using Assets.Scripts; using System.Collections; using System.Collections.Generic; using UnityEngine; public class SetLanguage : MonoBehaviour { public LocaleEnum language = LocaleEnum.Japanese; public void OnLanguageSelect() { UnityEngine.PlayerPrefs.SetInt("language", (int)language); UnityEngine.PlayerPrefs.Save(); UnityEngine.SceneManagement.SceneManager.LoadScene("DebugScene", UnityEngine.SceneManagement.LoadSceneMode.Single); } }