; dad_bor01.ks *dad_bor01_01 ; 【時間経過】イベント中 [set value="scene" param="双子とボリス 1"] ;全体MAP [clearmessage] [bgimage file="bg_001_map_c.png"] [bgm file="bgm_passage_a_ali.wav"] [stoprw] [cg file="eye_catch_bg.png" layer="1" effect="eye_catch01" time="1504"] [cg2 file="eye_catch_shita.png" posx="0" posy="232" layer="2"] [cg3 file="eye_catch_mot_oth.png" posx="60" posy="181" layer="3"] [cg4 file="eye_eve_o56.png" posx="140" posy="235" layer="4" effect="grad_l" time="504"] [wait key="true" cursor="false" time="2004"] [cg2] [cg3] [cg4] [wait time="504"] ;滞在地全景 [cg] [bgimage file="bg_059_ymon_c.png" effect="eye_catch02" time="1504"] ;イベント背景 ;イベントBGM [bgm file="amuse_inside_p_ali.wav"] [bgimage file="bg_060_ynai_c.png"] [cg effect="eye_catch02" time="1800"] [se1 file="hea_se540.wav"] [wait time="100"] [se2 file="hea_se540.wav"] [wait time="205"] [chara1 file="dee_c_2_04_l.png" pos="center"] ;Original Line: 「あれ?[br] お姉さん」 [message window="kyara" name="Dee" voice="dad_2335.wav"] “Huh?[br] Big sis!” [/message] [chara1 file="dee_c_2_04_l.png" pos="left_center"] [chara2 file="dum_l_1_03_l.png" pos="right_center"] ;Original Line: 「お姉さんも、ここに遊びに来たの?」 [message window="kyara" name="Dum" voice="dad_2336.wav"] “Did big sis come to play too?” [/message] [se1] [se2] [message window="heroine" face="alic_c_2_05.png"] 「ディー?[br] ダム??」 [/message] ;Original Line: 「???」 [message window="heroine" face="alic_c_1_21.png"] “???” [/message] [message window="togaki" face="alic_c_1_02.png"] 遊園地に遊びに来てボリスと話していると、双子達がやってきた。 [/message] [chara1] [chara3 file="bor_r_1_02_l.png" pos="center"] [chara2] ;Original Line: 「あれ。[br] おまえら、遊びに来たの?」 [message window="kyara" name="Boris" face="alic_c_1_02.png" voice="bor_2616.wav"] “Oh.[br] Ya guys here to play?” [/message] [chara3 file="bor_c_2_01_l.png" pos="center"] ;Original Line: 「せっかくだけど、俺は今この子と遊ぶのに忙しいんだよね。[br] またにしてくんない?」 [message window="kyara" name="Boris" face="alic_c_1_02.png" voice="bor_2617.wav"] “You came all this way, but I'm playing with her.[br] Why don't you come back another time?” [/message] [message window="togaki" face="alic_c_1_02.png"] ボリスは、親しい相手に対するような口調で双子に声を掛ける。[br] 双子も、慣れた態度で切り返した。 [/message] [chara2 file="bor_c_2_01_l.png" pos="left_center"] [chara3] [chara4 file="dee_c_1_04_l.png" pos="right_center"] ;Original Line: 「なに、ふざけたこと言わないでよ」 [message window="kyara" name="Dee" face="alic_c_1_02.png" voice="dad_2337.wav"] “What? That's dumb!” [/message] [cg2 file="bor_c_2_01_s.png" layer="8" posx="-53" posy="0"] [chara2 file="dee_c_1_04_s.png" pos="center"] [chara4 file="dum_l_1_06_s.png" pos="right"] ;Original Line: 「お姉さんを私物化する気?」 [message window="kyara" name="Dum" face="alic_c_1_02.png" voice="dad_2338.wav"] “Are you monopolizing big sis?” [/message] [chara2 file="dee_l_1_10_s.png" pos="center"] ;Original Line: 「大体、なんでボリスがお姉さんといるんだよ」 [message window="kyara" name="Dee" face="alic_c_1_02.png" voice="dad_2339.wav"] “And why is Boris with big sis in the first place?!” [/message] [chara4 file="dum_c_1_02_s.png" pos="right"] ;Original Line: 「お姉さん、ボリスと知り合いなの?」 [message window="kyara" name="Dum" face="alic_c_1_02.png" voice="dad_2340.wav"] “Big sis, are you friends with Boris?” [/message] ;Original Line: 「あなた達こそ」 [message window="heroine" face="alic_r_1_07.png"] “Are YOU friends with Boris?” [/message] [message window="togaki" face="alic_c_1_02.png"] 知り合いなのか、はこっちの台詞だ。[br] なぜ、他領土の住人同士がこんなに親しげなのだろう。 [/message] [chara2 file="dee_l_2_06_s.png" pos="center"] ;Original Line: 「僕達は、こいつと友達なんだ」 [message window="kyara" name="Dee" face="alic_c_1_02.png" voice="dad_2341.wav"] “We're friends with him.” [/message] [chara4 file="dum_c_2_03_s.png" pos="right"] ;Original Line: 「利害ぬきの悪友ってやつ」 [message window="kyara" name="Dum" face="alic_c_1_02.png" voice="dad_2342.wav"] “But he's a bad friend. We like different things.” [/message] ;Original Line: 「そうなの?[br] 私もよ」 [message window="heroine" face="alic_c_1_03.png"] “Really?[br] Me too.” [/message] [cg2 file="bor_l_1_02_s.png" layer="8" posx="-53" posy="0"] ;Original Line: 「友達じゃないぜ?」 [message window="kyara" name="Boris" face="alic_c_1_03.png" voice="bor_2618.wav"] “But we're not friends, are we?” [/message] ;Original Line: 「え?」 [message window="heroine" face="alic_c_1_09.png"] “Eh?” [/message] [cg2 file="bor_l_1_07_s.png" layer="8" posx="-53" posy="0"] ;Original Line: 「俺とあんたは、もっとふか〜い仲。[br] ……だろ?」 [message window="kyara" name="Boris" face="alic_c_1_09.png" voice="bor_2619.wav"] “We're much closer~[br] ......Right?” [/message] ;Original Line: 「な、なに言ってるの」 [message window="heroine" face="alic_c_1_10.png"] “Wh-What are you saying?!” [/message] [chara2 file="dee_l_1_07_s.png" pos="center"] ;Original Line: 「殺してほしいの、ボリス」 [message window="kyara" name="Dee" face="alic_c_1_10.png" voice="dad_2343.wav"] “Boris, I'll kill you.” [/message] [chara4 file="dum_r_1_10_s.png" pos="right"] ;Original Line: 「無料で切り刻んであげようか」 [message window="kyara" name="Dum" face="alic_c_1_10.png" voice="dad_2344.wav"] “We'll kill you. Free of charge.” [/message] ;Original Line: ……と言いつつ、短気な双子が斧を振り回さない。[br] どうやら、ボリスとは本当に友達らしい。 [message window="togaki" face="alic_c_1_02.png"] ......But the twins didn't take out their axes.[br] Boris really is their friend. Apparently. [/message] ;Original Line: 「敵対しているんじゃなかったの?」 [message window="heroine" face="alic_c_1_21.png"] “Aren't you supposed to be enemies?” [/message] [cg2 file="bor_c_2_02_s.png" layer="8" posx="-53" posy="0"] ;Original Line: 「敵対?[br] 俺達が?」 [message window="kyara" name="Boris" face="alic_c_1_21.png" voice="bor_2620.wav"] “Enemies?[br] Us?” [/message] ;Original Line: 「だって、帽子屋の屋敷……というかマフィアと遊園地は対立関係にあるんでしょう?」 [message window="heroine" face="alic_l_1_07.png"] “I mean, the Hatter Mansion...... or rather the Mafia and the Amusement Park are enemies, right?” [/message] ;Original Line: マフィアと遊園地……。[br] 改めて口に出すと奇怪な対立の構図だ。 [message window="togaki" face="alic_c_1_02.png"] The Mafia and the Amusement Park......[br] Saying it aloud makes the combination even sillier. [/message] [chara2 file="dee_c_1_01_s.png" pos="center"] ;Original Line: 「ああ。[br] そうだね、ボスとここのオーナーは対立してる」 [message window="kyara" name="Dee" face="alic_c_1_02.png" voice="dad_2345.wav"] “Ahh.[br] That's right, Boss is enemies with the owner here.” [/message] [chara4 file="dum_r_2_06_s.png" pos="right"] ;Original Line: 「仕留めたらボーナスものだよね」 [message window="kyara" name="Dum" face="alic_c_1_02.png" voice="dad_2346.wav"] “So we'll get a bonus if we kill him.” [/message] [cg2 file="bor_c_1_01_s.png" layer="8" posx="-53" posy="0"] ;Original Line: 「でも、俺達には関係ないよな」 [message window="kyara" name="Boris" face="alic_c_1_02.png" voice="bor_2621.wav"] “But otherwise, it has nothing to do with us.” [/message] [chara2 file="dee_c_2_04_s.png" pos="center"] ;Original Line: 「うんうん。[br] 関係ない」 [message window="kyara" name="Dee" face="alic_c_1_02.png" voice="dad_2347.wav"] “Uh-huh.[br] We don't care.” [/message] [chara4 file="dum_c_2_02_s.png" pos="right"] ;Original Line: 「無関係、無関係」 [message window="kyara" name="Dum" face="alic_c_1_02.png" voice="dad_2348.wav"] “Don't care. Don't care at all.” [/message] ;Original Line: 「関係ないって……」 [message window="heroine" face="alic_c_1_12.png"] “You don't care......” [/message] [cg2 file="bor_c_2_03_s.png" layer="8" posx="-53" posy="0"] ;Original Line: 「だって、門番と居候が喧嘩しても仕方ないだろ」 [message window="kyara" name="Boris" face="alic_c_1_12.png" voice="bor_2622.wav"] “Eh. It's not worth it to hire gatekeepers to fight a freeloader.” [/message] [chara4 file="dum_c_1_01_s.png" pos="right"] ;Original Line: 「ボリスを仕留めても、ボーナス出ないよ」 [message window="kyara" name="Dum" face="alic_c_1_12.png" voice="dad_2349.wav"] “So even if we kill Boris, we won't get a bonus for it.” [/message] [chara2 file="dee_c_2_02_s.png" pos="center"] ;Original Line: 「猫と友達になっちゃいけないなんて労働条件外だよ」 [message window="kyara" name="Dee" face="alic_c_1_12.png" voice="dad_2350.wav"] “And our contract doesn't say we can't be friends with a cat!” [/message] ;Original Line: 「…………」 [message window="heroine" face="alic_c_2_03.png"] “...” [/message] ;Original Line: えらくアバウトな敵対関係のようだ……。 [message window="togaki" face="alic_c_1_02.png"] They don't seem like friends at all...... [/message] ; 【時間経過】イベント中 [clearmessage] [chara2] [chara4] [cg2] ;<<ADV/回想判定>> [if_param_next value="memory" param="双子とボリス01" incomp="dad_bor01.ks" incomptarget="*dad_bor01_memory"] ;<<回想>> ; 【時間経過】イベント中 [se1] [se2] [bgimage file="bg_001_map_c.png" time="1205"] [bgimage file="bg_black.png" time="1205"] [wait time="505"] [endmemory] ;<<ADVパート>> *dad_bor01_memory [if_readed_next check="dad_stay03.ks" label="*dad_stay03_02_cas" incomp="dad_bor01.ks" incomptarget="*dad_bor01_02"] [if_readed_next check="dad_stay08.ks" label="*dad_stay08_04_cas" incomp="dad_bor01.ks" incomptarget="*dad_bor01_02"] ;<双子とエース>へ ; 【時間経過】イベント中 [se1] [se2] [bgimage file="bg_001_map_c.png" time="1205"] [bgimage file="bg_black.png" time="1205"] [wait time="505"] [endmemory] [next file="dad_ace01.ks" target="*dad_ace01_01"] *dad_bor01_02 ;<<本編へ>> [set value="scene" param="home 8th encount"] ; 【時間経過】イベント中 [se1] [se2] [bgimage file="bg_001_map_c.png" time="1505"] [bgimage file="bg_001_map_b.png" time="805"] [bgimage file="bg_001_map_a.png" time="805"] [bgimage file="bg_001_map_c.png" time="805"] [wait time="305"] [bgimage file="bg_100_bmap_c.jpg" time="1005" effect="map_hat"] [next file="dad_stay08.ks" target="*dad_stay08_09"]