You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

308 lines
11 KiB
C#

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

using System;
using Assets.Scripts;
using Qoo;
using Qoo.Game;
using Qoo.Input;
using UnityEngine;
// Token: 0x02000100 RID: 256
public class AdventureMenuWindow : SubTaskBaseWindow
{
// Token: 0x060006A8 RID: 1704 RVA: 0x0001B954 File Offset: 0x00019B54
public static void SetSubTaskParam(Texture bgTex, bool isNormal)
{
//TODO troubleshoot sprite stretching
//AdventureMenuWindow.BgTex = bgTex;
AdventureMenuWindow.IsNormal = isNormal;
}
// Token: 0x060006A9 RID: 1705 RVA: 0x0001B964 File Offset: 0x00019B64
private void OnClose()
{
SaveLoadManager.SaveSystem();
if (DispAssert.IsAssert())
{
return;
}
base.IsTaskEnd = true;
this.OnPastWindow();
}
// Token: 0x060006AA RID: 1706 RVA: 0x0001B984 File Offset: 0x00019B84
protected override void OnBaseWindowDestroy()
{
base.IsTaskEnd = true;
}
// Token: 0x060006AB RID: 1707 RVA: 0x0001B990 File Offset: 0x00019B90
private void OnAuto()
{
KsInput.State = INPUT_STATE.AUTO;
}
// Token: 0x060006AC RID: 1708 RVA: 0x0001B998 File Offset: 0x00019B98
private void OnTitle()
{
GameData.IsMoveTitle = true;
}
// Token: 0x060006AD RID: 1709 RVA: 0x0001B9A0 File Offset: 0x00019BA0
private void MakeTextureObject(string name_, int x_, int y_, int z_, Texture tex, float scale_w = 1f, float scale_h = 1f)
{
int num = -480;
int num2 = 272;
GameObject gameObject = GameObject.CreatePrimitive(PrimitiveType.Quad);
//gameObject.renderer.material = new Material(Resources.Load("Shader/Sprite/Sprite") as Shader);
gameObject.GetComponent<Renderer>().material = new Material(Shader.Find("QO/Sprite") as Shader);
gameObject.GetComponent<Renderer>().material.mainTexture = tex;
gameObject.transform.parent = base.transform;
float num3 = (float)tex.width * scale_w;
float num4 = (float)tex.height * scale_h;
gameObject.transform.localPosition = new Vector3((float)(num + (int)(num3 / 2f) + x_), (float)(num2 - (int)(num4 / 2f) - y_), (float)(-(float)z_));
gameObject.transform.localScale = new Vector3(num3, num4, 1f);
gameObject.name = name_;
base.AddGameObject(gameObject.name, gameObject);
}
// Token: 0x060006AE RID: 1710 RVA: 0x0001BA78 File Offset: 0x00019C78
protected void CreateScreenBackEffect()
{
Color black = Color.black;
black.a = 0.5f;
ScreenEffect.Init(0, black, base.transform);
}
// Token: 0x060006AF RID: 1711 RVA: 0x0001BAA4 File Offset: 0x00019CA4
protected sealed override string[] newSceneTextureNameArray()
{
return new string[]
{
"screen/sysmenu/sys_pop",
"screen/sysmenu/sys_pop2",
"screen/sysmenu/sys_btn_0",
"screen/sysmenu/sys_btn_1",
"screen/sysmenu/sys_btn_2",
"screen/sysmenu/sys_btn_3",
"screen/sysmenu/sys_btn_4",
"screen/sysmenu/sys_btn_5",
"screen/sysmenu/sys_btn_6",
"screen/sysmenu/sys_btn_7",
"screen/sysmenu/sys_btn_8",
"screen/sysmenu/sys_btn_9",
"screen/sysmenu/sys_btn_12"
};
}
// Token: 0x060006B0 RID: 1712 RVA: 0x0001BB28 File Offset: 0x00019D28
protected sealed override void BeforeInit()
{
Vector3 localPosition = base.transform.parent.localPosition;
localPosition.z = -30f;
base.transform.parent.localPosition = localPosition;
//TODO troubleshoot sprite stretching
//Causes sprite stretching
//this.MakeTextureObject("BackGround", 0, 0, -1, AdventureMenuWindow.BgTex, 960f / (float)AdventureMenuWindow.BgTex.width, 544f / (float)AdventureMenuWindow.BgTex.height);
}
// Token: 0x060006B1 RID: 1713 RVA: 0x0001BB98 File Offset: 0x00019D98
protected override void AfterInit()
{
this.ConfirmShow(false);
}
// Token: 0x060006B2 RID: 1714 RVA: 0x0001BBA4 File Offset: 0x00019DA4
protected override void OnGraphicLoadComplete()
{
this.CreateScreenBackEffect();
}
// Token: 0x060006B3 RID: 1715 RVA: 0x0001BBAC File Offset: 0x00019DAC
protected sealed override BaseWindow.UIComponent[] newComponentArray()
{
if (AdventureMenuWindow.IsNormal)
{
return new BaseWindow.UIComponent[]
{
new BaseWindow.UICollision("Close", 0, 0, this.wndz, 960, 544),
new BaseWindow.UIImage("Popup", 5, 373, this.wndz + 1, "screen/sysmenu/sys_pop", true, true),
new BaseWindow.UIButton("Btn0", 55, 401, this.wndz + 2, "screen/sysmenu/sys_btn_0", true, true, 1, 2, 0),
new BaseWindow.UIButton("Btn1", 55, 471, this.wndz + 2, "screen/sysmenu/sys_btn_1", true, true, 1, 2, 0),
new BaseWindow.UIButton("Btn2", 227, 401, this.wndz + 2, "screen/sysmenu/sys_btn_2", true, true, 1, 2, 0),
new BaseWindow.UIButton("Btn3", 227, 471, this.wndz + 2, "screen/sysmenu/sys_btn_3", true, true, 1, 2, 0),
new BaseWindow.UIButton("Btn4", 399, 401, this.wndz + 2, "screen/sysmenu/sys_btn_4", true, true, 1, 2, 0),
new BaseWindow.UIButton("Btn5", 399, 471, this.wndz + 2, "screen/sysmenu/sys_btn_5", true, true, 1, 2, 0),
new BaseWindow.UIButton("Btn6", 571, 401, this.wndz + 2, "screen/sysmenu/sys_btn_6", true, true, 1, 2, 0),
new BaseWindow.UIButton("Btn7", 571, 471, this.wndz + 2, "screen/sysmenu/sys_btn_7", true, true, 1, 2, 0),
new BaseWindow.UIButton("Btn8", 743, 401, this.wndz + 2, "screen/sysmenu/sys_btn_8", true, true, 1, 2, 0),
new BaseWindow.UIButton("Btn9", 743, 471, this.wndz + 2, "screen/sysmenu/sys_btn_9", true, true, 1, 2, 0),
new BaseWindow.UICollision("CofirmCollision", 0, 0, this.wndz + 3, 960, 544),
new BaseWindow.UIImage("Confirm", 136, 182, this.wndz + 3, "screen/common/sys_dialog", true, false),
new BaseWindow.UIButton("Confirm_YES", 312, 277, this.wndz + 4, "screen/common/dlog_btn_y", true, false, 1, 2, 0),
new BaseWindow.UIButton("Confirm_NO", 513, 277, this.wndz + 4, "screen/common/dlog_btn_n", true, false, 1, 2, 0),
new BaseWindow.UIText("Confirm_MSG", 480, 230, this.wndz + 4,
UnityApp.Instance.locale switch
{
LocaleEnum.English => "Return to Title Screen",
LocaleEnum.Spanish => "Spanish translation exit to menu message",
_ => "タイトル画面へ戻りますか?"
}, 28, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.TopLeft, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue)
};
}
return new BaseWindow.UIComponent[]
{
new BaseWindow.UICollision("Close", 0, 0, this.wndz, 960, 544),
new BaseWindow.UIImage("Popup", 5, 373, this.wndz + 1, "screen/sysmenu/sys_pop2", true, true),
new BaseWindow.UIButton("Btn2", 227, 401, this.wndz + 2, "screen/sysmenu/sys_btn_2", true, true, 1, 2, 0),
new BaseWindow.UIButton("Btn3", 227, 471, this.wndz + 2, "screen/sysmenu/sys_btn_3", true, true, 1, 2, 0),
new BaseWindow.UIButton("Btn4", 399, 401, this.wndz + 2, "screen/sysmenu/sys_btn_4", true, true, 1, 2, 0),
new BaseWindow.UIButton("Btn5", 399, 471, this.wndz + 2, "screen/sysmenu/sys_btn_5", true, true, 1, 2, 0),
new BaseWindow.UIButton("Btn6", 571, 401, this.wndz + 2, "screen/sysmenu/sys_btn_6", true, true, 1, 2, 0),
new BaseWindow.UIButton("Btn7", 571, 471, this.wndz + 2, "screen/sysmenu/sys_btn_7", true, true, 1, 2, 0),
new BaseWindow.UIButton("Btn8", 743, 401, this.wndz + 2, "screen/sysmenu/sys_btn_8", true, true, 1, 2, 0),
new BaseWindow.UIButton("Btn12", 743, 471, this.wndz + 2, "screen/sysmenu/sys_btn_12", true, true, 1, 2, 0),
new BaseWindow.UICollision("CofirmCollision", 0, 0, this.wndz + 3, 960, 544),
new BaseWindow.UIImage("Confirm", 136, 182, this.wndz + 3, "screen/common/sys_dialog", true, false),
new BaseWindow.UIButton("Confirm_YES", 312, 277, this.wndz + 4, "screen/common/dlog_btn_y", true, false, 1, 2, 0),
new BaseWindow.UIButton("Confirm_NO", 513, 277, this.wndz + 4, "screen/common/dlog_btn_n", true, false, 1, 2, 0),
new BaseWindow.UIText("Confirm_MSG", 480,
UnityApp.Instance.locale switch
{
LocaleEnum.English => 210,
LocaleEnum.Spanish => 210,
_ => 230
}, this.wndz + 4,
UnityApp.Instance.locale switch
{
LocaleEnum.English => "Do you want to stop\nreplaying this event",
LocaleEnum.Spanish => "Spanish translation exit event replay message",
_ => "回想を停止しますか?"
}, 28, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.TopLeft, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue)
};
}
// Token: 0x060006B4 RID: 1716 RVA: 0x0001C0EC File Offset: 0x0001A2EC
protected sealed override void OnBaseWindowOnButton(string obj)
{
if (base.IsTaskEnd)
{
return;
}
switch (obj)
{
case "CofirmCollision":
case "Popup":
case "Confirm":
case "Btn8":
goto IL_C2;
case "Confirm_NO":
base.PlaySE_Cancel();
goto IL_C2;
case "Close":
base.PlaySE_Cancel();
goto IL_C2;
}
base.PlaySE_Ok();
IL_C2:
switch (obj)
{
case "Close":
this.OnClose();
break;
case "Btn0":
UIValue.SaveLoadType = SaveLoadType.SAVE;
UIValue.SaveLoadCallType = SaveLoadCallType.ADVMENU;
base.AddScene(UIValue.SCENE_SAVELOAD);
break;
case "Btn1":
UIValue.SaveLoadType = SaveLoadType.LOAD;
UIValue.SaveLoadCallType = SaveLoadCallType.ADVMENU;
base.AddScene(UIValue.SCENE_SAVELOAD);
break;
case "Btn2":
base.AddScene(UIValue.SCENE_OPTIONTEXT);
break;
case "Btn3":
base.AddScene(UIValue.SCENE_OPTIONSCREEN);
break;
case "Btn4":
base.AddScene(UIValue.SCENE_OPTIONSOUND);
break;
case "Btn5":
base.AddScene(UIValue.SCENE_OPTIONVOICE);
break;
case "Btn6":
base.AddScene(UIValue.SCENE_OPTIONSKIP);
break;
case "Btn7":
base.AddScene(UIValue.SCENE_OPTIONBACK);
break;
case "Btn8":
this.OnAuto();
this.OnClose();
break;
case "Btn9":
this.ConfirmShow(true);
break;
case "Btn12":
this.ConfirmShow(true);
break;
case "Confirm_YES":
this.OnTitle();
this.ConfirmShow(false);
this.OnClose();
break;
case "Confirm_NO":
this.ConfirmShow(false);
break;
}
}
// Token: 0x060006B5 RID: 1717 RVA: 0x0001C3D0 File Offset: 0x0001A5D0
public override void OnCurrentWindow()
{
base.OnCurrentWindow();
this.CreateScreenBackEffect();
}
// Token: 0x060006B6 RID: 1718 RVA: 0x0001C3E0 File Offset: 0x0001A5E0
private void ConfirmShow(bool show = true)
{
base.GameObjectShow("Confirm", show);
base.GameObjectShow("Confirm_YES", show);
base.GameObjectShow("Confirm_NO", show);
base.GameObjectShow("CofirmCollision", show);
if (show)
{
this.SetText("Confirm_MSG", (UnityApp.Instance.locale switch
{
LocaleEnum.English => !AdventureMenuWindow.IsNormal ? "Do you want to stop\nreplaying this event" : "Return to Title Screen",
LocaleEnum.Spanish => !AdventureMenuWindow.IsNormal ? "Spanish translation exit event replay message" : "Spanish translation exit to menu message",
_ => !AdventureMenuWindow.IsNormal ? "回想を停止しますか?" : "タイトル画面へ戻りますか?"
}));
}
else
{
this.SetText("Confirm_MSG", string.Empty);
}
}
// Token: 0x060006B7 RID: 1719 RVA: 0x0001C45C File Offset: 0x0001A65C
private void SetText(string name, string text)
{
UnityTextSprite textSprite = base.GetTextSprite(name);
textSprite.ClearText();
textSprite.AddText(text, 28);
textSprite.Update(960, 544, -10f);
}
// Token: 0x0400065B RID: 1627
private static Texture BgTex;
// Token: 0x0400065C RID: 1628
private static bool IsNormal;
// Token: 0x0400065D RID: 1629
private readonly int wndz;
}