using System; using System.Collections; using UnityEngine; // Token: 0x020000F1 RID: 241 public class SubPartTask { // Token: 0x06000683 RID: 1667 RVA: 0x0001B004 File Offset: 0x00019204 protected IEnumerator Open(string sceneName, bool bFade) { SceneManager.AddScene(sceneName); GameObject go = null; while (go == null) { yield return 0; Singleton.Instance.UpdateReadTask(); go = GameObject.Find(sceneName + "/Wnd"); } Singleton.Instance.Disable(false); if (bFade) { EffectManager.FadeBlackIn(0.5f); while (EffectManager.FadeIsEnd()) { yield return 0; } } SubTaskBaseWindow baseTaskWindow = go.GetComponent(); while (!baseTaskWindow.IsTaskEnd) { yield return 0; Singleton.Instance.UpdateReadTask(); } if (bFade) { EffectManager.FadeBlackOut(0.5f); while (EffectManager.FadeIsEnd()) { yield return 0; } } Singleton.Instance.Enable(false); yield return 0; SceneManager.DeleteLastAddScene(); yield break; } }