using System; using Qoo.Game; using Qoo.Memory; using Qoo.Param; namespace Qoo.AM.Game { // Token: 0x02000027 RID: 39 public class SYS_SAVE_DATA { // Token: 0x0600010A RID: 266 RVA: 0x00005C50 File Offset: 0x00003E50 public bool Ready() { this.m_Read = SysData.ReadData; this.m_LookCg = SysData.LookCg; this.m_LookMovie = SysData.LookMovie; this.m_LookBgm = SysData.LookBgm; this.m_Param = SysData.Param; return true; } // Token: 0x0600010B RID: 267 RVA: 0x00005C98 File Offset: 0x00003E98 public bool Save(MemFile mem) { this.m_Header.Save(mem); this.m_Read.Save(mem); this.m_LookCg.Save(mem); this.m_LookMovie.Save(mem); this.m_LookBgm.Save(mem); this.m_Param.Save(mem); return true; } // Token: 0x0600010C RID: 268 RVA: 0x00005CF4 File Offset: 0x00003EF4 public bool Load(MemFile mem) { this.Ready(); if (this.m_Header.Load(mem)) { this.m_Read.Load(mem); this.m_LookCg.Load(mem); this.m_LookMovie.Load(mem); this.m_LookBgm.Load(mem); this.m_Param.Load(mem); return true; } return false; } // Token: 0x04000117 RID: 279 public SYS_SAVE_DATA_HEADER m_Header = new SYS_SAVE_DATA_HEADER(); // Token: 0x04000118 RID: 280 public Read m_Read; // Token: 0x04000119 RID: 281 public Look m_LookCg; // Token: 0x0400011A RID: 282 public Look m_LookMovie; // Token: 0x0400011B RID: 283 public Look m_LookBgm; // Token: 0x0400011C RID: 284 public SystemParam m_Param; } }