using System; using UnityEngine; // Token: 0x0200019C RID: 412 public class UIAction : MonoBehaviour { // Token: 0x170001A5 RID: 421 // (get) Token: 0x06000BF3 RID: 3059 RVA: 0x00032148 File Offset: 0x00030348 // (set) Token: 0x06000BF4 RID: 3060 RVA: 0x00032150 File Offset: 0x00030350 public bool ActionEnable { get { return this.actionEnable; } set { this.actionEnable = value; } } // Token: 0x06000BF5 RID: 3061 RVA: 0x0003215C File Offset: 0x0003035C public virtual void Init() { this.imageObject = base.gameObject.GetComponent(); } // Token: 0x0400093A RID: 2362 public ImageObject imageObject; // Token: 0x0400093B RID: 2363 private bool actionEnable = true; }