adjust hitboxes for language select
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@@ -1,25 +0,0 @@
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<linker>
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<assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
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<type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" />
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</assembly>
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<assembly fullname="Unity.Localization, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.Localization.Locale" preserve="all" />
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<type fullname="UnityEngine.Localization.Tables.SharedTableData" preserve="all" />
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<type fullname="UnityEngine.Localization.Tables.StringTable" preserve="all" />
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<type fullname="UnityEngine.Localization.LocaleIdentifier" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.Localization.Metadata.MetadataCollection" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.Localization.Tables.DistributedUIDGenerator" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.Localization.Tables.SharedTableData/SharedTableEntry" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.Localization.Tables.TableEntryData" preserve="nothing" serialized="true" />
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</assembly>
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<assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.Object" preserve="all" />
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</assembly>
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</linker>
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@@ -1,7 +0,0 @@
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fileFormatVersion: 2
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guid: e0a04391904768142bdd8c13a0a220fa
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -226,9 +226,9 @@ public class OptionSettingsWindow : OptionBaseWindow
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new BaseWindow.UICollision("fullscreen", 112, 429, this.wndz + 4, 209, 32),
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new BaseWindow.UICollision("fullscreen", 112, 429, this.wndz + 4, 209, 32),
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new BaseWindow.UICollision("fontsize0", 406, 419, this.wndz + 4, 105, 25),
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new BaseWindow.UICollision("fontsize0", 406, 419, this.wndz + 4, 105, 25),
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new BaseWindow.UICollision("fontsize1", 396, 454, this.wndz + 4, 128, 25),
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new BaseWindow.UICollision("fontsize1", 396, 454, this.wndz + 4, 128, 25),
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new BaseWindow.UICollision("language0", 634, 162, this.wndz + 4, 175, 25),
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new BaseWindow.UICollision("language0", 645, 162, this.wndz + 4, 110, 28),
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new BaseWindow.UICollision("language1", 634, 197, this.wndz + 4, 175, 25),
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new BaseWindow.UICollision("language1", 638, 197, this.wndz + 4, 126, 31),
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new BaseWindow.UICollision("language2", 634, 232, this.wndz + 4, 175, 25),
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new BaseWindow.UICollision("language2", 633, 232, this.wndz + 4, 133, 31),
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//new BaseWindow.UICollision("font5", 673, 300, this.wndz + 4, 75, 34),
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//new BaseWindow.UICollision("font5", 673, 300, this.wndz + 4, 75, 34),
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new BaseWindow.UIImage("BackGround", 0, 0, this.wndz + 1, "screen/sysmenu/options_01", true, true),
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new BaseWindow.UIImage("BackGround", 0, 0, this.wndz + 1, "screen/sysmenu/options_01", true, true),
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//new BaseWindow.UIButton("Clear", 208, 380, this.wndz + 2, "screen/sysmenu/sys_btn_10", true, true, 1, 2, 0),
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//new BaseWindow.UIButton("Clear", 208, 380, this.wndz + 2, "screen/sysmenu/sys_btn_10", true, true, 1, 2, 0),
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@@ -542,9 +542,9 @@ public class OptionSettingsWindow : OptionBaseWindow
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private int[] LanguageXPositions = new int[]
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private int[] LanguageXPositions = new int[]
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{
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{
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634,
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645,
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634,
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636,
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634
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633
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};
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};
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private int[] LanguageYPositions = new int[]
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private int[] LanguageYPositions = new int[]
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