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; bottle03.ks
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;<<小瓶イベント03>>
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;------ シーン回想スタート位置 -----------------------------------------------------------------
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*bottle03_01_scene
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; 【時間経過】イベント中
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[clearmessage]
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[bgimage file="bg_black.png"]
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[bgm file="night_room_p_ali.wav"]
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[set value="scene" param="小瓶 3"]
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[stoprw]
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[bgimage file="bg_097_sky_c.png" time="1205"]
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[wait time="500"]
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[next file="bottle03.ks" target="*bottle03_03"]
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;-------------------------------------------------------------------------------------------------
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*bottle03_01_cas
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; 【時間経過】イベント中
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[clearmessage]
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[cg file="bg_black.png"]
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[bgimage file="bg_black.png"]
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[bgm file="night_room_p_ali.wav"]
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[set value="scene" param="小瓶 3"]
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[stoprw]
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[bgimage file="bg_007_hkya_c1.tga"]
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[cg file="bg_004_hmon_c.png" layer="1"]
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[cg2 file="bg_097_sky_c.png" layer="2" time="1205"]
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;非滞在ゴーランド固有部分へ
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[if_readed_next check="gow_no01.ks" label="*gow_no01_01" comp="bottle03.ks" comptarget="*bottle03_02_nogow"]
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;非滞在ボリス固有部分へ
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[if_readed_next check="bor_no01.ks" label="*bor_no01_01" comp="bottle03.ks" comptarget="*bottle03_02_nobor"]
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;その他キャラ
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; 【時間経過】イベント中
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[se1 file="hea_se541.wav"]
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[wait time="1000" key="true" cursor="false"]
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[cg2 time="1205"]
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[wait time="300"]
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[se1 file="hea_se153.wav"]
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[cg time="1005"]
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[wait time="500"]
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[se1 file="hea_se296.wav"]
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[wait time="500"]
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[se2 file="hea_se133.wav" volume="60"]
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[se1 file="hea_se237.wav" volume="80"]
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[wait time="300"]
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[next file="bottle03.ks" target="*bottle03_03"]
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*bottle03_01_hat
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; 【時間経過】イベント中
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[clearmessage]
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[cg file="bg_black.png"]
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[bgimage file="bg_black.png"]
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[bgm file="night_room_p_ali.wav"]
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[set value="scene" param="小瓶 3"]
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[stoprw]
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[bgimage file="bg_036_bkya_c1.tga"]
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[cg file="bg_033_bent_c.png" layer="1"]
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[cg2 file="bg_097_sky_c.png" layer="2" time="1205"]
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;非滞在ペーター固有部分へ
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[if_readed_next check="pet_no01.ks" label="*pet_no01_01" comp="bottle03.ks" comptarget="*bottle03_02_nopet"]
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;非滞在ゴーランド固有部分へ
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[if_readed_next check="gow_no01.ks" label="*gow_no01_01" comp="bottle03.ks" comptarget="*bottle03_02_nogow"]
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;非滞在ボリス固有部分へ
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[if_readed_next check="bor_no01.ks" label="*bor_no01_01" comp="bottle03.ks" comptarget="*bottle03_02_nobor"]
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;その他キャラ
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; 【時間経過】イベント中
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[se1 file="hea_se541.wav"]
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[wait time="1000" key="true" cursor="false"]
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[cg2 time="1205"]
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[wait time="300"]
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[se1 file="hea_se153.wav"]
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[cg time="1005"]
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[wait time="500"]
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[se1 file="hea_se296.wav"]
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[wait time="500"]
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[se2 file="hea_se133.wav" volume="60"]
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[se1 file="hea_se237.wav" volume="80"]
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[wait time="300"]
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[next file="bottle03.ks" target="*bottle03_03"]
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*bottle03_01_amu
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; 【時間経過】イベント中
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[clearmessage]
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[cg file="bg_black.png"]
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[bgimage file="bg_black.png"]
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[bgm file="night_room_p_ali.wav"]
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[set value="scene" param="小瓶 3"]
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[stoprw]
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[bgimage file="bg_062_ykya_c1.tga"]
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[cg file="bg_061_yyas_c.png" layer="1"]
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[cg2 file="bg_097_sky_c.png" layer="2" time="1205"]
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;非滞在ペーター固有部分へ
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[if_readed_next check="pet_no01.ks" label="*pet_no01_01" comp="bottle03.ks" comptarget="*bottle03_02_nopet"]
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|
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;その他キャラ
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|
; 【時間経過】イベント中
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[se1 file="hea_se541.wav"]
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[wait time="1000" key="true" cursor="false"]
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[cg2 time="1205"]
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[wait time="300"]
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[se1 file="hea_se153.wav"]
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[cg time="1005"]
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[wait time="500"]
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[se1 file="hea_se296.wav"]
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[wait time="500"]
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[se2 file="hea_se133.wav" volume="60"]
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[se1 file="hea_se237.wav" volume="80"]
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[wait time="300"]
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[next file="bottle03.ks" target="*bottle03_03"]
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*bottle03_01_tow
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; 【時間経過】イベント中
|
|
|
[clearmessage]
|
|
|
[bgimage file="bg_black.png"]
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[bgm file="night_room_p_ali.wav"]
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[set value="scene" param="小瓶 3"]
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[stoprw]
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[bgimage file="bg_078_tjul_c.tga"]
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[cg file="bg_077_tmap_c.png" layer="1"]
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[cg2 file="bg_097_sky_c.png" layer="2" time="1205"]
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|
;非滞在ゴーランド固有部分へ
|
|
|
[if_readed_next check="gow_no01.ks" label="*gow_no01_01" comp="bottle03.ks" comptarget="*bottle03_02_nogow"]
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|
;非滞在ボリス固有部分へ
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|
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[if_readed_next check="bor_no01.ks" label="*bor_no01_01" comp="bottle03.ks" comptarget="*bottle03_02_nobor"]
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|
|
;その他キャラ
|
|
|
; 【時間経過】イベント中
|
|
|
[se1 file="hea_se541.wav"]
|
|
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[wait time="1000" key="true" cursor="false"]
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[cg2 time="1205"]
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[wait time="300"]
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[se1 file="hea_se153.wav"]
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[cg time="1005"]
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[wait time="500"]
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[se1 file="hea_se296.wav"]
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[wait time="500"]
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[se2 file="hea_se133.wav" volume="60"]
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[se1 file="hea_se237.wav" volume="80"]
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[wait time="300"]
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[next file="bottle03.ks" target="*bottle03_03"]
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*bottle03_02_nopet
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;※ペーター非滞在ルートのみ、ここから↓
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; 【時間経過】イベント中
|
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[cg2 time="1205"]
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[wait time="305"]
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[cg time="1005"]
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[wait time="305"]
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[se1 file="hea_se062.wav"]
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[se2 file="hea_se062.wav"]
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[shake time="500"]
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;Original Line: 「……っ!」
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[message window="heroine" face="alic_r_2_05.png"]
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"......~!"
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[/message]
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;Original Line: 「あ……」
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[message window="heroine" face="alic_r_1_19.png"]
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"Ah...."
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[/message]
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;Original Line: 目覚めると、自室の天井。[br] 夢は、終わっていた。
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[message window="togaki" face="alic_c_1_02.png"]
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When I woke up, I see the ceiling of my room.
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The dream had ended.
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[/message]
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;Original Line: 「…………」
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[message window="heroine" face="alic_c_1_21.png"]
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"........"
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[/message]
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;Original Line: 嫌な夢。[br] そして、怖い夢だった。
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[message window="togaki" face="alic_c_1_02.png"]
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It was a bad dream.
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A scary dream.
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[/message]
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[se1 file="hea_se099.wav"]
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[wait time="200"]
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;Original Line: 寝汗で冷えるのを感じながら、上半身を起こす。 無意識のうちに体が動き、ベッドを出て、しまってある……あの小瓶を取り出していた。
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[message window="togaki" face="alic_c_1_02.png"]
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Waking in a cold sweat, I sit up.
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Unconsciously my body moved, I got out of bed and took out the bottle I had put away.
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[/message]
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[next file="bottle03.ks" target="*bottle03_03"]
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;※ペーター非滞在ルートのみ、ここまで↑
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;※ゴーランド非滞在ルートのみ、ここから↓
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*bottle03_02_nogow
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; 【時間経過】イベント中
|
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|
[se1 file="hea_se541.wav"]
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[wait time="1000" key="true" cursor="false"]
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[cg2 time="1205"]
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[wait time="300"]
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[se1 file="hea_se153.wav"]
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[cg time="1005"]
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[wait time="500"]
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[se1 file="hea_se296.wav"]
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[wait time="500"]
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;Original Line: 滞在地に戻ってきた。[br] 遊園地を出てから大分経つというのに、まだ若干頬が熱い気がする。
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[message window="togaki" face="alic_c_1_02.png"]
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I returned to my place of stay.
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Even though it's been a long time since I left the amusement park, my cheeks still feel a little warm.
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[/message]
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;Original Line: 壁に取り付けられた鏡が目に入る。[br] 映り込んでいる顔は、ぱっと見では普通だ。
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[message window="togaki" face="alic_c_1_02.png"]
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I see a mirror mounted on the wall.
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The face in the reflection is, at a quick glance, normal.
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[/message]
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;Original Line: (よかった……)
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[message window="monologue" face="alic_c_2_13.png"]
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(Thank god……)
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[/message]
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;Original Line: ここまでの道のりを、頬を染めたまま歩いていたのだとしたら、居たたまれなさすぎる。
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[message window="togaki" face="alic_c_1_02.png"]
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If I had walked all the way here with tinted cheeks, I would have been too embarrassed to stay.
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[/message]
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;Original Line: (…………)
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[message window="monologue" face="alic_c_2_11.png"]
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(........)
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[/message]
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;Original Line: (……あ)
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[message window="monologue" face="alic_c_2_02.png"]
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(Ah...)
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[/message]
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;Original Line: 鏡に映るエプロンドレスが僅かに乱れているのに気付き、直す。
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[message window="togaki" face="alic_c_1_02.png"]
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In the mirror I noticed my apron dress was slightly disheveled and went to fix it.
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[/message]
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;Original Line: ポケットの上からワンピースのスカートに触れたとき、硬質な感触が指先に当たった。
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|
[message window="togaki" face="alic_c_1_02.png"]
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|
When I touched the skirt of the dress, I felt something hard in the pocket.
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[/message]
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;Original Line: (……!)
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[message window="monologue" face="alic_l_1_07.png"]
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(....!)
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[/message]
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;Original Line: この世界で生活を始めてから、常に傍にあるもの。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
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|
Something that has always been by my side since I started living in this world.
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|
[/message]
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;Original Line: サイドボードにしまったり、持ち歩いたり。[br] その時々だが、結局ずっと持っている。
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|
|
[message window="togaki" face="alic_c_1_02.png"]
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|
Tucked away in a sideboard or carried with me.
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|
I end up having it with me all the time.
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[/message]
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[se1 file="hea_se099.wav" volume="50"]
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;Original Line: ポケットに手を差し入れ、中身を取り出した。[br] ペーターから貰った、ガラスの小瓶。
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[message window="togaki" face="alic_c_1_02.png"]
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|
I reached into my pocket and pulled out it's contents.
|
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|
A glass bottle that Peter gave me.
|
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|
[/message]
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|
[next file="bottle03.ks" target="*bottle03_03"]
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|
;※ゴーランド非滞在ルートのみ、ここまで↑
|
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;※ボリス非滞在ルートのみ、ここから↓
|
|
|
*bottle03_02_nobor
|
|
|
|
|
|
; 【時間経過】イベント中
|
|
|
[se1 file="hea_se541.wav"]
|
|
|
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|
|
[wait time="1000" key="true" cursor="false"]
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|
[cg2 time="1205"]
|
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|
[wait time="300"]
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|
[se1 file="hea_se153.wav"]
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|
|
[cg time="1005"]
|
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|
[wait time="500"]
|
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|
[se1 file="hea_se296.wav"]
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|
[wait time="500"]
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;Original Line: (はあ……。[br] まだ、どきどきしてる……)
|
|
|
[message window="monologue" face="alic_r_2_03.png"]
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|
(haha....
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|
|
I’m still nervous…)
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|
|
[/message]
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;Original Line: 滞在地に戻りずいぶん落ち着いたものの、思い出せばまたすぐに鼓動は跳ね上がる。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
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|
|
I returned to my place of stay and calmed down a lot, but my heartbeat jumped whenever I remembered it.
|
|
|
[/message]
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;Original Line: (結局あんまり細かい感想も出せなくて、ゴーランドに申し訳ないことしたな〜)
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[message window="monologue" face="alic_r_2_08.png"]
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(I feel sorry for not being able to give Gowland more detailed feedback in the end.)
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[/message]
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;Original Line: 私のせいではないにしても、責任を感じる。
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[message window="togaki" face="alic_c_1_02.png"]
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Even though it's not my fault, I feel responsible.
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[/message]
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;Original Line: (けど……。[br] ゴーランド、普通だったな)
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[message window="monologue" face="alic_r_1_02.png"]
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(But....
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Gowland, that was normal.)
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[/message]
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;Original Line: 普通に、ボリスと恋人同士であることが受け入れられていた。
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[message window="togaki" face="alic_c_1_02.png"]
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It was normal and accepted that Boris and I were lovers.
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[/message]
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;Original Line: 従業員からは元々誤解されていて、それが事実になった。
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[message window="togaki" face="alic_c_1_02.png"]
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It was originally misunderstood by the employees, and now it has become true.
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[/message]
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;Original Line: ゴーランドがどの時点から察していたのかは定かでない。[br] だが、今では否定していないので(というかボリスがオープンにしすぎだ)疑う余地はないだろう。
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[message window="togaki" face="alic_c_1_02.png"]
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It is unclear when Gowland realized this.
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But now that he hasn't denied it (or rather, Boris has been too open about it), there should be no room for doubt.
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[/message]
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;Original Line: (猫と恋人同士。[br] しかも、相手の家主公認……)
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[message window="monologue" face="alic_c_1_15.png"]
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(A cat and lover.
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|
A partner that's landlord-approved......)
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[/message]
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;Original Line: とんでもないものになったものだ。[br] メルヘンというにも、ぶっ飛んでいる。
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[message window="togaki" face="alic_c_1_02.png"]
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|
It turned into something incredible.
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|
It's a fairy tale, but it's also a crazy one.
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|
[/message]
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;Original Line: (さすが、夢……)
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[message window="monologue" face="alic_c_2_11.png"]
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(As one would expect from a dream ......)
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[/message]
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;Original Line: (夢でなければ、有り得ないことよね……)
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[message window="monologue" face="alic_c_2_10.png"]
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|
(If it wasn't a dream, it wouldn't be possible. ......)
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|
[/message]
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;Original Line: そんなことを考えていると、ふと、ポケットに入れているものが気に掛かった。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
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|
As I was thinking about this, I suddenly noticed something in my pocket.
|
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|
[/message]
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|
;Original Line: この世界で生活を始めてから、常に傍にあるもの。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
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|
|
It is something that has always been by my side since I started living in this world.
|
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|
[/message]
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;Original Line: サイドボードにしまったり、持ち歩いたり。[br]
|
|
|
その時々だが、結局ずっと持っている。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
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|
I keep it in my sideboard or carried it with me.
|
|
|
I end up having it with me all the time.
|
|
|
[/message]
|
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|
|
[se1 file="hea_se099.wav" volume="50"]
|
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|
;Original Line: ポケットに手を差し入れ、中身を取り出した。[br] ペーターから貰った、ガラスの小瓶。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
I reached into my pocket and pulled out it's contents.
|
|
|
A glass bottle that Peter gave me.
|
|
|
[/message]
|
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|
|
|
[next file="bottle03.ks" target="*bottle03_03"]
|
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|
|
;※ボリス非滞在ルートのみ、ここまで↑
|
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|
|
;★全キャラ共通部分ここから↓
|
|
|
*bottle03_03
|
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|
;Original Line: 「…………」
|
|
|
[message window="heroine" face="alic_l_1_10.png"]
|
|
|
"..."
|
|
|
[/message]
|
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|
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|
;Original Line: 小瓶をじっと見る。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
I can't stop staring at this bottle.
|
|
|
[/message]
|
|
|
|
|
|
[se1 file="hea_se384.wav"]
|
|
|
[clearmessage]
|
|
|
[chara3 time="200"]
|
|
|
|
|
|
[cg file="bg_089_yume1.png"]
|
|
|
[cg2 file="bin_3.png" layer="10" posy="30" posx="180"]
|
|
|
|
|
|
[wait time="1000" key="true" cursor="false"]
|
|
|
|
|
|
[se1 file="hea_se219.wav" volume="40"]
|
|
|
[cg2 file="bin_4.png" layer="10" posy="30" posx="180" time="1200"]
|
|
|
|
|
|
[wait time="500"]
|
|
|
|
|
|
;Original Line: (また……)
|
|
|
[message window="monologue" face="alic_c_2_02.png"]
|
|
|
(Again...)
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「…………」
|
|
|
[message window="heroine" face="alic_c_1_15.png"]
|
|
|
"..."
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 小瓶の中の液体は、日に日に増えていく。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
The amount of liquid inside the bottle increases day by day.
|
|
|
[/message]
|
|
|
|
|
|
;Original Line: いや、ここは日の区切りなどない世界。[br] 同じように、小瓶の中身も、途切れることなく少しずつ、増えていっている。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
No, this is a world where there are no distinction between days.
|
|
|
Likewise, the contents of the bottle is increasing, little by little, without interruption.
|
|
|
[/message]
|
|
|
|
|
|
;Original Line: 気付かないうちに。[br] けれど、確実に。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
Without even realizing it.
|
|
|
But steadily.
|
|
|
[/message]
|
|
|
|
|
|
;Original Line: 「…………」
|
|
|
[message window="heroine" face="alic_r_2_02.png"]
|
|
|
"........"
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「もう半分を超えている……」
|
|
|
[message window="heroine" face="alic_r_1_02.png"]
|
|
|
"It's already more than halfway full...."
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「…………」
|
|
|
[message window="heroine" face="alic_r_1_14.png"]
|
|
|
"........"
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: (一杯になったらどうなるのかしら……)
|
|
|
[message window="monologue" face="alic_r_2_08.png"]
|
|
|
(I wonder what will happen when it's full...)
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 誰に教えられなくても、答えは分かっていた。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
Even if no one told me, I knew the answer.
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「…………」
|
|
|
[message window="heroine" face="alic_r_2_04.png"]
|
|
|
"........"
|
|
|
[/message]
|
|
|
|
|
|
[se1 file="hea_se269.wav"]
|
|
|
|
|
|
;Original Line: きゅっと小瓶を握り込む。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
I clutch the bottle tightly.
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: もう、眠らなくては。[br] 目覚めれば仕事だ。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
I have to go to sleep now.
|
|
|
When I wake up, I have to work.
|
|
|
[/message]
|
|
|
|
|
|
;Original Line: (目覚めれば……?[br] 今だって、夢なのに?)
|
|
|
[message window="monologue" face="alic_c_2_11.png"]
|
|
|
(If I wake up...?
|
|
|
Is it still a dream? )
|
|
|
[/message]
|
|
|
|
|
|
;Original Line: (…………)
|
|
|
[message window="monologue" face="alic_c_2_12.png"]
|
|
|
(........)
|
|
|
[/message]
|
|
|
|
|
|
;Original Line: (夢の中で、私は……)
|
|
|
[message window="monologue" face="alic_l_1_15.png"]
|
|
|
(In my dream, I...)
|
|
|
[/message]
|
|
|
|
|
|
;Original Line: (また、夢をみそう……)
|
|
|
[message window="monologue" face="alic_c_1_15.png"]
|
|
|
(Let's dream again...)
|
|
|
[/message]
|
|
|
|
|
|
; 【時間経過】イベント中
|
|
|
[clearmessage]
|
|
|
[cg]
|
|
|
[cg2]
|
|
|
|
|
|
[chara3]
|
|
|
|
|
|
[se1]
|
|
|
[se2]
|
|
|
[bgimage file="bg_001_map_c.png" time="1205"]
|
|
|
|
|
|
[bgimage file="bg_black.png" time="1205"]
|
|
|
|
|
|
[wait time="505"]
|
|
|
|
|
|
[endmemory]
|
|
|
|
|
|
[next file="bottle03.ks" target="*bottle03_memory"]
|
|
|
|
|
|
*bottle03_memory
|
|
|
|
|
|
;非滞在ペーター
|
|
|
[if_readed_next check="pet_no01.ks" label="*pet_no01_01" comp="bottle03.ks" comptarget="*bottle03_check"]
|
|
|
|
|
|
;非滞在エース
|
|
|
[if_readed_next check="ace_no01.ks" label="*ace_no01_01" comp="bottle03.ks" comptarget="*bottle03_check"]
|
|
|
|
|
|
;非滞在ビバルディ
|
|
|
[if_readed_next check="viv_no01.ks" label="*viv_no01_01" comp="bottle03.ks" comptarget="*bottle03_check"]
|
|
|
|
|
|
;非滞在ブラッド
|
|
|
[if_readed_next check="blo_no01.ks" label="*blo_no01_01" comp="bottle03.ks" comptarget="*bottle03_check"]
|
|
|
|
|
|
;非滞在エリオット
|
|
|
[if_readed_next check="ell_no01.ks" label="*ell_no01_01" comp="bottle03.ks" comptarget="*bottle03_check"]
|
|
|
|
|
|
;非滞在双子
|
|
|
[if_readed_next check="dad_no01.ks" label="*dad_no01_01" comp="bottle03.ks" comptarget="*bottle03_check"]
|
|
|
|
|
|
;非滞在ゴーランド
|
|
|
[if_readed_next check="gow_no01.ks" label="*gow_no01_01" comp="bottle03.ks" comptarget="*bottle03_check"]
|
|
|
|
|
|
;非滞在ボリス
|
|
|
[if_readed_next check="bor_no01.ks" label="*bor_no01_01" comp="bottle03.ks" comptarget="*bottle03_check"]
|
|
|
|
|
|
;非滞在ユリウス
|
|
|
[if_readed_next check="jul_no01.ks" label="*jul_no01_01" comp="bottle03.ks" comptarget="*bottle03_check"]
|
|
|
|
|
|
;滞在:全ルート<ナイトメア10>へ
|
|
|
[next file="nig10.ks" target="*nig10_01"]
|
|
|
|
|
|
*bottle03_check
|
|
|
|
|
|
;<金平糖 3>既読なら<金平糖 4>へ
|
|
|
[if_param_next value="karma" param="2" incomp="nig16.ks" incomptarget="*nig16_01"]
|
|
|
|
|
|
[next file="corpse03.ks" target="*corpse03_01"]
|