Mac fixes

This commit is contained in:
2022-11-17 12:09:26 -05:00
parent 29d652a6f0
commit c693d9c871
81 changed files with 694 additions and 796 deletions
@@ -1,76 +1,65 @@
Shader "QO/Sprite Sub" {
Properties {
_MainTex ("Base (RGBA)", 2D) = "white" {}
_Color ("Color", Color) = (1,1,1,1)
_UVWH ("UVWH", Vector) = (0,0,1,1)
}
SubShader {
LOD 200
Tags { "QUEUE"="Transparent" "RenderType"="Transparent" }
Pass {
Tags { "QUEUE"="Transparent" "RenderType"="Transparent" }
Blend SrcAlpha One
BlendOp RevSub
Program "vp" {
SubProgram "gles " {
"!!GLES
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
#ifdef VERTEX
varying lowp vec2 xlv_TEXCOORD0;
uniform highp vec4 _UVWH;
uniform highp mat4 glstate_matrix_mvp;
attribute vec4 _glesMultiTexCoord0;
attribute vec4 _glesVertex;
void main ()
Shader "QO/Sprite Sub"
{
lowp vec2 wh_1;
lowp vec2 uv_2;
lowp vec2 tmpvar_3;
highp vec2 tmpvar_4;
tmpvar_4 = _UVWH.xy;
uv_2 = tmpvar_4;
highp vec2 tmpvar_5;
tmpvar_5 = _UVWH.zw;
wh_1 = tmpvar_5;
highp vec2 tmpvar_6;
tmpvar_6 = ((_glesMultiTexCoord0.xy * wh_1) + uv_2);
tmpvar_3 = tmpvar_6;
gl_Position = (glstate_matrix_mvp * _glesVertex);
xlv_TEXCOORD0 = tmpvar_3;
}
Properties
{
_MainTex("Base (RGBA)", 2D) = "white" {}
_Color("Color", Color) = (1,1,1,1)
_UVWH("UVWH", Vector) = (0,0,1,1)
}
SubShader
{
LOD 200
Tags { "QUEUE" = "Transparent" "RenderType" = "Transparent" }
Pass {
Blend SrcAlpha OneMinusSrcAlpha
#endif
#ifdef FRAGMENT
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
varying lowp vec2 xlv_TEXCOORD0;
uniform highp vec4 _Color;
uniform sampler2D _MainTex;
void main ()
{
mediump vec4 tmpvar_1;
mediump vec4 texcol_2;
lowp vec4 tmpvar_3;
tmpvar_3 = texture2D (_MainTex, xlv_TEXCOORD0);
texcol_2 = tmpvar_3;
tmpvar_1 = (texcol_2 * _Color);
gl_FragData[0] = tmpvar_1;
}
#include "UnityCG.cginc"
sampler2D _MainTex;
half4 _Color;
float4 _UVWH;
struct appdata_t
{
float4 vertex : POSITION;
half4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
#endif"
}
}
Program "fp" {
SubProgram "gles " {
"!!GLES"
}
}
}
}
Fallback "Diffuse"
struct v2f
{
float4 vertex : POSITION;
half4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
v2f vert(appdata_t v)
{
v2f o;
float2 uv_2 = _UVWH.xy;
float2 wh_1 = _UVWH.zw;
o.color = v.color;
o.vertex = UnityObjectToClipPos(v.vertex);
o.texcoord = ((v.texcoord * wh_1) + uv_2);
return o;
}
half4 frag(v2f IN) : COLOR
{
float4 tex = tex2D(_MainTex, IN.texcoord);
float4 tmpvar_1 = (tex * _Color);
return tmpvar_1;
}
ENDCG
}
}
Fallback Off
}