Mac fixes
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@@ -35,7 +35,7 @@ public class Man2D : Singleton<Man2D>
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this.CreateSpriteManager();
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this.m_Texture = base.gameObject.AddComponent<ManTexture>();
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this.CreateFrameBuffer();
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this.m_BackSprite = this.AddSprite(string.Empty);
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/*this.m_BackSprite = this.AddSprite(string.Empty);
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this.m_BackSprite.z = 0;
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this.m_BackSprite.w = this.m_nScreenW;
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this.m_BackSprite.h = this.m_nScreenH;
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@@ -43,7 +43,7 @@ public class Man2D : Singleton<Man2D>
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this.m_BackSprite.G = 0;
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this.m_BackSprite.B = 0;
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this.m_BackSprite.A = byte.MaxValue;
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this.m_BackSprite.Brend = SPRITE_DRAW_MODE.BACK;
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this.m_BackSprite.Brend = SPRITE_DRAW_MODE.BACK;*/
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base.enabled = false;
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}
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@@ -21,7 +21,8 @@ public static class Pathing
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{
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get
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{
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return Pathing.appContentDataUri.ToString();
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//return Pathing.appContentDataUri.ToString();
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return "file://localhost/" + Application.streamingAssetsPath;
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}
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}
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