using System; using Qoo.Memory; namespace Qoo.Game { // Token: 0x02000020 RID: 32 public class GAME_SAVE_DATA_HEADER { // Token: 0x060000EA RID: 234 RVA: 0x00005300 File Offset: 0x00003500 public bool Save(MemFile mem) { mem.SetStringUtf16(this.m_ID); mem.SetInt32(this.m_iVersion); return true; } // Token: 0x060000EB RID: 235 RVA: 0x0000531C File Offset: 0x0000351C public bool Load(MemFile mem) { string stringUtf = mem.GetStringUtf16(); if (stringUtf != this.m_ID) { return false; } int @int = mem.GetInt32(); return @int == this.m_iVersion; } // Token: 0x04000103 RID: 259 public const int GAME_SAVE_DATA_VERSION = 2; // Token: 0x04000104 RID: 260 public string m_ID = "QOO.SAVEDATA.GAME"; // Token: 0x04000105 RID: 261 public int m_iVersion = 2; } }