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316 lines
7.4 KiB
C#
316 lines
7.4 KiB
C#
using System;
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using System.Collections;
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using Qoo;
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using Qoo.Application;
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using Qoo.File;
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using Qoo.Ks;
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using UnityEngine;
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// Token: 0x0200013C RID: 316
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public class UnityApp : Singleton<UnityApp>
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{
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// Token: 0x170000F5 RID: 245
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// (get) Token: 0x06000894 RID: 2196 RVA: 0x000264A0 File Offset: 0x000246A0
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public bool IsInit
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{
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get
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{
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return this.m_isInit;
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}
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}
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// Token: 0x06000895 RID: 2197 RVA: 0x000264A8 File Offset: 0x000246A8
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private void Awake()
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{
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UnityEngine.Object.DontDestroyOnLoad(this);
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Application.targetFrameRate = 60;
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this.preferredFontSize = 28;
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Application.runInBackground = true;
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//Screen.SetResolution(1024, 576, false, 60);
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this.task = base.gameObject.AddComponent<TaskManager>();
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this.time = base.gameObject.AddComponent<UnityTimer>();
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this.file = base.gameObject.AddComponent<UnityFileLoader>();
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this.input = base.gameObject.AddComponent<GameInput>();
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this.graph = base.gameObject.AddComponent<UnityGraph>();
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this.sound = base.gameObject.AddComponent<ManSound>();
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UnityTask.SetMainTask(this.InitData());
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this.m_isInit = false;
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}
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// Token: 0x06000896 RID: 2198 RVA: 0x00026534 File Offset: 0x00024734
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private void Update()
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{
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}
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// Token: 0x06000897 RID: 2199 RVA: 0x00026538 File Offset: 0x00024738
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private void OnEnable()
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{
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//AMAppStore.RegistrationEvent();
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}
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// Token: 0x06000898 RID: 2200 RVA: 0x00026540 File Offset: 0x00024740
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private void OnDisable()
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{
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//AMAppStore.DeleteEvent();
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}
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// Token: 0x06000899 RID: 2201 RVA: 0x00026548 File Offset: 0x00024748
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private void OnApplicationFocus(bool isFocus)
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{
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if (isFocus)
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{
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Qoo.Debug.Print("APP Focus!!");
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}
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else
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{
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Qoo.Debug.Print("APP FocusLost!!");
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}
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}
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// Token: 0x0600089A RID: 2202 RVA: 0x0002656C File Offset: 0x0002476C
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private void OnApplicationPause(bool pauseStatus)
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{
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if (pauseStatus)
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{
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Qoo.Debug.Print("APP PAUSE!!");
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UnityApp.AutoSave();
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}
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else
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{
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Qoo.Debug.Print("APP Resume!!");
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}
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}
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// Token: 0x0600089B RID: 2203 RVA: 0x000265A0 File Offset: 0x000247A0
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private void OnApplicationQuit()
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{
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Qoo.Debug.Print("APP QUIT!!");
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UnityApp.AutoSave();
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//AMAppStore.End();
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}
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// Token: 0x0600089C RID: 2204 RVA: 0x000265B8 File Offset: 0x000247B8
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private IEnumerator InitData()
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{
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this.m_LoadQueue.LoadOther("data0.nmb", "/nmb/");
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this.m_LoadQueue.LoadOther("data1.nmb", "/nmb/");
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while (!this.m_LoadQueue.IsReadEndAll())
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{
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yield return 0;
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}
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this.CreateNmb();
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this.m_LoadQueue.LoadOther("kslist.akb", "/ks/");
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while (!this.m_LoadQueue.IsReadEndAll())
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{
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yield return 0;
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}
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this.CreateAkb();
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this.m_LoadQueue.LoadOther("h2m_font.fnt", "/font/");
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this.m_LoadQueue.LoadResource("h2m_font_0", "font/");
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while (!this.m_LoadQueue.IsReadEndAll())
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{
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yield return 0;
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}
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this.CreateFontFile();
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App.Init();
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this.m_isInit = true;
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CSVManager.init();
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Qoo.Debug.Print("---Init End---");
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if (UnityEngine.Debug.isDebugBuild)
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{
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SceneManager.ChangeScene(this.InitDebugScene);
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}
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else
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{
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SceneManager.ChangeScene(this.InitScene);
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}
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GameObject lcamera = GameObject.Find("LoadingCamera");
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if (lcamera != null)
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{
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UnityEngine.Object.Destroy(lcamera);
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lcamera = null;
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}
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GameObject lsprite = GameObject.Find("LoadingSprite");
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if (lsprite != null)
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{
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UnityEngine.Object.Destroy(lsprite);
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lsprite = null;
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}
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yield break;
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}
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// Token: 0x0600089D RID: 2205 RVA: 0x000265D4 File Offset: 0x000247D4
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public int GetTimeMilli()
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{
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return this.time.GetTimeMilli();
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}
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// Token: 0x0600089E RID: 2206 RVA: 0x000265E4 File Offset: 0x000247E4
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public int FrameUpdate()
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{
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return UnityTask.FrameUpdate();
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}
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// Token: 0x0600089F RID: 2207 RVA: 0x000265EC File Offset: 0x000247EC
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private void CreateAkb()
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{
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Akb.Create(this.m_LoadQueue.GetData("kslist.akb"));
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this.m_LoadQueue.Remove("kslist.akb");
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}
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// Token: 0x060008A0 RID: 2208 RVA: 0x00026620 File Offset: 0x00024820
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private void CreateNmb()
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{
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Nmb.Add(this.m_LoadQueue.GetData("data0.nmb"));
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Nmb.Add(this.m_LoadQueue.GetData("data1.nmb"));
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this.m_LoadQueue.Remove("data0.nmb");
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this.m_LoadQueue.Remove("data1.nmb");
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}
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// Token: 0x060008A1 RID: 2209 RVA: 0x0002667C File Offset: 0x0002487C
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private void CreateFontFile()
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{
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this.graph.CreateFont("FOT-ニューロダン Pro B", this.m_LoadQueue.GetData("h2m_font.fnt"), this.graph.m_ManSprite.SetTexture("h2m_font_0", this.m_LoadQueue.GetObject("h2m_font_0") as Texture2D));
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this.m_LoadQueue.Remove("h2m_font.fnt");
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this.m_LoadQueue.Remove("h2m_font_0");
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}
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// Token: 0x060008A2 RID: 2210 RVA: 0x000266F8 File Offset: 0x000248F8
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public static void AutoSave()
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{
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if (App.IsInit)
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{
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SaveLoadManager.SaveSystem();
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GameObject gameObject = GameObject.Find("SceneAdvMode");
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if (gameObject != null)
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{
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EventWnd component = gameObject.GetComponent<EventWnd>();
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if (component != null && component.Mode == PLAY_MODE.NORMAL && !component.Player.RestoreOn)
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{
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SaveLoadManager.SaveAuto();
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Qoo.Debug.Print("Auto Save");
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}
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}
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}
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}
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// Token: 0x060008A3 RID: 2211 RVA: 0x00026770 File Offset: 0x00024970
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public static int GetOSVersion()
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{
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return 0;
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}
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// Token: 0x060008A4 RID: 2212 RVA: 0x00026774 File Offset: 0x00024974
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public static void CleanMemory()
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{
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Resources.UnloadUnusedAssets();
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GC.Collect();
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GC.WaitForPendingFinalizers();
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GC.Collect();
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}
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// Token: 0x170000F6 RID: 246
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// (get) Token: 0x060008A5 RID: 2213 RVA: 0x0002678C File Offset: 0x0002498C
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public static UnityApp PlatformApp
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{
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get
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{
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return Singleton<UnityApp>.Instance;
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}
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}
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// Token: 0x170000F7 RID: 247
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// (get) Token: 0x060008A6 RID: 2214 RVA: 0x00026794 File Offset: 0x00024994
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public static ManSound Sound
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{
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get
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{
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return Singleton<UnityApp>.Instance.sound;
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}
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}
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// Token: 0x170000F8 RID: 248
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// (get) Token: 0x060008A7 RID: 2215 RVA: 0x000267A0 File Offset: 0x000249A0
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public static UnityGraph Graph
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{
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get
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{
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return Singleton<UnityApp>.Instance.graph;
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}
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}
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// Token: 0x170000F9 RID: 249
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// (get) Token: 0x060008A8 RID: 2216 RVA: 0x000267AC File Offset: 0x000249AC
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public static Man2D Sprite
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{
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get
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{
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return Singleton<UnityApp>.Instance.graph.m_ManSprite;
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}
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}
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// Token: 0x170000FA RID: 250
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// (get) Token: 0x060008A9 RID: 2217 RVA: 0x000267C0 File Offset: 0x000249C0
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public static TaskManager Task
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{
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get
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{
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return Singleton<UnityApp>.Instance.task;
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}
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}
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// Token: 0x170000FB RID: 251
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// (get) Token: 0x060008AA RID: 2218 RVA: 0x000267CC File Offset: 0x000249CC
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public static UnityFileLoader File
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{
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get
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{
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return Singleton<UnityApp>.Instance.file;
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}
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}
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// Token: 0x170000FC RID: 252
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// (get) Token: 0x060008AB RID: 2219 RVA: 0x000267D8 File Offset: 0x000249D8
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public static GameInput Input
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{
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get
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{
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return Singleton<UnityApp>.Instance.input;
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}
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}
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// Token: 0x0400076B RID: 1899
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private TaskManager task;
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// Token: 0x0400076C RID: 1900
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private UnityFileLoader file;
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// Token: 0x0400076D RID: 1901
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private UnityTimer time;
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// Token: 0x0400076E RID: 1902
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private UnityGraph graph;
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// Token: 0x0400076F RID: 1903
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private ManSound sound;
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// Token: 0x04000770 RID: 1904
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private GameInput input;
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// Token: 0x04000771 RID: 1905
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private UnityFileLoaderQueue m_LoadQueue = new UnityFileLoaderQueue();
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// Token: 0x04000772 RID: 1906
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public string InitScene;
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// Token: 0x04000773 RID: 1907
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public string InitDebugScene;
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// Token: 0x04000774 RID: 1908
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private bool m_isInit;
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public bool isJapanese;
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public int preferredFontSize = 28;
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}
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