; viv_stay15.ks *viv_stay15_01 ; 【時間経過】イベント中 [set value="scene" param="home 15th encount"] ;全体MAP [clearmessage] [bgimage file="bg_001_map_a.png"] [bgm file="bgm_passage_a_ali.wav"] [stoprw] [cg file="eye_catch_bg.png" layer="1" effect="eye_catch01" time="1504"] [cg2 file="eye_catch_shita.png" posx="0" posy="232" layer="2"] [cg3 file="eye_catch_mot_viv.png" posx="200" posy="181" layer="3"] [cg4 file="eye_eve_h15.png" posx="258" posy="235" layer="4" effect="grad_l" time="504"] [wait key="true" cursor="false" time="2004"] [cg2] [cg3] [cg4] [wait time="504"] ;滞在地全景 [cg] [bgimage file="bg_004_hmon_a.png" effect="eye_catch02" time="1504"] ;イベント背景 ;イベントBGM [bgm file="castle_audience_p_ali.wav"] [bgimage file="bg_006_heke_a.png"] [cg effect="eye_catch02" time="1800"] [wait time="305"] [next file="com_pre_cas.ks" target="*com_pre_cas_01"] *viv_stay15_memory ; 【時間経過】イベント中 [se1] [se2] [bgimage file="bg_001_map_a.png" time="1205"] [bgimage file="bg_black.png" time="1205"] [wait time="505"] [endmemory] ;<金平糖 3>既読なら<金平糖 4>へ [if_param_next value="karma" param="2" incomp="nig16.ks" incomptarget="*nig16_01"] [next file="bottle03.ks" target="*bottle03_01_cas"]