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52 lines
1.0 KiB
C#
52 lines
1.0 KiB
C#
using System;
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using UnityEngine;
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// Token: 0x02000153 RID: 339
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public class FrameBuffer
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{
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// Token: 0x0600096E RID: 2414 RVA: 0x00029D7C File Offset: 0x00027F7C
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public FrameBuffer(int w, int h, string name)
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{
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this.m_Tex = new RenderTexture(w, h, 16);
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this.m_Tex.name = name;
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this.m_Tex.antiAliasing = 1;
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this.m_isReady = false;
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}
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// Token: 0x17000127 RID: 295
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// (get) Token: 0x0600096F RID: 2415 RVA: 0x00029DC0 File Offset: 0x00027FC0
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// (set) Token: 0x06000970 RID: 2416 RVA: 0x00029DC8 File Offset: 0x00027FC8
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public RenderTexture Tex
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{
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get
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{
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return this.m_Tex;
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}
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set
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{
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this.m_Tex = value;
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}
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}
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// Token: 0x17000128 RID: 296
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// (get) Token: 0x06000971 RID: 2417 RVA: 0x00029DD4 File Offset: 0x00027FD4
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// (set) Token: 0x06000972 RID: 2418 RVA: 0x00029DDC File Offset: 0x00027FDC
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public bool IsReady
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{
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get
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{
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return this.m_isReady;
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}
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set
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{
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this.m_isReady = value;
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}
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}
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// Token: 0x040007D1 RID: 2001
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private RenderTexture m_Tex;
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// Token: 0x040007D2 RID: 2002
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private bool m_isReady;
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}
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