ali.wav"]
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[set value="scene" param="小瓶 4"]
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[stoprw]
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[bgimage file="bg_097_sky_c.png" time="1205"]
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[wait time="500"]
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[next file="bottle04.ks" target="*bottle04_02"]
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;-------------------------------------------------------------------------------------------------
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*bottle04_01_cas
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; 【時間経過】イベント中
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[clearmessage]
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[bgimage file="bg_black.png"]
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[bgm file="night_room_p_ali.wav"]
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[set value="scene" param="小瓶 4"]
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[stoprw]
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[bgimage file="bg_097_sky_c.png" time="1205"]
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[se1 file="hea_se541.wav"]
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[wait time="1000" key="true" cursor="false"]
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[bgimage file="bg_004_hmon_c.png" time="1205"]
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[wait time="300"]
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[se1 file="hea_se153.wav"]
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[bgimage file="bg_007_hkya_c1.png" time="1005"]
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[wait time="500"]
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[se1 file="hea_se296.wav"]
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[wait time="500"]
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[se2 file="hea_se133.wav" volume="60"]
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[se1 file="hea_se237.wav" volume="80"]
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[wait time="300"]
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[next file="bottle04.ks" target="*bottle04_02"]
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*bottle04_01_hat
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; 【時間経過】イベント中
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[clearmessage]
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[bgimage file="bg_black.png"]
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[bgm file="night_room_p_ali.wav"]
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[set value="scene" param="小瓶 4"]
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[stoprw]
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[bgimage file="bg_097_sky_c.png" time="1205"]
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[se1 file="hea_se541.wav"]
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[wait time="1000" key="true" cursor="false"]
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[bgimage file="bg_033_bent_c.png" time="1205"]
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[wait time="300"]
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[se1 file="hea_se153.wav"]
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[bgimage file="bg_036_bkya_c1.png" time="1005"]
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[wait time="500"]
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[se1 file="hea_se296.wav"]
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[wait time="500"]
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[se2 file="hea_se133.wav" volume="60"]
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[se1 file="hea_se237.wav" volume="80"]
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[wait time="300"]
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[next file="bottle04.ks" target="*bottle04_02"]
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*bottle04_01_amu
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; 【時間経過】イベント中
|
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[clearmessage]
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[bgimage file="bg_black.png"]
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[bgm file="night_room_p_ali.wav"]
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[set value="scene" param="小瓶 4"]
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[stoprw]
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[bgimage file="bg_097_sky_c.png" time="1205"]
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[se1 file="hea_se541.wav"]
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[wait time="1000" key="true" cursor="false"]
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[bgimage file="bg_061_yyas_c.png" time="1205"]
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[wait time="300"]
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[se1 file="hea_se153.wav"]
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[bgimage file="bg_062_ykya_c1.png" time="1005"]
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[wait time="500"]
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[se1 file="hea_se296.wav"]
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[wait time="500"]
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[se2 file="hea_se133.wav" volume="60"]
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[se1 file="hea_se237.wav" volume="80"]
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[wait time="300"]
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[next file="bottle04.ks" target="*bottle04_02"]
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*bottle04_01_tow
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; 【時間経過】イベント中
|
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[clearmessage]
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[bgimage file="bg_black.png"]
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[bgm file="night_room_p_ali.wav"]
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[set value="scene" param="小瓶 4"]
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[stoprw]
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[bgimage file="bg_097_sky_c.png" time="1205"]
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[se1 file="hea_se541.wav"]
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[wait time="1000" key="true" cursor="false"]
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[bgimage file="bg_077_tmap_c.png" time="1205"]
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[wait time="300"]
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[se1 file="hea_se153.wav"]
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[bgimage file="bg_078_tjul_c.png" time="1005"]
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[wait time="500"]
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[se1 file="hea_se296.wav"]
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[wait time="500"]
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[se2 file="hea_se133.wav" volume="60"]
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[se1 file="hea_se237.wav" volume="80"]
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[wait time="300"]
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[next file="bottle04.ks" target="*bottle04_02"]
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*bottle04_02
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;Original Line: 「…………」
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[message window="heroine" face="alic_l_1_10.png"]
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“...”
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[/message]
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;Original Line: 小瓶をじっと見る。
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[message window="togaki" face="alic_c_1_02.png"]
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I can’t stop staring at this bottle.
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[/message]
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[se1 file="hea_se384.wav"]
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[clearmessage]
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[chara3 time="200"]
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[cg file="bg_089_yume1.png"]
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[cg2 file="bin_5.png" layer="10" posy="30" posx="180"]
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[wait time="1000" key="true" cursor="false"]
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[se1 file="hea_se219.wav" volume="40"]
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[cg2 file="bin_6.png" layer="10" posy="30" posx="180" time="1200"]
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[wait time="500"]
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;Original Line: 小瓶は一杯だ。[br] ……もう入らないくらい。
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[message window="togaki" face="alic_c_1_02.png"]
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The small bottle is full.[br]
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...It can't fit anymore.
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[/message]
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;Original Line: (これが溜まったら……、もう帰らなくちゃならないのね)
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[message window="monologue" face="alic_l_1_15.png"]
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(If there's this much...then I have to return already.)
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[/message]
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;Original Line: なんの説明もなくても、分かる。[br] タイムリミットはもう目前だ。
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[message window="togaki" face="alic_c_1_02.png"]
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I know without any explanation:[br]
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the time limit will be up soon.
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[/message]
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;Original Line: 期限が迫っている。[br] この世界にも慣れてしまった。
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[message window="togaki" face="alic_c_1_02.png"]
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The end is coming.[br]
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I've gotten used to this world.
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[/message]
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;Original Line: 夢だか空想だか……それとも本当に異世界なのかもしれない。[br] 現実味のない世界を本物かもしれないと思うほどに、馴染んでしまった。
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[message window="togaki" face="alic_c_1_02.png"]
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It may be a dream or a fantasy...or really...a different world.[br]
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I've grown fond enough of this unrealistic world to think it might be real.
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[/message]
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;Original Line: (もう、ここにずっといても……)
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[message window="monologue" face="alic_c_2_11.png"]
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(Even if I were to stay here forever...)
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[/message]
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[flash time="300"]
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[se2]
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;Original Line: 「……った……」
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[message window="heroine" face="alic_c_2_13.png"]
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"...Ow..."
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[/message]
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[se1 file="hea_se451.wav"]
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;Original Line: きんっと、耳鳴りがする。
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[message window="togaki" face="alic_c_1_02.png"]
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My ears are ringing.
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[/message]
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;Original Line: 「……うっ」
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[message window="heroine" face="alic_c_1_19.png"]
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"...Urgh."
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[/message]
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[clearmessage]
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[cg3 file="kako_haka02.jpg" layer="11" time="1"]
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[flash r="0" g="0" b="0" time="500"]
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[se2]
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[wait time="500" key="true" cursor="false"]
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[flash r="0" g="0" b="0" time="300"]
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[se2]
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[cg3 file="kako_haka03.jpg" layer="11" time="1"]
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[flash r="0" g="0" b="0" time="300"]
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[se2]
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[cg3 file="kako_haka02.jpg" layer="11" time="1"]
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[flash r="0" g="0" b="0" time="300"]
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[se2]
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[cg3 file="kako_haka03.jpg" layer="11" time="1"]
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[flash r="0" g="0" b="0" time="300"]
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[se2]
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[flash r="0" g="0" b="0" time="300"]
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[se2]
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[cg3 file="kako_haka02.jpg" layer="11" time="1"]
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[flash r="0" g="0" b="0" time="1200"]
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[se2]
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[wait time="500" key="true" cursor="false"]
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[cg]
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[cg2]
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[cg3 time="2000"]
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;Original Line: 「…………」
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[message window="heroine" face="alic_r_2_04.png"]
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“...”
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[/message]
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;Original Line: 「……帰らなきゃ」
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[message window="heroine" face="alic_r_2_13.png"]
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"...I've got to go back."
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[/message]
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;Original Line: 私は帰らなければならない。
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[message window="togaki" face="alic_c_1_02.png"]
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I must return.
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[/message]
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; 【時間経過】イベント中
|
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|
[clearmessage]
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[cg]
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[cg2]
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[chara3]
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[se1]
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[se2]
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[bgimage file="bg_001_map_c.png" time="1205"]
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[bgimage file="bg_black.png" time="1205"]
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[wait time="505"]
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[endmemory]
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[next file="bottle04.ks" target="*bottle04_memory"]
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*bottle04_memory
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;非滞在ペーター
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[if_readed_next check="pet_no01.ks" label="*pet_no01_01" comp="bottle04.ks" comptarget="*bottle04_check"]
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;非滞在エース
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[if_readed_next check="ace_no01.ks" label="*ace_no01_01" comp="bottle04.ks" comptarget="*bottle04_check"]
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;非滞在ビバルディ
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[if_readed_next check="viv_no01.ks" label="*viv_no01_01" comp="bottle04.ks" comptarget="*bottle04_check"]
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;非滞在ブラッド
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[if_readed_next check="blo_no01.ks" label="*blo_no01_01" comp="bottle04.ks" comptarget="*bottle04_check"]
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;非滞在エリオット
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[if_readed_next check="ell_no01.ks" label="*ell_no01_01" comp="bottle04.ks" comptarget="*bottle04_check"]
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;非滞在双子
|
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[if_readed_next check="dad_no01.ks" label="*dad_no01_01" comp="bottle04.ks" comptarget="*bottle04_check"]
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;非滞在ゴーランド
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[if_readed_next check="gow_no01.ks" label="*gow_no01_01" comp="bottle04.ks" comptarget="*bottle04_check"]
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;非滞在ボリス
|
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[if_readed_next check="bor_no01.ks" label="*bor_no01_01" comp="bottle04.ks" comptarget="*bottle04_check"]
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;非滞在ユリウス
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[if_readed_next check="jul_no01.ks" label="*jul_no01_01" comp="bottle04.ks" comptarget="*bottle04_check"]
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;ペーター横槍発生なら<舞踏会の後>へ
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[if_readed_next check="party_int.ks" label="*party_int_02" comp="after_party_pet01.ks" comptarget="*after_party_pet01_01"]
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;滞在
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;◎ルート分岐
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|
[if_param_next value="route" param="peter" comp="pet_stay19.ks" comptarget="*pet_stay19_01"]
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[if_param_next value="route" param="ace" comp="ace_stay19.ks" comptarget="*ace_stay19_01"]
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[if_param_next value="route" param="vivaldi" comp="viv_stay19.ks" comptarget="*viv_stay19_01"]
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[if_param_next value="route" param="blood" comp="blo_stay19.ks" comptarget="*blo_stay19_01"]
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|
[if_param_next value="route" param="elliot" comp="bottle04.ks" comptarget="*bottle04_check_ell"]
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[if_param_next value="route" param="deedum" comp="dad_stay19.ks" comptarget="*dad_stay19_01"]
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[if_param_next value="route" param="gowland" comp="gow_stay19.ks" comptarget="*gow_stay19_01"]
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|
[if_param_next value="route" param="boris" comp="bor_stay19.ks" comptarget="*bor_stay19_01"]
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|
[if_param_next value="route" param="julius" comp="bottle04.ks" comptarget="*bottle04_check_jul"]
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[if_param_next value="route" param="nightmare" comp="bottle04.ks" comptarget="*bottle04_check_nig"]
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*bottle04_check_ell
|
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;<お風呂・エリオット1>発生失敗ならイベント続行
|
|
|
[if_readed_next check="bath_ell01.ks" label="*bath_ell01_02b" comp="ell_stay19.ks" comptarget="*ell_stay19_01"]
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;<お風呂4>既読ならイベント続行
|
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|
[if_readed_next check="bath04.ks" label="*bath04_memory" comp="ell_stay19.ks" comptarget="*ell_stay19_01"]
|
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|
;<お風呂・エリオット2>へ
|
|
|
[next file="bath_ell02.ks" target="*bath_ell02_01"]
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|
*bottle04_check_jul
|
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|
;<ユリウス滞在18(舞踏会・後半A)>(野外で3人)既読なら<舞踏会の後の3人 1>へ
|
|
|
[if_readed_next check="jul_stay18.ks" label="*jul_stay18a_memory" comp="after_party_jul01.ks" comptarget="*after_party_jul01_01"]
|
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|
;上記以外の舞踏会なら続行
|
|
|
[next file="jul_stay19.ks" target="*jul_stay19_01"]
|
|
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|
*bottle04_check_nig
|
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|
;ナイトメア08A(城)発生ならナイトメア10A
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[if_readed_next check="nig_no08a_cas.ks" label="*nig_no08a_cas_01" comp="nig_no10a.ks" comptarget="*nig_no10a_01"]
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;ナイトメア08A(帽子屋)発生ならナイトメア10A
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[if_readed_next check="nig_no08a_hat.ks" label="*nig_no08a_hat_01" comp="nig_no10a.ks" comptarget="*nig_no10a_01"]
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;ナイトメア08A(遊園地)発生ならナイトメア10A
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[if_readed_next check="nig_no08a_amu.ks" label="*nig_no08a_amu_01" comp="nig_no10a.ks" comptarget="*nig_no10a_01"]
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;ナイトメア08A(塔)発生ならナイトメア10A
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[if_readed_next check="nig_no08a_tow.ks" label="*nig_no08a_tow_01" comp="nig_no10a.ks" comptarget="*nig_no10a_01"]
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;ナイトメア08B発生ならナイトメア11
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[next file="nig_no11.ks" target="*nig_no11_01"]
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;非滞在時の<金平糖 5>のチェック
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*bottle04_check
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;<金平糖 4>既読なら<金平糖 5>へ
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[if_param_next value="karma" param="2" incomp="nig17.ks" incomptarget="*nig17_01"]
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;それ以外はキャラルート続行
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[if_param_next value="route" param="peter" comp="pet_no11.ks" comptarget="*pet_no11_01"]
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[if_param_next value="route" param="ace" comp="ace_no11.ks" comptarget="*ace_no11_01"]
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[if_param_next value="route" param="vivaldi" comp="viv_no11.ks" comptarget="*viv_no11_01"]
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[if_param_next value="route" param="blood" comp="blo_no11.ks" comptarget="*blo_no11_01"]
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[if_param_next value="route" param="elliot" comp="ell_no11.ks" comptarget="*ell_no11_01"]
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[if_param_next value="route" param="deedum" comp="dad_no11.ks" comptarget="*dad_no11_01"]
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[if_param_next value="route" param="gowland" comp="gow_no11.ks" comptarget="*gow_no11_01"]
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[if_param_next value="route" param="boris" comp="bor_no11.ks" comptarget="*bor_no11_01"]
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[if_param_next value="route" param="julius" comp="jul_no12.ks" comptarget="*jul_no12_01"]
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