using System; using Game; using Qoo.Game; namespace Qoo.SoundSystem { // Token: 0x020000A1 RID: 161 public static class Sound { // Token: 0x0600049B RID: 1179 RVA: 0x00011590 File Offset: 0x0000F790 public static void BgmPlay(string name, float fVol = 1f, int nInTime = 1000, int nOutTime = 1000) { UnityApp.Sound.BgmPlay(name, fVol * Sound.GetVolumeBgm(), nInTime, nOutTime); } // Token: 0x0600049C RID: 1180 RVA: 0x000115A8 File Offset: 0x0000F7A8 public static void BgmStop(int time = 1000) { UnityApp.Sound.BgmStop(time); } // Token: 0x0600049D RID: 1181 RVA: 0x000115B8 File Offset: 0x0000F7B8 internal static bool BgmIsPlay() { return UnityApp.Sound.BgmIsPlay(); } // Token: 0x0600049E RID: 1182 RVA: 0x000115C4 File Offset: 0x0000F7C4 public static void BgmApplyVolume() { UnityApp.Sound.BgmSetVolume(Sound.GetVolumeBgm()); } // Token: 0x0600049F RID: 1183 RVA: 0x000115D8 File Offset: 0x0000F7D8 public static void SeSlotPlay(int slot, string name, bool bLoop, float vol) { UnityApp.Sound.SlotSePlay(slot, name, vol * Sound.GetVolumeSe(), bLoop); } // Token: 0x060004A0 RID: 1184 RVA: 0x000115F0 File Offset: 0x0000F7F0 public static void SeSlotStop(int slot) { UnityApp.Sound.SlotSeStop(slot, 0); } // Token: 0x060004A1 RID: 1185 RVA: 0x00011600 File Offset: 0x0000F800 public static void SeSlotStopAll() { UnityApp.Sound.SlotSeStopAll(1000); } // Token: 0x060004A2 RID: 1186 RVA: 0x00011614 File Offset: 0x0000F814 public static void SeSlotApplyVolume() { UnityApp.Sound.SlotSeSetVolume(0, Sound.GetVolumeSe()); UnityApp.Sound.SlotSeSetVolume(1, Sound.GetVolumeSe()); } // Token: 0x060004A3 RID: 1187 RVA: 0x00011644 File Offset: 0x0000F844 public static void VoicePlay(string name, float fVol = 1f) { Debug.Print("VOICE:" + name); UnityApp.Sound.VoicePlay(name, fVol * Sound.GetVolumeVoice(name)); } // Token: 0x060004A4 RID: 1188 RVA: 0x00011674 File Offset: 0x0000F874 public static void VoiceStop() { UnityApp.Sound.VoiceStop(); } // Token: 0x060004A5 RID: 1189 RVA: 0x00011680 File Offset: 0x0000F880 internal static bool VoiceIsPlay() { return UnityApp.Sound.VoiceIsPlay(); } // Token: 0x060004A6 RID: 1190 RVA: 0x0001168C File Offset: 0x0000F88C public static void SysSePlay(string name, float fVol = 1f) { UnityApp.Sound.SysSePlay(name, fVol * Sound.GetSeVolumeSys()); } // Token: 0x060004A7 RID: 1191 RVA: 0x000116A0 File Offset: 0x0000F8A0 public static void SysPlayerSePlay(string name, float fVol = 1f) { UnityApp.Sound.SysPlayerSePlay(name, fVol * Sound.GetSeVolumeSys()); } // Token: 0x060004A8 RID: 1192 RVA: 0x000116B4 File Offset: 0x0000F8B4 internal static bool SysPlayerSeIsPlay() { return UnityApp.Sound.SysPlayerSeIsPlay(); } // Token: 0x060004A9 RID: 1193 RVA: 0x000116C0 File Offset: 0x0000F8C0 internal static void SE_Ok() { Sound.SysSePlay("sysse_decide", 1f); } // Token: 0x060004AA RID: 1194 RVA: 0x000116D4 File Offset: 0x0000F8D4 internal static void SE_Select() { Sound.SysSePlay("sysse_hover", 1f); } // Token: 0x060004AB RID: 1195 RVA: 0x000116E8 File Offset: 0x0000F8E8 internal static void SE_Cancel() { Sound.SysSePlay("sysse_back", 1f); } // Token: 0x060004AC RID: 1196 RVA: 0x000116FC File Offset: 0x0000F8FC public static float GetVolumeBgm() { return (float)SysData.GetVolumeBgm() * 0.2f; } // Token: 0x060004AD RID: 1197 RVA: 0x0001170C File Offset: 0x0000F90C private static float GetVolumeSe() { return (float)SysData.GetVolumeSe() * 0.2f; } // Token: 0x060004AE RID: 1198 RVA: 0x0001171C File Offset: 0x0000F91C private static float GetSeVolumeSys() { return (float)SysData.GetVolumeSys() * 0.2f; } // Token: 0x060004AF RID: 1199 RVA: 0x0001172C File Offset: 0x0000F92C private static float GetVolumeVoice(string nameVoice) { if (!SysData.IsVoiceEnable()) { return 0f; } if (GameData.IsFullVoiceCheck()) { if (!SysData.IsPayVoice(CHAR_ID.NIGHTMARE)) { return 0f; } } else if (GameData.IsVoiceCheck() && !SysData.IsPayVoice(GameData.GetRoute())) { return 0f; } CHAR_ID idFromVoice = Chara.GetIdFromVoice(nameVoice); return (float)SysData.GetVoiceVolume(idFromVoice) * 0.2f; } } }