in progress changes
This commit is contained in:
@@ -19,7 +19,7 @@
|
|||||||
<DebugType>full</DebugType>
|
<DebugType>full</DebugType>
|
||||||
<Optimize>false</Optimize>
|
<Optimize>false</Optimize>
|
||||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||||
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_1;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE</DefineConstants>
|
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_1;UNITY_4_3;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE</DefineConstants>
|
||||||
<ErrorReport>prompt</ErrorReport>
|
<ErrorReport>prompt</ErrorReport>
|
||||||
<WarningLevel>4</WarningLevel>
|
<WarningLevel>4</WarningLevel>
|
||||||
<NoWarn>0169</NoWarn>
|
<NoWarn>0169</NoWarn>
|
||||||
@@ -440,19 +440,37 @@
|
|||||||
<Compile Include="Assets\Scripts\P31RestKit\ThreadingCallbackHelper.cs" />
|
<Compile Include="Assets\Scripts\P31RestKit\ThreadingCallbackHelper.cs" />
|
||||||
<Compile Include="Assets\Scripts\P31RestKit\Utils.cs" />
|
<Compile Include="Assets\Scripts\P31RestKit\Utils.cs" />
|
||||||
<None Include="Assets\Resources\shader\sprite\Sprite Flash.shader" />
|
<None Include="Assets\Resources\shader\sprite\Sprite Flash.shader" />
|
||||||
|
<None Include="Assets\TestShaders\Unlit - Masked Colored.shader" />
|
||||||
|
<None Include="Assets\TestShaders\Unlit - Transparent Colored (Packed).shader" />
|
||||||
|
<None Include="Assets\TestShaders\Unlit - Dynamic Font (AlphaClip).shader" />
|
||||||
<None Include="Assets\Resources\shader\movie\YCrCbtoRGBTrans.shader" />
|
<None Include="Assets\Resources\shader\movie\YCrCbtoRGBTrans.shader" />
|
||||||
<None Include="Assets\Resources\shader\effect\Transition.shader" />
|
<None Include="Assets\Resources\shader\effect\Transition.shader" />
|
||||||
|
<None Include="Assets\TestShaders\Unlit - Depth.shader" />
|
||||||
|
<None Include="Assets\TestShaders\Unlit - Transparent Colored.shader" />
|
||||||
<None Include="Assets\Resources\shader\movie\YCrCbtoRGBChromaKey.shader" />
|
<None Include="Assets\Resources\shader\movie\YCrCbtoRGBChromaKey.shader" />
|
||||||
<None Include="Assets\Resources\shader\sprite\Sprite Back.shader" />
|
<None Include="Assets\Resources\shader\sprite\Sprite Back.shader" />
|
||||||
|
<None Include="Assets\TestShaders\Unlit - Transparent Colored (Packed) (AlphaClip) .shader" />
|
||||||
|
<None Include="Assets\TestShaders\GUI - Text Shader (SoftClip).shader" />
|
||||||
<None Include="Assets\Resources\shader\sprite\TextSprite.shader" />
|
<None Include="Assets\Resources\shader\sprite\TextSprite.shader" />
|
||||||
|
<None Include="Assets\TestShaders\Unlit - Depth Cutout.shader" />
|
||||||
<None Include="Assets\Resources\shader\movie\YCrCbtoRGB.shader" />
|
<None Include="Assets\Resources\shader\movie\YCrCbtoRGB.shader" />
|
||||||
|
<None Include="Assets\TestShaders\GUI - Text Shader (AlphaClip).shader" />
|
||||||
<None Include="Assets\Resources\shader\movie\YCrCbtoRGBSplitAlpha.shader" />
|
<None Include="Assets\Resources\shader\movie\YCrCbtoRGBSplitAlpha.shader" />
|
||||||
<None Include="Assets\Resources\shader\sprite\Sprite.shader" />
|
<None Include="Assets\Resources\shader\sprite\Sprite.shader" />
|
||||||
<None Include="Assets\StreamingAssets\font\h2m_font.fnt" />
|
<None Include="Assets\StreamingAssets\font\h2m_font.fnt" />
|
||||||
|
<None Include="Assets\TestShaders\Unlit - Transparent Colored (Packed) (SoftClip).shader" />
|
||||||
<None Include="Assets\Resources\shader\sprite\Sprite NoTexAlpha.shader" />
|
<None Include="Assets\Resources\shader\sprite\Sprite NoTexAlpha.shader" />
|
||||||
<None Include="Assets\Resources\shader\effect\Mosaic.shader" />
|
<None Include="Assets\Resources\shader\effect\Mosaic.shader" />
|
||||||
<None Include="Assets\Resources\shader\color\UnlitColor.shader" />
|
<None Include="Assets\Resources\shader\color\UnlitColor.shader" />
|
||||||
|
<None Include="Assets\TestShaders\Unlit - Premultiplied Colored (SoftClip).shader" />
|
||||||
|
<None Include="Assets\TestShaders\Unlit - Premultiplied Colored (AlphaClip).shader" />
|
||||||
<None Include="Assets\Resources\shader\sprite\Sprite Sub.shader" />
|
<None Include="Assets\Resources\shader\sprite\Sprite Sub.shader" />
|
||||||
|
<None Include="Assets\TestShaders\Unlit - Dynamic Font.shader" />
|
||||||
|
<None Include="Assets\TestShaders\Unlit - Dynamic Font (SoftClip).shader" />
|
||||||
|
<None Include="Assets\TestShaders\Unlit - Transparent Colored (SoftClip).shader" />
|
||||||
|
<None Include="Assets\TestShaders\Unlit - Transparent Colored (AlphaClip).shader" />
|
||||||
|
<None Include="Assets\TestShaders\Unlit - Additive Colored.shader" />
|
||||||
|
<None Include="Assets\TestShaders\Unlit - Premultiplied Colored.shader" />
|
||||||
<None Include="Assets\Resources\shader\effect\Ripple.shader" />
|
<None Include="Assets\Resources\shader\effect\Ripple.shader" />
|
||||||
<None Include="Assets\Resources\shader\sprite\Sprite Add.shader" />
|
<None Include="Assets\Resources\shader\sprite\Sprite Add.shader" />
|
||||||
<None Include="Assets\Resources\shader\movie\YCrCbtoRGB Add.shader" />
|
<None Include="Assets\Resources\shader\movie\YCrCbtoRGB Add.shader" />
|
||||||
|
|||||||
+19
-1
@@ -19,7 +19,7 @@
|
|||||||
<DebugType>full</DebugType>
|
<DebugType>full</DebugType>
|
||||||
<Optimize>false</Optimize>
|
<Optimize>false</Optimize>
|
||||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||||
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_1;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE</DefineConstants>
|
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_1;UNITY_4_3;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE</DefineConstants>
|
||||||
<ErrorReport>prompt</ErrorReport>
|
<ErrorReport>prompt</ErrorReport>
|
||||||
<WarningLevel>4</WarningLevel>
|
<WarningLevel>4</WarningLevel>
|
||||||
<NoWarn>0169</NoWarn>
|
<NoWarn>0169</NoWarn>
|
||||||
@@ -440,19 +440,37 @@
|
|||||||
<Compile Include="Assets\Scripts\P31RestKit\ThreadingCallbackHelper.cs" />
|
<Compile Include="Assets\Scripts\P31RestKit\ThreadingCallbackHelper.cs" />
|
||||||
<Compile Include="Assets\Scripts\P31RestKit\Utils.cs" />
|
<Compile Include="Assets\Scripts\P31RestKit\Utils.cs" />
|
||||||
<None Include="Assets\Resources\shader\sprite\Sprite Flash.shader" />
|
<None Include="Assets\Resources\shader\sprite\Sprite Flash.shader" />
|
||||||
|
<None Include="Assets\TestShaders\Unlit - Masked Colored.shader" />
|
||||||
|
<None Include="Assets\TestShaders\Unlit - Transparent Colored (Packed).shader" />
|
||||||
|
<None Include="Assets\TestShaders\Unlit - Dynamic Font (AlphaClip).shader" />
|
||||||
<None Include="Assets\Resources\shader\movie\YCrCbtoRGBTrans.shader" />
|
<None Include="Assets\Resources\shader\movie\YCrCbtoRGBTrans.shader" />
|
||||||
<None Include="Assets\Resources\shader\effect\Transition.shader" />
|
<None Include="Assets\Resources\shader\effect\Transition.shader" />
|
||||||
|
<None Include="Assets\TestShaders\Unlit - Depth.shader" />
|
||||||
|
<None Include="Assets\TestShaders\Unlit - Transparent Colored.shader" />
|
||||||
<None Include="Assets\Resources\shader\movie\YCrCbtoRGBChromaKey.shader" />
|
<None Include="Assets\Resources\shader\movie\YCrCbtoRGBChromaKey.shader" />
|
||||||
<None Include="Assets\Resources\shader\sprite\Sprite Back.shader" />
|
<None Include="Assets\Resources\shader\sprite\Sprite Back.shader" />
|
||||||
|
<None Include="Assets\TestShaders\Unlit - Transparent Colored (Packed) (AlphaClip) .shader" />
|
||||||
|
<None Include="Assets\TestShaders\GUI - Text Shader (SoftClip).shader" />
|
||||||
<None Include="Assets\Resources\shader\sprite\TextSprite.shader" />
|
<None Include="Assets\Resources\shader\sprite\TextSprite.shader" />
|
||||||
|
<None Include="Assets\TestShaders\Unlit - Depth Cutout.shader" />
|
||||||
<None Include="Assets\Resources\shader\movie\YCrCbtoRGB.shader" />
|
<None Include="Assets\Resources\shader\movie\YCrCbtoRGB.shader" />
|
||||||
|
<None Include="Assets\TestShaders\GUI - Text Shader (AlphaClip).shader" />
|
||||||
<None Include="Assets\Resources\shader\movie\YCrCbtoRGBSplitAlpha.shader" />
|
<None Include="Assets\Resources\shader\movie\YCrCbtoRGBSplitAlpha.shader" />
|
||||||
<None Include="Assets\Resources\shader\sprite\Sprite.shader" />
|
<None Include="Assets\Resources\shader\sprite\Sprite.shader" />
|
||||||
<None Include="Assets\StreamingAssets\font\h2m_font.fnt" />
|
<None Include="Assets\StreamingAssets\font\h2m_font.fnt" />
|
||||||
|
<None Include="Assets\TestShaders\Unlit - Transparent Colored (Packed) (SoftClip).shader" />
|
||||||
<None Include="Assets\Resources\shader\sprite\Sprite NoTexAlpha.shader" />
|
<None Include="Assets\Resources\shader\sprite\Sprite NoTexAlpha.shader" />
|
||||||
<None Include="Assets\Resources\shader\effect\Mosaic.shader" />
|
<None Include="Assets\Resources\shader\effect\Mosaic.shader" />
|
||||||
<None Include="Assets\Resources\shader\color\UnlitColor.shader" />
|
<None Include="Assets\Resources\shader\color\UnlitColor.shader" />
|
||||||
|
<None Include="Assets\TestShaders\Unlit - Premultiplied Colored (SoftClip).shader" />
|
||||||
|
<None Include="Assets\TestShaders\Unlit - Premultiplied Colored (AlphaClip).shader" />
|
||||||
<None Include="Assets\Resources\shader\sprite\Sprite Sub.shader" />
|
<None Include="Assets\Resources\shader\sprite\Sprite Sub.shader" />
|
||||||
|
<None Include="Assets\TestShaders\Unlit - Dynamic Font.shader" />
|
||||||
|
<None Include="Assets\TestShaders\Unlit - Dynamic Font (SoftClip).shader" />
|
||||||
|
<None Include="Assets\TestShaders\Unlit - Transparent Colored (SoftClip).shader" />
|
||||||
|
<None Include="Assets\TestShaders\Unlit - Transparent Colored (AlphaClip).shader" />
|
||||||
|
<None Include="Assets\TestShaders\Unlit - Additive Colored.shader" />
|
||||||
|
<None Include="Assets\TestShaders\Unlit - Premultiplied Colored.shader" />
|
||||||
<None Include="Assets\Resources\shader\effect\Ripple.shader" />
|
<None Include="Assets\Resources\shader\effect\Ripple.shader" />
|
||||||
<None Include="Assets\Resources\shader\sprite\Sprite Add.shader" />
|
<None Include="Assets\Resources\shader\sprite\Sprite Add.shader" />
|
||||||
<None Include="Assets\Resources\shader\movie\YCrCbtoRGB Add.shader" />
|
<None Include="Assets\Resources\shader\movie\YCrCbtoRGB Add.shader" />
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
@@ -92,7 +92,8 @@ public abstract class BaseWindow : MonoBehaviourWrap
|
|||||||
public sealed override void Start()
|
public sealed override void Start()
|
||||||
{
|
{
|
||||||
//base.transform.parent.localPosition = new Vector3(2000f, 0f, 0f);
|
//base.transform.parent.localPosition = new Vector3(2000f, 0f, 0f);
|
||||||
base.transform.gameObject.transform.position = new Vector3(2000f, 0f, 0f);
|
//base.transform.gameObject.transform.position = new Vector3(2000f, 0f, 0f);
|
||||||
|
base.transform.gameObject.transform.position = new Vector3(0f, 0f, 0f);
|
||||||
this.BeforeInit();
|
this.BeforeInit();
|
||||||
foreach (BaseWindow.UIComponent uicomponent in this.newComponentArray())
|
foreach (BaseWindow.UIComponent uicomponent in this.newComponentArray())
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -32,9 +32,7 @@ public class CreateSprite : MonoBehaviour
|
|||||||
{
|
{
|
||||||
UnityEngine.Object.Destroy(meshRenderer.material);
|
UnityEngine.Object.Destroy(meshRenderer.material);
|
||||||
}
|
}
|
||||||
// TODO Font
|
meshRenderer.material = new Material(Resources.Load("Shader/Sprite/TextSprite") as Shader);
|
||||||
//meshRenderer.material = new Material(Resources.Load("Shader/Sprite/TextSprite") as Shader);
|
|
||||||
meshRenderer.material = new Material(Shader.Find("Unlit/Transparent") as Shader);
|
|
||||||
|
|
||||||
meshRenderer.castShadows = false;
|
meshRenderer.castShadows = false;
|
||||||
meshRenderer.receiveShadows = false;
|
meshRenderer.receiveShadows = false;
|
||||||
|
|||||||
@@ -38,7 +38,8 @@ public class GalleryMovieWindow : BaseWindow
|
|||||||
// Token: 0x06000723 RID: 1827 RVA: 0x0001E854 File Offset: 0x0001CA54
|
// Token: 0x06000723 RID: 1827 RVA: 0x0001E854 File Offset: 0x0001CA54
|
||||||
private IEnumerator PlayMovie()
|
private IEnumerator PlayMovie()
|
||||||
{
|
{
|
||||||
yield return base.StartCoroutine(MovieManager.PlayMovie("mp4/high/op_movie.mp4", FullScreenMovieControlMode.CancelOnInput));
|
//TODO fix movie playing. either make platform specific versions OR make platform agnostic
|
||||||
|
//yield return base.StartCoroutine(MovieManager.PlayMovie("mp4/high/op_movie.mp4", FullScreenMovieControlMode.CancelOnInput));
|
||||||
this.state = GalleryMovieWindow.STATE.END;
|
this.state = GalleryMovieWindow.STATE.END;
|
||||||
yield break;
|
yield break;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -32,7 +32,8 @@ public class LogoMovieWindow : BaseWindow
|
|||||||
// Token: 0x06000781 RID: 1921 RVA: 0x0002049C File Offset: 0x0001E69C
|
// Token: 0x06000781 RID: 1921 RVA: 0x0002049C File Offset: 0x0001E69C
|
||||||
private IEnumerator PlayMovie()
|
private IEnumerator PlayMovie()
|
||||||
{
|
{
|
||||||
yield return base.StartCoroutine(MovieManager.PlayMovie("mp4/normal/quinrose_logo_8.mp4", FullScreenMovieControlMode.CancelOnInput));
|
//TODO fix movie playing. either make platform specific versions OR make platform agnostic
|
||||||
|
//yield return base.StartCoroutine(MovieManager.PlayMovie("mp4/normal/quinrose_logo_8.mp4", FullScreenMovieControlMode.CancelOnInput));
|
||||||
this.state = LogoMovieWindow.STATE.END;
|
this.state = LogoMovieWindow.STATE.END;
|
||||||
yield break;
|
yield break;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -51,7 +51,9 @@ public class Man2D : Singleton<Man2D>
|
|||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
this.m_Sprite.Enable();
|
this.m_Sprite.Enable();
|
||||||
base.camera.enabled = true;
|
//TODO determine why camera breaks
|
||||||
|
//base.camera.enabled = true;
|
||||||
|
base.camera.enabled = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Token: 0x06000978 RID: 2424 RVA: 0x00029EF4 File Offset: 0x000280F4
|
// Token: 0x06000978 RID: 2424 RVA: 0x00029EF4 File Offset: 0x000280F4
|
||||||
@@ -303,12 +305,12 @@ public class Man2D : Singleton<Man2D>
|
|||||||
Qoo.Debug.Print("Create Frame Buffer");
|
Qoo.Debug.Print("Create Frame Buffer");
|
||||||
int w = 960;
|
int w = 960;
|
||||||
int h = 544;
|
int h = 544;
|
||||||
if (iPhone.generation == iPhoneGeneration.iPhone4)
|
/*if (iPhone.generation == iPhoneGeneration.iPhone4)
|
||||||
{
|
{
|
||||||
w = 512;
|
w = 512;
|
||||||
h = 512;
|
h = 512;
|
||||||
}
|
}*/
|
||||||
Qoo.Debug.Print("Info:iPhone.generation:" + iPhone.generation);
|
//Qoo.Debug.Print("Info:iPhone.generation:" + iPhone.generation);
|
||||||
for (int i = 0; i < this.m_FrameBufferAr.Length; i++)
|
for (int i = 0; i < this.m_FrameBufferAr.Length; i++)
|
||||||
{
|
{
|
||||||
this.m_FrameBufferAr[i] = new FrameBuffer(w, h, "2D Sprite FrameBuffer" + i);
|
this.m_FrameBufferAr[i] = new FrameBuffer(w, h, "2D Sprite FrameBuffer" + i);
|
||||||
|
|||||||
@@ -5,6 +5,8 @@ using UnityEngine;
|
|||||||
// Token: 0x0200017E RID: 382
|
// Token: 0x0200017E RID: 382
|
||||||
public class MovieManager
|
public class MovieManager
|
||||||
{
|
{
|
||||||
|
//TODO fix movie playing. either make platform specific versions OR make platform agnostic
|
||||||
|
/*
|
||||||
// Token: 0x06000ACD RID: 2765 RVA: 0x0002F630 File Offset: 0x0002D830
|
// Token: 0x06000ACD RID: 2765 RVA: 0x0002F630 File Offset: 0x0002D830
|
||||||
public static IEnumerator PlayMovie(string path, FullScreenMovieControlMode mode)
|
public static IEnumerator PlayMovie(string path, FullScreenMovieControlMode mode)
|
||||||
{
|
{
|
||||||
@@ -12,4 +14,5 @@ public class MovieManager
|
|||||||
yield return 0;
|
yield return 0;
|
||||||
yield break;
|
yield break;
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,7 +15,8 @@ namespace Qoo.Graphics
|
|||||||
NMB_FILEINFO fileInfo = Nmb.GetFileInfo(fileId.Name);
|
NMB_FILEINFO fileInfo = Nmb.GetFileInfo(fileId.Name);
|
||||||
string text = fileInfo.DirName + fileInfo.FileName;
|
string text = fileInfo.DirName + fileInfo.FileName;
|
||||||
Debug.Print(string.Format("INFO:Start Movie({0} Skip={1})", text, IsSkip.ToString()));
|
Debug.Print(string.Format("INFO:Start Movie({0} Skip={1})", text, IsSkip.ToString()));
|
||||||
UnityTask.SetSubTask(MovieManager.PlayMovie(text, FullScreenMovieControlMode.CancelOnInput));
|
//TODO fix movie playing. either make platform specific versions OR make platform agnostic
|
||||||
|
//UnityTask.SetSubTask(MovieManager.PlayMovie(text, FullScreenMovieControlMode.CancelOnInput));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -490,6 +490,7 @@ namespace Qoo.Ks
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Token: 0x06000384 RID: 900 RVA: 0x0000BECC File Offset: 0x0000A0CC
|
// Token: 0x06000384 RID: 900 RVA: 0x0000BECC File Offset: 0x0000A0CC
|
||||||
|
// TODO investigate for message printing
|
||||||
private EVENTSCENE SceneApplySub(EVENTSCENE Scene, bool bMsg, bool IsVoice = true)
|
private EVENTSCENE SceneApplySub(EVENTSCENE Scene, bool bMsg, bool IsVoice = true)
|
||||||
{
|
{
|
||||||
if (Scene.Message.Sw == SWITCH.ON && Scene.Message.Tag != null)
|
if (Scene.Message.Sw == SWITCH.ON && Scene.Message.Tag != null)
|
||||||
|
|||||||
@@ -68,7 +68,8 @@ public class ScreenEffect
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
ScreenEffect.goScreenEffect.transform.localPosition = new Vector3(2000f, 0f, (float)(-(float)z));
|
//ScreenEffect.goScreenEffect.transform.localPosition = new Vector3(2000f, 0f, (float)(-(float)z));
|
||||||
|
ScreenEffect.goScreenEffect.transform.localPosition = new Vector3(0f, 0f, (float)(-(float)z));
|
||||||
}
|
}
|
||||||
ScreenEffect.goScreenEffect.renderer.material.SetColor("_Color", color);
|
ScreenEffect.goScreenEffect.renderer.material.SetColor("_Color", color);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -51,14 +51,16 @@ public class ScreenKeyboardManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
return ScreenKeyboardManager.Instance.m_keyboard.wasCanceled;
|
return false;
|
||||||
|
//return ScreenKeyboardManager.Instance.m_keyboard.wasCanceled;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Token: 0x06000A97 RID: 2711 RVA: 0x0002EAC8 File Offset: 0x0002CCC8
|
// Token: 0x06000A97 RID: 2711 RVA: 0x0002EAC8 File Offset: 0x0002CCC8
|
||||||
public static IEnumerator Open(string defaultString = "")
|
public static IEnumerator Open(string defaultString = "")
|
||||||
{
|
{
|
||||||
ScreenKeyboardManager.Instance.m_inputText = defaultString;
|
//TODO fix TouchScreenKeyboard issue
|
||||||
|
/*ScreenKeyboardManager.Instance.m_inputText = defaultString;
|
||||||
ScreenKeyboardManager.Instance.m_keyboard = TouchScreenKeyboard.Open(defaultString, TouchScreenKeyboardType.NamePhonePad);
|
ScreenKeyboardManager.Instance.m_keyboard = TouchScreenKeyboard.Open(defaultString, TouchScreenKeyboardType.NamePhonePad);
|
||||||
while (!ScreenKeyboardManager.Instance.m_keyboard.active)
|
while (!ScreenKeyboardManager.Instance.m_keyboard.active)
|
||||||
{
|
{
|
||||||
@@ -71,7 +73,7 @@ public class ScreenKeyboardManager : MonoBehaviour
|
|||||||
if (ScreenKeyboardManager.Instance.m_keyboard.done)
|
if (ScreenKeyboardManager.Instance.m_keyboard.done)
|
||||||
{
|
{
|
||||||
ScreenKeyboardManager.Instance.m_inputText = ScreenKeyboardManager.Instance.m_keyboard.text;
|
ScreenKeyboardManager.Instance.m_inputText = ScreenKeyboardManager.Instance.m_keyboard.text;
|
||||||
}
|
}*/
|
||||||
yield break;
|
yield break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -89,7 +91,7 @@ public class ScreenKeyboardManager : MonoBehaviour
|
|||||||
private static ScreenKeyboardManager m_instance;
|
private static ScreenKeyboardManager m_instance;
|
||||||
|
|
||||||
// Token: 0x04000886 RID: 2182
|
// Token: 0x04000886 RID: 2182
|
||||||
private TouchScreenKeyboard m_keyboard;
|
//private TouchScreenKeyboard m_keyboard;
|
||||||
|
|
||||||
// Token: 0x04000887 RID: 2183
|
// Token: 0x04000887 RID: 2183
|
||||||
private string m_inputText;
|
private string m_inputText;
|
||||||
|
|||||||
@@ -8,7 +8,8 @@ public class ScreenMovieSample : MonoBehaviour
|
|||||||
// Token: 0x06000011 RID: 17 RVA: 0x00002238 File Offset: 0x00000438
|
// Token: 0x06000011 RID: 17 RVA: 0x00002238 File Offset: 0x00000438
|
||||||
private IEnumerator Start()
|
private IEnumerator Start()
|
||||||
{
|
{
|
||||||
yield return base.StartCoroutine(MovieManager.PlayMovie("mp4/high/op_movie.mp4", FullScreenMovieControlMode.CancelOnInput));
|
//TODO fix movie playing. either make platform specific versions OR make platform agnostic
|
||||||
|
//yield return base.StartCoroutine(MovieManager.PlayMovie("mp4/high/op_movie.mp4", FullScreenMovieControlMode.CancelOnInput));
|
||||||
Debug.Log(" #DEBUGLOG::MOVIE OWATA ");
|
Debug.Log(" #DEBUGLOG::MOVIE OWATA ");
|
||||||
yield break;
|
yield break;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -38,7 +38,9 @@ public class SubPartCamera : MonoBehaviour
|
|||||||
SubPartCamera.Instance.m_Camera.nearClipPlane = 0.3f;
|
SubPartCamera.Instance.m_Camera.nearClipPlane = 0.3f;
|
||||||
SubPartCamera.Instance.m_Camera.rect = SubPartCamera.Instance.calcAspect(SubPartCamera.Instance.m_AspectWidth, SubPartCamera.Instance.m_AspectHeight);
|
SubPartCamera.Instance.m_Camera.rect = SubPartCamera.Instance.calcAspect(SubPartCamera.Instance.m_AspectWidth, SubPartCamera.Instance.m_AspectHeight);
|
||||||
SubPartCamera.Instance.m_Camera.enabled = true;
|
SubPartCamera.Instance.m_Camera.enabled = true;
|
||||||
SubPartCamera.Instance.gameObject.transform.localPosition = new Vector3(2000f, 0f, -1000f);
|
//TODO Camera change
|
||||||
|
//SubPartCamera.Instance.gameObject.transform.localPosition = new Vector3(2000f, 0f, -1000f);
|
||||||
|
SubPartCamera.Instance.gameObject.transform.localPosition = new Vector3(0f, 0f, -1000f);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Token: 0x0600063A RID: 1594 RVA: 0x00019EE8 File Offset: 0x000180E8
|
// Token: 0x0600063A RID: 1594 RVA: 0x00019EE8 File Offset: 0x000180E8
|
||||||
|
|||||||
@@ -83,6 +83,7 @@ public class UnityFile
|
|||||||
this.m_szPath = path;
|
this.m_szPath = path;
|
||||||
this.m_IsAssetBandle = IsAssetBandle;
|
this.m_IsAssetBandle = IsAssetBandle;
|
||||||
UnityTask.SetReadTask(this.LoadWait());
|
UnityTask.SetReadTask(this.LoadWait());
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -185,11 +186,23 @@ public class UnityFile
|
|||||||
}
|
}
|
||||||
else if (this.m_IsAssetBandle)
|
else if (this.m_IsAssetBandle)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
//TODO fix issue with resources ang streaming assets folders and the build
|
||||||
|
//New code start. This loads PNGs directly rather than from assetbundles
|
||||||
|
UnityEngine.Debug.Log (Application.dataPath + "/Resources" + m_szPath + m_szName + ".png");
|
||||||
|
byte[] data = System.IO.File.ReadAllBytes(Application.dataPath + "/Resources" + m_szPath + m_szName + ".png");
|
||||||
|
this.m_ReadData = data;
|
||||||
|
//New code end
|
||||||
|
|
||||||
|
//Old code for asset bundles
|
||||||
|
/*
|
||||||
AssetBundle ab = loader.assetBundle;
|
AssetBundle ab = loader.assetBundle;
|
||||||
TextAsset ta = ab.mainAsset as TextAsset;
|
TextAsset ta = ab.mainAsset as TextAsset;
|
||||||
|
this.m_ReadData = data;
|
||||||
this.m_ReadData = ta.bytes;
|
this.m_ReadData = ta.bytes;
|
||||||
Resources.UnloadAsset(ta);
|
Resources.UnloadAsset(ta);
|
||||||
ab.Unload(false);
|
ab.Unload(false);
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -82,7 +82,9 @@ public class UnityGraph : Singleton<UnityGraph>
|
|||||||
this.m_ManSprite.enabled = true;
|
this.m_ManSprite.enabled = true;
|
||||||
CreateSprite.CreateSpriteCamera(base.gameObject, Screen.height, false);
|
CreateSprite.CreateSpriteCamera(base.gameObject, Screen.height, false);
|
||||||
base.gameObject.camera.aspect = (float)Screen.width / (float)Screen.height;
|
base.gameObject.camera.aspect = (float)Screen.width / (float)Screen.height;
|
||||||
base.gameObject.camera.enabled = true;
|
//TODO fix camera issues, find out why this is needed
|
||||||
|
//base.gameObject.camera.enabled = true;
|
||||||
|
base.gameObject.camera.enabled = false;
|
||||||
this.m_FrameBg.obj.SetActive(true);
|
this.m_FrameBg.obj.SetActive(true);
|
||||||
if (this.m_FrameBg.tex == null)
|
if (this.m_FrameBg.tex == null)
|
||||||
{
|
{
|
||||||
@@ -275,6 +277,8 @@ public class UnityGraph : Singleton<UnityGraph>
|
|||||||
// Token: 0x060009BF RID: 2495 RVA: 0x0002B3BC File Offset: 0x000295BC
|
// Token: 0x060009BF RID: 2495 RVA: 0x0002B3BC File Offset: 0x000295BC
|
||||||
public IEnumerator Effect(string name, float time = 1f)
|
public IEnumerator Effect(string name, float time = 1f)
|
||||||
{
|
{
|
||||||
|
//TODO effect movies crash game and standard effects need shaders. Fix and re-add them
|
||||||
|
/*
|
||||||
string text = name;
|
string text = name;
|
||||||
switch (text)
|
switch (text)
|
||||||
{
|
{
|
||||||
@@ -311,11 +315,14 @@ public class UnityGraph : Singleton<UnityGraph>
|
|||||||
name = fileInfo.DirName + fileInfo.FileName;
|
name = fileInfo.DirName + fileInfo.FileName;
|
||||||
}
|
}
|
||||||
return this.EffectMovie(name);
|
return this.EffectMovie(name);
|
||||||
|
*/
|
||||||
|
yield break;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Token: 0x060009C0 RID: 2496 RVA: 0x0002B524 File Offset: 0x00029724
|
// Token: 0x060009C0 RID: 2496 RVA: 0x0002B524 File Offset: 0x00029724
|
||||||
private IEnumerator EffectMain(string name, float time)
|
private IEnumerator EffectMain(string name, float time)
|
||||||
{
|
{
|
||||||
|
|
||||||
yield return 0;
|
yield return 0;
|
||||||
yield return 0;
|
yield return 0;
|
||||||
this.m_ManSprite.UpdateFrameBuffer();
|
this.m_ManSprite.UpdateFrameBuffer();
|
||||||
|
|||||||
@@ -223,8 +223,15 @@ public class UnitySprite
|
|||||||
public void SetMaterial(string shader_name)
|
public void SetMaterial(string shader_name)
|
||||||
{
|
{
|
||||||
this.DeleteMaterial();
|
this.DeleteMaterial();
|
||||||
|
//TODO get all shaders working or implement workarounds
|
||||||
|
//added workaround
|
||||||
|
if (shader_name == "Shader/Sprite/Sprite") {
|
||||||
|
this.obj.renderer.material = new Material (Shader.Find ("Unlit/Transparent") as Shader);
|
||||||
|
} else {
|
||||||
this.obj.renderer.material = new Material(Resources.Load(shader_name) as Shader);
|
this.obj.renderer.material = new Material(Resources.Load(shader_name) as Shader);
|
||||||
}
|
}
|
||||||
|
//this.obj.renderer.material = new Material(Resources.Load(shader_name) as Shader);
|
||||||
|
}
|
||||||
|
|
||||||
// Token: 0x060009DE RID: 2526 RVA: 0x0002B940 File Offset: 0x00029B40
|
// Token: 0x060009DE RID: 2526 RVA: 0x0002B940 File Offset: 0x00029B40
|
||||||
public virtual void Update(int ScrW, int ScrH, float worldZ)
|
public virtual void Update(int ScrW, int ScrH, float worldZ)
|
||||||
|
|||||||
@@ -0,0 +1,111 @@
|
|||||||
|
Shader "GUI/Text Shader (AlphaClip)"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_MainTex ("Alpha (A)", 2D) = "white" {}
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
LOD 200
|
||||||
|
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue" = "Transparent"
|
||||||
|
"IgnoreProjector" = "True"
|
||||||
|
"RenderType" = "Transparent"
|
||||||
|
}
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
Offset -1, -1
|
||||||
|
Fog { Mode Off }
|
||||||
|
//ColorMask RGB
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
float4 _MainTex_ST;
|
||||||
|
|
||||||
|
struct appdata_t
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
half4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
half4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
float2 worldPos : TEXCOORD1;
|
||||||
|
};
|
||||||
|
|
||||||
|
v2f vert (appdata_t v)
|
||||||
|
{
|
||||||
|
v2f o;
|
||||||
|
o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
|
||||||
|
o.color = v.color;
|
||||||
|
o.texcoord = v.texcoord;
|
||||||
|
o.worldPos = TRANSFORM_TEX(v.vertex.xy, _MainTex);
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
half4 frag (v2f IN) : COLOR
|
||||||
|
{
|
||||||
|
// Sample the texture
|
||||||
|
half4 col = IN.color;
|
||||||
|
col.a *= tex2D(_MainTex, IN.texcoord).a;
|
||||||
|
|
||||||
|
float2 factor = abs(IN.worldPos);
|
||||||
|
float val = 1.0 - max(factor.x, factor.y);
|
||||||
|
|
||||||
|
// Option 1: 'if' statement
|
||||||
|
if (val < 0.0) col.a = 0.0;
|
||||||
|
|
||||||
|
// Option 2: no 'if' statement -- may be faster on some devices
|
||||||
|
//col.a *= ceil(clamp(val, 0.0, 1.0));
|
||||||
|
|
||||||
|
return col;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
LOD 100
|
||||||
|
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue" = "Transparent"
|
||||||
|
"IgnoreProjector" = "True"
|
||||||
|
"RenderType" = "Transparent"
|
||||||
|
}
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
Fog { Mode Off }
|
||||||
|
ColorMask RGB
|
||||||
|
AlphaTest Greater .01
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
ColorMaterial AmbientAndDiffuse
|
||||||
|
|
||||||
|
SetTexture [_MainTex]
|
||||||
|
{
|
||||||
|
Combine Texture * Primary
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,109 @@
|
|||||||
|
Shader "GUI/Text Shader (SoftClip)"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_MainTex ("Alpha (A)", 2D) = "white" {}
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
LOD 200
|
||||||
|
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue" = "Transparent"
|
||||||
|
"IgnoreProjector" = "True"
|
||||||
|
"RenderType" = "Transparent"
|
||||||
|
}
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
Offset -1, -1
|
||||||
|
Fog { Mode Off }
|
||||||
|
//ColorMask RGB
|
||||||
|
AlphaTest Greater .01
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
float4 _MainTex_ST;
|
||||||
|
float2 _ClipSharpness = float2(20.0, 20.0);
|
||||||
|
|
||||||
|
struct appdata_t
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
half4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
half4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
float2 worldPos : TEXCOORD1;
|
||||||
|
};
|
||||||
|
|
||||||
|
v2f vert (appdata_t v)
|
||||||
|
{
|
||||||
|
v2f o;
|
||||||
|
o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
|
||||||
|
o.color = v.color;
|
||||||
|
o.texcoord = v.texcoord;
|
||||||
|
o.worldPos = TRANSFORM_TEX(v.vertex.xy, _MainTex);
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
half4 frag (v2f IN) : COLOR
|
||||||
|
{
|
||||||
|
// Softness factor
|
||||||
|
float2 factor = (float2(1.0, 1.0) - abs(IN.worldPos)) * _ClipSharpness;
|
||||||
|
|
||||||
|
// Sample the texture
|
||||||
|
half4 col = IN.color;
|
||||||
|
col.a *= tex2D(_MainTex, IN.texcoord).a;
|
||||||
|
col.a *= clamp( min(factor.x, factor.y), 0.0, 1.0);
|
||||||
|
|
||||||
|
return col;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
LOD 100
|
||||||
|
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue" = "Transparent"
|
||||||
|
"IgnoreProjector" = "True"
|
||||||
|
"RenderType" = "Transparent"
|
||||||
|
}
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
Fog { Mode Off }
|
||||||
|
ColorMask RGB
|
||||||
|
AlphaTest Greater .01
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
ColorMaterial AmbientAndDiffuse
|
||||||
|
|
||||||
|
SetTexture [_MainTex]
|
||||||
|
{
|
||||||
|
Combine Texture * Primary
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,36 @@
|
|||||||
|
Shader "Unlit/Additive Colored"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_MainTex ("Base (RGB), Alpha (A)", 2D) = "white" {}
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue" = "Transparent"
|
||||||
|
"IgnoreProjector" = "True"
|
||||||
|
"RenderType" = "Transparent"
|
||||||
|
}
|
||||||
|
|
||||||
|
LOD 100
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
Fog { Mode Off }
|
||||||
|
ColorMask RGB
|
||||||
|
AlphaTest Greater .01
|
||||||
|
Blend One One
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
ColorMaterial AmbientAndDiffuse
|
||||||
|
|
||||||
|
SetTexture [_MainTex]
|
||||||
|
{
|
||||||
|
Combine Texture * Primary
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,35 @@
|
|||||||
|
Shader "Unlit/Depth Cutout"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_MainTex ("Base (RGB), Alpha (A)", 2D) = "white" {}
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
LOD 100
|
||||||
|
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue" = "Background"
|
||||||
|
"IgnoreProjector" = "True"
|
||||||
|
}
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
Blend Off
|
||||||
|
ColorMask 0
|
||||||
|
ZWrite On
|
||||||
|
ZTest Less
|
||||||
|
AlphaTest Greater .99
|
||||||
|
ColorMaterial AmbientAndDiffuse
|
||||||
|
|
||||||
|
SetTexture [_MainTex]
|
||||||
|
{
|
||||||
|
Combine Texture * Primary
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,20 @@
|
|||||||
|
Shader "Unlit/Depth"
|
||||||
|
{
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Lod 100
|
||||||
|
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue" = "Geometry+1"
|
||||||
|
"RenderType"="Opaque"
|
||||||
|
}
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
ZWrite On
|
||||||
|
ZTest LEqual
|
||||||
|
ColorMask 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,112 @@
|
|||||||
|
Shader "Unlit/Dynamic Font (AlphaClip)"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_MainTex ("Alpha (A)", 2D) = "white" {}
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
LOD 200
|
||||||
|
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue" = "Transparent"
|
||||||
|
"IgnoreProjector" = "True"
|
||||||
|
"RenderType" = "Transparent"
|
||||||
|
}
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
Offset -1, -1
|
||||||
|
Fog { Mode Off }
|
||||||
|
//ColorMask RGB
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
float4 _MainTex_ST;
|
||||||
|
|
||||||
|
struct appdata_t
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
half4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
half4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
float2 worldPos : TEXCOORD1;
|
||||||
|
};
|
||||||
|
|
||||||
|
v2f vert (appdata_t v)
|
||||||
|
{
|
||||||
|
v2f o;
|
||||||
|
o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
|
||||||
|
o.color = v.color;
|
||||||
|
o.texcoord = v.texcoord;
|
||||||
|
o.worldPos = TRANSFORM_TEX(v.vertex.xy, _MainTex);
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
half4 frag (v2f IN) : COLOR
|
||||||
|
{
|
||||||
|
// Sample the texture
|
||||||
|
//half4 col = tex2D(_MainTex, IN.texcoord) * IN.color;
|
||||||
|
half4 col = IN.color;
|
||||||
|
col.a *= tex2D(_MainTex, IN.texcoord).a;
|
||||||
|
|
||||||
|
float2 factor = abs(IN.worldPos);
|
||||||
|
float val = 1.0 - max(factor.x, factor.y);
|
||||||
|
|
||||||
|
// Option 1: 'if' statement
|
||||||
|
if (val < 0.0) col.a = 0.0;
|
||||||
|
|
||||||
|
// Option 2: no 'if' statement -- may be faster on some devices
|
||||||
|
//col.a *= ceil(clamp(val, 0.0, 1.0));
|
||||||
|
|
||||||
|
return col;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
LOD 100
|
||||||
|
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue" = "Transparent"
|
||||||
|
"IgnoreProjector" = "True"
|
||||||
|
"RenderType" = "Transparent"
|
||||||
|
}
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
Fog { Mode Off }
|
||||||
|
ColorMask RGB
|
||||||
|
AlphaTest Greater .01
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
ColorMaterial AmbientAndDiffuse
|
||||||
|
|
||||||
|
SetTexture [_MainTex]
|
||||||
|
{
|
||||||
|
Combine Texture * Primary
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,109 @@
|
|||||||
|
Shader "Unlit/Dynamic Font (SoftClip)"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_MainTex ("Alpha (A)", 2D) = "white" {}
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
LOD 200
|
||||||
|
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue" = "Transparent"
|
||||||
|
"IgnoreProjector" = "True"
|
||||||
|
"RenderType" = "Transparent"
|
||||||
|
}
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
Offset -1, -1
|
||||||
|
Fog { Mode Off }
|
||||||
|
//ColorMask RGB
|
||||||
|
AlphaTest Greater .01
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
float4 _MainTex_ST;
|
||||||
|
float2 _ClipSharpness = float2(20.0, 20.0);
|
||||||
|
|
||||||
|
struct appdata_t
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
half4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
half4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
float2 worldPos : TEXCOORD1;
|
||||||
|
};
|
||||||
|
|
||||||
|
v2f vert (appdata_t v)
|
||||||
|
{
|
||||||
|
v2f o;
|
||||||
|
o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
|
||||||
|
o.color = v.color;
|
||||||
|
o.texcoord = v.texcoord;
|
||||||
|
o.worldPos = TRANSFORM_TEX(v.vertex.xy, _MainTex);
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
half4 frag (v2f IN) : COLOR
|
||||||
|
{
|
||||||
|
// Softness factor
|
||||||
|
float2 factor = (float2(1.0, 1.0) - abs(IN.worldPos)) * _ClipSharpness;
|
||||||
|
|
||||||
|
// Sample the texture
|
||||||
|
half4 col = IN.color;
|
||||||
|
col.a *= tex2D(_MainTex, IN.texcoord).a;
|
||||||
|
col.a *= clamp( min(factor.x, factor.y), 0.0, 1.0);
|
||||||
|
|
||||||
|
return col;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
LOD 100
|
||||||
|
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue" = "Transparent"
|
||||||
|
"IgnoreProjector" = "True"
|
||||||
|
"RenderType" = "Transparent"
|
||||||
|
}
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
Fog { Mode Off }
|
||||||
|
ColorMask RGB
|
||||||
|
AlphaTest Greater .01
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
ColorMaterial AmbientAndDiffuse
|
||||||
|
|
||||||
|
SetTexture [_MainTex]
|
||||||
|
{
|
||||||
|
Combine Texture * Primary
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,99 @@
|
|||||||
|
Shader "Unlit/Dynamic Font"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_MainTex ("Alpha (A)", 2D) = "white" {}
|
||||||
|
}
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue"="Transparent"
|
||||||
|
"IgnoreProjector"="True"
|
||||||
|
"RenderType"="Transparent"
|
||||||
|
}
|
||||||
|
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
Fog { Mode Off }
|
||||||
|
Offset -1, -1
|
||||||
|
AlphaTest Greater .01
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
#pragma fragmentoption ARB_precision_hint_fastest
|
||||||
|
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
struct appdata_t
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
fixed4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
fixed4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
uniform float4 _MainTex_ST;
|
||||||
|
|
||||||
|
v2f vert (appdata_t v)
|
||||||
|
{
|
||||||
|
v2f o;
|
||||||
|
o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
|
||||||
|
o.color = v.color;
|
||||||
|
o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex);
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 frag (v2f i) : COLOR
|
||||||
|
{
|
||||||
|
fixed4 col = i.color;
|
||||||
|
col.a *= tex2D(_MainTex, i.texcoord).a;
|
||||||
|
return col;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue"="Transparent"
|
||||||
|
"IgnoreProjector"="True"
|
||||||
|
"RenderType"="Transparent"
|
||||||
|
}
|
||||||
|
Lighting Off
|
||||||
|
Cull Off
|
||||||
|
ZTest Always
|
||||||
|
ZWrite Off
|
||||||
|
Fog { Mode Off }
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
|
||||||
|
BindChannels
|
||||||
|
{
|
||||||
|
Bind "Color", color
|
||||||
|
Bind "Vertex", vertex
|
||||||
|
Bind "TexCoord", texcoord
|
||||||
|
}
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
SetTexture [_MainTex]
|
||||||
|
{
|
||||||
|
constantColor [_Color] combine constant * primary, constant * texture
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,106 @@
|
|||||||
|
Shader "Unlit/Masked Colored"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_MainTex ("Base (RGB) Mask (A)", 2D) = "white" {}
|
||||||
|
_Color ("Tint Color", Color) = (1,1,1,1)
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue" = "Transparent"
|
||||||
|
"IgnoreProjector" = "True"
|
||||||
|
"RenderType" = "Transparent"
|
||||||
|
}
|
||||||
|
|
||||||
|
LOD 200
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
Fog { Mode Off }
|
||||||
|
ColorMask RGB
|
||||||
|
Blend Off
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
#pragma fragmentoption ARB_precision_hint_fastest
|
||||||
|
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
fixed4 _Color;
|
||||||
|
|
||||||
|
struct appdata_t
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
fixed4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
fixed4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
float4 _MainTex_ST;
|
||||||
|
|
||||||
|
v2f vert (appdata_t v)
|
||||||
|
{
|
||||||
|
v2f o;
|
||||||
|
o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
|
||||||
|
o.color = v.color;
|
||||||
|
o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 frag (v2f i) : COLOR
|
||||||
|
{
|
||||||
|
half4 col = tex2D(_MainTex, i.texcoord) * i.color;
|
||||||
|
return half4( lerp(col.rgb, col.rgb * _Color.rgb, col.a), col.a );
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue" = "Transparent"
|
||||||
|
"IgnoreProjector" = "True"
|
||||||
|
"RenderType" = "Transparent"
|
||||||
|
}
|
||||||
|
|
||||||
|
LOD 100
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
Fog { Mode Off }
|
||||||
|
ColorMask RGB
|
||||||
|
AlphaTest Greater .01
|
||||||
|
Blend Off
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
ColorMaterial AmbientAndDiffuse
|
||||||
|
|
||||||
|
SetTexture [_MainTex]
|
||||||
|
{
|
||||||
|
Combine Texture * Primary
|
||||||
|
}
|
||||||
|
|
||||||
|
SetTexture [_MainTex]
|
||||||
|
{
|
||||||
|
ConstantColor [_Color]
|
||||||
|
Combine Previous * Constant
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,111 @@
|
|||||||
|
Shader "Unlit/Premultiplied Colored (AlphaClip)"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_MainTex ("Base (RGB), Alpha (A)", 2D) = "white" {}
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
LOD 200
|
||||||
|
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue" = "Transparent"
|
||||||
|
"IgnoreProjector" = "True"
|
||||||
|
"RenderType" = "Transparent"
|
||||||
|
}
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
AlphaTest Off
|
||||||
|
Fog { Mode Off }
|
||||||
|
Offset -1, -1
|
||||||
|
ColorMask RGB
|
||||||
|
Blend One OneMinusSrcAlpha
|
||||||
|
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
float4 _MainTex_ST;
|
||||||
|
|
||||||
|
struct appdata_t
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
half4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
half4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
float2 worldPos : TEXCOORD1;
|
||||||
|
};
|
||||||
|
|
||||||
|
v2f vert (appdata_t v)
|
||||||
|
{
|
||||||
|
v2f o;
|
||||||
|
o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
|
||||||
|
o.color = v.color;
|
||||||
|
o.texcoord = v.texcoord;
|
||||||
|
o.worldPos = TRANSFORM_TEX(v.vertex.xy, _MainTex);
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
half4 frag (v2f IN) : COLOR
|
||||||
|
{
|
||||||
|
// Sample the texture
|
||||||
|
half4 col = tex2D(_MainTex, IN.texcoord) * IN.color;
|
||||||
|
|
||||||
|
float2 factor = abs(IN.worldPos);
|
||||||
|
float val = 1.0 - max(factor.x, factor.y);
|
||||||
|
|
||||||
|
// Option 1: 'if' statement
|
||||||
|
if (val < 0.0) col = half4(0.0, 0.0, 0.0, 0.0);
|
||||||
|
|
||||||
|
// Option 2: no 'if' statement -- may be faster on some devices
|
||||||
|
//col *= ceil(clamp(val, 0.0, 1.0));
|
||||||
|
return col;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
LOD 100
|
||||||
|
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue" = "Transparent"
|
||||||
|
"IgnoreProjector" = "True"
|
||||||
|
"RenderType" = "Transparent"
|
||||||
|
}
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
AlphaTest Off
|
||||||
|
Fog { Mode Off }
|
||||||
|
Offset -1, -1
|
||||||
|
ColorMask RGB
|
||||||
|
Blend One OneMinusSrcAlpha
|
||||||
|
ColorMaterial AmbientAndDiffuse
|
||||||
|
|
||||||
|
SetTexture [_MainTex]
|
||||||
|
{
|
||||||
|
Combine Texture * Primary
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,109 @@
|
|||||||
|
Shader "Unlit/Premultiplied Colored (SoftClip)"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_MainTex ("Base (RGB), Alpha (A)", 2D) = "white" {}
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
LOD 200
|
||||||
|
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue" = "Transparent"
|
||||||
|
"IgnoreProjector" = "True"
|
||||||
|
"RenderType" = "Transparent"
|
||||||
|
}
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
AlphaTest Off
|
||||||
|
Fog { Mode Off }
|
||||||
|
Offset -1, -1
|
||||||
|
ColorMask RGB
|
||||||
|
Blend One OneMinusSrcAlpha
|
||||||
|
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
float4 _MainTex_ST;
|
||||||
|
float2 _ClipSharpness = float2(20.0, 20.0);
|
||||||
|
|
||||||
|
struct appdata_t
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
half4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
half4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
float2 worldPos : TEXCOORD1;
|
||||||
|
};
|
||||||
|
|
||||||
|
v2f vert (appdata_t v)
|
||||||
|
{
|
||||||
|
v2f o;
|
||||||
|
o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
|
||||||
|
o.color = v.color;
|
||||||
|
o.texcoord = v.texcoord;
|
||||||
|
o.worldPos = TRANSFORM_TEX(v.vertex.xy, _MainTex);
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
half4 frag (v2f IN) : COLOR
|
||||||
|
{
|
||||||
|
// Softness factor
|
||||||
|
float2 factor = (float2(1.0, 1.0) - abs(IN.worldPos)) * _ClipSharpness;
|
||||||
|
|
||||||
|
// Sample the texture
|
||||||
|
half4 col = tex2D(_MainTex, IN.texcoord) * IN.color;
|
||||||
|
float fade = clamp( min(factor.x, factor.y), 0.0, 1.0);
|
||||||
|
col.a *= fade;
|
||||||
|
col.rgb = lerp(half3(0.0, 0.0, 0.0), col.rgb, fade);
|
||||||
|
return col;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
LOD 100
|
||||||
|
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue" = "Transparent"
|
||||||
|
"IgnoreProjector" = "True"
|
||||||
|
"RenderType" = "Transparent"
|
||||||
|
}
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
AlphaTest Off
|
||||||
|
Fog { Mode Off }
|
||||||
|
Offset -1, -1
|
||||||
|
ColorMask RGB
|
||||||
|
Blend One OneMinusSrcAlpha
|
||||||
|
ColorMaterial AmbientAndDiffuse
|
||||||
|
|
||||||
|
SetTexture [_MainTex]
|
||||||
|
{
|
||||||
|
Combine Texture * Primary
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,100 @@
|
|||||||
|
Shader "Unlit/Premultiplied Colored"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_MainTex ("Base (RGB), Alpha (A)", 2D) = "white" {}
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
LOD 200
|
||||||
|
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue" = "Transparent"
|
||||||
|
"IgnoreProjector" = "True"
|
||||||
|
"RenderType" = "Transparent"
|
||||||
|
}
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
AlphaTest Off
|
||||||
|
Fog { Mode Off }
|
||||||
|
Offset -1, -1
|
||||||
|
ColorMask RGB
|
||||||
|
Blend One OneMinusSrcAlpha
|
||||||
|
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
float4 _MainTex_ST;
|
||||||
|
|
||||||
|
struct appdata_t
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
half4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
half4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
v2f vert (appdata_t v)
|
||||||
|
{
|
||||||
|
v2f o;
|
||||||
|
o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
|
||||||
|
o.color = v.color;
|
||||||
|
o.texcoord = v.texcoord;
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
half4 frag (v2f IN) : COLOR
|
||||||
|
{
|
||||||
|
half4 col = tex2D(_MainTex, IN.texcoord) * IN.color;
|
||||||
|
//col.rgb = lerp(half3(0.0, 0.0, 0.0), col.rgb, col.a);
|
||||||
|
return col;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
LOD 100
|
||||||
|
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue" = "Transparent"
|
||||||
|
"IgnoreProjector" = "True"
|
||||||
|
"RenderType" = "Transparent"
|
||||||
|
}
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
AlphaTest Off
|
||||||
|
Fog { Mode Off }
|
||||||
|
Offset -1, -1
|
||||||
|
ColorMask RGB
|
||||||
|
Blend One OneMinusSrcAlpha
|
||||||
|
ColorMaterial AmbientAndDiffuse
|
||||||
|
|
||||||
|
SetTexture [_MainTex]
|
||||||
|
{
|
||||||
|
Combine Texture * Primary
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,110 @@
|
|||||||
|
Shader "Unlit/Transparent Colored (AlphaClip)"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_MainTex ("Base (RGB), Alpha (A)", 2D) = "white" {}
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
LOD 200
|
||||||
|
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue" = "Transparent"
|
||||||
|
"IgnoreProjector" = "True"
|
||||||
|
"RenderType" = "Transparent"
|
||||||
|
}
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
Offset -1, -1
|
||||||
|
Fog { Mode Off }
|
||||||
|
ColorMask RGB
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
float4 _MainTex_ST;
|
||||||
|
|
||||||
|
struct appdata_t
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
half4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
half4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
float2 worldPos : TEXCOORD1;
|
||||||
|
};
|
||||||
|
|
||||||
|
v2f vert (appdata_t v)
|
||||||
|
{
|
||||||
|
v2f o;
|
||||||
|
o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
|
||||||
|
o.color = v.color;
|
||||||
|
o.texcoord = v.texcoord;
|
||||||
|
o.worldPos = TRANSFORM_TEX(v.vertex.xy, _MainTex);
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
half4 frag (v2f IN) : COLOR
|
||||||
|
{
|
||||||
|
// Sample the texture
|
||||||
|
half4 col = tex2D(_MainTex, IN.texcoord) * IN.color;
|
||||||
|
|
||||||
|
float2 factor = abs(IN.worldPos);
|
||||||
|
float val = 1.0 - max(factor.x, factor.y);
|
||||||
|
|
||||||
|
// Option 1: 'if' statement
|
||||||
|
if (val < 0.0) col.a = 0.0;
|
||||||
|
|
||||||
|
// Option 2: no 'if' statement -- may be faster on some devices
|
||||||
|
//col.a *= ceil(clamp(val, 0.0, 1.0));
|
||||||
|
|
||||||
|
return col;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
LOD 100
|
||||||
|
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue" = "Transparent"
|
||||||
|
"IgnoreProjector" = "True"
|
||||||
|
"RenderType" = "Transparent"
|
||||||
|
}
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
Fog { Mode Off }
|
||||||
|
ColorMask RGB
|
||||||
|
AlphaTest Greater .01
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
ColorMaterial AmbientAndDiffuse
|
||||||
|
|
||||||
|
SetTexture [_MainTex]
|
||||||
|
{
|
||||||
|
Combine Texture * Primary
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,80 @@
|
|||||||
|
Shader "Unlit/Transparent Colored (Packed) (AlphaClip)"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_MainTex ("Base (RGB), Alpha (A)", 2D) = "white" {}
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
LOD 200
|
||||||
|
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue" = "Transparent"
|
||||||
|
"IgnoreProjector" = "True"
|
||||||
|
"RenderType" = "Transparent"
|
||||||
|
}
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
Offset -1, -1
|
||||||
|
Fog { Mode Off }
|
||||||
|
ColorMask RGB
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
half4 _MainTex_ST;
|
||||||
|
|
||||||
|
struct appdata_t
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
half4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
half4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
float2 worldPos : TEXCOORD1;
|
||||||
|
};
|
||||||
|
|
||||||
|
v2f vert (appdata_t v)
|
||||||
|
{
|
||||||
|
v2f o;
|
||||||
|
o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
|
||||||
|
o.color = v.color;
|
||||||
|
o.texcoord = v.texcoord;
|
||||||
|
o.worldPos = TRANSFORM_TEX(v.vertex.xy, _MainTex);
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
half4 frag (v2f IN) : COLOR
|
||||||
|
{
|
||||||
|
half4 mask = tex2D(_MainTex, IN.texcoord);
|
||||||
|
half4 mixed = saturate(ceil(IN.color - 0.5));
|
||||||
|
half4 col = saturate((mixed * 0.51 - IN.color) / -0.49);
|
||||||
|
float2 factor = abs(IN.worldPos);
|
||||||
|
float val = 1.0 - max(factor.x, factor.y);
|
||||||
|
|
||||||
|
if (val < 0.0) col.a = 0.0;
|
||||||
|
mask *= mixed;
|
||||||
|
col.a *= mask.r + mask.g + mask.b + mask.a;
|
||||||
|
return col;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Fallback Off
|
||||||
|
}
|
||||||
@@ -0,0 +1,80 @@
|
|||||||
|
Shader "Unlit/Transparent Colored (Packed) (SoftClip)"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_MainTex ("Base (RGB), Alpha (A)", 2D) = "white" {}
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
LOD 200
|
||||||
|
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue" = "Transparent"
|
||||||
|
"IgnoreProjector" = "True"
|
||||||
|
"RenderType" = "Transparent"
|
||||||
|
}
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
Offset -1, -1
|
||||||
|
Fog { Mode Off }
|
||||||
|
ColorMask RGB
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
half4 _MainTex_ST;
|
||||||
|
float2 _ClipSharpness = float2(20.0, 20.0);
|
||||||
|
|
||||||
|
struct appdata_t
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
half4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
half4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
float2 worldPos : TEXCOORD1;
|
||||||
|
};
|
||||||
|
|
||||||
|
v2f vert (appdata_t v)
|
||||||
|
{
|
||||||
|
v2f o;
|
||||||
|
o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
|
||||||
|
o.color = v.color;
|
||||||
|
o.texcoord = v.texcoord;
|
||||||
|
o.worldPos = TRANSFORM_TEX(v.vertex.xy, _MainTex);
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
half4 frag (v2f IN) : COLOR
|
||||||
|
{
|
||||||
|
half4 mask = tex2D(_MainTex, IN.texcoord);
|
||||||
|
half4 mixed = saturate(ceil(IN.color - 0.5));
|
||||||
|
half4 col = saturate((mixed * 0.51 - IN.color) / -0.49);
|
||||||
|
float2 factor = (float2(1.0, 1.0) - abs(IN.worldPos)) * _ClipSharpness;
|
||||||
|
|
||||||
|
mask *= mixed;
|
||||||
|
col.a *= clamp( min(factor.x, factor.y), 0.0, 1.0);
|
||||||
|
col.a *= mask.r + mask.g + mask.b + mask.a;
|
||||||
|
return col;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Fallback Off
|
||||||
|
}
|
||||||
@@ -0,0 +1,75 @@
|
|||||||
|
Shader "Unlit/Transparent Colored (Packed)"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_MainTex ("Base (RGB), Alpha (A)", 2D) = "white" {}
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
LOD 200
|
||||||
|
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue" = "Transparent"
|
||||||
|
"IgnoreProjector" = "True"
|
||||||
|
"RenderType" = "Transparent"
|
||||||
|
}
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
Offset -1, -1
|
||||||
|
Fog { Mode Off }
|
||||||
|
ColorMask RGB
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
half4 _MainTex_ST;
|
||||||
|
|
||||||
|
struct appdata_t
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
half4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
half4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
v2f vert (appdata_t v)
|
||||||
|
{
|
||||||
|
v2f o;
|
||||||
|
o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
|
||||||
|
o.color = v.color;
|
||||||
|
o.texcoord = v.texcoord;
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
half4 frag (v2f IN) : COLOR
|
||||||
|
{
|
||||||
|
half4 mask = tex2D(_MainTex, IN.texcoord);
|
||||||
|
half4 mixed = saturate(ceil(IN.color - 0.5));
|
||||||
|
half4 col = saturate((mixed * 0.51 - IN.color) / -0.49);
|
||||||
|
|
||||||
|
mask *= mixed;
|
||||||
|
col.a *= mask.r + mask.g + mask.b + mask.a;
|
||||||
|
return col;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Fallback Off
|
||||||
|
}
|
||||||
@@ -0,0 +1,107 @@
|
|||||||
|
Shader "Unlit/Transparent Colored (SoftClip)"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_MainTex ("Base (RGB), Alpha (A)", 2D) = "white" {}
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
LOD 200
|
||||||
|
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue" = "Transparent"
|
||||||
|
"IgnoreProjector" = "True"
|
||||||
|
"RenderType" = "Transparent"
|
||||||
|
}
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
Offset -1, -1
|
||||||
|
Fog { Mode Off }
|
||||||
|
ColorMask RGB
|
||||||
|
AlphaTest Greater .01
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
float4 _MainTex_ST;
|
||||||
|
float2 _ClipSharpness = float2(20.0, 20.0);
|
||||||
|
|
||||||
|
struct appdata_t
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
half4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
half4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
float2 worldPos : TEXCOORD1;
|
||||||
|
};
|
||||||
|
|
||||||
|
v2f vert (appdata_t v)
|
||||||
|
{
|
||||||
|
v2f o;
|
||||||
|
o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
|
||||||
|
o.color = v.color;
|
||||||
|
o.texcoord = v.texcoord;
|
||||||
|
o.worldPos = TRANSFORM_TEX(v.vertex.xy, _MainTex);
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
half4 frag (v2f IN) : COLOR
|
||||||
|
{
|
||||||
|
// Softness factor
|
||||||
|
float2 factor = (float2(1.0, 1.0) - abs(IN.worldPos)) * _ClipSharpness;
|
||||||
|
|
||||||
|
// Sample the texture
|
||||||
|
half4 col = tex2D(_MainTex, IN.texcoord) * IN.color;
|
||||||
|
col.a *= clamp( min(factor.x, factor.y), 0.0, 1.0);
|
||||||
|
return col;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
LOD 100
|
||||||
|
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue" = "Transparent"
|
||||||
|
"IgnoreProjector" = "True"
|
||||||
|
"RenderType" = "Transparent"
|
||||||
|
}
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
Fog { Mode Off }
|
||||||
|
ColorMask RGB
|
||||||
|
AlphaTest Greater .01
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
ColorMaterial AmbientAndDiffuse
|
||||||
|
|
||||||
|
SetTexture [_MainTex]
|
||||||
|
{
|
||||||
|
Combine Texture * Primary
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,68 @@
|
|||||||
|
Shader "Unlit/Transparent Colored"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_MainTex ("Base (RGB), Alpha (A)", 2D) = "white" {}
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
LOD 100
|
||||||
|
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue" = "Transparent"
|
||||||
|
"IgnoreProjector" = "True"
|
||||||
|
"RenderType" = "Transparent"
|
||||||
|
}
|
||||||
|
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
Fog { Mode Off }
|
||||||
|
Offset -1, -1
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
struct appdata_t
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
fixed4 color : COLOR;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float4 vertex : SV_POSITION;
|
||||||
|
half2 texcoord : TEXCOORD0;
|
||||||
|
fixed4 color : COLOR;
|
||||||
|
};
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
float4 _MainTex_ST;
|
||||||
|
|
||||||
|
v2f vert (appdata_t v)
|
||||||
|
{
|
||||||
|
v2f o;
|
||||||
|
o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
|
||||||
|
o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
|
||||||
|
o.color = v.color;
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 frag (v2f i) : COLOR
|
||||||
|
{
|
||||||
|
fixed4 col = tex2D(_MainTex, i.texcoord) * i.color;
|
||||||
|
return col;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Binary file not shown.
Binary file not shown.
@@ -1,19 +1,24 @@
|
|||||||
<Properties>
|
<Properties>
|
||||||
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" />
|
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
|
||||||
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Scripts\Assembly-CSharp\ImageObject.cs">
|
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Scripts\Assembly-CSharp\UnityFile.cs">
|
||||||
<Files>
|
<Files>
|
||||||
<File FileName="Assets\Scripts\Assembly-CSharp\SceneManager.cs" Line="1" Column="1" />
|
<File FileName="Assets\Scripts\Assembly-CSharp\UnityFile.cs" Line="191" Column="27" />
|
||||||
<File FileName="Assets\Scripts\Assembly-CSharp\CreateSprite.cs" Line="1" Column="1" />
|
<File FileName="Assets\Scripts\Assembly-CSharp\UnityFileLoader.cs" Line="61" Column="22" />
|
||||||
|
<File FileName="Assets\Scripts\Assembly-CSharp\TitleWindow.cs" Line="1" Column="1" />
|
||||||
<File FileName="Assets\Scripts\Assembly-CSharp\BaseWindow.cs" Line="1" Column="1" />
|
<File FileName="Assets\Scripts\Assembly-CSharp\BaseWindow.cs" Line="1" Column="1" />
|
||||||
<File FileName="Assets\Scripts\Assembly-CSharp\AdventureMenuWindow.cs" Line="1" Column="1" />
|
<File FileName="Assets\Scripts\Assembly-CSharp\GraphicManager.cs" Line="1" Column="1" />
|
||||||
<File FileName="Assets\Scripts\Assembly-CSharp\ImageObject.cs" Line="194" Column="55" />
|
<File FileName="Assets\Scripts\Assembly-CSharp\Pathing.cs" Line="1" Column="1" />
|
||||||
<File FileName="Assets\Scripts\Assembly-CSharp\UnitySprite.cs" Line="1" Column="1" />
|
<File FileName="Assets\Scripts\Assembly-CSharp\EffectManager.cs" Line="1" Column="1" />
|
||||||
<File FileName="Assets\Scripts\Assembly-CSharp\UIActionButton.cs" Line="1" Column="1" />
|
|
||||||
<File FileName="Assets\Scripts\Assembly-CSharp\Qoo\Input\KsInput.cs" Line="1" Column="1" />
|
|
||||||
</Files>
|
</Files>
|
||||||
</MonoDevelop.Ide.Workbench>
|
</MonoDevelop.Ide.Workbench>
|
||||||
<MonoDevelop.Ide.DebuggingService.Breakpoints>
|
<MonoDevelop.Ide.DebuggingService.Breakpoints>
|
||||||
<BreakpointStore />
|
<BreakpointStore>
|
||||||
|
<Breakpoint enabled="false" file="C:\Users\lovel\Documents\unityshinsoubanalice\Assets\Scripts\Assembly-CSharp\MsgWnd.cs" line="316" />
|
||||||
|
<Breakpoint enabled="false" file="C:\Users\lovel\Documents\unityshinsoubanalice\Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsScene.cs" line="846" />
|
||||||
|
<Breakpoint enabled="false" file="C:\Users\lovel\Documents\unityshinsoubanalice\Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_PRINT.cs" line="30" />
|
||||||
|
<Breakpoint file="C:\Users\lovel\Documents\unityshinsoubanalice\Assets\Scripts\Assembly-CSharp\Pathing.cs" line="55" />
|
||||||
|
<Breakpoint file="C:\Users\lovel\Documents\unityshinsoubanalice\Assets\Scripts\Assembly-CSharp\UnityFile.cs" line="192" />
|
||||||
|
</BreakpointStore>
|
||||||
</MonoDevelop.Ide.DebuggingService.Breakpoints>
|
</MonoDevelop.Ide.DebuggingService.Breakpoints>
|
||||||
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
|
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
|
||||||
</Properties>
|
</Properties>
|
||||||
Reference in New Issue
Block a user