You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

80 lines
3.6 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{10769494-BEF0-4E49-B36B-1F1685047645}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>Prime31</RootNamespace>
<AssemblyName>P31RestKit</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System">
<HintPath>..\..\..\Desktop\alice hack\IOS\RAW DATA\Payload\aliceheart.app\Data\Managed\System.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>..\..\..\Desktop\alice hack\IOS\RAW DATA\Payload\aliceheart.app\Data\Managed\System.Core.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\Desktop\alice hack\IOS\RAW DATA\Payload\aliceheart.app\Data\Managed\UnityEngine.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<AppDesigner Include="Properties\" />
</ItemGroup>
<ItemGroup>
<Compile Include="AbstractManager.cs" />
<Compile Include="ActionExtensions.cs" />
<Compile Include="DateTimeExtensions.cs" />
<Compile Include="DeserializationExtensions.cs" />
<Compile Include="DTOBase.cs" />
<Compile Include="HTTPVerb.cs" />
<Compile Include="IJsonSerializerStrategy.cs" />
<Compile Include="Json.cs" />
<Compile Include="JsonArray.cs" />
<Compile Include="JsonExtensions.cs" />
<Compile Include="JsonFormatter.cs" />
<Compile Include="JsonObject.cs" />
<Compile Include="MonoBehaviourGUI.cs" />
<Compile Include="OAuthManager.cs" />
<Compile Include="OAuthResponse.cs" />
<Compile Include="P31DeserializeableFieldAttribute.cs" />
<Compile Include="P31Error.cs" />
<Compile Include="P31RestKit.cs" />
<Compile Include="PocoJsonSerializerStrategy.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Reflection\CacheResolver.cs" />
<Compile Include="Reflection\GetHandler.cs" />
<Compile Include="Reflection\MemberMapLoader.cs" />
<Compile Include="Reflection\ReflectionUtils.cs" />
<Compile Include="Reflection\SafeDictionary.cs" />
<Compile Include="Reflection\SetHandler.cs" />
<Compile Include="SimpleJson.cs" />
<Compile Include="StringExtensions.cs" />
<Compile Include="ThreadingCallbackHelper.cs" />
<Compile Include="Utils.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>