|
|
; nig_no08a_cas.ks
|
|
|
|
|
|
*nig_no08a_cas_01
|
|
|
|
|
|
; 【時間経過】イベント中
|
|
|
[cg]
|
|
|
[bgimage file="bg_004_hmon_a.jpg" time="1205"]
|
|
|
|
|
|
[bgimage file="bg_004_hmon_c.jpg" time="805"]
|
|
|
|
|
|
[wait time="305"]
|
|
|
|
|
|
[cg file="bg_black.png" effect="close" time="2005"]
|
|
|
|
|
|
[bgm file="dream_inside_p_ali.wav"]
|
|
|
|
|
|
[bgimage file="bg_089_yume3.jpg" time="1205"]
|
|
|
|
|
|
[cg file="bg_kuro60.png" time="1200"]
|
|
|
|
|
|
[wait time="100"]
|
|
|
|
|
|
[cg file="bg_kuro80.png" time="700"]
|
|
|
|
|
|
[cg file="bg_kuro40.png" time="700"]
|
|
|
|
|
|
[wait time="400"]
|
|
|
|
|
|
[cg file="bg_black.png" effect="close" time="500"]
|
|
|
|
|
|
[bgm file="castle_garden_p_ali.wav"]
|
|
|
[bgimage file="bg_005_hniw_a.jpg"]
|
|
|
[cg effect="open" time="700"]
|
|
|
|
|
|
[wait time="305"]
|
|
|
|
|
|
;Original Line: 「……ナイトメア」
|
|
|
[message window="heroine" face="alic_r_2_03.png"]
|
|
|
“……Nightmare.”
|
|
|
[/message]
|
|
|
|
|
|
[chara3 file="nig_r_1_02_l.png" pos="center"]
|
|
|
|
|
|
;Original Line: 「どうかしたか?[br] [print value="firstname"]」
|
|
|
[message window="kyara" name="Nightmare" face="alic_r_2_03.png" voice="nig_1150.wav"]
|
|
|
“What is it, [print value="firstname"]?”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「私、あなたとはもうチェスしないって言ったわよね?」
|
|
|
[message window="heroine" face="alic_r_2_07.png"]
|
|
|
“Didn't I say I don’t want to play chess with you anymore?”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: この件に関しては、はっきりと覚えがある。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
I remember telling him that quite clearly.
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: だから、尋ねているわけではなく、これはただの確認だ。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
So I'm not really asking, I’m just looking for confirmation.
|
|
|
[/message]
|
|
|
|
|
|
[chara3 file="nig_c_1_01_l.png" pos="center"]
|
|
|
|
|
|
;Original Line: 「聞いたよ。[br] だが、この間の勝負はまだ決着がついていない」
|
|
|
[message window="kyara" name="Nightmare" face="alic_c_1_02.png" voice="nig_1151.wav"]
|
|
|
“I heard you.[br]
|
|
|
But our match from the other day still isn’t settled.”
|
|
|
[/message]
|
|
|
|
|
|
[cg file="cut_nig_l0701_c.tga" posx="299" posy="0"]
|
|
|
[chara3]
|
|
|
|
|
|
;Original Line: 「そうだぜ、[print value="firstname"]。[br] 勝敗はきっちりつけないとな!」
|
|
|
[message window="kyara" name="Ace" face="alic_c_1_02.png" voice="ace_1006.wav"]
|
|
|
“That's right, [print value="firstname"].[br]
|
|
|
We have to decide on a victor!”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「さっさと負けを認めたらどうです、ナイトメア。[br] 僕がついている限り、彼女が勝つに決まっています」
|
|
|
[message window="kyara" name="Peter" face="alic_c_1_02.png" voice="pet_0696.wav"]
|
|
|
“Why don’t you just admit defeat, Nightmare?[br]
|
|
|
As long as I’m with her, her victory is assured.”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「そうじゃそうじゃ。[br] 女に華を持たせることも出来ぬとは、甲斐性のない男じゃのう」
|
|
|
[message window="kyara" name="Vivaldi" face="alic_c_1_02.png" voice="viv_0387.wav"]
|
|
|
“Indeed.[br]
|
|
|
A man who doesn’t even know how to let a woman shine is all but worthless.”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「ああ……、わしはこのような争いは避けたい……。[br] 盤の外に出たい……」
|
|
|
[message window="kyara" name="King" face="alic_c_1_02.png" voice="mob_0578.wav"]
|
|
|
“Uh……I'd like to avoid these disputes……[br]
|
|
|
I'd like to leave the board……”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: (い、言いたい放題……)
|
|
|
[message window="monologue" face="alic_c_2_03.png"]
|
|
|
(T-They just say whatever they want……)
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: (だいたい、王様が盤の外に出ちゃったら、ゲームオーバーなんだけど……)
|
|
|
[message window="monologue" face="alic_c_2_13.png"]
|
|
|
(But usually if the king leaves the board, it's game over……)
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: (…………)
|
|
|
[message window="monologue" face="alic_l_1_07.png"]
|
|
|
(...)
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
なんだかもう、それでもいいような気がしてきた。
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
[message window="monologue" face="alic_c_1_08.png"]
|
|
|
(まとめてぽぽぽいっと、盤上から下ろしちゃいたい……)
|
|
|
[/message]
|
|
|
|
|
|
[cg]
|
|
|
[chara3 file="nig_l_1_02_l.png" pos="center"]
|
|
|
|
|
|
;Original Line: 「なんだ、投げやりな考えをしているな、[print value="firstname"]。[br] 決着はつけなくてもいいのか?」
|
|
|
[message window="kyara" name="Nightmare" face="alic_c_1_08.png" voice="nig_1152.wav"]
|
|
|
“What an irresponsible thing to think, [print value="firstname"].[br]
|
|
|
Are you sure you don’t want to see how this game ends?”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「決着も何も、もう無茶苦茶じゃない……」
|
|
|
[message window="heroine" face="alic_c_1_21.png"]
|
|
|
“It's hard to settle it when everything's so unreasonable……”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 好き勝手に動きまわる彼らのせいで、盤上はすごいありさまだ。[br] もはやゲームになどなっていない。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
Since the pieces can move around on their own, the board is in quite a state.[br]
|
|
|
I don't think this could even be called a game anymore.
|
|
|
[/message]
|
|
|
|
|
|
[chara3 file="nig_l_2_03_l.png" pos="center"]
|
|
|
|
|
|
;Original Line: 「そうだな、このままでは収拾がつかない。[br] だが、ゲームを放り出したとしても収拾はつかない」
|
|
|
[message window="kyara" name="Nightmare" face="alic_c_1_02.png" voice="nig_1153.wav"]
|
|
|
“You’re right. At this rate, we won’t be able to get this under control.[br]
|
|
|
But we won’t be able to get it under control if we give up on the game either.”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「……なんとかしてよ」
|
|
|
[message window="heroine" face="alic_c_2_13.png"]
|
|
|
“……Well, do something about it.”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: (あなたのせいでしょう?)
|
|
|
[message window="monologue" face="alic_c_2_09.png"]
|
|
|
(Isn't this all your fault?)
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: そもそもはナイトメアが駒を変化させたのだ。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
Nightmare was the one who changed the pieces in the first place.
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: ここは夢の中。[br] このゲームだって、彼が終わらせようと思えば終わるはず。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
This is just a dream.[br]
|
|
|
This game could end if he wanted it to.
|
|
|
[/message]
|
|
|
|
|
|
[chara3 file="nig_c_1_08_l.png" pos="center"]
|
|
|
|
|
|
;Original Line: 「……ふふ。[br] 終わらせたくないんだよ」
|
|
|
[message window="kyara" name="Nightmare" face="alic_c_1_02.png" voice="nig_1154.wav"]
|
|
|
“……Fufu.[br]
|
|
|
But I don't want to let it end.”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「そんなこと言って……。[br] あなたの駒はおとなしいからいいんでしょうけど……」
|
|
|
[message window="heroine" face="alic_l_1_08.png"]
|
|
|
“I figured you’d say that……[br]
|
|
|
It’s fine for you, since your pieces behave themselves……”
|
|
|
[/message]
|
|
|
|
|
|
[cg file="cut_nig_l0701_c.tga" posx="299" posy="0"]
|
|
|
[chara3]
|
|
|
|
|
|
;Original Line: 「なんじゃ、文句を言う気か?[br] [print value="firstname"]」
|
|
|
[message window="kyara" name="Vivaldi" face="alic_l_1_08.png" voice="viv_0388.wav"]
|
|
|
“What's this? Are you complaining, [print value="firstname"]?”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「はは、そりゃあ言いたくもなりますって。[br] 陛下が持ち駒だなんて……恐れ多くて、使い勝手が悪すぎますよ」
|
|
|
[message window="kyara" name="Ace" face="alic_l_1_08.png" voice="ace_1007.wav"]
|
|
|
“Haha, anybody would complain.[br]
|
|
|
How can you expect her to use you as a chess piece?……You’re too imposing to be used.”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「ふん。[br] おまえに言われたくない」
|
|
|
[message window="kyara" name="Vivaldi" face="alic_l_1_08.png" voice="viv_0389.wav"]
|
|
|
“Hmph.[br]
|
|
|
We do not wish to hear that from you.”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「俺は、騎士だからどんな障害も飛び越えて、相手が仰天するような攻め方が出来るんですよ?[br] 他の、どの駒にも無理な動きで……」
|
|
|
[message window="kyara" name="Ace" face="alic_l_1_08.png" voice="ace_1008.wav"]
|
|
|
“I’m easy to use. Since I’m the knight, I can surprise the enemy by jumping past their defenses, right?[br]
|
|
|
No other piece can move like I can……”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「変則的な動きをしますよね、あなたって……。[br] 理解できません」
|
|
|
[message window="kyara" name="Peter" face="alic_l_1_08.png" voice="pet_0697.wav"]
|
|
|
“You do move very strangely……[br]
|
|
|
I don't understand it.”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「僕はまっすぐ……。[br] [print value="firstname"]、あなただけに向かってまっすぐに進みます!」
|
|
|
[message window="kyara" name="Peter" face="alic_l_1_08.png" voice="pet_0698.wav"]
|
|
|
“I move in a straight line……[br]
|
|
|
[print value="firstname"], I only charge straight towards you!”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「……ただし、斜めにね。[br] ペーターさんって斜めにしか進めないよな」
|
|
|
[message window="kyara" name="Ace" face="alic_l_1_08.png" voice="ace_1009.wav"]
|
|
|
“……But it’s diagonally.[br]
|
|
|
Mr. Peter can only move diagonally.”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「あなたよりマシですよ。[br] まっすぐどころか、すっ飛ばしたところにしか行けないくせに……」
|
|
|
[message window="kyara" name="Peter" face="alic_l_1_08.png" voice="pet_0699.wav"]
|
|
|
“It’s much better than what you do.[br]
|
|
|
You can’t even move in a straight line. You can only jump around like that……”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「だから、それが騎士が騎士たる所以というか……」
|
|
|
[message window="kyara" name="Ace" face="alic_l_1_08.png" voice="ace_1010.wav"]
|
|
|
“Like I said, this is how a knight works……”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「騎士のくせに奇襲しか出来ないとは……。[br] もっと正々堂々と出来ないんですか」
|
|
|
[message window="kyara" name="Peter" face="alic_l_1_08.png" voice="pet_0700.wav"]
|
|
|
“Even though you’re a knight, all you can manage is surprise attacks……[br]
|
|
|
Can’t you play fairly?”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「斜めにしか進めない人に言われてもなあ……」
|
|
|
[message window="kyara" name="Ace" face="alic_l_1_08.png" voice="ace_1011.wav"]
|
|
|
“So says the one who can only move diagonally……”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「ふふん。わらわは縦横斜め、どこへでも行けるぞ。[br] こんなに強い駒はわらわだけ」
|
|
|
[message window="kyara" name="Vivaldi" face="alic_l_1_08.png" voice="viv_0390.wav"]
|
|
|
“Fufu. We may move vertically, horizontally, and diagonally.[br]
|
|
|
We are the only piece with these powers.”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「わしもなんだが……。[br] ……全方向へ行けても、一マスしか進めないからな、はあ」
|
|
|
[message window="kyara" name="King" face="alic_l_1_08.png" voice="mob_0579.wav"]
|
|
|
“I can, too……[br]
|
|
|
……I can move in any direction, but only one square at a time. Haa.”
|
|
|
[/message]
|
|
|
|
|
|
[cg]
|
|
|
|
|
|
;Original Line: (はあ……)
|
|
|
[message window="monologue" face="alic_r_2_03.png"]
|
|
|
(Haa……)
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 王様に同調して溜息をつきながら、ポーンを持ち上げる。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
I sighed together with the king and lifted a pawn.
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: (……ちゃんと動いてくれるのって、これくらいね)
|
|
|
[message window="monologue" face="alic_r_2_02.png"]
|
|
|
(……This is pretty much the only piece I can move myself.)
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 顔のない駒。[br] 他の駒とは違い、明確な役がなく、特徴を持たない。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
It's a faceless piece.[br]
|
|
|
Unlike the other pieces, it doesn't have a clear role, nor does it have distinguishable features.
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: まるで、この世界の人達を表しているようだ。[br] 滞在地のメンバーが勢ぞろいした盤上を眺めて、ふうと息を吐く。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
In a way, it represents the people of this world.[br]
|
|
|
Looking at the surface of the board and at the people with which I live, I sigh.
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: (……きっと、私を当てはめるとしたらこれだわ)
|
|
|
[message window="monologue" face="alic_c_1_15.png"]
|
|
|
(……Surely this is who I would be, if the rules applied to me.)
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 地道だと言えば聞こえはいいが、実態はそんなものではない。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
It would sound nice if I said I was making progress, but the truth is that I’m not.
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 不器用で、融通がきかない駒だ。[br] 一歩ずつ、しかも前にしか進めず、後戻りも横へ逸れることも出来ない。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
This is a clumsy, inflexible pawn.[br]
|
|
|
A piece that can only move forward one step at a time, not stepping back or veering to the side.
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 他の駒のような固有の能力や、力もない。[br] その他大勢の中に埋もれて、取り立てて見るべきところもない。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
Unlike the other pieces, a pawn has no special abilities, and no power.[br]
|
|
|
It gets overshadowed by the others, and has nothing distinguishing to notice about it.
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: この世界ではそんなふうに感じる暇などなかったが、元の世界へ戻れば……。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
I hadn’t had time to feel that way in this world, but if I return to my original world……
|
|
|
[/message]
|
|
|
|
|
|
[chara3 file="nig_c_1_02_l.png" pos="center"]
|
|
|
|
|
|
;Original Line: 「…………」
|
|
|
[message window="kyara" name="Nightmare" face="alic_c_1_02.png"]
|
|
|
“...”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「……?」
|
|
|
[message window="heroine" face="alic_c_2_02.png"]
|
|
|
“...?”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「ナイトメア?」
|
|
|
[message window="heroine" face="alic_c_1_09.png"]
|
|
|
“Nightmare?”
|
|
|
[/message]
|
|
|
|
|
|
[se1 file="hea_se241.wav"]
|
|
|
[chara3]
|
|
|
|
|
|
;Original Line: 不意に、真向かいから手が伸びてくる。[br] 何かと思えば、持ち上げて眺めていた駒を盤上へ戻された。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
Unexpectedly, his hand reached across the board.[br]
|
|
|
For some reason, he made me set the pawn I was holding back onto the board.
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「何なの?」
|
|
|
[message window="heroine" face="alic_c_1_16.png"]
|
|
|
“What is it?”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 動かすつもりでいたのにと、不満に思う。[br] 待ったをかけるのもルール違反だが、こんな行為だってもちろんルール違反だ。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
It bothers me because I was about to move that piece.
|
|
|
If it’s against the rules to pick a piece up without actually moving it, what he just did is obviously cheating too.
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: ゲームにもなっていないようなゲームとはいえ、こういうのは気に食わない。[br] 遊びにしたって、マナーがある。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
Even though it's not necessarily just a game anymore, it still gets on my nerves.[br]
|
|
|
There's still an etiquette that should be followed.
|
|
|
[/message]
|
|
|
|
|
|
[chara3 file="nig_r_1_01_l.png" pos="center"]
|
|
|
|
|
|
;Original Line: 「同じポーンなら、こっちにするといい」
|
|
|
[message window="kyara" name="Nightmare" face="alic_c_1_02.png" voice="nig_1155.wav"]
|
|
|
“If all pawns are the same, then why not move that one?”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「え……」
|
|
|
[message window="heroine" face="alic_r_1_07.png"]
|
|
|
“Eh~~~...?”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「でも、それ……」
|
|
|
[message window="heroine" face="alic_r_2_02.png"]
|
|
|
“But, that one……”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: ナイトメアが指したのは、別のポーン。[br] 私の側から、かなり離れたところまで進んだ駒だ。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
Nightmare points to a different pawn.[br]
|
|
|
It was mine, but it had already advanced a considerable distance across the board.
|
|
|
[/message]
|
|
|
|
|
|
[chara3 file="nig_c_2_02_l.png" pos="center"]
|
|
|
|
|
|
;Original Line: 「こっちだ」
|
|
|
[message window="kyara" name="Nightmare" face="alic_c_1_02.png" voice="nig_1156.wav"]
|
|
|
“Here.”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: ナイトメアが囁く。[br] その途端、ぐにゃりと周囲の景色が歪んで……。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
Nightmare whispered.[br]
|
|
|
Soon, the landscape around me starts to distort……
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: (え!?)
|
|
|
[message window="monologue" face="alic_c_1_11.png"]
|
|
|
(Wha?)
|
|
|
[/message]
|
|
|
|
|
|
; 【時間経過】イベント中
|
|
|
[se1 file="hea_se495.wav"]
|
|
|
[clearmessage]
|
|
|
[chara3]
|
|
|
|
|
|
[bgimage file="bg_005_hniw_a.tga" effect="wave" time="2000"]
|
|
|
|
|
|
[bgimage file="bg_005_hniw_a.tga" effect="wave" time="2000"]
|
|
|
|
|
|
[cg file="bg_black.png" effect="wave" time="4000"]
|
|
|
|
|
|
[wait time="200"]
|
|
|
|
|
|
;Original Line: 「[print value="firstname"]」
|
|
|
[message window="kyara" name="Nightmare"]
|
|
|
“[print value="firstname"].”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: (……ナイトメア?)
|
|
|
[message window="monologue" face="alic_c_1_21.png"]
|
|
|
(……Nightmare?)
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 名前を呼ばれる。[br] 目を開けると、そこは……。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
I heard somebody saying my name.[br]
|
|
|
When I opened my eyes, I saw……
|
|
|
[/message]
|
|
|
|
|
|
[clearmessage]
|
|
|
[chara3 time="100"]
|
|
|
|
|
|
[se1 file="hea_se494.wav"]
|
|
|
[cg file="bg_white.png" effect="spread" time="1000"]
|
|
|
|
|
|
[cg file="nig_l0702_c.jpg" effect="ripple" time="2000"]
|
|
|
[bgm file="honobono3_a_ali.wav"]
|
|
|
|
|
|
;Original Line: 「……[f size="150"]!!?[/f]」
|
|
|
[message window="heroine" face="alic_c_1_10.png"]
|
|
|
“……[f size=150]!!?[/f]”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
[message window="heroine" face="alic_r_2_06.png"]
|
|
|
[f size="150"]「なっ、なにこれ!!?」[/f]
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「おお、ようやくおまえも来たか、[print value="firstname"]」
|
|
|
[message window="kyara" name="Vivaldi" face="alic_r_2_06.png" voice="viv_0391.wav"]
|
|
|
“Oh, you're finally here, [print value="firstname"].”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「ははは、君、いつのまにかもうそんな位置なんだ?[br] やるなあ」
|
|
|
[message window="kyara" name="Ace" face="alic_r_2_06.png" voice="ace_1012.wav"]
|
|
|
“Hahaha, how’d you already get so far?[br]
|
|
|
Not bad at all.”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「さすがです、[print value="firstname"]![br] そのままとどめを刺しちゃってください」
|
|
|
[message window="kyara" name="Peter" face="alic_r_2_06.png" voice="pet_0701.wav"]
|
|
|
“Well done, [print value="firstname"]![br]
|
|
|
Please, deliver the finishing blow!”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: (えええ!?)
|
|
|
[message window="monologue" face="alic_c_1_13.png"]
|
|
|
(What!?)
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: あっさりと事態を受け入れている(その上、けしかけてくる)皆と裏腹に、私はパニック状態だ。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
Everyone else has accepted the situation (they’re even encouraging me), but I'm still panicking.
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「な、なんで!?[br] なんで私が……」
|
|
|
[message window="heroine" face="alic_r_1_09.png"]
|
|
|
“W-Why!?[br]
|
|
|
Why am I……?”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「自分のことを、ポーンだ、と思っただろう?」
|
|
|
[message window="kyara" name="Nightmare" face="alic_r_1_09.png" voice="nig_1157.wav"]
|
|
|
“Weren’t you just thinking of yourself as a pawn?”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「!」
|
|
|
[message window="heroine" face="alic_r_2_02.png"]
|
|
|
“!”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 気付けば、ナイトメアも目の前にいた。[br] いつも夢の中の空間でそうしているように、宙に浮いている。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
I notice Nightmare is right in front of me.[br]
|
|
|
He's floating in midair the same way he always does in the formless dreams.
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「……そうね。[br] 思ったわ、私はポーンだって」
|
|
|
[message window="heroine" face="alic_r_2_08.png"]
|
|
|
“……It’s true.[br]
|
|
|
I was thinking of myself as a pawn.”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: (でも、だからって……)
|
|
|
[message window="monologue" face="alic_r_2_04.png"]
|
|
|
(But that doesn’t mean……)
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 皆がいるマス目は遠く、呟くような声は、おそらくナイトメアにしか聞こえていない。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
Everyone seems far away on their own squares. Nightmare's probably the only one who heard me mumbling.
|
|
|
[/message]
|
|
|
|
|
|
[cg file="nig_l0703_c.jpg"]
|
|
|
|
|
|
;Original Line: 「だが、君はただのポーンじゃない」
|
|
|
[message window="kyara" name="Nightmare" face="alic_c_1_02.png" voice="nig_1158.wav"]
|
|
|
“But aren’t you a pawn?”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 言葉と裏腹に、ナイトメアは手を差し伸べてきた。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
Despite his words, Nightmare is reaching his hand out to me.
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: (……否定してくれないくせに)
|
|
|
[message window="monologue" face="alic_r_2_13.png"]
|
|
|
(……Even you won’t deny I’m a pawn.)
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
否定されたいと、思ってしまった。[br]
|
|
|
自棄になって手を伸ばす。
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 触れ合う直前に、はたと気付く。[br] 盤上の、この位置。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
Just before we touch, I have a sudden moment of insight.[br]
|
|
|
I realize where I am on the chess board.
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: もう一マス進めれば、ナイトメア側の最終列に着く。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
If I move one more space, I can get to the last column on Nightmare's side.
|
|
|
[/message]
|
|
|
|
|
|
[cg file="nig_l0704_c.jpg"]
|
|
|
|
|
|
;Original Line: 「……!?」
|
|
|
[message window="heroine" face="alic_r_1_07.png"]
|
|
|
"......!?"
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「ポーンじゃなくなる」
|
|
|
[message window="kyara" name="Nightmare" face="alic_r_1_07.png" voice="nig_1159.wav"]
|
|
|
“You wouldn’t be a pawn anymore.”
|
|
|
[/message]
|
|
|
|
|
|
[se2 file="hea_se500.wav" volume="60"]
|
|
|
|
|
|
;Original Line: 触れた途端、ぐいっと腕を引かれて……。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
The moment we come into contact, I feel my arm being pulled……
|
|
|
[/message]
|
|
|
|
|
|
[se1 file="hea_se100.wav"]
|
|
|
|
|
|
[clearmessage]
|
|
|
[chara3 time="200"]
|
|
|
|
|
|
[se2 file="hea_se100.wav"]
|
|
|
|
|
|
[wait time="500"]
|
|
|
|
|
|
[se1 file="hea_se254.wav"]
|
|
|
[cg file="bg_white.png" time="300"]
|
|
|
|
|
|
[cg file="nig_l0705_c.jpg" time="1000" effect="mist"]
|
|
|
|
|
|
[wait time="200"]
|
|
|
|
|
|
;Original Line: (っ!?)
|
|
|
[message window="monologue" face="alic_c_1_09.png"]
|
|
|
(!?)
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「え……!?」
|
|
|
[message window="heroine" face="alic_c_1_10.png"]
|
|
|
“Eh...!?”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
[message window="kyara" name="Nightmare" face="alic_c_1_10.png" voice="nig_1160.wav"]
|
|
|
「ようこそ、[print value="firstname"]。[br]
|
|
|
……やっとこのマスにたどり着いてくれたな」
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 急に変わった服装。[br] ナイトメアが、私の頭に乗せてきたもの。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
My clothes have suddenly changed.[br]
|
|
|
What has Nightmare put on my head?
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: きらきらとした、華奢なのに豪華な……、王冠だ。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
It's sparkling and delicate……it’s a crown.
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: (???[br] これ、まるで……)
|
|
|
[message window="monologue" face="alic_c_2_05.png"]
|
|
|
(???[br]
|
|
|
It’s like I’m……)
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「プロモーションだ」
|
|
|
[message window="kyara" name="Nightmare" face="alic_c_2_05.png" voice="nig_1161.wav"]
|
|
|
“Consider this a promotion.”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「!」
|
|
|
[message window="heroine" face="alic_l_1_05.png"]
|
|
|
“!”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「君は、クィーンになったんだよ。[br] [print value="firstname"]」
|
|
|
[message window="kyara" name="Nightmare" face="alic_l_1_05.png" voice="nig_1162.wav"]
|
|
|
“You've become a queen, [print value="firstname"].”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: チェスのルール。[br] ポーンにのみ許された特例だ。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
The rules of chess.[br]
|
|
|
It's a special privilege only available to pawns.
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 相手側の最終列に着いたポーンは、ナイトでもビショップでもルークでも、好きな駒に昇格できる。[br] もちろん、最強の駒であるクィーンにも。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
If it arrives on the last row on the other side of the board, a pawn can be promoted to another piece. It can become a rook, bishop, or knight.[br]
|
|
|
Of course, becoming a queen is another choice.
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「君がなかなかゴールしてくれないから、私から呼びこんでしまった」
|
|
|
[message window="kyara" name="Nightmare" face="alic_c_1_02.png" voice="nig_1163.wav"]
|
|
|
“It seemed to be taking you a while, so I decided to help out.”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「……ちゃんと決着をつける気がなかったのは、あなたのほうじゃないの」
|
|
|
[message window="heroine" face="alic_c_2_09.png"]
|
|
|
“……Weren’t you the one who didn’t want to let the game end?”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: (こんな配置だった?)
|
|
|
[message window="monologue" face="alic_l_1_07.png"]
|
|
|
(Was this how the pieces were arranged before?)
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: ナイトメア側のキングは、私がいる列から動けない状態。[br] 他の駒が間に入ろうにも、間に合わない。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
Nightmare's king can't move from the column that I'm in.[br]
|
|
|
Even if he tries to move other pieces, they won’t make it in time.
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: クィーンになった私が動けば、ゲームオーバー。[br] 今の時点で、チェックメイトだ。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
As soon as I move as a queen, the game will be over.[br]
|
|
|
As of now, this is checkmate.
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「勝負がついたな。[br] ほら、これで皆、元通りだ」
|
|
|
[message window="kyara" name="Nightmare" face="alic_c_1_02.png" voice="nig_1164.wav"]
|
|
|
“The game is finished.[br]
|
|
|
And now everyone is back to normal.”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「![br] いつのまに……」
|
|
|
[message window="heroine" face="alic_r_1_07.png"]
|
|
|
“![br]
|
|
|
Since when……?”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 振り返れば、並んでいるのは黒と白のチェス駒。[br] 赤い駒は消え、城の皆の姿はない。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
Looking back, all I see are black and white chess pieces.[br]
|
|
|
The red pieces are gone, and I don’t see the people from the castle.
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: (プロモーションなんて……、忘れていた)
|
|
|
[message window="monologue" face="alic_r_2_08.png"]
|
|
|
(I had forgotten about the promotion rule.)
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 都合のよすぎる、逆転技。[br] 私は勝たされた側だというのに、釈然としないような特例だ。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
This surprise win is just a little too convenient.[br]
|
|
|
Even though I won, I feel suspicious.
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
[message window="monologue" face="alic_r_2_03.png"]
|
|
|
(何だか……、ずるいことをしちゃった気分)
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「ずるくなんてないさ。[br] 一歩ずつ着実に進んでいた者が、最終的には勝つ」
|
|
|
[message window="kyara" name="Nightmare" face="alic_r_2_03.png" voice="nig_1165.wav"]
|
|
|
“Nothing unfair happened.[br]
|
|
|
Ultimately, the person who makes progress one step at a time wins.”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「……普通は、途中で跳ね除けられるわ」
|
|
|
[message window="heroine" face="alic_c_1_22.png"]
|
|
|
“……Normally, the pawn gets captured before it makes it this far.”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「ああ、途中で跳ね除けられる可能性がどれほど高くとも、前に進むしかない。[br] なにしろ、ポーンにはそれしか出来ない」
|
|
|
[message window="kyara" name="Nightmare" face="alic_c_1_22.png" voice="nig_1166.wav"]
|
|
|
“Yes, but no matter how likely it is you’ll be captured, there’s nothing to do but go forward.[br]
|
|
|
After all, that's all the pawn can do.”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「誰かの盾になるか、他を生かすためにある駒。[br] だからこそ、どんでん返しの特例が用意されている」
|
|
|
[message window="kyara" name="Nightmare" face="alic_c_1_22.png" voice="nig_1167.wav"]
|
|
|
“Become a shield for someone and be taken by another piece as a sacrifice.[br]
|
|
|
That's why this kind of role-reversal is possible.”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「最弱の駒が最強になるんだ」
|
|
|
[message window="kyara" name="Nightmare" face="alic_c_1_22.png" voice="nig_1168.wav"]
|
|
|
“The weakest piece can become the strongest.”
|
|
|
[/message]
|
|
|
|
|
|
[cg]
|
|
|
|
|
|
;Original Line: いつのまにか、私は駒から戻っていた。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
Before I knew it, I had changed back from being a chess piece.
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 目の前にはチェス盤。[br] 上に乗っているのは、私ではなく、物言わぬ駒達。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
The chess board was once again in front of me.[br]
|
|
|
I’m not on it anymore. The only things there are silent pieces.
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 駒は喋らず、教えてくれない。[br] だが、次の一手はもう決まっていた。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
The pieces won't talk, or tell me what to do.[br]
|
|
|
However, the next move has already been decided.
|
|
|
[/message]
|
|
|
|
|
|
[chara3 file="nig_c_1_01_l.png" pos="center"]
|
|
|
|
|
|
;Original Line: 「弱いからと放置されていた分、深層まで潜り込み、誰も抵抗できない。[br] 最後まで行き着けば、行き着くだけで勝者になれる」
|
|
|
[message window="kyara" name="Nightmare" face="alic_c_1_02.png" voice="nig_1169.wav"]
|
|
|
“That piece is overlooked because it’s weak, so it’s able to sneak to the other side, where nobody can oppose it.
|
|
|
If you just keep going to the end, that’s enough to win.”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 「……行き着ける可能性なんて、ほとんどない」
|
|
|
[message window="heroine" face="alic_r_2_13.png"]
|
|
|
“……But you can almost never make it.”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 私はポーンを持ち上げた。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
I lifted the pawn.
|
|
|
[/message]
|
|
|
|
|
|
[chara3 file="nig_l_2_02_l.png" pos="center"]
|
|
|
|
|
|
;Original Line: 「ほとんどなくとも、ないわけじゃない。[br] 今のように」
|
|
|
[message window="kyara" name="Nightmare" face="alic_c_1_02.png" voice="nig_1170.wav"]
|
|
|
“Almost never isn’t the same as never.[br]
|
|
|
As you’ve demonstrated just now.”
|
|
|
[/message]
|
|
|
|
|
|
|
|
|
;Original Line: 駒になったときと違わぬ、この配置。
|
|
|
[message window="togaki" face="alic_c_1_02.png"]
|
|
|
The arrangement of the board is unchanged from how it was when I had become a piece.
|
|
|
[/message]
|
|
|
|
|
|
[chara3]
|
|
|
|
|
|
;Original Line: 「チェックメイト」
|
|
|
[message window="heroine" face="alic_r_2_01.png"]
|
|
|
“Checkmate.”
|
|
|
[/message]
|
|
|
|
|
|
[se1 file="hea_se241.wav"]
|
|
|
|
|
|
; 【時間経過】イベント中
|
|
|
[clearmessage]
|
|
|
[chara3]
|
|
|
|
|
|
[se1]
|
|
|
[se2]
|
|
|
[bgimage file="bg_097_sky_a.jpg" time="1205"]
|
|
|
|
|
|
[bgimage file="bg_black.png" time="1205"]
|
|
|
|
|
|
[endmemory]
|
|
|
|
|
|
[next file="nig_no08a_cas.ks" target="*nig_no08a_cas_memory"]
|
|
|
|
|
|
*nig_no08a_cas_memory
|
|
|
|
|
|
[se1]
|
|
|
|
|
|
[next file="nig_no09.ks" target="*nig_no09_01"]
|