using System; using System.Collections; using UnityEngine; // Token: 0x020000F6 RID: 246 public class VoiceOptionScrollbar : MonoBehaviour { // Token: 0x06000697 RID: 1687 RVA: 0x0001B4A8 File Offset: 0x000196A8 public static VoiceOptionScrollbar Create(int height, ImageObject area, ImageObject slider, Transform parent) { GameObject gameObject = new GameObject("VoiceOptionScrollBar"); gameObject.transform.parent = parent; gameObject.transform.localPosition = default(Vector3); VoiceOptionScrollbar voiceOptionScrollbar = gameObject.AddComponent(); voiceOptionScrollbar.Init(height, area, slider, gameObject.transform); return voiceOptionScrollbar; } // Token: 0x06000698 RID: 1688 RVA: 0x0001B4F8 File Offset: 0x000196F8 private void Init(int height, ImageObject area, ImageObject slider, Transform parent) { this.m_Scrollarea = area; this.m_Scrollbar = slider; this.m_Height = height; base.StartCoroutine(this.TextureLoadWait()); } // Token: 0x06000699 RID: 1689 RVA: 0x0001B528 File Offset: 0x00019728 private IEnumerator TextureLoadWait() { while (!GraphicManager.CheckLoadImageComplete("voice_ber1")) { yield return 0; } while (!GraphicManager.CheckLoadImageComplete("voice_ber2")) { yield return 0; } this.m_ScrollHeight = (int)(this.m_Scrollarea.transform.localScale.y - this.m_Scrollbar.transform.localScale.y); this.m_Scrollbar.gameObject.GetComponent().SetHeight(this.m_ScrollHeight); this.m_Scrollbar.gameObject.GetComponent().SetListHeight(this.m_Height); yield break; } // Token: 0x0600069A RID: 1690 RVA: 0x0001B544 File Offset: 0x00019744 public void SetSlideObject(GameObject slideObject) { VoiceOptionScrollbarSlider voiceOptionScrollbarSlider = this.m_Scrollbar.gameObject.AddComponent(); voiceOptionScrollbarSlider.SetSlideObject(slideObject); } // Token: 0x0600069B RID: 1691 RVA: 0x0001B56C File Offset: 0x0001976C public void SetValue(int value) { this.m_Value = value; this.UpdateBar(); } // Token: 0x0600069C RID: 1692 RVA: 0x0001B57C File Offset: 0x0001977C private void UpdateBar() { this.m_Rate = (float)this.m_Value / (float)this.m_Height; if (this.m_Rate < -1f) { this.m_Rate = -1f; } if (this.m_Rate > 0f) { this.m_Rate = 0f; } this.m_Scrollbar.OnViewPosition.y = this.m_Scrollbar.OriginalPosition.y + this.m_Rate * (float)this.m_ScrollHeight; if (this.m_Scrollbar.OnViewPosition.y > this.m_Scrollbar.OriginalPosition.y) { this.m_Scrollbar.OnViewPosition.y = this.m_Scrollbar.OriginalPosition.y; } } // Token: 0x040005FF RID: 1535 private ImageObject m_Scrollbar; // Token: 0x04000600 RID: 1536 private ImageObject m_Scrollarea; // Token: 0x04000601 RID: 1537 private int m_Height; // Token: 0x04000602 RID: 1538 private int m_Value; // Token: 0x04000603 RID: 1539 private float m_Rate; // Token: 0x04000604 RID: 1540 private int m_ScrollHeight; }