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55 lines
1.2 KiB
C#

using System;
using UnityEngine;
// Token: 0x0200019B RID: 411
public class SplitImageObject2 : ImageObject2
{
// Token: 0x06000BED RID: 3053 RVA: 0x000320E4 File Offset: 0x000302E4
public SplitImageObject2(GameObject go, int x, int y, int z, UnityTexture uniTex, int imgCountX, int imgCountY) : base(go, x, y, z, uniTex)
{
this.SetImageCount(imgCountX, imgCountY);
}
// Token: 0x170001A3 RID: 419
// (get) Token: 0x06000BEE RID: 3054 RVA: 0x00032100 File Offset: 0x00030300
public int ImageCountX
{
get
{
return this.m_ImageCountX;
}
}
// Token: 0x170001A4 RID: 420
// (get) Token: 0x06000BEF RID: 3055 RVA: 0x00032108 File Offset: 0x00030308
public int ImageCountY
{
get
{
return this.m_ImageCountY;
}
}
// Token: 0x06000BF0 RID: 3056 RVA: 0x00032110 File Offset: 0x00030310
public void SetImageCount(int countX, int countY)
{
this.m_ImageCountX = countX;
this.m_ImageCountY = countY;
this.FixedTexture();
}
// Token: 0x06000BF1 RID: 3057 RVA: 0x00032128 File Offset: 0x00030328
public override void FixedTexture()
{
if (base.HasTexture)
{
}
}
// Token: 0x04000938 RID: 2360
private int m_ImageCountX;
// Token: 0x04000939 RID: 2361
private int m_ImageCountY;
}