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111 lines
2.7 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
// Token: 0x0200014A RID: 330
public class UnityFileLoaderQueue
{
// Token: 0x06000920 RID: 2336 RVA: 0x00027A70 File Offset: 0x00025C70
public bool LoadImage(string name)
{
UnityFile unityFile = Singleton<UnityFileLoader>.Instance.LoadImageFile(name);
if (unityFile != null)
{
this.Add(name, unityFile);
return true;
}
return false;
}
// Token: 0x06000921 RID: 2337 RVA: 0x00027A9C File Offset: 0x00025C9C
public bool LoadKsFile(string name)
{
UnityFile unityFile = Singleton<UnityFileLoader>.Instance.LoadKsFile(name);
if (unityFile != null)
{
this.Add(name, unityFile);
return true;
}
return false;
}
// Token: 0x06000922 RID: 2338 RVA: 0x00027AC8 File Offset: 0x00025CC8
public bool LoadOther(string name, string path)
{
UnityFile unityFile = Singleton<UnityFileLoader>.Instance.LoadFile(name, path, false);
if (unityFile != null)
{
this.Add(name, unityFile);
return true;
}
return false;
}
// Token: 0x06000923 RID: 2339 RVA: 0x00027AF4 File Offset: 0x00025CF4
public bool LoadResource(string name, string path)
{
UnityFile unityFile = Singleton<UnityFileLoader>.Instance.LoadResource(name, path);
if (unityFile != null)
{
this.Add(name, unityFile);
return true;
}
return false;
}
// Token: 0x06000924 RID: 2340 RVA: 0x00027B20 File Offset: 0x00025D20
public void Add(string name, UnityFile file)
{
this.m_Dic.Add(name, file);
}
// Token: 0x06000925 RID: 2341 RVA: 0x00027B30 File Offset: 0x00025D30
public bool IsReadEnd(string name)
{
return this.m_Dic.ContainsKey(name) && this.m_Dic[name].IsReadEnd;
}
// Token: 0x06000926 RID: 2342 RVA: 0x00027B64 File Offset: 0x00025D64
public bool IsReadEndAll()
{
Dictionary<string, UnityFile>.ValueCollection values = this.m_Dic.Values;
foreach (UnityFile unityFile in values)
{
if (!unityFile.IsReadEnd)
{
return false;
}
}
return true;
}
// Token: 0x06000927 RID: 2343 RVA: 0x00027BE0 File Offset: 0x00025DE0
public byte[] GetData(string name)
{
if (this.m_Dic.ContainsKey(name) && this.IsReadEnd(name))
{
return this.m_Dic[name].Data;
}
return null;
}
// Token: 0x06000928 RID: 2344 RVA: 0x00027C20 File Offset: 0x00025E20
public UnityEngine.Object GetObject(string name)
{
if (this.m_Dic.ContainsKey(name) && this.IsReadEnd(name))
{
return this.m_Dic[name].Obj;
}
return null;
}
// Token: 0x06000929 RID: 2345 RVA: 0x00027C60 File Offset: 0x00025E60
public bool Remove(string name)
{
return this.m_Dic.ContainsKey(name) && this.m_Dic.Remove(name);
}
// Token: 0x040007A6 RID: 1958
private Dictionary<string, UnityFile> m_Dic = new Dictionary<string, UnityFile>();
}