; bottle03.ks ;<<小瓶イベント03>> ;------ シーン回想スタート位置 ----------------------------------------------------------------- *bottle03_01_scene ; 【時間経過】イベント中 [clearmessage] [bgimage file="bg_black.png"] [bgm file="night_room_p_ali.wav"] ;Original Line: 小瓶 3 [set value="scene" param="Small Bottle 3"] [stoprw] [bgimage file="bg_097_sky_c.png" time="1205"] [wait time="500"] [next file="bottle03.ks" target="*bottle03_03"] ;------------------------------------------------------------------------------------------------- *bottle03_01_cas ; 【時間経過】イベント中 [clearmessage] [cg file="bg_black.png"] [bgimage file="bg_black.png"] [bgm file="night_room_p_ali.wav"] ;Original Line: 小瓶 3 [set value="scene" param="Small Bottle 3"] [stoprw] [bgimage file="bg_007_hkya_c1.tga"] [cg file="bg_004_hmon_c.png" layer="1"] [cg2 file="bg_097_sky_c.png" layer="2" time="1205"] ;非滞在ゴーランド固有部分へ [if_readed_next check="gow_no01.ks" label="*gow_no01_01" comp="bottle03.ks" comptarget="*bottle03_02_nogow"] ;非滞在ボリス固有部分へ [if_readed_next check="bor_no01.ks" label="*bor_no01_01" comp="bottle03.ks" comptarget="*bottle03_02_nobor"] ;その他キャラ ; 【時間経過】イベント中 [se1 file="hea_se541.wav"] [wait time="1000" key="true" cursor="false"] [cg2 time="1205"] [wait time="300"] [se1 file="hea_se153.wav"] [cg time="1005"] [wait time="500"] [se1 file="hea_se296.wav"] [wait time="500"] [se2 file="hea_se133.wav" volume="60"] [se1 file="hea_se237.wav" volume="80"] [wait time="300"] [next file="bottle03.ks" target="*bottle03_03"] *bottle03_01_hat ; 【時間経過】イベント中 [clearmessage] [cg file="bg_black.png"] [bgimage file="bg_black.png"] [bgm file="night_room_p_ali.wav"] ;Original Line: 小瓶 3 [set value="scene" param="Small Bottle 3"] [stoprw] [bgimage file="bg_036_bkya_c1.tga"] [cg file="bg_033_bent_c.png" layer="1"] [cg2 file="bg_097_sky_c.png" layer="2" time="1205"] ;非滞在ペーター固有部分へ [if_readed_next check="pet_no01.ks" label="*pet_no01_01" comp="bottle03.ks" comptarget="*bottle03_02_nopet"] ;非滞在ゴーランド固有部分へ [if_readed_next check="gow_no01.ks" label="*gow_no01_01" comp="bottle03.ks" comptarget="*bottle03_02_nogow"] ;非滞在ボリス固有部分へ [if_readed_next check="bor_no01.ks" label="*bor_no01_01" comp="bottle03.ks" comptarget="*bottle03_02_nobor"] ;その他キャラ ; 【時間経過】イベント中 [se1 file="hea_se541.wav"] [wait time="1000" key="true" cursor="false"] [cg2 time="1205"] [wait time="300"] [se1 file="hea_se153.wav"] [cg time="1005"] [wait time="500"] [se1 file="hea_se296.wav"] [wait time="500"] [se2 file="hea_se133.wav" volume="60"] [se1 file="hea_se237.wav" volume="80"] [wait time="300"] [next file="bottle03.ks" target="*bottle03_03"] *bottle03_01_amu ; 【時間経過】イベント中 [clearmessage] [cg file="bg_black.png"] [bgimage file="bg_black.png"] [bgm file="night_room_p_ali.wav"] ;Original Line: 小瓶 3 [set value="scene" param="Small Bottle 3"] [stoprw] [bgimage file="bg_062_ykya_c1.tga"] [cg file="bg_061_yyas_c.png" layer="1"] [cg2 file="bg_097_sky_c.png" layer="2" time="1205"] ;非滞在ペーター固有部分へ [if_readed_next check="pet_no01.ks" label="*pet_no01_01" comp="bottle03.ks" comptarget="*bottle03_02_nopet"] ;その他キャラ ; 【時間経過】イベント中 [se1 file="hea_se541.wav"] [wait time="1000" key="true" cursor="false"] [cg2 time="1205"] [wait time="300"] [se1 file="hea_se153.wav"] [cg time="1005"] [wait time="500"] [se1 file="hea_se296.wav"] [wait time="500"] [se2 file="hea_se133.wav" volume="60"] [se1 file="hea_se237.wav" volume="80"] [wait time="300"] [next file="bottle03.ks" target="*bottle03_03"] *bottle03_01_tow ; 【時間経過】イベント中 [clearmessage] [bgimage file="bg_black.png"] [bgm file="night_room_p_ali.wav"] ;Original Line: 小瓶 3 [set value="scene" param="Small Bottle 3"] [stoprw] [bgimage file="bg_078_tjul_c.tga"] [cg file="bg_077_tmap_c.png" layer="1"] [cg2 file="bg_097_sky_c.png" layer="2" time="1205"] ;非滞在ゴーランド固有部分へ [if_readed_next check="gow_no01.ks" label="*gow_no01_01" comp="bottle03.ks" comptarget="*bottle03_02_nogow"] ;非滞在ボリス固有部分へ [if_readed_next check="bor_no01.ks" label="*bor_no01_01" comp="bottle03.ks" comptarget="*bottle03_02_nobor"] ;その他キャラ ; 【時間経過】イベント中 [se1 file="hea_se541.wav"] [wait time="1000" key="true" cursor="false"] [cg2 time="1205"] [wait time="300"] [se1 file="hea_se153.wav"] [cg time="1005"] [wait time="500"] [se1 file="hea_se296.wav"] [wait time="500"] [se2 file="hea_se133.wav" volume="60"] [se1 file="hea_se237.wav" volume="80"] [wait time="300"] [next file="bottle03.ks" target="*bottle03_03"] *bottle03_02_nopet ;※ペーター非滞在ルートのみ、ここから↓ ; 【時間経過】イベント中 [cg2 time="1205"] [wait time="305"] [cg time="1005"] [wait time="305"] [se1 file="hea_se062.wav"] [se2 file="hea_se062.wav"] [shake time="500"] ;Original Line: 「……っ!」 [message window="heroine" face="alic_r_2_05.png"] "......~!" [/message] ;Original Line: 「あ……」 [message window="heroine" face="alic_r_1_19.png"] "Ah...." [/message] ;Original Line: 目覚めると、自室の天井。[br] 夢は、終わっていた。 [message window="togaki" face="alic_c_1_02.png"] When I woke up, I see the ceiling of my room. The dream had ended. [/message] ;Original Line: 「…………」 [message window="heroine" face="alic_c_1_21.png"] "........" [/message] ;Original Line: 嫌な夢。[br] そして、怖い夢だった。 [message window="togaki" face="alic_c_1_02.png"] It was a bad dream. A scary dream. [/message] [se1 file="hea_se099.wav"] [wait time="200"] ;Original Line: 寝汗で冷えるのを感じながら、上半身を起こす。 無意識のうちに体が動き、ベッドを出て、しまってある……あの小瓶を取り出していた。 [message window="togaki" face="alic_c_1_02.png"] Waking in a cold sweat, I sit up. Unconsciously my body moved, I got out of bed and took out the bottle I had put away. [/message] [next file="bottle03.ks" target="*bottle03_03"] ;※ペーター非滞在ルートのみ、ここまで↑ ;※ゴーランド非滞在ルートのみ、ここから↓ *bottle03_02_nogow ; 【時間経過】イベント中 [se1 file="hea_se541.wav"] [wait time="1000" key="true" cursor="false"] [cg2 time="1205"] [wait time="300"] [se1 file="hea_se153.wav"] [cg time="1005"] [wait time="500"] [se1 file="hea_se296.wav"] [wait time="500"] ;Original Line: 滞在地に戻ってきた。[br] 遊園地を出てから大分経つというのに、まだ若干頬が熱い気がする。 [message window="togaki" face="alic_c_1_02.png"] I returned to my place of stay. Even though it's been a long time since I left the amusement park, my cheeks still feel a little warm. [/message] ;Original Line: 壁に取り付けられた鏡が目に入る。[br] 映り込んでいる顔は、ぱっと見では普通だ。 [message window="togaki" face="alic_c_1_02.png"] I see a mirror mounted on the wall. The face in the reflection is, at a quick glance, normal. [/message] ;Original Line: (よかった……) [message window="monologue" face="alic_c_2_13.png"] (Thank god……) [/message] ;Original Line: ここまでの道のりを、頬を染めたまま歩いていたのだとしたら、居たたまれなさすぎる。 [message window="togaki" face="alic_c_1_02.png"] If I had walked all the way here with tinted cheeks, I would have been too embarrassed to stay. [/message] ;Original Line: (…………) [message window="monologue" face="alic_c_2_11.png"] (........) [/message] ;Original Line: (……あ) [message window="monologue" face="alic_c_2_02.png"] (Ah...) [/message] ;Original Line: 鏡に映るエプロンドレスが僅かに乱れているのに気付き、直す。 [message window="togaki" face="alic_c_1_02.png"] In the mirror I noticed my apron dress was slightly disheveled and went to fix it. [/message] ;Original Line: ポケットの上からワンピースのスカートに触れたとき、硬質な感触が指先に当たった。 [message window="togaki" face="alic_c_1_02.png"] When I touched the skirt of the dress, I felt something hard in the pocket. [/message] ;Original Line: (……!) [message window="monologue" face="alic_l_1_07.png"] (....!) [/message] ;Original Line: この世界で生活を始めてから、常に傍にあるもの。 [message window="togaki" face="alic_c_1_02.png"] Something that has always been by my side since I started living in this world. [/message] ;Original Line: サイドボードにしまったり、持ち歩いたり。[br] その時々だが、結局ずっと持っている。 [message window="togaki" face="alic_c_1_02.png"] Tucked away in a sideboard or carried with me. I end up having it with me all the time. [/message] [se1 file="hea_se099.wav" volume="50"] ;Original Line: ポケットに手を差し入れ、中身を取り出した。[br] ペーターから貰った、ガラスの小瓶。 [message window="togaki" face="alic_c_1_02.png"] I reached into my pocket and pulled out it's contents. A glass bottle that Peter gave me. [/message] [next file="bottle03.ks" target="*bottle03_03"] ;※ゴーランド非滞在ルートのみ、ここまで↑ ;※ボリス非滞在ルートのみ、ここから↓ *bottle03_02_nobor ; 【時間経過】イベント中 [se1 file="hea_se541.wav"] [wait time="1000" key="true" cursor="false"] [cg2 time="1205"] [wait time="300"] [se1 file="hea_se153.wav"] [cg time="1005"] [wait time="500"] [se1 file="hea_se296.wav"] [wait time="500"] ;Original Line: (はあ……。[br] まだ、どきどきしてる……) [message window="monologue" face="alic_r_2_03.png"] (haha.... I’m still nervous…) [/message] ;Original Line: 滞在地に戻りずいぶん落ち着いたものの、思い出せばまたすぐに鼓動は跳ね上がる。 [message window="togaki" face="alic_c_1_02.png"] I returned to my place of stay and calmed down a lot, but my heartbeat jumped whenever I remembered it. [/message] ;Original Line: (結局あんまり細かい感想も出せなくて、ゴーランドに申し訳ないことしたな〜) [message window="monologue" face="alic_r_2_08.png"] (I feel sorry for not being able to give Gowland more detailed feedback in the end.) [/message] ;Original Line: 私のせいではないにしても、責任を感じる。 [message window="togaki" face="alic_c_1_02.png"] Even though it's not my fault, I feel responsible. [/message] ;Original Line: (けど……。[br] ゴーランド、普通だったな) [message window="monologue" face="alic_r_1_02.png"] (But.... Gowland, that was normal.) [/message] ;Original Line: 普通に、ボリスと恋人同士であることが受け入れられていた。 [message window="togaki" face="alic_c_1_02.png"] It was normal and accepted that Boris and I were lovers. [/message] ;Original Line: 従業員からは元々誤解されていて、それが事実になった。 [message window="togaki" face="alic_c_1_02.png"] It was originally misunderstood by the employees, and now it has become true. [/message] ;Original Line: ゴーランドがどの時点から察していたのかは定かでない。[br] だが、今では否定していないので(というかボリスがオープンにしすぎだ)疑う余地はないだろう。 [message window="togaki" face="alic_c_1_02.png"] It is unclear when Gowland realized this. But now that he hasn't denied it (or rather, Boris has been too open about it), there should be no room for doubt. [/message] ;Original Line: (猫と恋人同士。[br] しかも、相手の家主公認……) [message window="monologue" face="alic_c_1_15.png"] (A cat and lover. A partner that's landlord-approved......) [/message] ;Original Line: とんでもないものになったものだ。[br] メルヘンというにも、ぶっ飛んでいる。 [message window="togaki" face="alic_c_1_02.png"] It turned into something incredible. It's a fairy tale, but it's also a crazy one. [/message] ;Original Line: (さすが、夢……) [message window="monologue" face="alic_c_2_11.png"] (As one would expect from a dream ......) [/message] ;Original Line: (夢でなければ、有り得ないことよね……) [message window="monologue" face="alic_c_2_10.png"] (If it wasn't a dream, it wouldn't be possible. ......) [/message] ;Original Line: そんなことを考えていると、ふと、ポケットに入れているものが気に掛かった。 [message window="togaki" face="alic_c_1_02.png"] As I was thinking about this, I suddenly noticed something in my pocket. [/message] ;Original Line: この世界で生活を始めてから、常に傍にあるもの。 [message window="togaki" face="alic_c_1_02.png"] It is something that has always been by my side since I started living in this world. [/message] ;Original Line: サイドボードにしまったり、持ち歩いたり。[br] その時々だが、結局ずっと持っている。 [message window="togaki" face="alic_c_1_02.png"] I keep it in my sideboard or carried it with me. I end up having it with me all the time. [/message] [se1 file="hea_se099.wav" volume="50"] ;Original Line: ポケットに手を差し入れ、中身を取り出した。[br] ペーターから貰った、ガラスの小瓶。 [message window="togaki" face="alic_c_1_02.png"] I reached into my pocket and pulled out it's contents. A glass bottle that Peter gave me. [/message] [next file="bottle03.ks" target="*bottle03_03"] ;※ボリス非滞在ルートのみ、ここまで↑ ;★全キャラ共通部分ここから↓ *bottle03_03 ;Original Line: 「…………」 [message window="heroine" face="alic_l_1_10.png"] "..." [/message] ;Original Line: 小瓶をじっと見る。 [message window="togaki" face="alic_c_1_02.png"] I can't stop staring at this bottle. [/message] [se1 file="hea_se384.wav"] [clearmessage] [chara3 time="200"] [cg file="bg_089_yume1.png"] [cg2 file="bin_3.png" layer="10" posy="30" posx="180"] [wait time="1000" key="true" cursor="false"] [se1 file="hea_se219.wav" volume="40"] [cg2 file="bin_4.png" layer="10" posy="30" posx="180" time="1200"] [wait time="500"] ;Original Line: (また……) [message window="monologue" face="alic_c_2_02.png"] (Again...) [/message] ;Original Line: 「…………」 [message window="heroine" face="alic_c_1_15.png"] "..." [/message] ;Original Line: 小瓶の中の液体は、日に日に増えていく。 [message window="togaki" face="alic_c_1_02.png"] The amount of liquid inside the bottle increases day by day. [/message] ;Original Line: いや、ここは日の区切りなどない世界。[br] 同じように、小瓶の中身も、途切れることなく少しずつ、増えていっている。 [message window="togaki" face="alic_c_1_02.png"] No, this is a world where there are no distinction between days. Likewise, the contents of the bottle is increasing, little by little, without interruption. [/message] ;Original Line: 気付かないうちに。[br] けれど、確実に。 [message window="togaki" face="alic_c_1_02.png"] Without even realizing it. But steadily. [/message] ;Original Line: 「…………」 [message window="heroine" face="alic_r_2_02.png"] "........" [/message] ;Original Line: 「もう半分を超えている……」 [message window="heroine" face="alic_r_1_02.png"] "It's already more than halfway full...." [/message] ;Original Line: 「…………」 [message window="heroine" face="alic_r_1_14.png"] "........" [/message] ;Original Line: (一杯になったらどうなるのかしら……) [message window="monologue" face="alic_r_2_08.png"] (I wonder what will happen when it's full...) [/message] ;Original Line: 誰に教えられなくても、答えは分かっていた。 [message window="togaki" face="alic_c_1_02.png"] Even if no one told me, I knew the answer. [/message] ;Original Line: 「…………」 [message window="heroine" face="alic_r_2_04.png"] "........" [/message] [se1 file="hea_se269.wav"] ;Original Line: きゅっと小瓶を握り込む。 [message window="togaki" face="alic_c_1_02.png"] I clutch the bottle tightly. [/message] ;Original Line: もう、眠らなくては。[br] 目覚めれば仕事だ。 [message window="togaki" face="alic_c_1_02.png"] I have to go to sleep now. When I wake up, I have to work. [/message] ;Original Line: (目覚めれば……?[br] 今だって、夢なのに?) [message window="monologue" face="alic_c_2_11.png"] (If I wake up...? Is it still a dream? ) [/message] ;Original Line: (…………) [message window="monologue" face="alic_c_2_12.png"] (........) [/message] ;Original Line: (夢の中で、私は……) [message window="monologue" face="alic_l_1_15.png"] (In my dream, I...) [/message] ;Original Line: (また、夢をみそう……) [message window="monologue" face="alic_c_1_15.png"] (Let's dream again...) [/message] ; 【時間経過】イベント中 [clearmessage] [cg] [cg2] [chara3] [se1] [se2] [bgimage file="bg_001_map_c.png" time="1205"] [bgimage file="bg_black.png" time="1205"] [wait time="505"] [endmemory] [next file="bottle03.ks" target="*bottle03_memory"] *bottle03_memory ;非滞在ペーター [if_readed_next check="pet_no01.ks" label="*pet_no01_01" comp="bottle03.ks" comptarget="*bottle03_check"] ;非滞在エース [if_readed_next check="ace_no01.ks" label="*ace_no01_01" comp="bottle03.ks" comptarget="*bottle03_check"] ;非滞在ビバルディ [if_readed_next check="viv_no01.ks" label="*viv_no01_01" comp="bottle03.ks" comptarget="*bottle03_check"] ;非滞在ブラッド [if_readed_next check="blo_no01.ks" label="*blo_no01_01" comp="bottle03.ks" comptarget="*bottle03_check"] ;非滞在エリオット [if_readed_next check="ell_no01.ks" label="*ell_no01_01" comp="bottle03.ks" comptarget="*bottle03_check"] ;非滞在双子 [if_readed_next check="dad_no01.ks" label="*dad_no01_01" comp="bottle03.ks" comptarget="*bottle03_check"] ;非滞在ゴーランド [if_readed_next check="gow_no01.ks" label="*gow_no01_01" comp="bottle03.ks" comptarget="*bottle03_check"] ;非滞在ボリス [if_readed_next check="bor_no01.ks" label="*bor_no01_01" comp="bottle03.ks" comptarget="*bottle03_check"] ;非滞在ユリウス [if_readed_next check="jul_no01.ks" label="*jul_no01_01" comp="bottle03.ks" comptarget="*bottle03_check"] ;滞在:全ルート<ナイトメア10>へ [next file="nig10.ks" target="*nig10_01"] *bottle03_check ;<金平糖 3>既読なら<金平糖 4>へ [if_param_next value="karma" param="2" incomp="nig16.ks" incomptarget="*nig16_01"] [next file="corpse03.ks" target="*corpse03_01"]