shader fixes
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Shader "QO/Unlit/Color" {
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Properties {
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_Color ("Color & Transparency", Color) = (0,0,0,0.5)
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}
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SubShader {
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Tags { "QUEUE"="Transparent" }
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Pass {
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Tags { "QUEUE"="Transparent" }
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Color [_Color]
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ZWrite Off
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Blend SrcAlpha OneMinusSrcAlpha
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}
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}
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Fallback "Unlit/Transparent"
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}
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