using System; using System.Collections.Generic; using Qoo.Ks; using Qoo.Memory; using Qoo.Param; namespace Qoo.Game { // Token: 0x02000021 RID: 33 public class GAME_SAVE_DATA { // Token: 0x060000ED RID: 237 RVA: 0x00005370 File Offset: 0x00003570 public bool Ready() { this.m_Read = new Read(); this.m_Read.Copy(GameData.ReadData); this.m_Param = GameData.GetSaveParam(); this.m_Log = new KS_LOG_DATA(); this.m_Log.Ready(); this.m_Scene = Singleton.Instance.SceneBackup; return true; } // Token: 0x060000EE RID: 238 RVA: 0x000053CC File Offset: 0x000035CC public bool Save(MemFile mem) { this.m_Header.Save(mem); this.m_Read.Save(mem); this.m_Param.Save(mem); this.m_Log.Save(mem); this.m_Scene.Save(mem); return true; } // Token: 0x060000EF RID: 239 RVA: 0x0000541C File Offset: 0x0000361C public bool Load(MemFile mem) { this.m_Header.Load(mem); this.m_Read = new Read(); this.m_Read.Load(mem); this.m_Param = new GameParam(); this.m_Param.Load(mem); this.m_Log = new KS_LOG_DATA(); this.m_Log.Load(mem); this.m_Scene = new EVENTBACKUPDATA(); this.m_Scene.Load(mem); return true; } // Token: 0x060000F0 RID: 240 RVA: 0x00005498 File Offset: 0x00003698 public void Apply() { List list = new List(); list.AddRange(this.m_Log.m_KsNameArray); foreach (SCENEPOSDATA sceneposdata in this.m_Log.m_LogData) { if (!list.Contains(Akb.GetFileInfo((int)sceneposdata.sFileNo).Name)) { list.Add(Akb.GetFileInfo((int)sceneposdata.sFileNo).Name); } } this.m_Log.m_KsNameArray = list.ToArray(); } // Token: 0x04000106 RID: 262 public GAME_SAVE_DATA_HEADER m_Header = new GAME_SAVE_DATA_HEADER(); // Token: 0x04000107 RID: 263 public Read m_Read; // Token: 0x04000108 RID: 264 public GameParam m_Param; // Token: 0x04000109 RID: 265 public KS_LOG_DATA m_Log; // Token: 0x0400010A RID: 266 public EVENTBACKUPDATA m_Scene; } }