updated readme
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@@ -191,7 +191,7 @@ public class ImageObject : MonoBehaviour
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base.renderer.material.mainTexture = unityTexture.m_Texture;
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base.renderer.material.mainTexture = unityTexture.m_Texture;
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// TODO issue with changeTexture, fix later
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// TODO issue with changeTexture, fix later
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// base.renderer.enabled = (this.changeTexture && this.rendererEnableAfterLoad);
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// base.renderer.enabled = (this.changeTexture && this.rendererEnableAfterLoad);
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base.renderer.enabled = true;
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base.renderer.enabled = this.rendererEnableAfterLoad;
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this.OnTextureLoadComplete2();
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this.OnTextureLoadComplete2();
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}
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}
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@@ -1,15 +1,19 @@
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# README #
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# README #
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Unity 4.3.1f1 project for the Shinsouban Heart app
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Unity 4.7 project for the Shinsouban Heart app
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### Setup ###
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### Setup ###
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* Install Unity 4.7.X: [Unity Download Archive](https://unity3d.com/get-unity/download/archive) \(**Important!** this project only works with 4.7.X versions currently, may be updated at a later date\)
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* Install Unity 4.3.1f1: [Unity Download Archive](https://unity3d.com/get-unity/download/archive) \(**Important!** this project only works with 4.3.1f1 currently, may be updated at a later date\)
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* Clone repo to your desired folder
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* Clone repo to your desired folder
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* Download game assets here: [Japanese Assets](https://unity3d.com/get-unity/download/archive), [Semi-English Assets](https://unity3d.com/get-unity/download/archive) \(English assets might be updated on occasion\)
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* Download game assets here: [Japanese Assets](https://drive.google.com/file/d/1_nQx8HgRjQB7Cu0FJA9VweI8uJJRzmKe/view?usp=sharing), [Partial-English Assets](https://drive.google.com/file/d/1MHiweRt0aiQ991CXT8lXCajOPmeEbxqj/view?usp=sharing) \(The partial english assets only contain menus right now so you must still download the Japanese assets. Let the English assets overwrite the Japanese assets in the project\)
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* Extract game assets to the assets folder from the cloned repo.
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* Extract game assets to the assets folder from the cloned repo.
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* Open cloned repo folder as a unity project. It may take a few hours to load all of the asset files!
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* Open cloned repo folder as a unity project. It may take a few hours to load all of the asset files!
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* Open the debug scene and press play. The project is working correctly if the title scene loads additively into the debug scene.
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* Open the Init scene and press play. The project is working correctly if the title scene loads additively into the Init scene.
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### Trello Board ###
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* [Trello](https://trello.com/b/BDeHwsNe/shinsouban-alice-unity-project)
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* keep track of the project's progress here
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### Contribution guidelines ###
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### Contribution guidelines ###
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@@ -17,4 +21,6 @@ Unity 4.7 project for the Shinsouban Heart app
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### How do I join/contribute? ###
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### How do I join/contribute? ###
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* Contact ArnethMyndraavn@gmail.com or you can message me on the HnKnA discord
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* Contact ArnethMyndraavn@gmail.com or ArnethMyndraavn#3438 on discord.
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* I'm currently only looking for a few C#/Unity familiar devs and a someone familar with GLSL&HLSL
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* Other contribution opportunities might open once more progress is made.
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@@ -1,14 +1,15 @@
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<Properties>
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<Properties>
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<MonoDevelop.Ide.Workspace />
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<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" />
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<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Scripts\Assembly-CSharp\UIActionButton.cs">
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<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Scripts\Assembly-CSharp\ImageObject.cs">
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<Files>
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<Files>
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<File FileName="Assets\Scripts\Assembly-CSharp\SceneManager.cs" Line="124" Column="3" />
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<File FileName="Assets\Scripts\Assembly-CSharp\SceneManager.cs" Line="1" Column="1" />
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<File FileName="Assets\Scripts\Assembly-CSharp\CreateSprite.cs" Line="37" Column="84" />
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<File FileName="Assets\Scripts\Assembly-CSharp\CreateSprite.cs" Line="1" Column="1" />
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<File FileName="Assets\Scripts\Assembly-CSharp\BaseWindow.cs" Line="251" Column="79" />
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<File FileName="Assets\Scripts\Assembly-CSharp\BaseWindow.cs" Line="1" Column="1" />
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<File FileName="Assets\Scripts\Assembly-CSharp\AdventureMenuWindow.cs" Line="54" Column="91" />
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<File FileName="Assets\Scripts\Assembly-CSharp\AdventureMenuWindow.cs" Line="1" Column="1" />
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<File FileName="Assets\Scripts\Assembly-CSharp\ImageObject.cs" Line="1" Column="1" />
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<File FileName="Assets\Scripts\Assembly-CSharp\ImageObject.cs" Line="194" Column="55" />
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<File FileName="Assets\Scripts\Assembly-CSharp\UnitySprite.cs" Line="179" Column="16" />
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<File FileName="Assets\Scripts\Assembly-CSharp\UnitySprite.cs" Line="1" Column="1" />
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<File FileName="Assets\Scripts\Assembly-CSharp\UIActionButton.cs" Line="55" Column="3" />
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<File FileName="Assets\Scripts\Assembly-CSharp\UIActionButton.cs" Line="1" Column="1" />
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<File FileName="Assets\Scripts\Assembly-CSharp\Qoo\Input\KsInput.cs" Line="1" Column="1" />
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</Files>
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</Files>
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</MonoDevelop.Ide.Workbench>
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</MonoDevelop.Ide.Workbench>
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<MonoDevelop.Ide.DebuggingService.Breakpoints>
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<MonoDevelop.Ide.DebuggingService.Breakpoints>
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