You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

432 lines
20 KiB
Plaintext

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

; bottle04.ks
;小瓶イベント04
;------ シーン回想スタート位置 -----------------------------------------------------------------
*bottle04_01_scene
; 【時間経過】イベント中
[clearmessage]
[bgimage file="bg_black.png"]
[bgm file="night_room_p_ali.wav"]
[set value="scene" param="小瓶 4"]
[stoprw]
[bgimage file="bg_097_sky_c.png" time="1205"]
[wait time="500"]
[next file="bottle04.ks" target="*bottle04_02"]
;-------------------------------------------------------------------------------------------------
*bottle04_01_cas
; 【時間経過】イベント中
[clearmessage]
[bgimage file="bg_black.png"]
[bgm file="night_room_p_ali.wav"]
[set value="scene" param="小瓶 4"]
[stoprw]
[bgimage file="bg_097_sky_c.png" time="1205"]
[se1 file="hea_se541.wav"]
[wait time="1000" key="true" cursor="false"]
[bgimage file="bg_004_hmon_c.png" time="1205"]
[wait time="300"]
[se1 file="hea_se153.wav"]
[bgimage file="bg_007_hkya_c1.png" time="1005"]
[wait time="500"]
[se1 file="hea_se296.wav"]
[wait time="500"]
[se2 file="hea_se133.wav" volume="60"]
[se1 file="hea_se237.wav" volume="80"]
[wait time="300"]
[next file="bottle04.ks" target="*bottle04_02"]
*bottle04_01_hat
; 【時間経過】イベント中
[clearmessage]
[bgimage file="bg_black.png"]
[bgm file="night_room_p_ali.wav"]
[set value="scene" param="小瓶 4"]
[stoprw]
[bgimage file="bg_097_sky_c.png" time="1205"]
[se1 file="hea_se541.wav"]
[wait time="1000" key="true" cursor="false"]
[bgimage file="bg_033_bent_c.png" time="1205"]
[wait time="300"]
[se1 file="hea_se153.wav"]
[bgimage file="bg_036_bkya_c1.png" time="1005"]
[wait time="500"]
[se1 file="hea_se296.wav"]
[wait time="500"]
[se2 file="hea_se133.wav" volume="60"]
[se1 file="hea_se237.wav" volume="80"]
[wait time="300"]
[next file="bottle04.ks" target="*bottle04_02"]
*bottle04_01_amu
; 【時間経過】イベント中
[clearmessage]
[bgimage file="bg_black.png"]
[bgm file="night_room_p_ali.wav"]
[set value="scene" param="小瓶 4"]
[stoprw]
[bgimage file="bg_097_sky_c.png" time="1205"]
[se1 file="hea_se541.wav"]
[wait time="1000" key="true" cursor="false"]
[bgimage file="bg_061_yyas_c.png" time="1205"]
[wait time="300"]
[se1 file="hea_se153.wav"]
[bgimage file="bg_062_ykya_c1.png" time="1005"]
[wait time="500"]
[se1 file="hea_se296.wav"]
[wait time="500"]
[se2 file="hea_se133.wav" volume="60"]
[se1 file="hea_se237.wav" volume="80"]
[wait time="300"]
[next file="bottle04.ks" target="*bottle04_02"]
*bottle04_01_tow
; 【時間経過】イベント中
[clearmessage]
[bgimage file="bg_black.png"]
[bgm file="night_room_p_ali.wav"]
[set value="scene" param="小瓶 4"]
[stoprw]
[bgimage file="bg_097_sky_c.png" time="1205"]
[se1 file="hea_se541.wav"]
[wait time="1000" key="true" cursor="false"]
[bgimage file="bg_077_tmap_c.png" time="1205"]
[wait time="300"]
[se1 file="hea_se153.wav"]
[bgimage file="bg_078_tjul_c.png" time="1005"]
[wait time="500"]
[se1 file="hea_se296.wav"]
[wait time="500"]
[se2 file="hea_se133.wav" volume="60"]
[se1 file="hea_se237.wav" volume="80"]
[wait time="300"]
[next file="bottle04.ks" target="*bottle04_02"]
*bottle04_02
[message window="heroine" face="alic_l_1_10.png"]
「…………」
[/message]
[message window="togaki" face="alic_c_1_02.png"]
小瓶をじっと見る。
[/message]
[se1 file="hea_se384.wav"]
[clearmessage]
[chara3 time="200"]
[cg file="bg_089_yume1.png"]
[cg2 file="bin_5.png" layer="10" posy="30" posx="180"]
[wait time="1000" key="true" cursor="false"]
[se1 file="hea_se219.wav" volume="40"]
[cg2 file="bin_6.png" layer="10" posy="30" posx="180" time="1200"]
[wait time="500"]
[message window="togaki" face="alic_c_1_02.png"]
小瓶は一杯だ。[br]
……もう入らないくらい。
[/message]
[message window="monologue" face="alic_l_1_15.png"]
(これが溜まったら……、もう帰らなくちゃならないのね)
[/message]
[message window="togaki" face="alic_c_1_02.png"]
なんの説明もなくても、分かる。[br]
タイムリミットはもう目前だ。
[/message]
[message window="togaki" face="alic_c_1_02.png"]
期限が迫っている。[br]
この世界にも慣れてしまった。
[/message]
[message window="togaki" face="alic_c_1_02.png"]
夢だか空想だか……それとも本当に異世界なのかもしれない。[br]
現実味のない世界を本物かもしれないと思うほどに、馴染んでしまった。
[/message]
[message window="monologue" face="alic_c_2_11.png"]
(もう、ここにずっといても……)
[/message]
[flash time="300"]
[se2]
[message window="heroine" face="alic_c_2_13.png"]
「……った……」
[/message]
[se1 file="hea_se451.wav"]
[message window="togaki" face="alic_c_1_02.png"]
きんっと、耳鳴りがする。
[/message]
[message window="heroine" face="alic_c_1_19.png"]
「……うっ」
[/message]
[clearmessage]
[cg3 file="kako_haka02.jpg" layer="11" time="1"]
[flash r="0" g="0" b="0" time="500"]
[se2]
[wait time="500" key="true" cursor="false"]
[flash r="0" g="0" b="0" time="300"]
[se2]
[cg3 file="kako_haka03.jpg" layer="11" time="1"]
[flash r="0" g="0" b="0" time="300"]
[se2]
[cg3 file="kako_haka02.jpg" layer="11" time="1"]
[flash r="0" g="0" b="0" time="300"]
[se2]
[cg3 file="kako_haka03.jpg" layer="11" time="1"]
[flash r="0" g="0" b="0" time="300"]
[se2]
[flash r="0" g="0" b="0" time="300"]
[se2]
[cg3 file="kako_haka02.jpg" layer="11" time="1"]
[flash r="0" g="0" b="0" time="1200"]
[se2]
[wait time="500" key="true" cursor="false"]
[cg]
[cg2]
[cg3 time="2000"]
[message window="heroine" face="alic_r_2_04.png"]
「…………」
[/message]
[message window="heroine" face="alic_r_2_13.png"]
「……帰らなきゃ」
[/message]
[message window="togaki" face="alic_c_1_02.png"]
私は帰らなければならない。
[/message]
; 【時間経過】イベント中
[clearmessage]
[cg]
[cg2]
[chara3]
[se1]
[se2]
[bgimage file="bg_001_map_c.png" time="1205"]
[bgimage file="bg_black.png" time="1205"]
[wait time="505"]
[endmemory]
[next file="bottle04.ks" target="*bottle04_memory"]
*bottle04_memory
;非滞在ペーター
[if_readed_next check="pet_no01.ks" label="*pet_no01_01" comp="bottle04.ks" comptarget="*bottle04_check"]
;非滞在エース
[if_readed_next check="ace_no01.ks" label="*ace_no01_01" comp="bottle04.ks" comptarget="*bottle04_check"]
;非滞在ビバルディ
[if_readed_next check="viv_no01.ks" label="*viv_no01_01" comp="bottle04.ks" comptarget="*bottle04_check"]
;非滞在ブラッド
[if_readed_next check="blo_no01.ks" label="*blo_no01_01" comp="bottle04.ks" comptarget="*bottle04_check"]
;非滞在エリオット
[if_readed_next check="ell_no01.ks" label="*ell_no01_01" comp="bottle04.ks" comptarget="*bottle04_check"]
;非滞在双子
[if_readed_next check="dad_no01.ks" label="*dad_no01_01" comp="bottle04.ks" comptarget="*bottle04_check"]
;非滞在ゴーランド
[if_readed_next check="gow_no01.ks" label="*gow_no01_01" comp="bottle04.ks" comptarget="*bottle04_check"]
;非滞在ボリス
[if_readed_next check="bor_no01.ks" label="*bor_no01_01" comp="bottle04.ks" comptarget="*bottle04_check"]
;非滞在ユリウス
[if_readed_next check="jul_no01.ks" label="*jul_no01_01" comp="bottle04.ks" comptarget="*bottle04_check"]
;ペーター横槍発生なら<舞踏会の後>へ
[if_readed_next check="party_int.ks" label="*party_int_02" comp="after_party_pet01.ks" comptarget="*after_party_pet01_01"]
;滞在
;◎ルート分岐
[if_param_next value="route" param="peter" comp="pet_stay19.ks" comptarget="*pet_stay19_01"]
[if_param_next value="route" param="ace" comp="ace_stay19.ks" comptarget="*ace_stay19_01"]
[if_param_next value="route" param="vivaldi" comp="viv_stay19.ks" comptarget="*viv_stay19_01"]
[if_param_next value="route" param="blood" comp="blo_stay19.ks" comptarget="*blo_stay19_01"]
[if_param_next value="route" param="elliot" comp="bottle04.ks" comptarget="*bottle04_check_ell"]
[if_param_next value="route" param="deedum" comp="dad_stay19.ks" comptarget="*dad_stay19_01"]
[if_param_next value="route" param="gowland" comp="gow_stay19.ks" comptarget="*gow_stay19_01"]
[if_param_next value="route" param="boris" comp="bor_stay19.ks" comptarget="*bor_stay19_01"]
[if_param_next value="route" param="julius" comp="bottle04.ks" comptarget="*bottle04_check_jul"]
[if_param_next value="route" param="nightmare" comp="bottle04.ks" comptarget="*bottle04_check_nig"]
*bottle04_check_ell
;<お風呂・エリオット1>発生失敗ならイベント続行
[if_readed_next check="bath_ell01.ks" label="*bath_ell01_02b" comp="ell_stay19.ks" comptarget="*ell_stay19_01"]
;<お風呂4>既読ならイベント続行
[if_readed_next check="bath04.ks" label="*bath04_memory" comp="ell_stay19.ks" comptarget="*ell_stay19_01"]
;<お風呂・エリオット2>へ
[next file="bath_ell02.ks" target="*bath_ell02_01"]
*bottle04_check_jul
;<ユリウス滞在18(舞踏会・後半A)>(野外で3人)既読なら<舞踏会の後の3人 1>へ
[if_readed_next check="jul_stay18.ks" label="*jul_stay18a_memory" comp="after_party_jul01.ks" comptarget="*after_party_jul01_01"]
;上記以外の舞踏会なら続行
[next file="jul_stay19.ks" target="*jul_stay19_01"]
*bottle04_check_nig
;ナイトメア08A(城)発生ならナイトメア10A
[if_readed_next check="nig_no08a_cas.ks" label="*nig_no08a_cas_01" comp="nig_no10a.ks" comptarget="*nig_no10a_01"]
;ナイトメア08A(帽子屋)発生ならナイトメア10A
[if_readed_next check="nig_no08a_hat.ks" label="*nig_no08a_hat_01" comp="nig_no10a.ks" comptarget="*nig_no10a_01"]
;ナイトメア08A(遊園地)発生ならナイトメア10A
[if_readed_next check="nig_no08a_amu.ks" label="*nig_no08a_amu_01" comp="nig_no10a.ks" comptarget="*nig_no10a_01"]
;ナイトメア08A(塔)発生ならナイトメア10A
[if_readed_next check="nig_no08a_tow.ks" label="*nig_no08a_tow_01" comp="nig_no10a.ks" comptarget="*nig_no10a_01"]
;ナイトメア08B発生ならナイトメア11
[next file="nig_no11.ks" target="*nig_no11_01"]
;非滞在時の<金平糖 5のチェック
*bottle04_check
;<金平糖 4既読なら金平糖 5
[if_param_next value="karma" param="2" incomp="nig17.ks" incomptarget="*nig17_01"]
;それ以外はキャラルート続行
[if_param_next value="route" param="peter" comp="pet_no11.ks" comptarget="*pet_no11_01"]
[if_param_next value="route" param="ace" comp="ace_no11.ks" comptarget="*ace_no11_01"]
[if_param_next value="route" param="vivaldi" comp="viv_no11.ks" comptarget="*viv_no11_01"]
[if_param_next value="route" param="blood" comp="blo_no11.ks" comptarget="*blo_no11_01"]
[if_param_next value="route" param="elliot" comp="ell_no11.ks" comptarget="*ell_no11_01"]
[if_param_next value="route" param="deedum" comp="dad_no11.ks" comptarget="*dad_no11_01"]
[if_param_next value="route" param="gowland" comp="gow_no11.ks" comptarget="*gow_no11_01"]
[if_param_next value="route" param="boris" comp="bor_no11.ks" comptarget="*bor_no11_01"]
[if_param_next value="route" param="julius" comp="jul_no12.ks" comptarget="*jul_no12_01"]