Mac fixes
parent
29d652a6f0
commit
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{
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"version": "1.0",
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"components": [
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"Microsoft.VisualStudio.Workload.ManagedGame"
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]
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}
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Load Diff
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Shader "QO/Sprite Sub" {
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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Properties {
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_MainTex ("Base (RGBA)", 2D) = "white" {}
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_Color ("Color", Color) = (1,1,1,1)
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_UVWH ("UVWH", Vector) = (0,0,1,1)
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}
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SubShader {
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LOD 200
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Tags { "QUEUE"="Transparent" "RenderType"="Transparent" }
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Pass {
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Tags { "QUEUE"="Transparent" "RenderType"="Transparent" }
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Blend SrcAlpha One
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BlendOp RevSub
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Program "vp" {
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SubProgram "gles " {
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"!!GLES
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Shader "QO/Sprite Sub"
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{
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Properties
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{
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_MainTex("Base (RGBA)", 2D) = "white" {}
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_Color("Color", Color) = (1,1,1,1)
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_UVWH("UVWH", Vector) = (0,0,1,1)
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}
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#ifdef VERTEX
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SubShader
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{
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LOD 200
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varying lowp vec2 xlv_TEXCOORD0;
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Tags { "QUEUE" = "Transparent" "RenderType" = "Transparent" }
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uniform highp vec4 _UVWH;
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Pass {
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uniform highp mat4 glstate_matrix_mvp;
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Blend SrcAlpha OneMinusSrcAlpha
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attribute vec4 _glesMultiTexCoord0;
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attribute vec4 _glesVertex;
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void main ()
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{
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lowp vec2 wh_1;
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lowp vec2 uv_2;
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lowp vec2 tmpvar_3;
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highp vec2 tmpvar_4;
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tmpvar_4 = _UVWH.xy;
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uv_2 = tmpvar_4;
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highp vec2 tmpvar_5;
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tmpvar_5 = _UVWH.zw;
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wh_1 = tmpvar_5;
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highp vec2 tmpvar_6;
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tmpvar_6 = ((_glesMultiTexCoord0.xy * wh_1) + uv_2);
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tmpvar_3 = tmpvar_6;
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gl_Position = (glstate_matrix_mvp * _glesVertex);
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xlv_TEXCOORD0 = tmpvar_3;
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}
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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#endif
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sampler2D _MainTex;
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#ifdef FRAGMENT
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half4 _Color;
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float4 _UVWH;
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varying lowp vec2 xlv_TEXCOORD0;
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struct appdata_t
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uniform highp vec4 _Color;
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{
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uniform sampler2D _MainTex;
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float4 vertex : POSITION;
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void main ()
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half4 color : COLOR;
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{
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float2 texcoord : TEXCOORD0;
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mediump vec4 tmpvar_1;
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};
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mediump vec4 texcol_2;
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lowp vec4 tmpvar_3;
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tmpvar_3 = texture2D (_MainTex, xlv_TEXCOORD0);
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texcol_2 = tmpvar_3;
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tmpvar_1 = (texcol_2 * _Color);
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gl_FragData[0] = tmpvar_1;
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}
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struct v2f
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{
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float4 vertex : POSITION;
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half4 color : COLOR;
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float2 texcoord : TEXCOORD0;
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};
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v2f vert(appdata_t v)
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{
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v2f o;
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float2 uv_2 = _UVWH.xy;
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float2 wh_1 = _UVWH.zw;
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o.color = v.color;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.texcoord = ((v.texcoord * wh_1) + uv_2);
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return o;
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}
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#endif"
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half4 frag(v2f IN) : COLOR
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}
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{
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}
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float4 tex = tex2D(_MainTex, IN.texcoord);
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Program "fp" {
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float4 tmpvar_1 = (tex * _Color);
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SubProgram "gles " {
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return tmpvar_1;
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"!!GLES"
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}
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}
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}
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}
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}
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ENDCG
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Fallback "Diffuse"
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}
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}
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Fallback Off
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}
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}
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@ -1,2 +1,2 @@
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m_EditorVersion: 2021.2.10f1
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m_EditorVersion: 2021.3.10f1
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m_EditorVersionWithRevision: 2021.2.10f1 (ee872746220e)
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m_EditorVersionWithRevision: 2021.3.10f1 (1c7d0df0160b)
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@ -1,40 +0,0 @@
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2008
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Project("{F49C4458-A18F-61D2-2434-21FA1E281883}") = "unityshinsoubanalice", "Assembly-CSharp-vs.csproj", "{8064C318-980D-5E6D-F7D0-C6A8C4DBEB3C}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{8064C318-980D-5E6D-F7D0-C6A8C4DBEB3C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{8064C318-980D-5E6D-F7D0-C6A8C4DBEB3C}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{8064C318-980D-5E6D-F7D0-C6A8C4DBEB3C}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{8064C318-980D-5E6D-F7D0-C6A8C4DBEB3C}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(MonoDevelopProperties) = preSolution
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StartupItem = Assembly-CSharp.csproj
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Policies = $0
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$0.TextStylePolicy = $1
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$1.inheritsSet = null
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$1.scope = text/x-csharp
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$0.CSharpFormattingPolicy = $2
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$2.inheritsSet = Mono
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$2.inheritsScope = text/x-csharp
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$2.scope = text/x-csharp
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$0.TextStylePolicy = $3
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$3.FileWidth = 120
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$3.TabWidth = 4
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$3.IndentWidth = 4
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$3.EolMarker = Unix
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$3.inheritsSet = Mono
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$3.inheritsScope = text/plain
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$3.scope = text/plain
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EndGlobalSection
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EndGlobal
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@ -1,40 +0,0 @@
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2008
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Project("{F49C4458-A18F-61D2-2434-21FA1E281883}") = "unityshinsoubanalice", "Assembly-CSharp.csproj", "{8064C318-980D-5E6D-F7D0-C6A8C4DBEB3C}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{8064C318-980D-5E6D-F7D0-C6A8C4DBEB3C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{8064C318-980D-5E6D-F7D0-C6A8C4DBEB3C}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{8064C318-980D-5E6D-F7D0-C6A8C4DBEB3C}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{8064C318-980D-5E6D-F7D0-C6A8C4DBEB3C}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(MonoDevelopProperties) = preSolution
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StartupItem = Assembly-CSharp.csproj
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Policies = $0
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$0.TextStylePolicy = $1
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$1.inheritsSet = null
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$1.scope = text/x-csharp
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$0.CSharpFormattingPolicy = $2
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$2.inheritsSet = Mono
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$2.inheritsScope = text/x-csharp
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$2.scope = text/x-csharp
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$0.TextStylePolicy = $3
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$3.FileWidth = 120
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$3.TabWidth = 4
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$3.IndentWidth = 4
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$3.EolMarker = Unix
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$3.inheritsSet = Mono
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$3.inheritsScope = text/plain
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$3.scope = text/plain
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EndGlobalSection
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EndGlobal
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@ -1,22 +0,0 @@
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<Properties>
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<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" />
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<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Scripts\Assembly-CSharp\Man2D.cs">
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<Files>
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<File FileName="Assets\Scripts\Assembly-CSharp\Man2D.cs" Line="317" Column="23" />
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<File FileName="Assets\Scripts\Assembly-CSharp\UnityGraph.cs" Line="87" Column="3" />
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<File FileName="Assets\Scripts\Assembly-CSharp\EffectManager.cs" Line="179" Column="3" />
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<File FileName="Assets\Scripts\Assembly-CSharp\ManTexture.cs" Line="59" Column="4" />
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</Files>
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</MonoDevelop.Ide.Workbench>
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<MonoDevelop.Ide.DebuggingService.Breakpoints>
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<BreakpointStore>
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<Breakpoint enabled="false" file="C:\Users\lovel\Documents\unityshinsoubanalice\Assets\Scripts\Assembly-CSharp\MsgWnd.cs" line="316" />
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<Breakpoint enabled="false" file="C:\Users\lovel\Documents\unityshinsoubanalice\Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsScene.cs" line="846" />
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<Breakpoint enabled="false" file="C:\Users\lovel\Documents\unityshinsoubanalice\Assets\Scripts\Assembly-CSharp\Qoo\Ks\KsTagInfo_PRINT.cs" line="30" />
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<Breakpoint enabled="false" file="C:\Users\lovel\Documents\unityshinsoubanalice\Assets\Scripts\Assembly-CSharp\Pathing.cs" line="55" />
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<Breakpoint file="C:\Users\lovel\Documents\unityshinsoubanalice\Assets\Scripts\Assembly-CSharp\UnitySprite.cs" line="372" />
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<Breakpoint file="C:\Users\lovel\Documents\unityshinsoubanalice\Assets\Scripts\Assembly-CSharp\UnityGraph.cs" line="330" />
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</BreakpointStore>
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</MonoDevelop.Ide.DebuggingService.Breakpoints>
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<MonoDevelop.Ide.DebuggingService.PinnedWatches />
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</Properties>
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