using System; using System.Collections; using Qoo.Game; using UnityEngine; // Token: 0x020000EF RID: 239 public class OptionSoundMeter : Meter { // Token: 0x06000678 RID: 1656 RVA: 0x0001ADAC File Offset: 0x00018FAC public void Init(int width, int height, SoundOptionType type) { this.m_Type = type; switch (this.m_Type) { case SoundOptionType.BGM: this.m_Value = SysData.GetVolumeBgm(); break; case SoundOptionType.SE: this.m_Value = SysData.GetVolumeSe(); break; case SoundOptionType.SYSTEM: this.m_Value = SysData.GetVolumeSys(); break; } base.Init(); } // Token: 0x06000679 RID: 1657 RVA: 0x0001AE14 File Offset: 0x00019014 protected override IEnumerator WaitLoadTextureCoroutine() { while (base.gameObject.GetComponent().material.mainTexture == null) { yield return 0; } this.UpdateMeter((float)this.m_Value / 5f); yield break; } // Token: 0x0600067A RID: 1658 RVA: 0x0001AE30 File Offset: 0x00019030 public override void OnEdit(float value) { float num = value * 5f; if (num > 0f && num < 1f) { num = 1f; } else { num = Mathf.Round(num); } if (this.m_Value != (int)num) { this.UpdateVolume((int)num); } } // Token: 0x0600067B RID: 1659 RVA: 0x0001AE84 File Offset: 0x00019084 private void UpdateVolume(int volume) { this.m_Value = volume; switch (this.m_Type) { case SoundOptionType.BGM: SysData.SetVolumeBgm(this.m_Value); break; case SoundOptionType.SE: SysData.SetVolumeSe(this.m_Value); break; case SoundOptionType.SYSTEM: SysData.SetVolumeSys(this.m_Value); break; } SysData.Apply(); } // Token: 0x0600067C RID: 1660 RVA: 0x0001AEEC File Offset: 0x000190EC public override void OnEditEnd() { this.UpdateMeter((float)this.m_Value / 5f); } // Token: 0x040005E7 RID: 1511 private SoundOptionType m_Type; }