using System; using Qoo.Application; using Qoo.Memory; namespace Qoo.Game { // Token: 0x02000023 RID: 35 internal class SaveData { // Token: 0x1700001F RID: 31 // (get) Token: 0x060000F6 RID: 246 RVA: 0x0000582C File Offset: 0x00003A2C public static bool IsSave { get { return App.QooKsLog.GetLogNum() > 0; } } // Token: 0x17000020 RID: 32 // (get) Token: 0x060000F7 RID: 247 RVA: 0x0000583C File Offset: 0x00003A3C public byte[] Data { get { return this.m_Data.Data.ToArray(); } } // Token: 0x17000021 RID: 33 // (get) Token: 0x060000F8 RID: 248 RVA: 0x00005850 File Offset: 0x00003A50 public GAME_SAVE_DATA LoadData { get { return this.m_GameData; } } // Token: 0x060000F9 RID: 249 RVA: 0x00005858 File Offset: 0x00003A58 public byte[] Save() { if (!SaveData.IsSave) { return null; } this.m_Data.Clear(); this.m_GameData = new GAME_SAVE_DATA(); this.m_GameData.Ready(); if (this.m_GameData.Save(this.m_Data)) { return this.m_Data.Data.ToArray(); } return null; } // Token: 0x060000FA RID: 250 RVA: 0x000058BC File Offset: 0x00003ABC public bool Load(byte[] data_) { this.m_Data = new MemFile(data_); this.m_GameData = new GAME_SAVE_DATA(); return this.m_GameData.Load(this.m_Data); } // Token: 0x0400010E RID: 270 private MemFile m_Data = new MemFile(null); // Token: 0x0400010F RID: 271 private GAME_SAVE_DATA m_GameData; } }