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; party_com.ks
*party_com_01
;Original Line: (……よかった。[br] 結局、内装工事はちゃんと間に合ったのね……)
[message window="monologue" face="alic_l_1_10.png"]
(……Thank goodness.[br]
In the end, they managed to finish decorating in time……)
[/message]
;Original Line: 大きな城だけあって、舞踏会会場も立派なものだ。[br] エースが「楽しみは当日までとっておけ」と言ったのも、納得できる。
[message window="togaki" face="alic_c_1_02.png"]
It was a big castle, but the venue of the ball was really splendid.[br]
I had to agree with Ace when he said "You'll enjoy it on the day itself".
[/message]
;Original Line: 結構な人数が収容できる広さの会場には、すでに招待客が集まっていた。
[message window="togaki" face="alic_c_1_02.png"]
It looked big enough to accommodate a large number of people, and many of the invited guests had already arrived.
[/message]
[if_param_next value="stay" param="hatter" comp="party_hat.ks" comptarget="*party_hat_05"]
[if_param_next value="stay" param="amuse" comp="party_amu.ks" comptarget="*party_amu_09"]
;-----------------------------------------------------------------------------------------------
*party_com_02
; 【時間経過】イベント中
[clearmessage]
[cg]
[cg2]
[cg3]
[cg4]
[chara]
[se1]
[se2]
[bgm file="castle_audience_p_ali.wav"]
[cg file="bg_kuro60.png"]
[bgimage file="bg_012_hbut_a.png" effect="time_in" time="1505"]
[cg effect="time_out" time="1805"]
[se1 file="hea_se539.wav"]
[wait time="2500" key="true" cursor="false"]
;Original Line: ラッパの音が鳴った。
[message window="togaki" face="alic_c_1_02.png"]
The sound of the trumpet rang out.
[/message]
[chara3 file="pet_l_1_02_l.png" pos="center"]
;Original Line: 「……静粛に」
[message window="kyara" name="Peter" face="alic_c_1_02.png" voice="pet_1619.wav"]
"……Silence, please."
[/message]
[se1]
[chara3]
;Original Line: ざわついていた場内が、静まる。
[message window="togaki" face="alic_c_1_02.png"]
The noisy hall grew quiet in an instant.
[/message]
[se1]
[se2 file="hea_se100.wav"]
[chara3 file="viv_c_1_02_l.png" pos="center"]
;Original Line: 「…………」
[message window="kyara" name="Vivaldi" face="alic_c_1_02.png" voice="viv_1057.wav"]
"..."
[/message]
;Original Line: ハートの女王、ビバルディは美しかった。[br] 彼女は、そこにいるだけで華がある。
[message window="togaki" face="alic_c_1_02.png"]
The Queen of Hearts, Vivaldi, was beautiful.[br]
The whole air around her brightened from just her presence.
[/message]
;Original Line: 主催者という理由だけではなく、その存在感ゆえ誰も彼女を無視できない。
[message window="togaki" face="alic_c_1_02.png"]
It was not only because of her position as the organizer, but also her own presence that made everyone unable to disregard her.
[/message]
[chara3 file="viv_l_1_02_l.png" pos="center"]
;Original Line: 「よく集まったな」
[message window="kyara" name="Vivaldi" face="alic_c_1_02.png" voice="viv_1058.wav"]
"It appears everyone is here."
[/message]
;Original Line: 広い場内を、女王の視線が舐める。[br] ざっと見ただけで、全体を把握したようだ。
[message window="togaki" face="alic_c_1_02.png"]
Her gaze scanned the wide hall.[br]
She seemed to have a complete grasp of the situation from that quick glance.
[/message]
[chara3 file="viv_l_2_02_l.png" pos="center"]
;Original Line: 「招かれざる客もいるようだが……」
[message window="kyara" name="Vivaldi" face="alic_c_1_02.png" voice="viv_1059.wav"]
"There seem to be some uninvited guests as well ……"
[/message]
[chara3 file="viv_c_1_02_l.png" pos="center"]
;Original Line: 「……今宵は、宴じゃ。[br] すべてを忘れて楽しむがよい」
[message window="kyara" name="Vivaldi" face="alic_c_1_02.png" voice="viv_1060.wav"]
"……Tonight is a banquet.[br]
Forget everything and enjoy it."
[/message]
;Original Line: 今は、昼。[br] だが、彼女は宵という言葉を用いた。
[message window="togaki" face="alic_c_1_02.png"]
It's afternoon right now.[br]
But she used the word 'night'.
[/message]
[se1 file="hea_se353.wav"]
[chara3]
;Original Line: ぱん。[br] 彼女は、手を叩く。
[message window="togaki" face="alic_c_1_02.png"]
She clapped her hands.
[/message]
[clearmessage]
[chara3 time="300"]
[se2 file="hea_se464.wav"]
[bgimage file="bg_012_hbut_b.png" time="600"]
[bgimage file="bg_012_hbut_a.png" time="1000"]
[bgimage file="bg_012_hbut_b.png" time="1000"]
[bgimage file="bg_012_hbut_a.png" time="1200"]
[bgimage file="bg_012_hbut_b.png" time="1500"]
[wait time="300"]
;Original Line: 「わらわは、夕暮れ時を好むが……」
[message window="kyara" name="Vivaldi" face="alic_c_1_02.png" voice="viv_1061.wav"]
"Evening is our favorite time."
[/message]
;Original Line: 「……夕方の舞踏会というわけにはいくまいな」
[message window="kyara" name="Vivaldi" face="alic_c_1_02.png" voice="viv_1062.wav"]
"……But a ball can't be held in the evening."
[/message]
[se1 file="hea_se353.wav"]
[wait time="200"]
;Original Line: ぱん。
[message window="togaki" face="alic_c_1_02.png"]
Clap.
[/message]
[clearmessage]
[chara3 time="300"]
[se2 file="hea_se464.wav"]
[bgimage file="bg_012_hbut_c2.png" time="600"]
[bgimage file="bg_012_hbut_b.png" time="1000"]
[bgimage file="bg_012_hbut_c2.png" time="1000"]
[bgimage file="bg_012_hbut_b.png" time="1200"]
[bgimage file="bg_012_hbut_c2.png" time="1500"]
[wait time="300"]
;Original Line: 彼女が手を叩くと、時間帯が変わる。[br] 外は夜になり、場内は暗くなった。
[message window="togaki" face="alic_c_1_02.png"]
With her clap, the time period changed.[br]
It became night outside, and darkness enveloped the hall.
[/message]
[se1]
;Original Line: 「……灯りを」
[message window="kyara" name="Vivaldi" face="alic_c_1_02.png" voice="viv_1063.wav"]
"The lights."
[/message]
[se1 file="hea_se353.wav"]
[wait time="200"]
;Original Line: ぱん。
[message window="togaki" face="alic_c_1_02.png"]
Clap.
[/message]
[clearmessage]
[chara3 time="300"]
[se2 file="hea_se465.wav"]
[cg file="bg_siro60.png" time="1200"]
[bgm file="castle_ballroom_p_ali.wav"]
[cg]
[bgimage file="bg_012_hbut_c1.png" time="2000"]
;Original Line: 最後の合図で、照明がついた。[br] ぱあっと、会場全体が明るくなる。
[message window="togaki" face="alic_c_1_02.png"]
The lights turned on with her last signal.[br]
The whole hall brightened up in one instant.
[/message]
[chara3 file="viv_c_1_02_l.png" pos="center"]
;Original Line: 「……今宵限りかも知れぬその生を謳歌するがよい」
[message window="kyara" name="Vivaldi" face="alic_c_1_02.png" voice="viv_1064.wav"]
"Revel in your life that may as well be limited to just tonight."
[/message]
[chara3 file="viv_l_1_03_l.png" pos="center"]
;Original Line: 「わらわからは、以上じゃ」
[message window="kyara" name="Vivaldi" face="alic_c_1_02.png" voice="viv_1065.wav"]
"We are done."
[/message]
[se1 file="hea_se540.wav"]
[chara3]
;Original Line: 従者が慌てるのも気にせずに、ビバルディはとっとと演説を終えてしまった。[br] 演説というほどのものでもない。
[message window="togaki" face="alic_c_1_02.png"]
Paying no heed to her panicking attendants, Vivaldi put a quick end to her speech.[br]
It wasn't really long enough to be called a speech.
[/message]
;Original Line: 短すぎるが、彼女に続ける気はないようだ。
[message window="togaki" face="alic_c_1_02.png"]
Even though it was too short, she doesn't seem to have any intention of continuing.
[/message]
[se1]
;Original Line: 後は、こういった大きな催し物につきものの、開会の挨拶。[br] 女王は下りてしまったので王が続けたが、彼女の後では否応なしに存在が霞む。
[message window="togaki" face="alic_c_1_02.png"]
Big events like this have opening greetings after that. Since the queen had already descended, the king took over that part.
[/message]
[se1 file="hea_se359.wav"]
;Original Line: 客も、後は聞き流しているようで酒や軽食を楽しんでいる者もいた。[br] 会場には立食形式で、食事のスペースも備え付けられている。
[message window="togaki" face="alic_c_1_02.png"]
But coming after her, his presence feels exceedingly weak.
[/message]
;Original Line: なるほど、規模は大きいが畏まった催しではないようだ。
[message window="togaki" face="alic_c_1_02.png"]
There were people among the guests who ignored his continuation and started enjoying wine and light meals.
The hall was buffet style, and was equipped with space for meals.
[/message]
[if_param_next value="stay" param="castle" comp="party_cas.ks" comptarget="*party_cas_02"]
[if_param_next value="stay" param="hatter" comp="party_hat.ks" comptarget="*party_hat_06"]
[if_param_next value="stay" param="amuse" comp="party_amu.ks" comptarget="*party_amu_10"]
[next file="party_tow.ks" target="*party_tow_02"]
;--------------------------------------------------------------------------
*party_com_03
;Original Line: 客ならば手土産のひとつでも……。[br] 女王のような高貴な身分の人にならば、貢物でも献上してしかるべきだ。
[message window="togaki" face="alic_c_1_02.png"]
As guests, we should have brought at least one gift...[br]
Somebody as noble as a Queen should be given something as tribute.
[/message]
;Original Line: 遠目に見ていても、招待客がご機嫌伺いに行く様子が見てとれる。
[message window="togaki" face="alic_c_1_02.png"]
Even from far away, I can see guests eagerly going to greet her.
[/message]
;Original Line: 主催者に挨拶なんて初歩の礼儀、私みたいな中流に毛が生えたような身分の者でも常識だ。[br] だが、私たちは招かれざる客。
[message window="togaki" face="alic_c_1_02.png"]
Even for somebody that's practically a commoner like me, going to greet the host is obvious etiquette.[br]
But we're uninvited guests.
[/message]
[if_param_next value="route" param="peter" comp="party_com.ks" comptarget="*party_com_04a"]
[if_param_next value="route" param="ace" comp="party_com.ks" comptarget="*party_com_04a"]
[if_param_next value="route" param="vivaldi" comp="party_com.ks" comptarget="*party_com_04a"]
[next file="party_com.ks" target="*party_com_04b"]
*party_com_04a
;Original Line: せっかく黙認してくれているのだから、挨拶に行かないほうがいいというのは正論だ。
[message window="togaki" face="alic_c_1_02.png"]
She's turning a blind eye to our presence here, so not going to greet her makes sense.
[/message]
;Original Line: (本当は、顔を見せに行きたいんだけど……)
[message window="monologue" face="alic_r_2_02.png"]
(To be honest, I wanted to meet face-to-face……)
[/message]
;Original Line: 舞踏会へ来ることは言ってある。[br] だが、容易には近付けない。
[message window="togaki" face="alic_c_1_02.png"]
I did say I was coming to the ball.[br]
Still, it's not easy to approach her.
[/message]
[if_param_next value="stay" param="castle" comp="party_com.ks" comptarget="*party_com_04a_amu"]
[if_param_next value="stay" param="hatter" comp="party_hat.ks" comptarget="*party_hat_09"]
*party_com_04a_amu
;Original Line: (……仕方ないわよね)
[message window="monologue" face="alic_r_2_04.png"]
(...There's nothing I can do about it.)
[/message]
;Original Line: こちらは招かれてもいない身で、彼女達には主催者という立場がある。
[message window="togaki" face="alic_c_1_02.png"]
I'm a party crasher, and she's hosting this event.
[/message]
;Original Line: タイミングを縫って、後でそっと顔を見せに行けばいい。[br] そのためにも、普段着のままでは失礼だ。
[message window="togaki" face="alic_c_1_02.png"]
I can time things right and go see her later without making a scene of it.[br]
In that case, that's another reason I can't stay in these clothes.
[/message]
[next file="party_amu.ks" target="*party_amu_13"]
*party_com_04b
;Original Line: 敵なのにせっかく黙認してくれているのだから、挨拶には行かないほうがいいだろう。[br] 薮蛇になる。
[message window="togaki" face="alic_c_1_02.png"]
She's overlooking our presence despite the fact that we're enemies. It's probably better not to go up to her.[br]
It would only be poking a hornet's nest.
[/message]
;2013/06/15 あとで発生条件確認ルートくらい発生するっぽ
;Original Line: 無礼も割り切って、舞踏会を楽しむことにする。
[message window="togaki" face="alic_c_1_02.png"]
I decide to forsake etiquette and just enjoy the ball.
[/message]
[if_param_next value="stay" param="amuse" comp="party_amu.ks" comptarget="*party_amu_13"]
[if_param_next value="stay" param="hatter" comp="party_hat.ks" comptarget="*party_hat_09"]
;-----------------------------------------------------------------------------------------------
*party_com_05
[chara3 file="ell_c_9_02_l.png" pos="center"]
;Original Line: 「踊れるぜ。[br] ものすげえ下手だけどよ」
[message window="kyara" name="Elliot" face="alic_c_1_21.png" voice="ell_1287.wav"]
"Sure I can dance.[br]
Although I'm totally lousy at it."
[/message]
;Original Line: 「やっぱり」
[message window="heroine" face="alic_l_1_07.png"]
"I thought so."
[/message]
[chara3 file="ell_c_9_08_l.png" pos="center"]
;Original Line: 「む。[br] やっぱりってなんだよ」
[message window="kyara" name="Elliot" face="alic_l_1_07.png" voice="ell_1288.wav"]
"Mm.[br]
As you thought, huh?"
[/message]
;Original Line: 「だって、そういうイメージなんだもの」
[message window="heroine" face="alic_c_2_01.png"]
"It doesn't fit your image."
[/message]
[chara3 file="ell_c_7_02_l.png" pos="center"]
;Original Line: 「……当たってて悪いな。[br] で?ダメなのか?」
[message window="kyara" name="Elliot" face="alic_c_2_01.png" voice="ell_1289.wav"]
"...That's a low blow.[br]
So? Do you not want to dance?"
[/message]
[if_param_next value="route" param="elliot" comp="ell_no10_cas.ks" comptarget="*ell_no10_04_cas"]
[if_param_next value="route" param="julius" comp="jul_no11_hat.ks" comptarget="*jul_no11_04_hat"]
;-----------------------------------------------------------------------------------------------
*party_com_check_ace
[chara]
;Original Line: (…………)
[message window="monologue" face="alic_l_1_07.png"]
(...)
[/message]
;Original Line: (……エースは、どこにいるのかしら)
[message window="monologue" face="alic_c_2_02.png"]
(...I wonder where Ace is?)
[/message]
;Original Line: (…………)
[message window="monologue" face="alic_c_2_11.png"]
(...)
[/message]
[if_param_next value="stay" param="hatter" comp="party_hat2.ks" comptarget="*party_hat2_01"]
[if_param_next value="stay" param="amuse" comp="party_amu2.ks" comptarget="*party_amu2_01"]
;-----------------------------------------------------------------------------------------------
*party_com_check_viv
; 【時間経過】イベント中
[clearmessage]
[cg]
[chara]
[se1]
[se2]
[cg file="bg_kuro60.png"]
[bgimage file="bg_012_hbut_c1.png" effect="time_in" time="1505"]
[cg effect="time_out" time="1805"]
;Original Line: ちりぢりになっていた滞在地のメンバーが、ようやく集まった。
[message window="togaki" face="alic_c_1_02.png"]
Everybody from my residence had wandered off, but we finally reassembled.
[/message]
;Original Line: (フリーダムすぎる……)
[message window="monologue" face="alic_c_2_03.png"]
(They go too far with doing whatever they feel like...)
[/message]
;Original Line: 何はともあれ、これでようやく着替えられそうだ。
[message window="togaki" face="alic_c_1_02.png"]
Well at least now it seems like we can finally get changed.
[/message]
;Original Line: (あからさまな敵地の人間がうろついていて、よくビバルディが……)
[message window="monologue" face="alic_c_1_21.png"]
(It's amazing Vivaldi isn't irritated with her sworn enemies wandering all over the place...)
[/message]
;Original Line: (…………)
[message window="monologue" face="alic_c_1_15.png"]
(...)
[/message]
;Original Line: (……イライラしているだろうな)
[message window="monologue" face="alic_c_2_11.png"]
(...No. She probably is irritated.)
[/message]
;Original Line: この城の女王様であり、舞踏会の主催者。[br] 彼女のことが気にかかる。
[message window="togaki" face="alic_c_1_02.png"]
She's the Queen of this Castle, and the host of the ball.[br]
And she's on my mind.
[/message]
[if_param_next value="stay" param="hatter" comp="party_hat2.ks" comptarget="*party_hat2_01"]
[if_param_next value="stay" param="amuse" comp="party_amu2.ks" comptarget="*party_amu2_01"]
;-----------------------------------------------------------------------------------------------
*party_com_check_blo
[cg]
[chara]
;Original Line: (…………)
[message window="monologue" face="alic_r_1_02.png"]
(...)
[/message]
;Original Line: (……ブラッドは来ていないのかしら)
[message window="monologue" face="alic_r_2_13.png"]
(……I wonder if Blood came.)
[/message]
;Original Line: (…………)
[message window="monologue" face="alic_r_2_04.png"]
(...)
[/message]
[if_param_next value="memory" param="ブラッド非滞在10・城・A" comp="blo_no10_cas.ks" comptarget="*blo_no10_03_cas"]
[if_param_next value="memory" param="ブラッド非滞在10・遊園地・A" comp="party_amu2.ks" comptarget="*party_amu2_01"]
[if_param_next value="memory" param="ブラッド非滞在10・時計塔・A" comp="party_tow3.ks" comptarget="*party_tow3_01"]
;好感度不足回想の場合、通常到達は無し
[if_param_next value="memory" param="舞踏会・城" comp="party_com.ks" comptarget="*party_com_05_nohat"]
[if_param_next value="memory" param="舞踏会・遊園地" comp="party_amu2.ks" comptarget="*party_amu2_01"]
[if_param_next value="memory" param="舞踏会・時計塔" comp="party_com.ks" comptarget="*party_com_05_nohat"]
[if_param_next value="stay" param="amuse" comp="party_amu2.ks" comptarget="*party_amu2_01"]
[if_param_next value="love" index="blood" param="5" incomp="party_com.ks" incomptarget="*party_com_05_nohat"]
[if_param_next value="stay" param="castle" comp="blo_no10_cas.ks" comptarget="*blo_no10_03_cas"]
[if_param_next value="stay" param="tower" comp="party_tow3.ks" comptarget="*party_tow3_01"]
;-----------------------------------------------------------------------------------------------
*party_com_check_ell
[cg]
[chara]
;Original Line: (…………)
[message window="monologue" face="alic_r_1_02.png"]
(...)
[/message]
;Original Line: たくさんの招待客の中、つい視線を走らせてしまう。[br] 何を期待しているのか、自分でもよく分かっていた。
[message window="togaki" face="alic_c_1_02.png"]
I run my eyes over the many invited guests.[br]
I knew what I was expecting.
[/message]
;Original Line: (何も、言っていなかったけど……。[br] エリオットは、来ていないのかしら)
[message window="monologue" face="alic_r_2_13.png"]
(I didn't say anything, but…….[br]
Elliot……Is he not coming? )
[/message]
;Original Line: (…………)
[message window="monologue" face="alic_r_2_04.png"]
(...)
[/message]
[if_param_next value="memory" param="エリオット非滞在10・城・A" comp="ell_no10_cas.ks" comptarget="*ell_no10_03_cas"]
[if_param_next value="memory" param="エリオット非滞在10・遊園地・A" comp="party_amu2.ks" comptarget="*party_amu2_01"]
[if_param_next value="memory" param="エリオット非滞在10・時計塔・A" comp="party_tow3.ks" comptarget="*party_tow3_01"]
;好感度不足回想の場合、通常到達は無し
[if_param_next value="memory" param="舞踏会・城" comp="party_com.ks" comptarget="*party_com_05_nohat"]
[if_param_next value="memory" param="舞踏会・遊園地" comp="party_amu2.ks" comptarget="*party_amu2_01"]
[if_param_next value="memory" param="舞踏会・時計塔" comp="party_com.ks" comptarget="*party_com_05_nohat"]
[if_param_next value="stay" param="amuse" comp="party_amu2.ks" comptarget="*party_amu2_01"]
[if_param_next value="love" index="elliot" param="5" incomp="party_com.ks" incomptarget="*party_com_05_nohat"]
[if_param_next value="stay" param="castle" comp="ell_no10_cas.ks" comptarget="*ell_no10_03_cas"]
[if_param_next value="stay" param="tower" comp="party_tow3.ks" comptarget="*party_tow3_01"]
;-----------------------------------------------------------------------------------------------
*party_com_check_dad
[cg]
[chara]
;Original Line: (…………)
[message window="monologue" face="alic_r_1_02.png"]
(...)
[/message]
;Original Line: (……ディーとダムは来ていないのかしら)
[message window="monologue" face="alic_r_2_13.png"]
(...I wonder if Dee and Dum are even coming.)
[/message]
;Original Line: (…………)
[message window="monologue" face="alic_r_2_04.png"]
(...)
[/message]
[if_param_next value="memory" param="ディーダム非滞在10・城・A" comp="dad_no10_cas.ks" comptarget="*dad_no10_03_cas"]
[if_param_next value="memory" param="ディーダム非滞在10・遊園地・A" comp="party_amu2.ks" comptarget="*party_amu2_01"]
[if_param_next value="memory" param="ディーダム非滞在10・時計塔・A" comp="party_tow3.ks" comptarget="*party_tow3_01"]
;好感度不足回想の場合、通常到達は無し
[if_param_next value="memory" param="舞踏会・城" comp="party_com.ks" comptarget="*party_com_05_nohat"]
[if_param_next value="memory" param="舞踏会・遊園地" comp="party_amu2.ks" comptarget="*party_amu2_01"]
[if_param_next value="memory" param="舞踏会・時計塔" comp="party_com.ks" comptarget="*party_com_05_nohat"]
[if_param_next value="stay" param="amuse" comp="party_amu2.ks" comptarget="*party_amu2_01"]
[if_param_next value="love" index="deedum" param="5" incomp="party_com.ks" incomptarget="*party_com_05_nohat"]
[if_param_next value="stay" param="castle" comp="dad_no10_cas.ks" comptarget="*dad_no10_03_cas"]
[if_param_next value="stay" param="tower" comp="party_tow3.ks" comptarget="*party_tow3_01"]
;-----------------------------------------------------------------------------------------------
*party_com_check_gow
[cg]
[chara]
;Original Line: (…………)
[message window="monologue" face="alic_r_1_02.png"]
(...)
[/message]
;Original Line: (……ゴーランドは来ていないのかしら)
[message window="monologue" face="alic_r_2_13.png"]
(...I guess Gowland isn't here.)
[/message]
;Original Line: (…………)
[message window="monologue" face="alic_r_2_04.png"]
(...)
[/message]
[if_param_next value="memory" param="ゴーランド非滞在10・城・A" comp="gow_no10.ks" comptarget="*gow_no10_03a"]
[if_param_next value="memory" param="ゴーランド非滞在10・帽子屋・A" comp="party_hat2.ks" comptarget="*party_hat2_01"]
[if_param_next value="memory" param="ゴーランド非滞在10・時計塔・A" comp="party_tow3.ks" comptarget="*party_tow3_01"]
;好感度不足回想の場合、通常到達は無し
[if_param_next value="memory" param="舞踏会・城" comp="party_com.ks" comptarget="*party_com_05_noamu"]
[if_param_next value="memory" param="舞踏会・帽子屋" comp="party_hat2.ks" comptarget="*party_hat2_01"]
[if_param_next value="memory" param="舞踏会・時計塔" comp="party_com.ks" comptarget="*party_com_05_noamu"]
[if_param_next value="stay" param="hatter" comp="party_hat2.ks" comptarget="*party_hat2_01"]
[if_param_next value="love" index="gowland" param="5" incomp="party_com.ks" incomptarget="*party_com_05_noamu"]
[if_param_next value="stay" param="castle" comp="gow_no10.ks" comptarget="*gow_no10_03a"]
[if_param_next value="stay" param="tower" comp="party_tow3.ks" comptarget="*party_tow3_01"]
;-----------------------------------------------------------------------------------------------
*party_com_check_bor
[cg]
[chara]
;Original Line: (…………)
[message window="monologue" face="alic_r_1_02.png"]
(...)
[/message]
;Original Line: (……ボリスは来ていないのかしら)
[message window="monologue" face="alic_r_2_13.png"]
(...I guess Boris isn't here.)
[/message]
;Original Line: (…………)
[message window="monologue" face="alic_r_2_04.png"]
(...)
[/message]
[if_param_next value="memory" param="ボリス非滞在10・城・A" comp="bor_no10.ks" comptarget="*bor_no10_03a"]
[if_param_next value="memory" param="ボリス非滞在10・帽子屋・A" comp="party_hat2.ks" comptarget="*party_hat2_01"]
[if_param_next value="memory" param="ボリス非滞在10・時計塔・A" comp="party_tow3.ks" comptarget="*party_tow3_01"]
;好感度不足回想の場合、通常到達は無し
[if_param_next value="memory" param="舞踏会・城" comp="party_com.ks" comptarget="*party_com_05_noamu"]
[if_param_next value="memory" param="舞踏会・帽子屋" comp="party_hat2.ks" comptarget="*party_hat2_01"]
[if_param_next value="memory" param="舞踏会・時計塔" comp="party_com.ks" comptarget="*party_com_05_noamu"]
[if_param_next value="stay" param="hatter" comp="party_hat2.ks" comptarget="*party_hat2_01"]
[if_param_next value="love" index="boris" param="4" incomp="party_com.ks" incomptarget="*party_com_05_noamu"]
[if_param_next value="stay" param="castle" comp="bor_no10.ks" comptarget="*bor_no10_03a"]
[if_param_next value="stay" param="tower" comp="party_tow3.ks" comptarget="*party_tow3_01"]
;-----------------------------------------------------------------------------------------------
*party_com_check_jul
[cg]
[chara]
;Original Line: (…………)
[message window="monologue" face="alic_r_2_02.png"]
(...)
[/message]
;Original Line: (……ユリウスは来ていないのかしら)
[message window="monologue" face="alic_r_1_02.png"]
(...I wonder if Julius is coming?)
[/message]
;Original Line: (…………)
[message window="monologue" face="alic_r_2_13.png"]
(...)
[/message]
;Original Line: (……来ていないわよね)
[message window="monologue" face="alic_r_2_04.png"]
(He isn't going to, is he...?)
[/message]
[if_param_next value="stay" param="hatter" comp="party_hat2.ks" comptarget="*party_hat2_01"]
[if_param_next value="stay" param="amuse" comp="party_amu2.ks" comptarget="*party_amu2_01"]
;-----------------------------------------------------------------------------------------------
*party_com_check_ace02
[cg]
[chara]
[message window="monologue" face="alic_r_2_02.png"]
(エース……、やっぱりいないわね)
[/message]
[message window="togaki" face="alic_c_1_02.png"]
ちゃんと約束したわけではない。[br]
そもそもあの男が、約束の時間帯に約束の場所にいるなんて、そうそうあることではないのだ。
[/message]
[message window="monologue" face="alic_r_2_13.png"]
(いないのなら、仕方ないわ)
[/message]
;Original Line: (…………)
[message window="monologue" face="alic_r_2_04.png"]
(...)
[/message]
[if_param_next value="stay" param="hatter" comp="party_hat3.ks" comptarget="*party_hat3_04"]
[if_param_next value="stay" param="amuse" comp="party_amu3.ks" comptarget="*party_amu3_04"]
;-----------------------------------------------------------------------------------------------
*party_com_check_viv02
[cg]
[chara]
;Original Line: (…………)
[message window="monologue" face="alic_r_2_02.png"]
(...)
[/message]
[message window="monologue" face="alic_r_1_02.png"]
(……ビバルディは、どうしている?)
[/message]
[message window="togaki" face="alic_c_1_02.png"]
ダンスの流れに乗じて、主催者達が集まるあたりの様子を窺う。[br]
ちらりと見えた彼女は、挨拶に来る来賓に囲まれていた。
[/message]
[message window="togaki" face="alic_c_1_02.png"]
こちらを窺う様子もなく、忙しそうだ。
[/message]
[message window="monologue" face="alic_r_1_19.png"]
(……そうよね。[br]
主催者なんだもの)
[/message]
[message window="monologue" face="alic_r_2_13.png"]
(こっちはこっちでダンスが盛り上がっちゃっているし、抜け出しにくい。[br]
会えそうにないけど、仕方ないかな……)
[/message]
;Original Line: (…………)
[message window="monologue" face="alic_r_2_04.png"]
(...)
[/message]
[if_param_next value="stay" param="hatter" comp="party_hat3.ks" comptarget="*party_hat3_04"]
[if_param_next value="stay" param="amuse" comp="party_amu3.ks" comptarget="*party_amu3_04"]
;-----------------------------------------------------------------------------------------------
*party_com_05_nohat
[message window="monologue" face="alic_r_1_02.png"]
(……やっぱり見当たらない。[br]
来ているんじゃないかと思ったけど……)
[/message]
[message window="monologue" face="alic_r_2_13.png"]
(約束していたわけじゃないし、こんなに広い会場なんだもの。[br]
会えなくても仕方がないわよね……)
[/message]
;Original Line: (…………)
[message window="monologue" face="alic_r_2_04.png"]
(...)
[/message]
[if_param_next value="stay" param="castle" comp="party_cas3.ks" comptarget="*party_cas3_01"]
; 【時間経過】イベント中
[clearmessage]
[chara3]
[se1]
[se2]
[bgimage file="bg_001_map_c.tga" time="1205"]
[bgm file="transparent2_a_ali.wav"]
[bgimage file="bg_078_tjul_d.png"]
[cg file="bg_001_map_d.tga" layer="1" time="1505"]
[if_param_next value="stay" param="tower" comp="party_com.ks" comptarget="*party_com_06"]
;-----------------------------------------------------------------------------------------------
*party_com_05_noamu
[message window="monologue" face="alic_r_1_02.png"]
(……いない)
[/message]
[message window="togaki" face="alic_c_1_02.png"]
何かの事情で来られなくなったのかもしれない。
[/message]
[message window="monologue" face="alic_r_2_13.png"]
(来ていないのなら……、仕方がないわ)
[/message]
;Original Line: (…………)
[message window="monologue" face="alic_r_2_04.png"]
(...)
[/message]
[if_param_next value="stay" param="castle" comp="party_cas3.ks" comptarget="*party_cas3_01"]
; 【時間経過】イベント中
[clearmessage]
[chara3]
[se1]
[se2]
[bgimage file="bg_001_map_c.tga" time="1205"]
[bgm file="transparent2_a_ali.wav"]
[bgimage file="bg_078_tjul_d.png"]
[cg file="bg_001_map_d.tga" layer="1" time="1505"]
[if_param_next value="stay" param="tower" comp="party_com.ks" comptarget="*party_com_06"]
;-----------------------------------------------------------------------------------------------
*party_com_06
[wait time="405"]
;Original Line: 舞踏会の夜が終わり、朝がくる。
[message window="togaki" face="alic_c_1_02.png"]
It's the morning after the night of the ball.
[/message]
;Original Line: 夜の後に、朝。[br] そして、時間経過までが珍しく正常に。
[message window="togaki" face="alic_c_1_02.png"]
After that night, it's now the morning.[br]
It's unusual for time to follow a normal course here.
[/message]
;Original Line: この世界での特別な夜が明けた。
[message window="togaki" face="alic_c_1_02.png"]
After a special evening in this world, it's now dawn.
[/message]
[if_param_next value="route" param="nightmare" comp="party_com.ks" comptarget="*party_com_07"]
[if_readed_next check="party_tow2.ks" label="party_tow2_04b" incomp="party_com.ks" incomptarget="*party_com_07"]
[message window="monologue" face="alic_c_2_13.png"]
(って、感慨深く言っている場合じゃないって、私……)
[/message]
[next file="party_com.ks" target="*party_com_07"]
*party_com_07
[clearmessage]
[chara3]
[se1]
[se2]
[cg time="1500"]
[se1 file="hea_se383.wav"]
[wait time="400"]
[se2 file="hea_se433.wav"]
[message window="togaki" face="alic_c_1_02.png"]
小鳥のさえずりと、カーテンの隙間から差し込む光。[br]
本当に、絵に描いたように平和で典型的な、朝。
[/message]
[se1 file="hea_se133.wav" volume="70"]
[wait time="400"]
[message window="togaki" face="alic_c_1_02.png"]
そっとベッドの上に体を起こす。[br]
サイドボードの引き出しを、静かに開けた。
[/message]
[message window="togaki" face="alic_c_1_02.png"]
中には、あの小瓶がしまってある。
[/message]
;Original Line: 「…………」
[message window="heroine" face="alic_l_1_10.png"]
"..."
[/message]
;Original Line: 小瓶をじっと見る。
[message window="togaki" face="alic_c_1_02.png"]
I can't stop staring at this bottle.
[/message]
[clearmessage]
[chara3 time="300"]
[se1 file="hea_se384.wav"]
[cg file="bg_089_yume1.png" layer="1"]
[cg2 file="bin_4.png" layer="10" posy="30" posx="180"]
[wait time="500"]
[se1 file="hea_se219.wav" volume="40"]
[cg2 file="bin_5.png" layer="10" posy="30" posx="180" time="1200"]
[wait time="500"]
;Original Line: (もうすぐね……)
[message window="monologue" face="alic_c_2_11.png"]
(It'll be soon...)
[/message]
;Original Line: 「…………」
[message window="heroine" face="alic_c_2_12.png"]
"..."
[/message]
;Original Line: 小瓶の中の液体は、一杯に近くなっている。
[message window="togaki" face="alic_c_1_02.png"]
The small bottle is nearly full of liquid.
[/message]
;Original Line: 「…………」
[message window="heroine" face="alic_l_1_09.png"]
"..."
[/message]
;Original Line: 「……もうすぐ」
[message window="heroine" face="alic_l_1_10.png"]
"...Soon."
[/message]
;Original Line: 「…………」
[message window="heroine" face="alic_l_1_15.png"]
"..."
[/message]
;Original Line: (もうすぐ、覚めてしまうのね……)
[message window="monologue" face="alic_c_1_15.png"]
(Soon, I'll wake up...)
[/message]
[message window="togaki" face="alic_c_1_02.png"]
特別な舞踏会の夜も、いつまでも続いてはくれないように。[br]
どんなに名残を惜しんでも、覚めてしまうときは来る。
[/message]
[message window="togaki" face="alic_c_1_02.png"]
だって、これは夢なのだから。
[/message]
[message window="monologue" face="alic_r_2_13.png"]
(覚めるとき……、お別れのときが来たら、私は……)
[/message]
;Original Line: (…………)
[message window="monologue" face="alic_r_2_04.png"]
(...)
[/message]
; 【時間経過】イベント中
[clearmessage]
[cg]
[cg2]
[chara3]
[bgimage file="bg_001_map_d.png" time="1205"]
[bgimage file="bg_black.png" time="1205"]
[wait time="505"]
[endmemory]
;<<非滞在>>
[if_readed_next check="pet_no10.ks" label="*pet_no10_01" comp="pet_no10.ks" comptarget="*pet_no10_check"]
[if_readed_next check="ace_no10.ks" label="*ace_no10_01" comp="ace_no10.ks" comptarget="*ace_no10_check"]
[if_readed_next check="viv_no10.ks" label="*viv_no10_01" comp="viv_no10.ks" comptarget="*viv_no10_check01"]
[if_readed_next check="blo_no10.ks" label="*blo_no10_01" comp="blo_no10.ks" comptarget="*blo_no10_check"]
[if_readed_next check="ell_no10.ks" label="*ell_no10_01" comp="ell_no10.ks" comptarget="*ell_no10_check"]
[if_readed_next check="dad_no10.ks" label="*dad_no10_01" comp="dad_no10.ks" comptarget="*dad_no10_check"]
[if_readed_next check="gow_no10.ks" label="*gow_no10_01" comp="gow_no10.ks" comptarget="*gow_no10_check01"]
[if_readed_next check="bor_no10.ks" label="*bor_no10_01" comp="bor_no10.ks" comptarget="*bor_no10_check01"]
[if_readed_next check="jul_no11.ks" label="*jul_no11_01" comp="jul_no11.ks" comptarget="*jul_no11_check"]
;------------------------------------------------------------------------------------------------
;<<滞在>>
[if_param_next value="route" param="peter" comp="pet_stay18.ks" comptarget="*pet_stay18_check"]
[if_param_next value="route" param="ace" comp="ace_stay18.ks" comptarget="*ace_stay18_check"]
[if_param_next value="route" param="vivaldi" comp="viv_stay18.ks" comptarget="*viv_stay18_check"]
[if_param_next value="route" param="blood" comp="blo_stay18.ks" comptarget="*blo_stay18_check"]
[if_param_next value="route" param="elliot" comp="ell_stay18.ks" comptarget="*ell_stay18_check"]
[if_param_next value="route" param="deedum" comp="dad_stay18.ks" comptarget="*dad_stay18_check"]
[if_param_next value="route" param="gowland" comp="gow_stay18.ks" comptarget="*gow_stay18_check"]
[if_param_next value="route" param="boris" comp="bor_stay18.ks" comptarget="*bor_stay18_check"]
[if_param_next value="route" param="julius" comp="jul_stay18.ks" comptarget="*jul_stay18_check"]
[if_readed_next check="nig_no09.ks" label="*nig_no09_03" comp="nig_no09.ks" comptarget="*nig_no09_check"]
;<<ナイトメアルート 好感度不足の場合>>
[if_param_next value="stay" param="castle" comp="party_cas3.ks" comptarget="*party_cas3_memory"]
[if_param_next value="stay" param="hatter" comp="party_hat3.ks" comptarget="*party_hat3_memory"]
[if_param_next value="stay" param="amuse" comp="party_amu3.ks" comptarget="*party_amu3_memory"]
[if_param_next value="stay" param="tower" comp="party_tow3.ks" comptarget="*party_tow3_memory"]