using System; using System.Collections; using Qoo; using Qoo.Application; using Qoo.Game; using Qoo.SoundSystem; using UnityEngine; // Token: 0x020000DF RID: 223 public class AdvMode : UserBaseClass { // Token: 0x06000619 RID: 1561 RVA: 0x000197D8 File Offset: 0x000179D8 private void Start() { UnityTask.SetMainTask(this.Run()); } // Token: 0x0600061A RID: 1562 RVA: 0x000197E8 File Offset: 0x000179E8 private void Update() { } // Token: 0x0600061B RID: 1563 RVA: 0x000197EC File Offset: 0x000179EC public IEnumerator Run() { if (GameData.MemoryMode_IsActive()) { PaymentParam.Conv(); yield return AdvMode.ExecKs(base.gameObject, GameData.MemoryKs, GameData.MemoryLabel, false); GameData.MemoryMode_Destroy(); SceneManager.BackScene(); } else { do { PaymentParam.Conv(); if (GameData.IsLoadData()) { yield return AdvMode.ExecLoad(base.gameObject); } else { GameData.Init(); string InitKsName = (App.AdvMode != 0) ? "honpen.ks" : "prologue.ks"; if (SysData.IsTrial()) { InitKsName = "op00_trial.ks"; } yield return AdvMode.ExecKs(base.gameObject, InitKsName, string.Empty, true); } } while (GameData.IsLoadData() || Qoo.Debug.IsAutoKsDebug); SceneManager.ChangeScene("SceneTitle"); } yield break; } // Token: 0x0600061C RID: 1564 RVA: 0x00019808 File Offset: 0x00017A08 private static IEnumerator ExecKs(GameObject obj, string nameKs, string nameLabel, bool IsNormalPlay) { Sound.SeSlotStopAll(); Sound.BgmStop(1000); GameData.IsMoveTitle = false; GameData.LockGameData(); yield return Singleton.Instance.EraseFrameBuffer(); UnityApp.Graph.Enable(false); EventWnd wnd = obj.AddComponent(); ParamWnd paramwnd = obj.AddComponent(); yield return wnd.Exec(nameKs, nameLabel, IsNormalPlay); UnityApp.Graph.Disable(false); UnityEngine.Object.Destroy(wnd); UnityEngine.Object.Destroy(paramwnd); GameData.IsMoveTitle = false; yield return Singleton.Instance.EraseFrameBuffer(); GameData.UnlockGameData(); yield break; } // Token: 0x0600061D RID: 1565 RVA: 0x00019854 File Offset: 0x00017A54 private static IEnumerator ExecLoad(GameObject obj) { Sound.SeSlotStopAll(); Sound.BgmStop(1000); GameData.IsMoveTitle = false; yield return Singleton.Instance.EraseFrameBuffer(); UnityApp.Graph.Enable(false); EventWnd wnd = obj.AddComponent(); ParamWnd paramwnd = obj.AddComponent(); yield return wnd.ExecLoad(); UnityEngine.Object.Destroy(wnd); UnityEngine.Object.Destroy(paramwnd); GameData.IsMoveTitle = false; yield return Singleton.Instance.EraseFrameBuffer(); UnityApp.Graph.Disable(false); yield break; } }