using System; using UnityEngine; // Token: 0x0200019A RID: 410 public class ImageObject2 { // Token: 0x06000BCE RID: 3022 RVA: 0x00031CEC File Offset: 0x0002FEEC public ImageObject2(GameObject go, int x, int y, int z, UnityTexture uniTex) { this.m_GameObject = go; this.SetTexture(uniTex, true); this.SetPosition(x, y, z); } // Token: 0x1700019A RID: 410 // (get) Token: 0x06000BCF RID: 3023 RVA: 0x00031D1C File Offset: 0x0002FF1C public int X { get { return this.m_X; } } // Token: 0x1700019B RID: 411 // (get) Token: 0x06000BD0 RID: 3024 RVA: 0x00031D24 File Offset: 0x0002FF24 public int Y { get { return this.m_Y; } } // Token: 0x1700019C RID: 412 // (get) Token: 0x06000BD1 RID: 3025 RVA: 0x00031D2C File Offset: 0x0002FF2C public int Z { get { return this.m_Z; } } // Token: 0x1700019D RID: 413 // (get) Token: 0x06000BD2 RID: 3026 RVA: 0x00031D34 File Offset: 0x0002FF34 public int Width { get { return this.m_Width; } } // Token: 0x1700019E RID: 414 // (get) Token: 0x06000BD3 RID: 3027 RVA: 0x00031D3C File Offset: 0x0002FF3C public int Height { get { return this.m_Height; } } // Token: 0x1700019F RID: 415 // (get) Token: 0x06000BD4 RID: 3028 RVA: 0x00031D44 File Offset: 0x0002FF44 public Vector4 UVWH { get { return this.m_UVWH; } } // Token: 0x170001A0 RID: 416 // (get) Token: 0x06000BD5 RID: 3029 RVA: 0x00031D4C File Offset: 0x0002FF4C // (set) Token: 0x06000BD6 RID: 3030 RVA: 0x00031D60 File Offset: 0x0002FF60 public bool ColliderEnabled { get { return this.m_GameObject.GetComponent().enabled; } set { this.m_GameObject.GetComponent().enabled = value; } } // Token: 0x170001A1 RID: 417 // (get) Token: 0x06000BD7 RID: 3031 RVA: 0x00031D74 File Offset: 0x0002FF74 // (set) Token: 0x06000BD8 RID: 3032 RVA: 0x00031D88 File Offset: 0x0002FF88 public bool RendererEnabled { get { return this.m_GameObject.GetComponent().enabled; } set { this.m_GameObject.GetComponent().enabled = value; } } // Token: 0x170001A2 RID: 418 // (get) Token: 0x06000BD9 RID: 3033 RVA: 0x00031D9C File Offset: 0x0002FF9C public bool HasTexture { get { return this.m_UniTex != null && this.m_UniTex.IsInit; } } // Token: 0x06000BDA RID: 3034 RVA: 0x00031DB8 File Offset: 0x0002FFB8 public static ImageObject2 Create(Transform parent, string name, int x, int y, int z, UnityTexture uniTex) { GameObject gameObject = GameObject.CreatePrimitive(PrimitiveType.Quad); //gameObject.renderer.material = new Material(Resources.Load("Shader/Sprite/Sprite") as Shader); gameObject.GetComponent().material = new Material(Shader.Find("QO/Sprite") as Shader); gameObject.name = name; gameObject.transform.parent = parent; return new ImageObject2(gameObject, x, y, z, uniTex); } // Token: 0x06000BDB RID: 3035 RVA: 0x00031E0C File Offset: 0x0003000C public void Hidden(bool hidden) { this.m_GameObject.GetComponent().enabled = !hidden; this.m_GameObject.GetComponent().enabled = !hidden; } // Token: 0x06000BDC RID: 3036 RVA: 0x00031E44 File Offset: 0x00030044 public void Enabled(bool enabled) { this.m_GameObject.SetActive(enabled); } // Token: 0x06000BDD RID: 3037 RVA: 0x00031E54 File Offset: 0x00030054 public T AddComponent() where T : MonoBehaviour { return this.m_GameObject.AddComponent(); } // Token: 0x06000BDE RID: 3038 RVA: 0x00031E64 File Offset: 0x00030064 public void RemoveComponent() where T : MonoBehaviour { UnityEngine.Object.Destroy(this.m_GameObject.GetComponent()); } // Token: 0x06000BDF RID: 3039 RVA: 0x00031E7C File Offset: 0x0003007C public T GetComponent() where T : MonoBehaviour { return this.m_GameObject.GetComponent(); } // Token: 0x06000BE0 RID: 3040 RVA: 0x00031E8C File Offset: 0x0003008C public void ReloadTexture(bool fixedTexture = true) { if (this.HasTexture) { this.SetTexture(this.m_UniTex, fixedTexture); } } // Token: 0x06000BE1 RID: 3041 RVA: 0x00031EA8 File Offset: 0x000300A8 public void SetTexture(UnityTexture uniTex, bool fixedTexture = true) { this.m_UniTex = uniTex; if (uniTex == null) { return; } this.m_GameObject.GetComponent().material.mainTexture = this.m_UniTex.m_Texture; if (fixedTexture) { this.FixedTexture(); } } // Token: 0x06000BE2 RID: 3042 RVA: 0x00031EF0 File Offset: 0x000300F0 public void SetTextureUVWH(float u = 0f, float v = 0f, float w = 1f, float h = 1f) { this.SetTextureUVWH(new Vector4(u, v, w, h)); } // Token: 0x06000BE3 RID: 3043 RVA: 0x00031F04 File Offset: 0x00030104 public void SetTextureUVWH(Vector4 uvwh) { this.m_UVWH = uvwh; this.m_GameObject.GetComponent().material.SetVector("_UVWH", this.m_UVWH); } // Token: 0x06000BE4 RID: 3044 RVA: 0x00031F30 File Offset: 0x00030130 public void Move(Vector3 vec) { this.Move((int)vec.x, (int)vec.y, (int)vec.z); } // Token: 0x06000BE5 RID: 3045 RVA: 0x00031F50 File Offset: 0x00030150 public void Move(int x, int y, int z) { int x2 = this.m_X + x; int y2 = this.m_Y + y; int z2 = this.m_Z + z; this.SetPosition(x2, y2, z2); } // Token: 0x06000BE6 RID: 3046 RVA: 0x00031F84 File Offset: 0x00030184 public void SetPosition(Vector3 pos) { this.SetPosition((int)pos.x, (int)pos.y, (int)pos.z); } // Token: 0x06000BE7 RID: 3047 RVA: 0x00031FA4 File Offset: 0x000301A4 public void SetPosition(int x, int y, int z) { this.m_X = x; this.m_Y = y; this.m_Z = z; this.UpdatePosition(); } // Token: 0x06000BE8 RID: 3048 RVA: 0x00031FC4 File Offset: 0x000301C4 public void UpdatePosition() { int num = -480; int num2 = 272; Vector3 localPosition = new Vector3(0f, 0f, 0f); localPosition.x = (float)(num + this.Width / 2 - this.X); localPosition.y = (float)(num2 - this.Height / 2 - this.Y); localPosition.z = (float)this.Z; this.m_GameObject.transform.localPosition = localPosition; } // Token: 0x06000BE9 RID: 3049 RVA: 0x00032044 File Offset: 0x00030244 public virtual void FixedTexture() { if (this.HasTexture) { this.SetSize(this.m_UniTex.m_Texture.width, this.m_UniTex.m_Texture.height); } } // Token: 0x06000BEA RID: 3050 RVA: 0x00032084 File Offset: 0x00030284 public void SetSize(int width, int height) { this.m_Width = width; this.m_Height = height; this.UpdateScale(); } // Token: 0x06000BEB RID: 3051 RVA: 0x0003209C File Offset: 0x0003029C public void UpdateScale() { Vector3 localScale = new Vector3((float)this.m_Width, (float)this.m_Height, 1f); this.m_GameObject.transform.localScale = localScale; } // Token: 0x06000BEC RID: 3052 RVA: 0x000320D4 File Offset: 0x000302D4 public void Destroy() { UnityEngine.Object.Destroy(this.m_GameObject); } // Token: 0x04000930 RID: 2352 private GameObject m_GameObject; // Token: 0x04000931 RID: 2353 private int m_X; // Token: 0x04000932 RID: 2354 private int m_Y; // Token: 0x04000933 RID: 2355 private int m_Z; // Token: 0x04000934 RID: 2356 private int m_Width; // Token: 0x04000935 RID: 2357 private int m_Height; // Token: 0x04000936 RID: 2358 private UnityTexture m_UniTex; // Token: 0x04000937 RID: 2359 private Vector4 m_UVWH; }