using System; using System.Collections; using UnityEngine; // Token: 0x02000008 RID: 8 public class ScreenMovieSample : MonoBehaviour { // Token: 0x06000011 RID: 17 RVA: 0x00002238 File Offset: 0x00000438 private IEnumerator Start() { //TODO fix movie playing. either make platform specific versions OR make platform agnostic //yield return base.StartCoroutine(MovieManager.PlayMovie("mp4/high/op_movie.mp4", FullScreenMovieControlMode.CancelOnInput)); yield return base.StartCoroutine(MovieManager.PlayMovie("mp4/high/op_movie" + HelperFunctions.getMovieFileTypeForPlatform(), this.gameObject)); Debug.Log(" #DEBUGLOG::MOVIE OWATA "); yield break; } // Token: 0x06000012 RID: 18 RVA: 0x00002254 File Offset: 0x00000454 private void Update() { } }