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244 lines
6.6 KiB
C#
244 lines
6.6 KiB
C#
using System;
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using System.Collections.Generic;
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using Qoo.Application;
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using Qoo.Game;
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using UnityEngine;
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// Token: 0x02000135 RID: 309
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public class TitleWindow : BaseWindow
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{
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// Token: 0x06000848 RID: 2120 RVA: 0x0002534C File Offset: 0x0002354C
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protected sealed override string GetBGMName()
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{
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return "sysbgm_title";
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}
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// Token: 0x06000849 RID: 2121 RVA: 0x00025354 File Offset: 0x00023554
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protected sealed override void OnAwake()
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{
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SceneManager.ClearSceneStack();
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if (TitleWindow.titleCall == null)
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{
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TitleWindow.titleCall = new TitleWindow.TitleCall();
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}
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this.state = TitleWindow.STATE.WAIT_INPUT;
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}
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// Token: 0x0600084A RID: 2122 RVA: 0x00025384 File Offset: 0x00023584
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protected sealed override string[] newSceneTextureNameArray()
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{
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string str = (!base.IsTrial) ? string.Empty : "_tri";
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return new string[]
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{
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"screen/title/title_base",
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"screen/title/title_0",
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"screen/title/title_1" + str,
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"screen/title/title_2",
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"screen/title/title_3",
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"screen/title/title_4" + str,
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"screen/title/title_5",
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"screen/title/restore"
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};
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}
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// Token: 0x0600084B RID: 2123 RVA: 0x00025400 File Offset: 0x00023600
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protected sealed override void AfterInit()
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{
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if (base.IsTrial)
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{
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base.GetActionButton("Btn1").ActionEnable = false;
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}
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base.GameObjectShow("BtnGuard", false);
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GameData.ResetVoiceCheck();
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}
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// Token: 0x0600084C RID: 2124 RVA: 0x0002543C File Offset: 0x0002363C
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protected sealed override BaseWindow.UIComponent[] newComponentArray()
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{
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List<BaseWindow.UIComponent> components;
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string str = (!base.IsTrial) ? string.Empty : "_tri";
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components = new List<BaseWindow.UIComponent>
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{
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new BaseWindow.UIImage("BackGround", 0, 0, this.wndz, "screen/title/title_base", true, true),
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new BaseWindow.UIButton("Btn0", 171, 272, this.wndz + 1, "screen/title/title_0", true, true, 1, 2, 0),
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new BaseWindow.UIButton("Btn1", 378, 272, this.wndz + 1, "screen/title/title_1" + str, true, true, 1, 2, 0),
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new BaseWindow.UIButton("Btn2", 585, 272, this.wndz + 1, "screen/title/title_2", true, true, 1, 2, 0),
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new BaseWindow.UIButton("Btn3", 171, 404, this.wndz + 1, "screen/title/title_3", true, true, 1, 2, 0),
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new BaseWindow.UIButton("Btn4", 378, 404, this.wndz + 1, "screen/title/title_4" + str, true, true, 1, 2, 0),
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new BaseWindow.UIButton("Btn5", 585, 404, this.wndz + 1, "screen/title/title_5", true, true, 1, 2, 0),
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new BaseWindow.UIButton("BtnRestore", 814, 472, this.wndz + 1, "screen/title/restore", !base.IsTrial, !base.IsTrial, 1, 2, 0),
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new BaseWindow.UICollision("BtnGuard", 0, 0, this.wndz + 3, 960, 544),
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new BaseWindow.UIButton("BtnScreenRes", 16, 472, this.wndz + 1, "screen/title/restore", !base.IsTrial, !base.IsTrial, 1, 2, 0)
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};
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if (!UnityApp.Instance.isJapanese)
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{
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components.Add(new BaseWindow.UIButton("BtnCredits", 16, 402, this.wndz + 1, "screen/title/restore", !base.IsTrial, !base.IsTrial, 1, 2, 0));
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}
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return components.ToArray();
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}
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// Token: 0x0600084D RID: 2125 RVA: 0x000255E8 File Offset: 0x000237E8
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protected sealed override void OnBaseWindowUpdate()
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{
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switch (this.state)
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{
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case TitleWindow.STATE.WAIT_SE_STOP:
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if (!base.IsPlayerSEPlaying())
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{
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this.OnWaitSE();
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}
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break;
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}
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}
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// Token: 0x0600084E RID: 2126 RVA: 0x00025634 File Offset: 0x00023834
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protected sealed override void OnBaseWindowOnButton(string obj)
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{
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TitleWindow.STATE state = this.state;
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if (state != TitleWindow.STATE.WAIT_INPUT)
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{
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return;
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}
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switch (obj)
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{
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case "Btn0":
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this.OnButtonStartAdvMode(0);
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break;
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case "Btn1":
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if (!base.IsTrial)
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{
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this.OnButtonStartAdvMode(1);
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}
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break;
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case "Btn2":
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base.PlaySE_Ok();
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UIValue.SaveLoadType = SaveLoadType.LOAD;
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UIValue.SaveLoadCallType = SaveLoadCallType.TITLE;
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SceneManager.ChangeScene(UIValue.SCENE_SAVELOAD);
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break;
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case "Btn3":
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base.PlaySE_Ok();
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SceneManager.ChangeScene(UIValue.SCENE_GALLERYMENU);
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break;
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case "Btn4":
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base.PlaySE_Ok();
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UIValue.GalleryCharactor = 10;
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SceneManager.ChangeScene(UIValue.SCENE_INTRODUCTION);
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break;
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case "Btn5":
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base.PlaySE_Ok();
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SceneManager.ChangeScene(UIValue.SCENE_HELP);
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break;
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case "BtnRestore":
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Application.Quit();
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//base.PlaySE_Ok();
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//base.AddScene(UIValue.SCENE_TITLERESTORE);
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break;
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case "BtnCredits":
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base.PlaySE_Ok();
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SceneManager.ChangeScene(UIValue.SCENE_TITLECREDITS);
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break;
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case "BtnScreenRes":
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base.PlaySE_Ok();
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SceneManager.ChangeScene(UIValue.SCENE_SCREENRESSETTING);
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break;
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}
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}
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// Token: 0x0600084F RID: 2127 RVA: 0x000257A8 File Offset: 0x000239A8
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private void OnButtonStartAdvMode(int buttonId)
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{
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base.GameObjectShow("BtnGuard", true);
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base.PlaySE_Ok();
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base.PlayPlayerSE(TitleWindow.titleCall.getVoiceId().ToString("sysse_call00"));
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this.state = TitleWindow.STATE.WAIT_SE_STOP;
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App.SetAdvMode(buttonId);
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}
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// Token: 0x06000850 RID: 2128 RVA: 0x000257F4 File Offset: 0x000239F4
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private void OnWaitSE()
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{
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SceneManager.ChangeScene(UIValue.SCENE_ADVMODE);
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this.state = TitleWindow.STATE.END;
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}
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// Token: 0x04000742 RID: 1858
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private readonly int wndz;
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// Token: 0x04000743 RID: 1859
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private static TitleWindow.TitleCall titleCall;
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// Token: 0x04000744 RID: 1860
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private TitleWindow.STATE state;
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// Token: 0x02000136 RID: 310
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private class TitleCall
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{
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// Token: 0x06000851 RID: 2129 RVA: 0x00025808 File Offset: 0x00023A08
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public TitleCall()
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{
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this.table = new int[this.variation];
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this.index = 0;
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this.Init();
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}
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// Token: 0x06000852 RID: 2130 RVA: 0x00025840 File Offset: 0x00023A40
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public int getVoiceId()
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{
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int result = this.table[this.index++];
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if (this.index == this.variation)
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{
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this.Init();
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}
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return result;
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}
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// Token: 0x06000853 RID: 2131 RVA: 0x00025880 File Offset: 0x00023A80
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private void Init()
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{
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for (int i = 0; i < this.variation; i++)
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{
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this.table[i] = this.top + i;
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}
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this.Shuffle<int>(this.table);
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this.index = 0;
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}
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// Token: 0x06000854 RID: 2132 RVA: 0x000258C8 File Offset: 0x00023AC8
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private void Shuffle<T>(T[] array)
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{
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for (int i = array.Length; i > 1; i--)
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{
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int num = UnityEngine.Random.Range(0, i);
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T t = array[num];
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array[num] = array[i - 1];
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array[i - 1] = t;
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}
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}
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// Token: 0x04000746 RID: 1862
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private readonly int variation = 10;
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// Token: 0x04000747 RID: 1863
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private readonly int top = 1;
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// Token: 0x04000748 RID: 1864
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private int[] table;
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// Token: 0x04000749 RID: 1865
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private int index;
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}
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// Token: 0x02000137 RID: 311
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private enum STATE
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{
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// Token: 0x0400074B RID: 1867
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WAIT_INPUT,
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// Token: 0x0400074C RID: 1868
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WAIT_SE_STOP,
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// Token: 0x0400074D RID: 1869
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END
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}
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}
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