using System; using Qoo; using Qoo.Game; using Qoo.Input; using UnityEngine; // Token: 0x02000100 RID: 256 public class AdventureMenuWindow : SubTaskBaseWindow { // Token: 0x060006A8 RID: 1704 RVA: 0x0001B954 File Offset: 0x00019B54 public static void SetSubTaskParam(Texture bgTex, bool isNormal) { AdventureMenuWindow.BgTex = bgTex; AdventureMenuWindow.IsNormal = isNormal; } // Token: 0x060006A9 RID: 1705 RVA: 0x0001B964 File Offset: 0x00019B64 private void OnClose() { SaveLoadManager.SaveSystem(); if (DispAssert.IsAssert()) { return; } base.IsTaskEnd = true; this.OnPastWindow(); } // Token: 0x060006AA RID: 1706 RVA: 0x0001B984 File Offset: 0x00019B84 protected override void OnBaseWindowDestroy() { base.IsTaskEnd = true; } // Token: 0x060006AB RID: 1707 RVA: 0x0001B990 File Offset: 0x00019B90 private void OnAuto() { KsInput.State = INPUT_STATE.AUTO; } // Token: 0x060006AC RID: 1708 RVA: 0x0001B998 File Offset: 0x00019B98 private void OnTitle() { GameData.IsMoveTitle = true; } // Token: 0x060006AD RID: 1709 RVA: 0x0001B9A0 File Offset: 0x00019BA0 private void MakeTextureObject(string name_, int x_, int y_, int z_, Texture tex, float scale_w = 1f, float scale_h = 1f) { int num = -480; int num2 = 272; GameObject gameObject = GameObject.CreatePrimitive(PrimitiveType.Quad); //gameObject.renderer.material = new Material(Resources.Load("Shader/Sprite/Sprite") as Shader); gameObject.renderer.material = new Material(Shader.Find("Unlit/Transparent") as Shader); gameObject.renderer.material.mainTexture = tex; gameObject.transform.parent = base.transform; float num3 = (float)tex.width * scale_w; float num4 = (float)tex.height * scale_h; gameObject.transform.localPosition = new Vector3((float)(num + (int)(num3 / 2f) + x_), (float)(num2 - (int)(num4 / 2f) - y_), (float)(-(float)z_)); gameObject.transform.localScale = new Vector3(num3, num4, 1f); gameObject.name = name_; base.AddGameObject(gameObject.name, gameObject); } // Token: 0x060006AE RID: 1710 RVA: 0x0001BA78 File Offset: 0x00019C78 protected void CreateScreenBackEffect() { Color black = Color.black; black.a = 0.5f; ScreenEffect.Init(0, black, base.transform); } // Token: 0x060006AF RID: 1711 RVA: 0x0001BAA4 File Offset: 0x00019CA4 protected sealed override string[] newSceneTextureNameArray() { return new string[] { "screen/sysmenu/sys_pop", "screen/sysmenu/sys_pop2", "screen/sysmenu/sys_btn_0", "screen/sysmenu/sys_btn_1", "screen/sysmenu/sys_btn_2", "screen/sysmenu/sys_btn_3", "screen/sysmenu/sys_btn_4", "screen/sysmenu/sys_btn_5", "screen/sysmenu/sys_btn_6", "screen/sysmenu/sys_btn_7", "screen/sysmenu/sys_btn_8", "screen/sysmenu/sys_btn_9", "screen/sysmenu/sys_btn_12" }; } // Token: 0x060006B0 RID: 1712 RVA: 0x0001BB28 File Offset: 0x00019D28 protected sealed override void BeforeInit() { Vector3 localPosition = base.transform.parent.localPosition; localPosition.z = -30f; base.transform.parent.localPosition = localPosition; this.MakeTextureObject("BackGround", 0, 0, -1, AdventureMenuWindow.BgTex, 960f / (float)AdventureMenuWindow.BgTex.width, 544f / (float)AdventureMenuWindow.BgTex.height); } // Token: 0x060006B1 RID: 1713 RVA: 0x0001BB98 File Offset: 0x00019D98 protected override void AfterInit() { this.ConfirmShow(false); } // Token: 0x060006B2 RID: 1714 RVA: 0x0001BBA4 File Offset: 0x00019DA4 protected override void OnGraphicLoadComplete() { this.CreateScreenBackEffect(); } // Token: 0x060006B3 RID: 1715 RVA: 0x0001BBAC File Offset: 0x00019DAC protected sealed override BaseWindow.UIComponent[] newComponentArray() { if (AdventureMenuWindow.IsNormal) { return new BaseWindow.UIComponent[] { new BaseWindow.UICollision("Close", 0, 0, this.wndz, 960, 544), new BaseWindow.UIImage("Popup", 5, 373, this.wndz + 1, "screen/sysmenu/sys_pop", true, true), new BaseWindow.UIButton("Btn0", 55, 401, this.wndz + 2, "screen/sysmenu/sys_btn_0", true, true, 1, 2, 0), new BaseWindow.UIButton("Btn1", 55, 471, this.wndz + 2, "screen/sysmenu/sys_btn_1", true, true, 1, 2, 0), new BaseWindow.UIButton("Btn2", 227, 401, this.wndz + 2, "screen/sysmenu/sys_btn_2", true, true, 1, 2, 0), new BaseWindow.UIButton("Btn3", 227, 471, this.wndz + 2, "screen/sysmenu/sys_btn_3", true, true, 1, 2, 0), new BaseWindow.UIButton("Btn4", 399, 401, this.wndz + 2, "screen/sysmenu/sys_btn_4", true, true, 1, 2, 0), new BaseWindow.UIButton("Btn5", 399, 471, this.wndz + 2, "screen/sysmenu/sys_btn_5", true, true, 1, 2, 0), new BaseWindow.UIButton("Btn6", 571, 401, this.wndz + 2, "screen/sysmenu/sys_btn_6", true, true, 1, 2, 0), new BaseWindow.UIButton("Btn7", 571, 471, this.wndz + 2, "screen/sysmenu/sys_btn_7", true, true, 1, 2, 0), new BaseWindow.UIButton("Btn8", 743, 401, this.wndz + 2, "screen/sysmenu/sys_btn_8", true, true, 1, 2, 0), new BaseWindow.UIButton("Btn9", 743, 471, this.wndz + 2, "screen/sysmenu/sys_btn_9", true, true, 1, 2, 0), new BaseWindow.UICollision("CofirmCollision", 0, 0, this.wndz + 3, 960, 544), new BaseWindow.UIImage("Confirm", 136, 182, this.wndz + 3, "screen/common/sys_dialog", true, false), new BaseWindow.UIButton("Confirm_YES", 312, 277, this.wndz + 4, "screen/common/dlog_btn_y", true, false, 1, 2, 0), new BaseWindow.UIButton("Confirm_NO", 513, 277, this.wndz + 4, "screen/common/dlog_btn_n", true, false, 1, 2, 0), new BaseWindow.UIText("Confirm_MSG", 480, 230, this.wndz + 4, "タイトル画面へ戻りますか?", 28, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.TopLeft, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue) }; } return new BaseWindow.UIComponent[] { new BaseWindow.UICollision("Close", 0, 0, this.wndz, 960, 544), new BaseWindow.UIImage("Popup", 5, 373, this.wndz + 1, "screen/sysmenu/sys_pop2", true, true), new BaseWindow.UIButton("Btn2", 227, 401, this.wndz + 2, "screen/sysmenu/sys_btn_2", true, true, 1, 2, 0), new BaseWindow.UIButton("Btn3", 227, 471, this.wndz + 2, "screen/sysmenu/sys_btn_3", true, true, 1, 2, 0), new BaseWindow.UIButton("Btn4", 399, 401, this.wndz + 2, "screen/sysmenu/sys_btn_4", true, true, 1, 2, 0), new BaseWindow.UIButton("Btn5", 399, 471, this.wndz + 2, "screen/sysmenu/sys_btn_5", true, true, 1, 2, 0), new BaseWindow.UIButton("Btn6", 571, 401, this.wndz + 2, "screen/sysmenu/sys_btn_6", true, true, 1, 2, 0), new BaseWindow.UIButton("Btn7", 571, 471, this.wndz + 2, "screen/sysmenu/sys_btn_7", true, true, 1, 2, 0), new BaseWindow.UIButton("Btn8", 743, 401, this.wndz + 2, "screen/sysmenu/sys_btn_8", true, true, 1, 2, 0), new BaseWindow.UIButton("Btn12", 743, 471, this.wndz + 2, "screen/sysmenu/sys_btn_12", true, true, 1, 2, 0), new BaseWindow.UICollision("CofirmCollision", 0, 0, this.wndz + 3, 960, 544), new BaseWindow.UIImage("Confirm", 136, 182, this.wndz + 3, "screen/common/sys_dialog", true, false), new BaseWindow.UIButton("Confirm_YES", 312, 277, this.wndz + 4, "screen/common/dlog_btn_y", true, false, 1, 2, 0), new BaseWindow.UIButton("Confirm_NO", 513, 277, this.wndz + 4, "screen/common/dlog_btn_n", true, false, 1, 2, 0), new BaseWindow.UIText("Confirm_MSG", 480, 230, this.wndz + 4, "回想を停止しますか?", 28, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.TopLeft, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue) }; } // Token: 0x060006B4 RID: 1716 RVA: 0x0001C0EC File Offset: 0x0001A2EC protected sealed override void OnBaseWindowOnButton(string obj) { if (base.IsTaskEnd) { return; } switch (obj) { case "CofirmCollision": case "Popup": case "Confirm": case "Btn8": goto IL_C2; case "Confirm_NO": base.PlaySE_Cancel(); goto IL_C2; case "Close": base.PlaySE_Cancel(); goto IL_C2; } base.PlaySE_Ok(); IL_C2: switch (obj) { case "Close": this.OnClose(); break; case "Btn0": UIValue.SaveLoadType = SaveLoadType.SAVE; UIValue.SaveLoadCallType = SaveLoadCallType.ADVMENU; base.AddScene(UIValue.SCENE_SAVELOAD); break; case "Btn1": UIValue.SaveLoadType = SaveLoadType.LOAD; UIValue.SaveLoadCallType = SaveLoadCallType.ADVMENU; base.AddScene(UIValue.SCENE_SAVELOAD); break; case "Btn2": base.AddScene(UIValue.SCENE_OPTIONTEXT); break; case "Btn3": base.AddScene(UIValue.SCENE_OPTIONSCREEN); break; case "Btn4": base.AddScene(UIValue.SCENE_OPTIONSOUND); break; case "Btn5": base.AddScene(UIValue.SCENE_OPTIONVOICE); break; case "Btn6": base.AddScene(UIValue.SCENE_OPTIONSKIP); break; case "Btn7": base.AddScene(UIValue.SCENE_OPTIONBACK); break; case "Btn8": this.OnAuto(); this.OnClose(); break; case "Btn9": this.ConfirmShow(true); break; case "Btn12": this.ConfirmShow(true); break; case "Confirm_YES": this.OnTitle(); this.ConfirmShow(false); this.OnClose(); break; case "Confirm_NO": this.ConfirmShow(false); break; } } // Token: 0x060006B5 RID: 1717 RVA: 0x0001C3D0 File Offset: 0x0001A5D0 public override void OnCurrentWindow() { base.OnCurrentWindow(); this.CreateScreenBackEffect(); } // Token: 0x060006B6 RID: 1718 RVA: 0x0001C3E0 File Offset: 0x0001A5E0 private void ConfirmShow(bool show = true) { base.GameObjectShow("Confirm", show); base.GameObjectShow("Confirm_YES", show); base.GameObjectShow("Confirm_NO", show); base.GameObjectShow("CofirmCollision", show); if (show) { this.SetText("Confirm_MSG", (!AdventureMenuWindow.IsNormal) ? "回想を停止しますか?" : "タイトル画面へ戻りますか?"); } else { this.SetText("Confirm_MSG", string.Empty); } } // Token: 0x060006B7 RID: 1719 RVA: 0x0001C45C File Offset: 0x0001A65C private void SetText(string name, string text) { UnityTextSprite textSprite = base.GetTextSprite(name); textSprite.ClearText(); textSprite.AddText(text, 28); textSprite.Update(960, 544, -10f); } // Token: 0x0400065B RID: 1627 private static Texture BgTex; // Token: 0x0400065C RID: 1628 private static bool IsNormal; // Token: 0x0400065D RID: 1629 private readonly int wndz; }