using System; using UnityEngine; // Token: 0x02000152 RID: 338 public class CreateSprite : MonoBehaviour { // Token: 0x06000969 RID: 2409 RVA: 0x00029AE8 File Offset: 0x00027CE8 public static GameObject Create() { GameObject gameObject = new GameObject("sprite"); MeshRenderer meshRenderer = gameObject.AddComponent(); if (meshRenderer.material != null) { UnityEngine.Object.Destroy(meshRenderer.material); } //meshRenderer.material = new Material(Resources.Load("Shader/Sprite/Sprite") as Shader); meshRenderer.material = new Material(Shader.Find("QO/Sprite") as Shader); meshRenderer.castShadows = false; meshRenderer.receiveShadows = false; MeshFilter meshFilter = gameObject.AddComponent(); Mesh mesh = CreateSprite.GetMesh(); meshFilter.sharedMesh = mesh; return gameObject; } // Token: 0x0600096A RID: 2410 RVA: 0x00029B60 File Offset: 0x00027D60 public static GameObject CreateTextSprite() { GameObject gameObject = new GameObject("sprite"); MeshRenderer meshRenderer = gameObject.AddComponent(); if (meshRenderer.material != null) { UnityEngine.Object.Destroy(meshRenderer.material); } meshRenderer.material = new Material(Resources.Load("Shader/Sprite/TextSprite") as Shader); meshRenderer.castShadows = false; meshRenderer.receiveShadows = false; MeshFilter meshFilter = gameObject.AddComponent(); meshFilter.sharedMesh = new Mesh { name = "Text Sprite" }; return gameObject; } // Token: 0x0600096B RID: 2411 RVA: 0x00029BE4 File Offset: 0x00027DE4 private static Mesh GetMesh() { Mesh mesh = CreateSprite.CreateMesh(); mesh.RecalculateBounds(); ; return mesh; } // Token: 0x0600096C RID: 2412 RVA: 0x00029C04 File Offset: 0x00027E04 private static Mesh CreateMesh() { Mesh mesh = new Mesh(); mesh.name = "Sprite"; mesh.vertices = CreateSprite.base_vertex; mesh.triangles = CreateSprite.triangles; mesh.uv = CreateSprite.uv; mesh.RecalculateNormals(); return mesh; } // Token: 0x0600096D RID: 2413 RVA: 0x00029C4C File Offset: 0x00027E4C public static void CreateSpriteCamera(GameObject obj, int ScreenH, bool IsSprite = true) { obj.transform.localPosition = new Vector3(0f, 0f, -1000f); obj.transform.localScale = new Vector3(1f, 1f, 1f); obj.GetComponent().orthographic = true; obj.GetComponent().orthographicSize = (float)(ScreenH / 2); obj.GetComponent().nearClipPlane = 0f; obj.GetComponent().farClipPlane = 20000f; obj.GetComponent().renderingPath = RenderingPath.VertexLit; obj.GetComponent().clearFlags = CameraClearFlags.Color; obj.GetComponent().backgroundColor = new Color(0f, 0f, 0f, 1f); if (IsSprite) { obj.GetComponent().cullingMask &= 1 << LayerMask.NameToLayer("Sprite"); obj.GetComponent().gameObject.layer = LayerMask.NameToLayer("Sprite"); } else { obj.GetComponent().cullingMask &= ~(1 << LayerMask.NameToLayer("Sprite")); } } // Token: 0x040007CE RID: 1998 private static Vector3[] base_vertex = new Vector3[] { new Vector3(0f, 0f, 0f), new Vector3(1f, 0f, 0f), new Vector3(1f, -1f, 0f), new Vector3(0f, -1f, 0f) }; // Token: 0x040007CF RID: 1999 private static int[] triangles = new int[] { 0, 1, 2, 2, 3, 0 }; // Token: 0x040007D0 RID: 2000 private static Vector2[] uv = new Vector2[] { new Vector2(0f, 1f), new Vector2(1f, 1f), new Vector2(1f, 0f), new Vector2(0f, 0f) }; }