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; bottle03.ks
;小瓶イベント03
;------ シーン回想スタート位置 -----------------------------------------------------------------
*bottle03_01_scene
; 【時間経過】イベント中
[clearmessage]
[bgimage file="bg_black.png"]
[bgm file="night_room_p_ali.wav"]
[set value="scene" param="小瓶 3"]
[stoprw]
[bgimage file="bg_097_sky_c.png" time="1205"]
[wait time="500"]
[next file="bottle03.ks" target="*bottle03_03"]
;-------------------------------------------------------------------------------------------------
*bottle03_01_cas
; 【時間経過】イベント中
[clearmessage]
[cg file="bg_black.png"]
[bgimage file="bg_black.png"]
[bgm file="night_room_p_ali.wav"]
[set value="scene" param="小瓶 3"]
[stoprw]
[bgimage file="bg_007_hkya_c1.tga"]
[cg file="bg_004_hmon_c.png" layer="1"]
[cg2 file="bg_097_sky_c.png" layer="2" time="1205"]
;非滞在ゴーランド固有部分へ
[if_readed_next check="gow_no01.ks" label="*gow_no01_01" comp="bottle03.ks" comptarget="*bottle03_02_nogow"]
;非滞在ボリス固有部分へ
[if_readed_next check="bor_no01.ks" label="*bor_no01_01" comp="bottle03.ks" comptarget="*bottle03_02_nobor"]
;その他キャラ
; 【時間経過】イベント中
[se1 file="hea_se541.wav"]
[wait time="1000" key="true" cursor="false"]
[cg2 time="1205"]
[wait time="300"]
[se1 file="hea_se153.wav"]
[cg time="1005"]
[wait time="500"]
[se1 file="hea_se296.wav"]
[wait time="500"]
[se2 file="hea_se133.wav" volume="60"]
[se1 file="hea_se237.wav" volume="80"]
[wait time="300"]
[next file="bottle03.ks" target="*bottle03_03"]
*bottle03_01_hat
; 【時間経過】イベント中
[clearmessage]
[cg file="bg_black.png"]
[bgimage file="bg_black.png"]
[bgm file="night_room_p_ali.wav"]
[set value="scene" param="小瓶 3"]
[stoprw]
[bgimage file="bg_036_bkya_c1.tga"]
[cg file="bg_033_bent_c.png" layer="1"]
[cg2 file="bg_097_sky_c.png" layer="2" time="1205"]
;非滞在ペーター固有部分へ
[if_readed_next check="pet_no01.ks" label="*pet_no01_01" comp="bottle03.ks" comptarget="*bottle03_02_nopet"]
;非滞在ゴーランド固有部分へ
[if_readed_next check="gow_no01.ks" label="*gow_no01_01" comp="bottle03.ks" comptarget="*bottle03_02_nogow"]
;非滞在ボリス固有部分へ
[if_readed_next check="bor_no01.ks" label="*bor_no01_01" comp="bottle03.ks" comptarget="*bottle03_02_nobor"]
;その他キャラ
; 【時間経過】イベント中
[se1 file="hea_se541.wav"]
[wait time="1000" key="true" cursor="false"]
[cg2 time="1205"]
[wait time="300"]
[se1 file="hea_se153.wav"]
[cg time="1005"]
[wait time="500"]
[se1 file="hea_se296.wav"]
[wait time="500"]
[se2 file="hea_se133.wav" volume="60"]
[se1 file="hea_se237.wav" volume="80"]
[wait time="300"]
[next file="bottle03.ks" target="*bottle03_03"]
*bottle03_01_amu
; 【時間経過】イベント中
[clearmessage]
[cg file="bg_black.png"]
[bgimage file="bg_black.png"]
[bgm file="night_room_p_ali.wav"]
[set value="scene" param="小瓶 3"]
[stoprw]
[bgimage file="bg_062_ykya_c1.tga"]
[cg file="bg_061_yyas_c.png" layer="1"]
[cg2 file="bg_097_sky_c.png" layer="2" time="1205"]
;非滞在ペーター固有部分へ
[if_readed_next check="pet_no01.ks" label="*pet_no01_01" comp="bottle03.ks" comptarget="*bottle03_02_nopet"]
;その他キャラ
; 【時間経過】イベント中
[se1 file="hea_se541.wav"]
[wait time="1000" key="true" cursor="false"]
[cg2 time="1205"]
[wait time="300"]
[se1 file="hea_se153.wav"]
[cg time="1005"]
[wait time="500"]
[se1 file="hea_se296.wav"]
[wait time="500"]
[se2 file="hea_se133.wav" volume="60"]
[se1 file="hea_se237.wav" volume="80"]
[wait time="300"]
[next file="bottle03.ks" target="*bottle03_03"]
*bottle03_01_tow
; 【時間経過】イベント中
[clearmessage]
[bgimage file="bg_black.png"]
[bgm file="night_room_p_ali.wav"]
[set value="scene" param="小瓶 3"]
[stoprw]
[bgimage file="bg_078_tjul_c.tga"]
[cg file="bg_077_tmap_c.png" layer="1"]
[cg2 file="bg_097_sky_c.png" layer="2" time="1205"]
;非滞在ゴーランド固有部分へ
[if_readed_next check="gow_no01.ks" label="*gow_no01_01" comp="bottle03.ks" comptarget="*bottle03_02_nogow"]
;非滞在ボリス固有部分へ
[if_readed_next check="bor_no01.ks" label="*bor_no01_01" comp="bottle03.ks" comptarget="*bottle03_02_nobor"]
;その他キャラ
; 【時間経過】イベント中
[se1 file="hea_se541.wav"]
[wait time="1000" key="true" cursor="false"]
[cg2 time="1205"]
[wait time="300"]
[se1 file="hea_se153.wav"]
[cg time="1005"]
[wait time="500"]
[se1 file="hea_se296.wav"]
[wait time="500"]
[se2 file="hea_se133.wav" volume="60"]
[se1 file="hea_se237.wav" volume="80"]
[wait time="300"]
[next file="bottle03.ks" target="*bottle03_03"]
*bottle03_02_nopet
;※ペーター非滞在ルートのみ、ここから↓
; 【時間経過】イベント中
[cg2 time="1205"]
[wait time="305"]
[cg time="1005"]
[wait time="305"]
[se1 file="hea_se062.wav"]
[se2 file="hea_se062.wav"]
[shake time="500"]
;Original Line: 「……っ!」
[message window="heroine" face="alic_r_2_05.png"]
"......~!"
[/message]
;Original Line: 「あ……」
[message window="heroine" face="alic_r_1_19.png"]
"Ah...."
[/message]
;Original Line: 目覚めると、自室の天井。[br] 夢は、終わっていた。
[message window="togaki" face="alic_c_1_02.png"]
When I woke up, I see the ceiling of my room.
The dream had ended.
[/message]
;Original Line: 「…………」
[message window="heroine" face="alic_c_1_21.png"]
"........"
[/message]
;Original Line: 嫌な夢。[br] そして、怖い夢だった。
[message window="togaki" face="alic_c_1_02.png"]
It was a bad dream.
A scary dream.
[/message]
[se1 file="hea_se099.wav"]
[wait time="200"]
;Original Line: 寝汗で冷えるのを感じながら、上半身を起こす。 無意識のうちに体が動き、ベッドを出て、しまってある……あの小瓶を取り出していた。
[message window="togaki" face="alic_c_1_02.png"]
Waking in a cold sweat, I sit up.
Unconsciously my body moved, I got out of bed and took out the bottle I had put away.
[/message]
[next file="bottle03.ks" target="*bottle03_03"]
;※ペーター非滞在ルートのみ、ここまで↑
;※ゴーランド非滞在ルートのみ、ここから↓
*bottle03_02_nogow
; 【時間経過】イベント中
[se1 file="hea_se541.wav"]
[wait time="1000" key="true" cursor="false"]
[cg2 time="1205"]
[wait time="300"]
[se1 file="hea_se153.wav"]
[cg time="1005"]
[wait time="500"]
[se1 file="hea_se296.wav"]
[wait time="500"]
;Original Line: 滞在地に戻ってきた。[br] 遊園地を出てから大分経つというのに、まだ若干頬が熱い気がする。
[message window="togaki" face="alic_c_1_02.png"]
I returned to my place of stay.
Even though it's been a long time since I left the amusement park, my cheeks still feel a little warm.
[/message]
;Original Line: 壁に取り付けられた鏡が目に入る。[br] 映り込んでいる顔は、ぱっと見では普通だ。
[message window="togaki" face="alic_c_1_02.png"]
I see a mirror mounted on the wall.
The face in the reflection is, at a quick glance, normal.
[/message]
;Original Line: (よかった……)
[message window="monologue" face="alic_c_2_13.png"]
(Thank god……)
[/message]
;Original Line: ここまでの道のりを、頬を染めたまま歩いていたのだとしたら、居たたまれなさすぎる。
[message window="togaki" face="alic_c_1_02.png"]
If I had walked all the way here with tinted cheeks, I would have been too embarrassed to stay.
[/message]
;Original Line: (…………)
[message window="monologue" face="alic_c_2_11.png"]
(........)
[/message]
;Original Line: (……あ)
[message window="monologue" face="alic_c_2_02.png"]
(Ah...)
[/message]
;Original Line: 鏡に映るエプロンドレスが僅かに乱れているのに気付き、直す。
[message window="togaki" face="alic_c_1_02.png"]
In the mirror I noticed my apron dress was slightly disheveled and went to fix it.
[/message]
;Original Line: ポケットの上からワンピースのスカートに触れたとき、硬質な感触が指先に当たった。
[message window="togaki" face="alic_c_1_02.png"]
When I touched the skirt of the dress, I felt something hard in the pocket.
[/message]
;Original Line: (……!)
[message window="monologue" face="alic_l_1_07.png"]
(....!)
[/message]
;Original Line: この世界で生活を始めてから、常に傍にあるもの。
[message window="togaki" face="alic_c_1_02.png"]
Something that has always been by my side since I started living in this world.
[/message]
;Original Line: サイドボードにしまったり、持ち歩いたり。[br] その時々だが、結局ずっと持っている。
[message window="togaki" face="alic_c_1_02.png"]
Tucked away in a sideboard or carried with me.
I end up having it with me all the time.
[/message]
[se1 file="hea_se099.wav" volume="50"]
;Original Line: ポケットに手を差し入れ、中身を取り出した。[br] ペーターから貰った、ガラスの小瓶。
[message window="togaki" face="alic_c_1_02.png"]
I reached into my pocket and pulled out it's contents.
A glass bottle that Peter gave me.
[/message]
[next file="bottle03.ks" target="*bottle03_03"]
;※ゴーランド非滞在ルートのみ、ここまで↑
;※ボリス非滞在ルートのみ、ここから↓
*bottle03_02_nobor
; 【時間経過】イベント中
[se1 file="hea_se541.wav"]
[wait time="1000" key="true" cursor="false"]
[cg2 time="1205"]
[wait time="300"]
[se1 file="hea_se153.wav"]
[cg time="1005"]
[wait time="500"]
[se1 file="hea_se296.wav"]
[wait time="500"]
;Original Line: (はあ……。[br] まだ、どきどきしてる……)
[message window="monologue" face="alic_r_2_03.png"]
(haha....
Im still nervous…)
[/message]
;Original Line: 滞在地に戻りずいぶん落ち着いたものの、思い出せばまたすぐに鼓動は跳ね上がる。
[message window="togaki" face="alic_c_1_02.png"]
I returned to my place of stay and calmed down a lot, but my heartbeat jumped whenever I remembered it.
[/message]
;Original Line: (結局あんまり細かい感想も出せなくて、ゴーランドに申し訳ないことしたな〜)
[message window="monologue" face="alic_r_2_08.png"]
(I feel sorry for not being able to give Gowland more detailed feedback in the end.)
[/message]
;Original Line: 私のせいではないにしても、責任を感じる。
[message window="togaki" face="alic_c_1_02.png"]
Even though it's not my fault, I feel responsible.
[/message]
;Original Line: (けど……。[br] ゴーランド、普通だったな)
[message window="monologue" face="alic_r_1_02.png"]
(But....
Gowland, that was normal.)
[/message]
;Original Line: 普通に、ボリスと恋人同士であることが受け入れられていた。
[message window="togaki" face="alic_c_1_02.png"]
It was normal and accepted that Boris and I were lovers.
[/message]
;Original Line: 従業員からは元々誤解されていて、それが事実になった。
[message window="togaki" face="alic_c_1_02.png"]
It was originally misunderstood by the employees, and now it has become true.
[/message]
;Original Line: ゴーランドがどの時点から察していたのかは定かでない。[br] だが、今では否定していないので(というかボリスがオープンにしすぎだ)疑う余地はないだろう。
[message window="togaki" face="alic_c_1_02.png"]
It is unclear when Gowland realized this.
But now that he hasn't denied it (or rather, Boris has been too open about it), there should be no room for doubt.
[/message]
;Original Line: (猫と恋人同士。[br] しかも、相手の家主公認……)
[message window="monologue" face="alic_c_1_15.png"]
(A cat and lover.
A partner that's landlord-approved......)
[/message]
;Original Line: とんでもないものになったものだ。[br] メルヘンというにも、ぶっ飛んでいる。
[message window="togaki" face="alic_c_1_02.png"]
It turned into something incredible.
It's a fairy tale, but it's also a crazy one.
[/message]
;Original Line: (さすが、夢……)
[message window="monologue" face="alic_c_2_11.png"]
(As one would expect from a dream ......)
[/message]
;Original Line: (夢でなければ、有り得ないことよね……)
[message window="monologue" face="alic_c_2_10.png"]
(If it wasn't a dream, it wouldn't be possible. ......)
[/message]
;Original Line: そんなことを考えていると、ふと、ポケットに入れているものが気に掛かった。
[message window="togaki" face="alic_c_1_02.png"]
As I was thinking about this, I suddenly noticed something in my pocket.
[/message]
;Original Line: この世界で生活を始めてから、常に傍にあるもの。
[message window="togaki" face="alic_c_1_02.png"]
It is something that has always been by my side since I started living in this world.
[/message]
;Original Line: サイドボードにしまったり、持ち歩いたり。[br]
その時々だが、結局ずっと持っている。
[message window="togaki" face="alic_c_1_02.png"]
I keep it in my sideboard or carried it with me.
I end up having it with me all the time.
[/message]
[se1 file="hea_se099.wav" volume="50"]
;Original Line: ポケットに手を差し入れ、中身を取り出した。[br] ペーターから貰った、ガラスの小瓶。
[message window="togaki" face="alic_c_1_02.png"]
I reached into my pocket and pulled out it's contents.
A glass bottle that Peter gave me.
[/message]
[next file="bottle03.ks" target="*bottle03_03"]
;※ボリス非滞在ルートのみ、ここまで↑
;★全キャラ共通部分ここから↓
*bottle03_03
;Original Line: 「…………」
[message window="heroine" face="alic_l_1_10.png"]
"..."
[/message]
;Original Line: 小瓶をじっと見る。
[message window="togaki" face="alic_c_1_02.png"]
I can't stop staring at this bottle.
[/message]
[se1 file="hea_se384.wav"]
[clearmessage]
[chara3 time="200"]
[cg file="bg_089_yume1.png"]
[cg2 file="bin_3.png" layer="10" posy="30" posx="180"]
[wait time="1000" key="true" cursor="false"]
[se1 file="hea_se219.wav" volume="40"]
[cg2 file="bin_4.png" layer="10" posy="30" posx="180" time="1200"]
[wait time="500"]
;Original Line: (また……)
[message window="monologue" face="alic_c_2_02.png"]
(Again...)
[/message]
;Original Line: 「…………」
[message window="heroine" face="alic_c_1_15.png"]
"..."
[/message]
;Original Line: 小瓶の中の液体は、日に日に増えていく。
[message window="togaki" face="alic_c_1_02.png"]
The amount of liquid inside the bottle increases day by day.
[/message]
;Original Line: いや、ここは日の区切りなどない世界。[br] 同じように、小瓶の中身も、途切れることなく少しずつ、増えていっている。
[message window="togaki" face="alic_c_1_02.png"]
No, this is a world where there are no distinction between days.
Likewise, the contents of the bottle is increasing, little by little, without interruption.
[/message]
;Original Line: 気付かないうちに。[br] けれど、確実に。
[message window="togaki" face="alic_c_1_02.png"]
Without even realizing it.
But steadily.
[/message]
;Original Line: 「…………」
[message window="heroine" face="alic_r_2_02.png"]
"........"
[/message]
;Original Line: 「もう半分を超えている……」
[message window="heroine" face="alic_r_1_02.png"]
"It's already more than halfway full...."
[/message]
;Original Line: 「…………」
[message window="heroine" face="alic_r_1_14.png"]
"........"
[/message]
;Original Line: (一杯になったらどうなるのかしら……)
[message window="monologue" face="alic_r_2_08.png"]
(I wonder what will happen when it's full...)
[/message]
;Original Line: 誰に教えられなくても、答えは分かっていた。
[message window="togaki" face="alic_c_1_02.png"]
Even if no one told me, I knew the answer.
[/message]
;Original Line: 「…………」
[message window="heroine" face="alic_r_2_04.png"]
"........"
[/message]
[se1 file="hea_se269.wav"]
;Original Line: きゅっと小瓶を握り込む。
[message window="togaki" face="alic_c_1_02.png"]
I clutch the bottle tightly.
[/message]
;Original Line: もう、眠らなくては。[br] 目覚めれば仕事だ。
[message window="togaki" face="alic_c_1_02.png"]
I have to go to sleep now.
When I wake up, I have to work.
[/message]
;Original Line: (目覚めれば……?[br] 今だって、夢なのに?)
[message window="monologue" face="alic_c_2_11.png"]
(If I wake up...?
Is it still a dream? )
[/message]
;Original Line: (…………)
[message window="monologue" face="alic_c_2_12.png"]
(........)
[/message]
;Original Line: (夢の中で、私は……)
[message window="monologue" face="alic_l_1_15.png"]
(In my dream, I...)
[/message]
;Original Line: (また、夢をみそう……)
[message window="monologue" face="alic_c_1_15.png"]
(Let's dream again...)
[/message]
; 【時間経過】イベント中
[clearmessage]
[cg]
[cg2]
[chara3]
[se1]
[se2]
[bgimage file="bg_001_map_c.png" time="1205"]
[bgimage file="bg_black.png" time="1205"]
[wait time="505"]
[endmemory]
[next file="bottle03.ks" target="*bottle03_memory"]
*bottle03_memory
;非滞在ペーター
[if_readed_next check="pet_no01.ks" label="*pet_no01_01" comp="bottle03.ks" comptarget="*bottle03_check"]
;非滞在エース
[if_readed_next check="ace_no01.ks" label="*ace_no01_01" comp="bottle03.ks" comptarget="*bottle03_check"]
;非滞在ビバルディ
[if_readed_next check="viv_no01.ks" label="*viv_no01_01" comp="bottle03.ks" comptarget="*bottle03_check"]
;非滞在ブラッド
[if_readed_next check="blo_no01.ks" label="*blo_no01_01" comp="bottle03.ks" comptarget="*bottle03_check"]
;非滞在エリオット
[if_readed_next check="ell_no01.ks" label="*ell_no01_01" comp="bottle03.ks" comptarget="*bottle03_check"]
;非滞在双子
[if_readed_next check="dad_no01.ks" label="*dad_no01_01" comp="bottle03.ks" comptarget="*bottle03_check"]
;非滞在ゴーランド
[if_readed_next check="gow_no01.ks" label="*gow_no01_01" comp="bottle03.ks" comptarget="*bottle03_check"]
;非滞在ボリス
[if_readed_next check="bor_no01.ks" label="*bor_no01_01" comp="bottle03.ks" comptarget="*bottle03_check"]
;非滞在ユリウス
[if_readed_next check="jul_no01.ks" label="*jul_no01_01" comp="bottle03.ks" comptarget="*bottle03_check"]
;滞在:全ルート<ナイトメア10>へ
[next file="nig10.ks" target="*nig10_01"]
*bottle03_check
;<金平糖 3既読なら金平糖 4
[if_param_next value="karma" param="2" incomp="nig16.ks" incomptarget="*nig16_01"]
[next file="corpse03.ks" target="*corpse03_01"]