using System; using UnityEngine; // Token: 0x020000F4 RID: 244 public class VoiceOptionCollider : MonoBehaviour { // Token: 0x06000689 RID: 1673 RVA: 0x0001B0B0 File Offset: 0x000192B0 private void Start() { base.gameObject.AddComponent(); } // Token: 0x0600068A RID: 1674 RVA: 0x0001B0C0 File Offset: 0x000192C0 private void Update() { if (this.m_Drag) { return; } Vector3 localPosition = this.ListObject.transform.localPosition; float basePositionY = this.BasePositionY; if (localPosition.y < basePositionY) { float num = localPosition.y - basePositionY; num /= 3f; if (Mathf.Abs(num) < 1f) { localPosition.y = basePositionY; } else { localPosition.y = basePositionY + num; } } else if (localPosition.y > this.Height) { float num2 = Mathf.Abs(localPosition.y - this.Height); num2 /= 3f; localPosition.y = this.Height + ((Mathf.Abs(num2) >= 1f) ? num2 : 0f); if (Mathf.Abs(num2) < 1f) { localPosition.y = this.Height; } else { localPosition.y = this.Height + num2; } } this.ListObject.transform.localPosition = localPosition; } // Token: 0x0600068B RID: 1675 RVA: 0x0001B1D8 File Offset: 0x000193D8 public void SetInfo(GameObject dragObject, int height) { this.ListObject = dragObject; this.BasePositionY = this.ListObject.transform.localPosition.y; this.Height = (float)height; } // Token: 0x0600068C RID: 1676 RVA: 0x0001B214 File Offset: 0x00019414 public void AddScrollBar(VoiceOptionScrollbar scrollbar) { this.m_Scrollbar = scrollbar; } // Token: 0x0600068D RID: 1677 RVA: 0x0001B220 File Offset: 0x00019420 private void OnMouseDown() { this.m_Drag = true; this.OnInputStartObjectPosition = this.ListObject.transform.position; this.OnInputStartMousePosition = Input.mousePosition; } // Token: 0x0600068E RID: 1678 RVA: 0x0001B258 File Offset: 0x00019458 private void OnMouseDrag() { Camera camera = SubPartCamera.GetCamera(); Vector3 position = camera.WorldToScreenPoint(this.OnInputStartObjectPosition); Vector3 vector = Input.mousePosition - this.OnInputStartMousePosition; position.y += vector.y; position = camera.ScreenToWorldPoint(position); this.ListObject.transform.position = position; if (this.m_Scrollbar != null) { this.m_Scrollbar.SetValue((int)(this.BasePositionY - position.y)); } } // Token: 0x0600068F RID: 1679 RVA: 0x0001B2E4 File Offset: 0x000194E4 private void OnMouseUp() { this.m_Drag = false; } // Token: 0x040005E9 RID: 1513 public GameObject ListObject; // Token: 0x040005EA RID: 1514 public bool m_Drag; // Token: 0x040005EB RID: 1515 public float BasePositionY; // Token: 0x040005EC RID: 1516 public float Height; // Token: 0x040005ED RID: 1517 private Vector3 OnInputStartMousePosition; // Token: 0x040005EE RID: 1518 private Vector3 OnInputStartObjectPosition; // Token: 0x040005EF RID: 1519 private VoiceOptionScrollbar m_Scrollbar; }