using System; using System.Collections; using UnityEngine; // Token: 0x02000004 RID: 4 public class keyboard_sample_main : MonoBehaviour { // Token: 0x06000009 RID: 9 RVA: 0x00002178 File Offset: 0x00000378 private void OnMouseDown() { Debug.Log("OnMouseDown"); base.StartCoroutine(this.UserInput()); } // Token: 0x0600000A RID: 10 RVA: 0x00002194 File Offset: 0x00000394 private IEnumerator UserInput() { yield return base.StartCoroutine(ScreenKeyboardManager.Open(ScreenKeyboardManager.InputText)); TextMesh tMesh = base.GetComponent(); tMesh.text = ScreenKeyboardManager.InputText; yield break; } }